DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦7fcafb20a⟧

    Length: 12288 (0x3000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_08ed3d

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00017bc3 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00017fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0008ed3d [0000000000010001110110100111101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00028c2c [000000000000101000110000101100]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00b60158014160027de [111111111111111111111111111111110000000010110110000000010101100000000001010000010110000000000010011111011110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x161ec/0x3a8} [00000000000000010110000111101100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x165d4/0xdc2} [00000000000000010110010111010100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x161ac/0x40} [00000000000000010110000110101100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x16594/0x40} [00000000000000010110010110010100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 000 »<«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »DO_ACTION«
    @0x026ae [0x01] =  $0x0002 »FOR_RULE«
    @0x02706 [0x02] =  $0x0003 »ON_FACTS«
    @0x0275e [0x03] =  $0x0004 »RULE_NAMES«
    @0x027c6 [0x04] =  $0x0005 »TAKE_BIGGEST_BRICK_FROM_HEAP«
    @0x028be [0x05] =  $0x0006 »HOLD_BIGGEST_BRICK«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0030f0 [0x01] +0x0020: ptr_0x1_p → {D306 0x09255/0x83} [00000000000000001001001001010101]
    0x003170 [0x05] +0x00a0: ptr_0x5_p → {D306 0x0955b/0x83} [00000000000000001001010101011011]
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x09459/0x83} [00000000000000001001010001011001]
    0x003530 [0x23] +0x0460: ptr_0x23_p → {D306 0x09357/0x83} [00000000000000001001001101010111]
    0x0035b0 [0x27] +0x04e0: ptr_0x27_p → {D306 0x09153/0x83} [00000000000000001001000101010011]
    0x0039f0 [0x49] +0x0920: ptr_0x49_p → {D306 0x0965d/0x83} [00000000000000001001011001011101]
    0x003a30 [0x4b] +0x0960: ptr_0x4b_p → {D306 0x0975f/0x83} [00000000000000001001011101011111]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x09051/0x83} [00000000000000001001000001010001]

    0x003d70 +0x0ca0:                                    0x0 [0x40] 0…
{D301 0x03db0/0xce0}:D301
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x15620/0xa0} [00000000000000010101011000100000]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x13a72/0xa0} [00000000000000010011101001110010]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x0b8c6/0xa0} [00000000000000001011100011000110]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x08252/0xa0} [00000000000000001000001001010010]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x14c5c/0xa0} [00000000000000010100110001011100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x1247a/0xa0} [00000000000000010010010001111010]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x136da/0xa0} [00000000000000010011011011011010]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x063a4/0xa0} [00000000000000000110001110100100]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x0b2fa/0xa0} [00000000000000001011001011111010]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x0534c/0xa0} [00000000000000000101001101001100]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x08e9a/0xa0} [00000000000000001000111010011010]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x0b11e/0xa0} [00000000000000001011000100011110]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x0a1cd/0xa0} [00000000000000001010000111001101]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x1065e/0xa0} [00000000000000010000011001011110]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x11d4a/0xa0} [00000000000000010001110101001010]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x069b0/0xa0} [00000000000000000110100110110000]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x15c04/0xa0} [00000000000000010101110000000100]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x0d6b8/0xa0} [00000000000000001101011010111000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x07dfa/0xa0} [00000000000000000111110111111010]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x05bd4/0xa0} [00000000000000000101101111010100]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x15a38/0xa0} [00000000000000010101101000111000]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x120e2/0xa0} [00000000000000010010000011100010]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x173ca/0xa0} [00000000000000010111001111001010]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x09b31/0xa0} [00000000000000001001101100110001]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x15df0/0xa0} [00000000000000010101110111110000]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x13342/0xa0} [00000000000000010011001101000010]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x15208/0xa0} [00000000000000010101001000001000]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x05ffc/0xa0} [00000000000000000101111111111100]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x07fe6/0xa0} [00000000000000000111111111100110]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x17880/0xa0} [00000000000000010111100010000000]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x11f16/0xa0} [00000000000000010001111100010110]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x1350e/0xa0} [00000000000000010011010100001110]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x0a430/0xa0} [00000000000000001010010000110000]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x0c5cc/0xa0} [00000000000000001100010111001100]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x1082a/0xa0} [00000000000000010000100000101010]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0d4ec/0xa0} [00000000000000001101010011101100]