DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦7c8d01d31⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_048feb

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008f8b max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00048feb [0000000000001001000111111101011]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000164c5 [000000000000010110010011000101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00380068004648008bb [111111111111111111111111111111110000000000111000000000000110100000000000010001100100100000000000100010111011]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0670a/0x370} [00000000000000000110011100001010]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x08a76/0x468} [00000000000000001000101001110110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x066ca/0x40} [00000000000000000110011011001010]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08a36/0x40} [00000000000000001000101000110110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »KBS«
  [$0x0002]  0x00270 003 »ROBOT_SLOTS«
  [$0x0003]  0x002e0 004 »COLOUR«
  [$0x0004]  0x00328 005 »STATE«
  [$0x0005]  0x00368 006 »=«
  [$0x0006]  0x00388 007 »<«
  [$0x0007]  0x003a8 008 »>«
  [$0x0008]  0x003c8 009 »<=«
  [$0x0009]  0x003f0 00a »>=«
  [$0x000a]  0x00418 00b »BOX_SLOTS«
  [$0x000b]  0x00478 000 »SIZE«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »KBS«
    @0x0267e [0x01] =  $0x0002 »ROBOT_SLOTS«
    @0x026ee [0x02] =  $0x0003 »COLOUR«
    @0x02736 [0x03] =  $0x0004 »STATE«
    @0x02776 [0x04] =  $0x0005 »=«
    @0x02796 [0x05] =  $0x0006 »<«
    @0x027b6 [0x06] =  $0x0007 »>«
    @0x027d6 [0x07] =  $0x0008 »<=«
    @0x027fe [0x08] =  $0x0009 »>=«
    @0x02826 [0x09] =  $0x000a »BOX_SLOTS«
    @0x02886 [0x0a] =  $0x000b »SIZE«
    @0x028be [0x0b] =  $0x000c »BALL_SLOTS«
    @0x02926 [0x0c] =  $0x000d »PLACE«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x04cdb/0x83} [00000000000000000100110011011011]
    0x0039f0 [0x49] +0x0920: ptr_0x49_p → {D306 0x07137/0x83} [00000000000000000111000100110111]

    0x003a10 +0x0940:                                    0x0 [0x3a0] 0…
{D301 0x03db0/0xce0}:D301
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x055ba/0xa0} [00000000000000000101010110111010]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x06522/0xa0} [00000000000000000110010100100010]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05932/0xa0} [00000000000000000101100100110010]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x07b6a/0xa0} [00000000000000000111101101101010]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05776/0xa0} [00000000000000000101011101110110]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0745a/0xa0} [00000000000000000111010001011010]
    0x0043f0 [0x32] +0x0640: ptr_0x32_p → {D302 0x06aae/0xa0} [00000000000000000110101010101110]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05af6/0xa0} [00000000000000000101101011110110]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x05cba/0xa0} [00000000000000000101110010111010]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x07d46/0xa0} [00000000000000000111110101000110]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x08322/0xa0} [00000000000000001000001100100010]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x086d2/0xa0} [00000000000000001000011011010010]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x06f90/0xa0} [00000000000000000110111110010000]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x0799e/0xa0} [00000000000000000111100110011110]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0503e/0xa0} [00000000000000000101000000111110]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x0889e/0xa0} [00000000000000001000100010011110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x053fe/0xa0} [00000000000000000101001111111110]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x0631e/0xa0} [00000000000000000110001100011110]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x05eb6/0xa0} [00000000000000000101111010110110]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x08f12/0xa0} [00000000000000001000111100010010]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x04e32/0xa0} [00000000000000000100111000110010]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x04c04/0x58}:ARRAY_STRING[0x1,0x3] = "KBS"
{D307 0x04c5c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00091f0e d307_3 = 0x00000002
{D306 0x04cdb/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x04c5c/0x7f}
{D303 0x04d5e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04dfe/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04dfe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04e32/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04d5e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x04ed2/0x98}:ARRAY_STRING[0x1,0xb] = "ROBOT_SLOTS"
{D303 0x04f6a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0500a/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x0500a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0503e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04f6a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x050de/0x70}:ARRAY_STRING[0x1,0x6] = "COLOUR"
{D303 0x0514e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051ee/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x051ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05222/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0514e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x052c2/0x68}:ARRAY_STRING[0x1,0x5] = "STATE"
