DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦7ab88fa8f⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_091ab0

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008e2f max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00091ab0 [0000000000010010001101010110000]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00029167 [000000000000101001000101100111]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0030006000666800c78 [111111111111111111111111111111110000000000110000000000000110000000000000011001100110100000000000110001111000]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x08724/0x378} [00000000000000001000011100100100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x08140/0x3d0} [00000000000000001000000101000000]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x086e4/0x40} [00000000000000001000011011100100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08100/0x40} [00000000000000001000000100000000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 000 »MOVEMENTS«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »MOVEMENT_SLOTS«
    @0x026d6 [0x01] =  $0x0002 »FROM_TOWER«
    @0x0273e [0x02] =  $0x0003 »TO_TOWER«
    @0x02796 [0x03] =  $0x0004 »COUNT«
    @0x027d6 [0x04] =  $0x0005 »PRIORITY«
    @0x0282e [0x05] =  $0x0006 »=«
    @0x0284e [0x06] =  $0x0007 »<«
    @0x0286e [0x07] =  $0x0008 »>«
    @0x0288e [0x08] =  $0x0009 »<=«
    @0x028b6 [0x09] =  $0x000a »>=«
    @0x028de [0x0a] =  $0x000b »MOVEMENTS«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0032f0 [0x11] +0x0220: ptr_0x11_p → {D306 0x06ab9/0x83} [00000000000000000110101010111001]
    0x003830 [0x3b] +0x0760: ptr_0x3b_p → {D306 0x08e2b/0x83} [00000000000000001000111000101011]
    0x0038d0 [0x40] +0x0800: ptr_0x40_p → {D306 0x067c3/0x83} [00000000000000000110011111000011]
    0x0039b0 [0x47] +0x08e0: ptr_0x47_p → {D306 0x07bfd/0x83} [00000000000000000111101111111101]

    0x0039d0 +0x0900:                                    0x0 [0x3e0] 0…
{D301 0x03db0/0xce0}:D301
    0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x06c10/0xa0} [00000000000000000110110000010000]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x08cac/0xa0} [00000000000000001000110010101100]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x07a76/0xa0} [00000000000000000111101001110110]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0570c/0xa0} [00000000000000000101011100001100]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x0664c/0xa0} [00000000000000000110011001001100]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x04f8c/0xa0} [00000000000000000100111110001100]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x07316/0xa0} [00000000000000000111001100010110]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05a84/0xa0} [00000000000000000101101010000100]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x0691a/0xa0} [00000000000000000110100100011010]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x058c8/0xa0} [00000000000000000101100011001000]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x05e0c/0xa0} [00000000000000000101111000001100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05c48/0xa0} [00000000000000000101110001001000]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x07f58/0xa0} [00000000000000000111111101011000]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x05180/0xa0} [00000000000000000101000110000000]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x07122/0xa0} [00000000000000000111000100100010]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x0535c/0xa0} [00000000000000000101001101011100]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x04d88/0xa0} [00000000000000000100110110001000]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x07d54/0xa0} [00000000000000000111110101010100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05550/0xa0} [00000000000000000101010101010000]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x08544/0xa0} [00000000000000001000010101000100]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x08ad0/0xa0} [00000000000000001000101011010000]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x0751a/0xa0} [00000000000000000111010100011010]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x04c04/0xb0}:ARRAY_STRING[0x1,0xe] = "MOVEMENT_SLOTS"
{D303 0x04cb4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d54/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d54/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d88/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04cb4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x04e28/0x90}:ARRAY_STRING[0x1,0xa] = "FROM_TOWER"
{D303 0x04eb8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f58/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f58/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f8c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04eb8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0502c/0x80}:ARRAY_STRING[0x1,0x8] = "TO_TOWER"
{D303 0x050ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0514c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0514c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05180/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x050ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05220/0x68}:ARRAY_STRING[0x1,0x5] = "COUNT"
{D303 0x05288/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05328/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05328/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0535c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05288/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x053fc/0x80}:ARRAY_STRING[0x1,0x8] = "PRIORITY"
{D303 0x0547c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0551c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0551c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05550/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0547c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x055f0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05638/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056d8/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0570c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05638/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x057ac/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x057f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05894/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05894/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058c8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x057f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05968/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x059b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a50/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a84/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x059b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05b24/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05b74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c14/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c48/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05b74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05ce8/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05d38/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05dd8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05dd8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e0c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05d38/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05eac/0x88}:ARRAY_STRING[0x1,0x9] = "MOVEMENTS"