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x16014/0xa0} [00000000000000010110000000010100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x17a4c/0xa0} [00000000000000010111101001001100]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x122ae/0xa0} [00000000000000010010001010101110]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x076b2/0xa0} [00000000000000000111011010110010]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x175c6/0xa0} [00000000000000010111010111000110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0c9ac/0xa0} [00000000000000001100100110101100]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x11b7e/0xa0} [00000000000000010001101101111110]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x153d4/0xa0} [00000000000000010101001111010100]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x0af4a/0xa0} [00000000000000001010111101001010]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x157ec/0xa0} [00000000000000010101011111101100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x0ef08/0xa0} [00000000000000001110111100001000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x13e0a/0xa0} [00000000000000010011111000001010]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x13176/0xa0} [00000000000000010011000101110110]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x04f54/0xa0} [00000000000000000100111101010100]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x0c3d8/0xa0} [00000000000000001100001111011000]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "DO_ACTION"
{D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d60/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04e00/0x80}:ARRAY_STRING[0x1,0x8] = "FOR_RULE"
{D303 0x04e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f20/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f54/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04ff4/0x80}:ARRAY_STRING[0x1,0x8] = "ON_FACTS"
{D303 0x05074/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05114/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05114/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05148/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05074/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x051e8/0x90}:ARRAY_STRING[0x1,0xa] = "RULE_NAMES"
{D303 0x05278/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05318/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05318/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0534c/0xa0}:D302 d302_0 = 0x8000001c d302_d303_p → {D303 0x05278/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000120
{ArrayString 0x053ec/0x120}:ARRAY_STRING[0x1,0x1c] = "TAKE_BIGGEST_BRICK_FROM_HEAP"
{D303 0x0550c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055ac/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x055ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055e0/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x0550c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x05680/0xd0}:ARRAY_STRING[0x1,0x12] = "HOLD_BIGGEST_BRICK"
{D303 0x05750/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ba0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{Thing2 0x057f0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05830/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05876 [0x00] =  $0x0007 »PUT_INTO_BOX«
    @0x058ee [0x01] =  $0x0008 »REMOVE_ROBOT«
    @0x05966 [0x02] =  $0x0009 »NO_MORE«
    @0x059b6 [0x03] =  $0x000a »=«
    @0x059d6 [0x04] =  $0x000b »<«
    @0x059f6 [0x05] =  $0x000c »>«
    @0x05a16 [0x06] =  $0x000d »<=«
    @0x05a3e [0x07] =  $0x000e »>=«
    @0x05a66 [0x08] =  $0x000f »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
{D304 0x05ba0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05bd4/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05750/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05c74/0xa0}:ARRAY_STRING[0x1,0xc] = "PUT_INTO_BOX"
{D303 0x05d14/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05db4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05db4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05de8/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05d14/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05e88/0xa0}:ARRAY_STRING[0x1,0xc] = "REMOVE_ROBOT"
{D303 0x05f28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05fc8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05fc8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ffc/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05f28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0609c/0x78}:ARRAY_STRING[0x1,0x7] = "NO_MORE"
{D303 0x06114/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061b4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x061b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x061e8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06114/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06288/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x062d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06370/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06370/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x063a4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x062d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06444/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x0648c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067c0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0652c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0656c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 000 »>=«