{D303 0x0532a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053ca/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x053ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x053fe/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x05222/0xa0} d302_d303_p → {D303 0x0532a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0549e/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x054e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05586/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05586/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055ba/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x054e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0565a/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x056a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05742/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05742/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05776/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x056a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05816/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x0585e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058fe/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x058fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05932/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0585e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x059d2/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05a22/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ac2/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05ac2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05af6/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05a22/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05b96/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05be6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c86/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c86/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05cba/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05be6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05d5a/0x88}:ARRAY_STRING[0x1,0x9] = "BOX_SLOTS"
{D303 0x05de2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e82/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05e82/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05eb6/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05de2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05f56/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE"
{D303 0x05fb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062ea/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06056/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06096/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »KBS«
  [$0x0002]  0x00270 003 »ROBOT_SLOTS«
  [$0x0003]  0x002e0 004 »COLOUR«
  [$0x0004]  0x00328 005 »STATE«
  [$0x0005]  0x00368 006 »=«
  [$0x0006]  0x00388 007 »<«
  [$0x0007]  0x003a8 008 »>«
  [$0x0008]  0x003c8 009 »<=«
  [$0x0009]  0x003f0 00a »>=«
  [$0x000a]  0x00418 00b »BOX_SLOTS«
  [$0x000b]  0x00478 00c »SIZE«
  [$0x000c]  0x004b0 00d »BALL_SLOTS«
  [$0x000d]  0x00518 00e »PLACE«
  [$0x000e]  0x04340 000 »BOXES«
{D304 0x062ea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0631e/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05fb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x063be/0x90}:ARRAY_STRING[0x1,0xa] = "BALL_SLOTS"
{D303 0x0644e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x064ee/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x064ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06522/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0644e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x065c2/0x68}:ARRAY_STRING[0x1,0x5] = "PLACE"
{D303 0x0662a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a7a/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{Thing2 0x066ca/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0670a/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0674e [0x00] =  $0x000e »BOXES«
    @0x0678e [0x01] =  $0x000f »FACT_BASE«
    @0x067ee [0x02] =  $0x0010 »'B'«
    @0x0681e [0x03] =  $0x0011 »'o'«
    @0x0684e [0x04] =  $0x0012 »'x'«
    @0x0687e [0x05] =  $0x0013 »BALLS«
    @0x068be [0x06] =  $0x0014 »'a'«
    @0x068ee [0x07] =  $0x0015 »'l'«
    @0x0691e [0x08] =  $0x0016 »ROBOTS«
    @0x06966 [0x09] =  $0x0017 »'R'«
    @0x06996 [0x0a] =  $0x0018 »'b'«
    @0x069c6 [0x0b] =  $0x0019 »'t'«
{D304 0x06a7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06aae/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0662a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06b4e/0x68}:ARRAY_STRING[0x1,0x5] = "BOXES"
{D303 0x06bb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f5c/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c56/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06096/0x254} next_p → {Thing2 0x06056/0x40}
{StringIndex 0x06c96/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »KBS«
  [$0x0002]  0x00270 003 »ROBOT_SLOTS«
  [$0x0003]  0x002e0 004 »COLOUR«
  [$0x0004]  0x00328 005 »STATE«
  [$0x0005]  0x00368 006 »=«
  [$0x0006]  0x00388 007 »<«
  [$0x0007]  0x003a8 008 »>«
  [$0x0008]  0x003c8 009 »<=«
  [$0x0009]  0x003f0 00a »>=«
  [$0x000a]  0x00418 00b »BOX_SLOTS«
  [$0x000b]  0x00478 00c »SIZE«
  [$0x000c]  0x004b0 00d »BALL_SLOTS«
  [$0x000d]  0x00518 00e »PLACE«
  [$0x000e]  0x04340 00f »BOXES«
  [$0x000f]  0x04380 010 »FACT_BASE«
  [$0x0010]  0x043e0 011 »'B'«
  [$0x0011]  0x04410 000 »'o'«
{D304 0x06f5c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f90/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06bb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x07030/0x88}:ARRAY_STRING[0x1,0x9] = "FACT_BASE"
{D307 0x070b8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00091f0e d307_3 = 0x00000002
{D306 0x07137/0x83}:D306 d306_d303_p → {D303 0x06bb6/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x070b8/0x7f}
{D303 0x071ba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0725a/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0725a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0728e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x071ba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0732e/0x58}:ARRAY_STRING[0x1,0x3] = "'B'"
