DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦7875b850c⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_08df72

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00006f7d max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0008df72 [0000000000010001101111101110010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00028766 [000000000000101000011101100110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001c0038003e5000796 [111111111111111111111111111111110000000000011100000000000011100000000000001111100101000000000000011110010110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05f10/0x370} [00000000000000000101111100010000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x06a90/0x254} [00000000000000000110101010010000]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05ed0/0x40} [00000000000000000101111011010000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x06a50/0x40} [00000000000000000110101001010000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »PARSE«
  [$0x0002]  0x00280 003 »LIST«
  [$0x0003]  0x002b8 004 »SUCCESS«
  [$0x0004]  0x00308 005 »UNIT_INSTRUCTIONS«
  [$0x0005]  0x003a8 006 »T_DIRE«
  [$0x0006]  0x003f0 007 »T_SI«
  [$0x0007]  0x00428 008 »T_JEU_TERMINE«
  [$0x0008]  0x004a8 009 »T_IDENT«
  [$0x0009]  0x03b48 00a »T_PIECE_COURANTE«
  [$0x000a]  0x03be0 00b »OK«
  [$0x000b]  0x03c08 000 »TRUE«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »PARSE«
    @0x0268e [0x01] =  $0x0002 »LIST«
    @0x026c6 [0x02] =  $0x0003 »SUCCESS«
    @0x02716 [0x03] =  $0x0004 »UNIT_INSTRUCTIONS«
    @0x027b6 [0x04] =  $0x0005 »T_DIRE«
    @0x027fe [0x05] =  $0x0006 »T_SI«
    @0x02836 [0x06] =  $0x0007 »T_JEU_TERMINE«
    @0x028b6 [0x07] =  $0x0008 »T_IDENT«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003110 [0x02] +0x0040: ptr_0x2_p → {D306 0x057a1/0x83} [00000000000000000101011110100001]
    0x0031b0 [0x07] +0x00e0: ptr_0x7_p → {D306 0x05abf/0x83} [00000000000000000101101010111111]
    0x003210 [0x0a] +0x0140: ptr_0xa_p → {D306 0x06493/0x83} [00000000000000000110010010010011]
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x06595/0x83} [00000000000000000110010110010101]
    0x003b50 [0x54] +0x0a80: ptr_0x54_p → {D306 0x05dad/0x83} [00000000000000000101110110101101]

    0x003b70 +0x0aa0:                                    0x0 [0x240] 0…
{D301 0x03db0/0xce0}:D301
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x062b4/0xa0} [00000000000000000110001010110100]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x058f8/0xa0} [00000000000000000101100011111000]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0533c/0xa0} [00000000000000000101001100111100]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x05622/0xa0} [00000000000000000101011000100010]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x05100/0xa0} [00000000000000000101000100000000]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x06f04/0xa0} [00000000000000000110111100000100]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x06d18/0xa0} [00000000000000000110110100011000]
    0x0043f0 [0x32] +0x0640: ptr_0x32_p → {D302 0x066ec/0xa0} [00000000000000000110011011101100]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x068b0/0xa0} [00000000000000000110100010110000]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x04d40/0xa0} [00000000000000000100110101000000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x04f14/0xa0} [00000000000000000100111100010100]
    0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x05c16/0xa0} [00000000000000000101110000010110]

    0x004a50 +0x0ca0:                                    0x0 [0x40] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "PARSE"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04de0/0x60}:ARRAY_STRING[0x1,0x4] = "LIST"
{D303 0x04e40/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f14/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04e40/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04fb4/0x78}:ARRAY_STRING[0x1,0x7] = "SUCCESS"
{D303 0x0502c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050cc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05100/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0502c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x051a0/0xc8}:ARRAY_STRING[0x1,0x11] = "UNIT_INSTRUCTIONS"
{D303 0x05268/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05308/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05308/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0533c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05268/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x053dc/0x70}:ARRAY_STRING[0x1,0x6] = "T_DIRE"
{D307 0x0544c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bf44 d307_3 = 0x00000002
{D308 0x054cb/0x83}:D308 d308_d303_p → {D303 0x05268/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x0544c/0x7f}
{D303 0x0554e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055ee/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x055ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05622/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0554e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x056c2/0x60}:ARRAY_STRING[0x1,0x4] = "T_SI"
{D307 0x05722/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bf44 d307_3 = 0x00000002
{D306 0x057a1/0x83}:D306 d306_d303_p → {D303 0x0554e/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05722/0x7f}
{D303 0x05824/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058c4/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x058c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058f8/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x05824/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05998/0xa8}:ARRAY_STRING[0x1,0xd] = "T_JEU_TERMINE"
{D307 0x05a40/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bf44 d307_3 = 0x00000002
{D306 0x05abf/0x83}:D306 d306_d303_p → {D303 0x05824/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05a40/0x7f}
{D303 0x05b42/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05be2/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05be2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c16/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05b42/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05cb6/0x78}:ARRAY_STRING[0x1,0x7] = "T_IDENT"
{D307 0x05d2e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bf44 d307_3 = 0x00000002
{D306 0x05dad/0x83}:D306 d306_d303_p → {D303 0x05b42/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05d2e/0x7f} d306_d308_p → {D308 0x054cb/0x83}
{D303 0x05e30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06280/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{Thing2 0x05ed0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05f10/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05f56 [0x00] =  $0x0009 »T_PIECE_COURANTE«
    @0x05fee [0x01] =  $0x000a »OK«
    @0x06016 [0x02] =  $0x000b »TRUE«
    @0x0604e [0x03] =  $0x000c »TMPTREE«
    @0x0609e [0x04] =  $0x000d »and«
    @0x060ce [0x05] =  $0x0414 »\x80\x02\x76\x1b\x00\x00\x00\x00\x00\x00\x00\x00\x01\xb9\x90\xe4\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00«
{D304 0x06280/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x062b4/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x05e30/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x06354/0xc0}:ARRAY_STRING[0x1,0x10] = "T_PIECE_COURANTE"
{D307 0x06414/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bf44 d307_3 = 0x00000002
{D306 0x06493/0x83}:D306 d306_d303_p → {D303 0x05e30/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06414/0x7f}
{D307 0x06516/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bee2 d307_3 = 0x00000002
{D306 0x06595/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06516/0x7f}
{D303 0x06618/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x066b8/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x066b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x066ec/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06618/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0678c/0x50}:ARRAY_STRING[0x1,0x2] = "OK"
{D303 0x067dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0687c/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x0687c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x068b0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x067dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06950/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x069b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ce4/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06a50/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06a90/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »PARSE«
  [$0x0002]  0x00280 003 »LIST«
  [$0x0003]  0x002b8 004 »SUCCESS«
  [$0x0004]  0x00308 005 »UNIT_INSTRUCTIONS«
  [$0x0005]  0x003a8 006 »T_DIRE«
  [$0x0006]  0x003f0 007 »T_SI«
  [$0x0007]  0x00428 008 »T_JEU_TERMINE«
  [$0x0008]  0x004a8 009 »T_IDENT«
  [$0x0009]  0x03b48 00a »T_PIECE_COURANTE«
  [$0x000a]  0x03be0 00b »OK«
  [$0x000b]  0x03c08 00c »TRUE«
  [$0x000c]  0x03c40 00d »TMPTREE«
  [$0x000d]  0x03c90 000 »and«
{D304 0x06ce4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06d18/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x069b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06db8/0x78}:ARRAY_STRING[0x1,0x7] = "TMPTREE"
{D303 0x06e30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ed0/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06ed0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f04/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06e30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06fa4/0x58}:ARRAY_STRING[0x1,0x3] = "and"