{D303 0x05f34/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06618/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05fd4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06014/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06056 [0x00] =  $0x000c »KBS«
    @0x06086 [0x01] =  $0x000d »MOVEMENT«
    @0x060de [0x02] =  $0x000e »TOWER_SLOTS«
    @0x0614e [0x03] =  $0x000f »LOCATION«
    @0x061a6 [0x04] =  $0x0010 »DISK_COUNT«
    @0x0620e [0x05] =  $0x0011 »TOWERS«
    @0x06256 [0x06] =  $0x0012 »TOWER«
    @0x06296 [0x07] =  $0x0013 »DISK_SLOTS«
    @0x062fe [0x08] =  $0x0014 »LEVEL«
    @0x0633e [0x09] =  $0x0015 »SIZE«
{Thing2 0x06384/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063c4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 00c »MOVEMENTS«
  [$0x000c]  0x03c48 00d »KBS«
  [$0x000d]  0x03c78 00e »MOVEMENT«
  [$0x000e]  0x03cd0 000 »TOWER_SLOTS«
{D304 0x06618/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0664c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05f34/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x066ec/0x58}:ARRAY_STRING[0x1,0x3] = "KBS"
{D307 0x06744/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012355e d307_3 = 0x00000002
{D306 0x067c3/0x83}:D306 d306_d303_p → {D303 0x05f34/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06744/0x7f}
{D303 0x06846/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068e6/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x068e6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0691a/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06846/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x069ba/0x80}:ARRAY_STRING[0x1,0x8] = "MOVEMENT"
{D307 0x06a3a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012355e d307_3 = 0x00000002
{D306 0x06ab9/0x83}:D306 d306_d303_p → {D303 0x06846/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06a3a/0x7f}
{D303 0x06b3c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06bdc/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06bdc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06c10/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06b3c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x06cb0/0x98}:ARRAY_STRING[0x1,0xb] = "TOWER_SLOTS"
{D303 0x06d48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070ee/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06de8/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063c4/0x254} next_p → {Thing2 0x06384/0x40}
{StringIndex 0x06e28/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 00c »MOVEMENTS«
  [$0x000c]  0x03c48 00d »KBS«
  [$0x000d]  0x03c78 00e »MOVEMENT«
  [$0x000e]  0x03cd0 00f »TOWER_SLOTS«
  [$0x000f]  0x03d40 010 »LOCATION«
  [$0x0010]  0x03d98 011 »DISK_COUNT«
  [$0x0011]  0x03e00 000 »TOWERS«
{D304 0x070ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07122/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06d48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x071c2/0x80}:ARRAY_STRING[0x1,0x8] = "LOCATION"
{D303 0x07242/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072e2/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x072e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07316/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07242/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x073b6/0x90}:ARRAY_STRING[0x1,0xa] = "DISK_COUNT"
{D303 0x07446/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x074e6/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x074e6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0751a/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x07446/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x075ba/0x70}:ARRAY_STRING[0x1,0x6] = "TOWERS"
{D303 0x0762a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a42/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x076ca/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06e28/0x2c6} next_p → {Thing2 0x06de8/0x40}
{StringIndex 0x0770a/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 00c »MOVEMENTS«
  [$0x000c]  0x03c48 00d »KBS«
  [$0x000d]  0x03c78 00e »MOVEMENT«
  [$0x000e]  0x03cd0 00f »TOWER_SLOTS«
  [$0x000f]  0x03d40 010 »LOCATION«
  [$0x0010]  0x03d98 011 »DISK_COUNT«
  [$0x0011]  0x03e00 012 »TOWERS«
  [$0x0012]  0x03e48 013 »TOWER«
  [$0x0013]  0x03e88 014 »DISK_SLOTS«
  [$0x0014]  0x03ef0 000 »LEVEL«
{D304 0x07a42/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a76/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0762a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07b16/0x68}:ARRAY_STRING[0x1,0x5] = "TOWER"
{D307 0x07b7e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012355e d307_3 = 0x00000002
{D306 0x07bfd/0x83}:D306 d306_d303_p → {D303 0x0762a/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x07b7e/0x7f}
{D303 0x07c80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d20/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07d20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d54/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07c80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x07df4/0x90}:ARRAY_STRING[0x1,0xa] = "DISK_SLOTS"
{D303 0x07e84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f24/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07f24/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f58/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07e84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07ff8/0x68}:ARRAY_STRING[0x1,0x5] = "LEVEL"
{D303 0x08060/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08510/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08100/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0770a/0x338} next_p → {Thing2 0x076ca/0x40}
{StringIndex 0x08140/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 00c »MOVEMENTS«
  [$0x000c]  0x03c48 00d »KBS«
  [$0x000d]  0x03c78 00e »MOVEMENT«
  [$0x000e]  0x03cd0 00f »TOWER_SLOTS«
  [$0x000f]  0x03d40 010 »LOCATION«
  [$0x0010]  0x03d98 011 »DISK_COUNT«
  [$0x0011]  0x03e00 012 »TOWERS«
  [$0x0012]  0x03e48 013 »TOWER«
  [$0x0013]  0x03e88 014 »DISK_SLOTS«
  [$0x0014]  0x03ef0 015 »LEVEL«
  [$0x0015]  0x03f30 016 »SIZE«
  [$0x0016]  0x06358 017 »DISKS«
  [$0x0017]  0x06398 000 »DISK«
{D304 0x08510/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08544/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08060/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x085e4/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE"
{D303 0x08644/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08a9c/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{Thing2 0x086e4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06014/0x370} next_p → {Thing2 0x05fd4/0x40}
{StringStore 0x08724/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x08766 [0x00] =  $0x0016 »DISKS«
    @0x087a6 [0x01] =  $0x0017 »DISK«
{D304 0x08a9c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08ad0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08644/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08b70/0x68}:ARRAY_STRING[0x1,0x5] = "DISKS"
{D303 0x08bd8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08c78/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08c78/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08cac/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08bd8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08d4c/0x60}:ARRAY_STRING[0x1,0x4] = "DISK"
{D307 0x08dac/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012355e d307_3 = 0x00000002
{D306 0x08e2b/0x83}:D306 d306_d303_p → {D303 0x08bd8/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08dac/0x7f}