{D303 0x07386/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07426/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07426/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0745a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07386/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x074fa/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x07552/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0796a/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x075f2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c96/0x2c6} next_p → {Thing2 0x06c56/0x40}
{StringIndex 0x07632/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »KBS«
  [$0x0002]  0x00270 003 »ROBOT_SLOTS«
  [$0x0003]  0x002e0 004 »COLOUR«
  [$0x0004]  0x00328 005 »STATE«
  [$0x0005]  0x00368 006 »=«
  [$0x0006]  0x00388 007 »<«
  [$0x0007]  0x003a8 008 »>«
  [$0x0008]  0x003c8 009 »<=«
  [$0x0009]  0x003f0 00a »>=«
  [$0x000a]  0x00418 00b »BOX_SLOTS«
  [$0x000b]  0x00478 00c »SIZE«
  [$0x000c]  0x004b0 00d »BALL_SLOTS«
  [$0x000d]  0x00518 00e »PLACE«
  [$0x000e]  0x04340 00f »BOXES«
  [$0x000f]  0x04380 010 »FACT_BASE«
  [$0x0010]  0x043e0 011 »'B'«
  [$0x0011]  0x04410 012 »'o'«
  [$0x0012]  0x04440 013 »'x'«
  [$0x0013]  0x04470 014 »BALLS«
  [$0x0014]  0x044b0 000 »'a'«
{D304 0x0796a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0799e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07552/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07a3e/0x58}:ARRAY_STRING[0x1,0x3] = "'x'"
{D303 0x07a96/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b36/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07b36/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07b6a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07a96/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07c0a/0x68}:ARRAY_STRING[0x1,0x5] = "BALLS"
{D303 0x07c72/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d12/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07d12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d46/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07c72/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07de6/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D303 0x07e3e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x082ee/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07ede/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07632/0x338} next_p → {Thing2 0x075f2/0x40}
{StringIndex 0x07f1e/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »KBS«
  [$0x0002]  0x00270 003 »ROBOT_SLOTS«
  [$0x0003]  0x002e0 004 »COLOUR«
  [$0x0004]  0x00328 005 »STATE«
  [$0x0005]  0x00368 006 »=«
  [$0x0006]  0x00388 007 »<«
  [$0x0007]  0x003a8 008 »>«
  [$0x0008]  0x003c8 009 »<=«
  [$0x0009]  0x003f0 00a »>=«
  [$0x000a]  0x00418 00b »BOX_SLOTS«
  [$0x000b]  0x00478 00c »SIZE«
  [$0x000c]  0x004b0 00d »BALL_SLOTS«
  [$0x000d]  0x00518 00e »PLACE«
  [$0x000e]  0x04340 00f »BOXES«
  [$0x000f]  0x04380 010 »FACT_BASE«
  [$0x0010]  0x043e0 011 »'B'«
  [$0x0011]  0x04410 012 »'o'«
  [$0x0012]  0x04440 013 »'x'«
  [$0x0013]  0x04470 014 »BALLS«
  [$0x0014]  0x044b0 015 »'a'«
  [$0x0015]  0x044e0 016 »'l'«
  [$0x0016]  0x04510 017 »ROBOTS«
  [$0x0017]  0x04558 018 »'R'«
  [$0x0018]  0x04588 000 »'b'«
{D304 0x082ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08322/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07e3e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x083c2/0x58}:ARRAY_STRING[0x1,0x3] = "'l'"
{D303 0x0841a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x084ba/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x084ba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x084ee/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0841a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0858e/0x70}:ARRAY_STRING[0x1,0x6] = "ROBOTS"
{D303 0x085fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0869e/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x0869e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x086d2/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x084ee/0xa0} d302_d303_p → {D303 0x085fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x08772/0x58}:ARRAY_STRING[0x1,0x3] = "'R'"
{D303 0x087ca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0886a/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x0886a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0889e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0728e/0xa0} d302_d303_p → {D303 0x087ca/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0893e/0x58}:ARRAY_STRING[0x1,0x3] = "'b'"
{D303 0x08996/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08ede/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08a36/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07f1e/0x3d0} next_p → {Thing2 0x07ede/0x40}
{StringIndex 0x08a76/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »KBS«
  [$0x0002]  0x00270 003 »ROBOT_SLOTS«
  [$0x0003]  0x002e0 004 »COLOUR«
  [$0x0004]  0x00328 005 »STATE«
  [$0x0005]  0x00368 006 »=«
  [$0x0006]  0x00388 007 »<«
  [$0x0007]  0x003a8 008 »>«
  [$0x0008]  0x003c8 009 »<=«
  [$0x0009]  0x003f0 00a »>=«
  [$0x000a]  0x00418 00b »BOX_SLOTS«
  [$0x000b]  0x00478 00c »SIZE«
  [$0x000c]  0x004b0 00d »BALL_SLOTS«
  [$0x000d]  0x00518 00e »PLACE«
  [$0x000e]  0x04340 00f »BOXES«
  [$0x000f]  0x04380 010 »FACT_BASE«
  [$0x0010]  0x043e0 011 »'B'«
  [$0x0011]  0x04410 012 »'o'«
  [$0x0012]  0x04440 013 »'x'«
  [$0x0013]  0x04470 014 »BALLS«
  [$0x0014]  0x044b0 015 »'a'«
  [$0x0015]  0x044e0 016 »'l'«
  [$0x0016]  0x04510 017 »ROBOTS«
  [$0x0017]  0x04558 018 »'R'«
  [$0x0018]  0x04588 019 »'b'«
  [$0x0019]  0x045b8 000 »'t'«
{D304 0x08ede/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08f12/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08996/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x08fb2/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"