{D304 0x067c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x067f4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0648c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06894/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x068dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0697c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0697c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069b0/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x068dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06a50/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x06aa0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b40/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b40/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b74/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06aa0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06c14/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x06c64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0700a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06d04/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0656c/0x254} next_p → {Thing2 0x0652c/0x40}
{StringIndex 0x06d44/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 000 »ACTION«
{D304 0x0700a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0703e/0xa0}:D302 d302_0 = 0x80000021 d302_d303_p → {D303 0x06c64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000148
{ArrayString 0x070de/0x148}:ARRAY_STRING[0x1,0x21] = "TAKE_BIGGEST_BRICK_FROM_HEAP_RULE"
{D303 0x07226/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0767e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{Thing2 0x072c6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05830/0x370} next_p → {Thing2 0x057f0/0x40}
{StringStore 0x07306/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07346 [0x00] =  $0x0010 »PREMISS«
    @0x07396 [0x01] =  $0x0011 »ACTION«
    @0x073de [0x02] =  $0x0012 »OBJECTS«
    @0x0742e [0x03] =  $0x0013 »HOLD_BIGGEST_BRICK_RULE«
    @0x074fe [0x04] =  $0x0014 »PUT_INTO_BOX_RULE«
    @0x0759e [0x05] =  $0x0015 »REMOVE_ROBOT_RULE«
{D304 0x0767e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x076b2/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07226/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07752/0x78}:ARRAY_STRING[0x1,0x7] = "PREMISS"
{D303 0x077ca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0786a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0786a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0789e/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x05148/0xa0} d302_d303_p → {D303 0x077ca/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0793e/0x70}:ARRAY_STRING[0x1,0x6] = "ACTION"
{D303 0x079ae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07dc6/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07a4e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d44/0x2c6} next_p → {Thing2 0x06d04/0x40}
{StringIndex 0x07a8e/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 000 »PUT_INTO_BOX_RULE«
{D304 0x07dc6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07dfa/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x067f4/0xa0} d302_d303_p → {D303 0x079ae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07e9a/0x78}:ARRAY_STRING[0x1,0x7] = "OBJECTS"
{D303 0x07f12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07fb2/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07fb2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07fe6/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x07f12/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8
{ArrayString 0x08086/0xf8}:ARRAY_STRING[0x1,0x17] = "HOLD_BIGGEST_BRICK_RULE"
{D303 0x0817e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0821e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x0821e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08252/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0817e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x082f2/0xc8}:ARRAY_STRING[0x1,0x11] = "PUT_INTO_BOX_RULE"
{D303 0x083ba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0886a/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x0845a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07a8e/0x338} next_p → {Thing2 0x07a4e/0x40}
{StringIndex 0x0849a/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 015 »PUT_INTO_BOX_RULE«
  [$0x0015]  0x05190 016 »REMOVE_ROBOT_RULE«
  [$0x0016]  0x06718 017 »RULE_BUNDLE«
  [$0x0017]  0x06788 018 »BR_FRAMES«
  [$0x0018]  0x067e8 000 »IS_EQUAL«
{D304 0x0886a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0889e/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x083ba/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0893e/0xc8}:ARRAY_STRING[0x1,0x11] = "REMOVE_ROBOT_RULE"
{D303 0x08a06/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08e66/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{Thing2 0x08aa6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07306/0x378} next_p → {Thing2 0x072c6/0x40}
{StringStore 0x08ae6/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x08b26 [0x00] =  $0x0016 »RULE_BUNDLE«
    @0x08b96 [0x01] =  $0x0017 »BR_FRAMES«
    @0x08bf6 [0x02] =  $0x0018 »IS_EQUAL«
    @0x08c4e [0x03] =  $0x0019 »IS_ANY«
    @0x08c96 [0x04] =  $0x001a »DEFINED_AS«
    @0x08cfe [0x05] =  $0x001b »ALIAS«
    @0x08d3e [0x06] =  $0x001c »NAME«
    @0x08d76 [0x07] =  $0x001d »SIZE«
    @0x08dae [0x08] =  $0x001e »PLACE«
    @0x08dee [0x09] =  $0x001f »IS_GREATER«
{D304 0x08e66/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08e9a/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x08a06/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x08f3a/0x98}:ARRAY_STRING[0x1,0xb] = "RULE_BUNDLE"
{D307 0x08fd2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011da7c d307_3 = 0x00000002
{D306 0x09051/0x83}:D306 d306_d303_p → {D303 0x05278/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08fd2/0x7f}
{D307 0x090d4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011da7c d307_3 = 0x00000002
{D306 0x09153/0x83}:D306 d306_d303_p → {D303 0x0550c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x090d4/0x7f}
{D307 0x091d6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011da7c d307_3 = 0x00000002
{D306 0x09255/0x83}:D306 d306_d303_p → {D303 0x05750/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x091d6/0x7f}
