DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦795286a18⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0049ff

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000690f max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000049ff [0000000000000000100100111111111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00002edb [000000000000000010111011011011]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001c0034003a700071c [111111111111111111111111111111110000000000011100000000000011010000000000001110100111000000000000011100011100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05b30/0x370} [00000000000000000101101100110000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0660e/0x254} [00000000000000000110011000001110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05af0/0x40} [00000000000000000101101011110000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x065ce/0x40} [00000000000000000110010111001110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »R3«
  [$0x0002]  0x00268 003 »X_RECT_IN_REGION_RETURNS«
  [$0x0003]  0x00340 004 »RECTANGLE_OUT«
  [$0x0004]  0x003c0 005 »RECTANGLE_IN«
  [$0x0005]  0x00438 006 »RECTANGLE_PART«
  [$0x0006]  0x004c0 007 »=«
  [$0x0007]  0x004e0 008 »A«
  [$0x0008]  0x00500 009 »B«
  [$0x0009]  0x03768 00a »X_REGION«
  [$0x000a]  0x037c0 00b »NONE_X_REGION«
  [$0x000b]  0x03840 000 »FREE_X_REGION«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »R3«
    @0x02676 [0x01] =  $0x0002 »X_RECT_IN_REGION_RETURNS«
    @0x0274e [0x02] =  $0x0003 »RECTANGLE_OUT«
    @0x027ce [0x03] =  $0x0004 »RECTANGLE_IN«
    @0x02846 [0x04] =  $0x0005 »RECTANGLE_PART«
    @0x028ce [0x05] =  $0x0006 »=«
    @0x028ee [0x06] =  $0x0007 »A«
    @0x0290e [0x07] =  $0x0008 »B«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0037b0 [0x37] +0x06e0: ptr_0x37_p → {D306 0x0628f/0x83} [00000000000000000110001010001111]

    0x0037d0 +0x0700:                                    0x0 [0x5e0] 0…
{D301 0x03db0/0xce0}:D301
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x04d28/0xa0} [00000000000000000100110100101000]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x053cc/0xa0} [00000000000000000101001111001100]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x05968/0xa0} [00000000000000000101100101101000]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x04f9c/0xa0} [00000000000000000100111110011100]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x051b8/0xa0} [00000000000000000101000110111000]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x060c8/0xa0} [00000000000000000110000011001000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x055f0/0xa0} [00000000000000000101010111110000]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x063e6/0xa0} [00000000000000000110001111100110]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x06896/0xa0} [00000000000000000110100010010110]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x05ed4/0xa0} [00000000000000000101111011010100]

    0x0049d0 +0x0c20:                                    0x0 [0xc0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x04c04/0x50}:ARRAY_STRING[0x1,0x2] = "R3"
{D303 0x04c54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04cf4/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04cf4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d28/0xa0}:D302 d302_0 = 0x80000018 d302_d303_p → {D303 0x04c54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000100
{ArrayString 0x04dc8/0x100}:ARRAY_STRING[0x1,0x18] = "X_RECT_IN_REGION_RETURNS"
{D303 0x04ec8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f68/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f68/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f9c/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04ec8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0503c/0xa8}:ARRAY_STRING[0x1,0xd] = "RECTANGLE_OUT"
{D303 0x050e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05184/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05184/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x051b8/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x050e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05258/0xa0}:ARRAY_STRING[0x1,0xc] = "RECTANGLE_IN"
{D303 0x052f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05398/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05398/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x053cc/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x052f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0546c/0xb0}:ARRAY_STRING[0x1,0xe] = "RECTANGLE_PART"
{D303 0x0551c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055bc/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x055bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055f0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0551c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05690/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x056d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05778/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05778/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057ac/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x056d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0584c/0x48}:ARRAY_STRING[0x1,0x1] = "A"
{D303 0x05894/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05934/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05934/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05968/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05894/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05a08/0x48}:ARRAY_STRING[0x1,0x1] = "B"
{D303 0x05a50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ea0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{Thing2 0x05af0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05b30/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05b76 [0x00] =  $0x0009 »X_REGION«
    @0x05bce [0x01] =  $0x000a »NONE_X_REGION«
    @0x05c4e [0x02] =  $0x000b »FREE_X_REGION«
    @0x05cce [0x03] =  $0x000c »REG«
{D304 0x05ea0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ed4/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05a50/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05f74/0x80}:ARRAY_STRING[0x1,0x8] = "X_REGION"
{D303 0x05ff4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06094/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x06094/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x060c8/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x05ff4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x06168/0xa8}:ARRAY_STRING[0x1,0xd] = "NONE_X_REGION"
{D307 0x06210/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000093fc d307_3 = 0x00000002
{D306 0x0628f/0x83}:D306 d306_d303_p → {D303 0x0551c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06210/0x7f}
{D303 0x06312/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x063b2/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x063b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x063e6/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x057ac/0xa0} d302_d303_p → {D303 0x06312/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x06486/0xa8}:ARRAY_STRING[0x1,0xd] = "FREE_X_REGION"
{D303 0x0652e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06862/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x065ce/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0660e/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »R3«
  [$0x0002]  0x00268 003 »X_RECT_IN_REGION_RETURNS«
  [$0x0003]  0x00340 004 »RECTANGLE_OUT«
  [$0x0004]  0x003c0 005 »RECTANGLE_IN«
  [$0x0005]  0x00438 006 »RECTANGLE_PART«
  [$0x0006]  0x004c0 007 »=«
  [$0x0007]  0x004e0 008 »A«
  [$0x0008]  0x00500 009 »B«
  [$0x0009]  0x03768 00a »X_REGION«
  [$0x000a]  0x037c0 00b »NONE_X_REGION«
  [$0x000b]  0x03840 00c »FREE_X_REGION«
  [$0x000c]  0x038c0 000 »REG«
{D304 0x06862/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06896/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0652e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06936/0x58}:ARRAY_STRING[0x1,0x3] = "REG"