{D307 0x092d8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011da7c d307_3 = 0x00000002
{D306 0x09357/0x83}:D306 d306_d303_p → {D303 0x05d14/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x092d8/0x7f}
{D307 0x093da/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011da78 d307_3 = 0x00000002
{D306 0x09459/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x093da/0x7f}
{D307 0x094dc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011da7c d307_3 = 0x00000002
{D306 0x0955b/0x83}:D306 d306_d303_p → {D303 0x08a06/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x094dc/0x7f}
{D307 0x095de/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011da7e d307_3 = 0x00000002 d307_d307_p → {D307 0x099de/0x7f}
{D306 0x0965d/0x83}:D306 d306_d303_p → {D303 0x07226/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x095de/0x7f}
{D307 0x096e0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011da7e d307_3 = 0x00000002 d307_d307_p → {D307 0x0a2dd/0x7f}
{D306 0x0975f/0x83}:D306 d306_d303_p → {D303 0x077ca/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x096e0/0x7f}
{D303 0x097e2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09882/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x09882/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x098b6/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x097e2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x09956/0x88}:ARRAY_STRING[0x1,0x9] = "BR_FRAMES"
{D307 0x099de/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dae6 d307_3 = 0x00000002 d307_d307_p → {D307 0x0bbe2/0x7f}
{D303 0x09a5d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09afd/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x09afd/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09b31/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x06b74/0xa0} d302_d303_p → {D303 0x09a5d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x09bd1/0x80}:ARRAY_STRING[0x1,0x8] = "IS_EQUAL"
{D303 0x09c51/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a199/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x09cf1/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0849a/0x3d0} next_p → {Thing2 0x0845a/0x40}
{StringIndex 0x09d31/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 015 »PUT_INTO_BOX_RULE«
  [$0x0015]  0x05190 016 »REMOVE_ROBOT_RULE«
  [$0x0016]  0x06718 017 »RULE_BUNDLE«
  [$0x0017]  0x06788 018 »BR_FRAMES«
  [$0x0018]  0x067e8 019 »IS_EQUAL«
  [$0x0019]  0x06840 01a »IS_ANY«
  [$0x001a]  0x06888 01b »DEFINED_AS«
  [$0x001b]  0x068f0 01c »ALIAS«
  [$0x001c]  0x06930 000 »NAME«
{D304 0x0a199/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a1cd/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x05de8/0xa0} d302_d303_p → {D303 0x09c51/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0a26d/0x70}:ARRAY_STRING[0x1,0x6] = "IS_ANY"
{D307 0x0a2dd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dae6 d307_3 = 0x00000002 d307_d307_p → {D307 0x0bc61/0x7f}
{D303 0x0a35c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a3fc/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x0a3fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a430/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0a35c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0a4d0/0x90}:ARRAY_STRING[0x1,0xa] = "DEFINED_AS"
{D303 0x0a560/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a600/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x0a600/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a634/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0a560/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0a6d4/0x68}:ARRAY_STRING[0x1,0x5] = "ALIAS"
{D303 0x0a73c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a7dc/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x0a7dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a810/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x055e0/0xa0} d302_d303_p → {D303 0x0a73c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0a8b0/0x60}:ARRAY_STRING[0x1,0x4] = "NAME"
{D303 0x0a910/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0af16/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a9b0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09d31/0x468} next_p → {Thing2 0x09cf1/0x40}
{StringIndex 0x0a9f0/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 015 »PUT_INTO_BOX_RULE«
  [$0x0015]  0x05190 016 »REMOVE_ROBOT_RULE«
  [$0x0016]  0x06718 017 »RULE_BUNDLE«
  [$0x0017]  0x06788 018 »BR_FRAMES«
  [$0x0018]  0x067e8 019 »IS_EQUAL«
  [$0x0019]  0x06840 01a »IS_ANY«
  [$0x001a]  0x06888 01b »DEFINED_AS«
  [$0x001b]  0x068f0 01c »ALIAS«
  [$0x001c]  0x06930 01d »NAME«
  [$0x001d]  0x06968 01e »SIZE«
  [$0x001e]  0x069a0 01f »PLACE«
  [$0x001f]  0x069e0 020 »IS_GREATER«
  [$0x0020]  0x09140 021 »SLOT«
  [$0x0021]  0x09178 000 »OUTPUT_STREAM«
{D304 0x0af16/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0af4a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0a910/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0afea/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE"
{D303 0x0b04a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b0ea/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0b0ea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b11e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0b04a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0b1be/0x68}:ARRAY_STRING[0x1,0x5] = "PLACE"
{D303 0x0b226/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b2c6/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0b2c6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b2fa/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0b226/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0b39a/0x90}:ARRAY_STRING[0x1,0xa] = "IS_GREATER"
{D303 0x0b42a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b892/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{Thing2 0x0b4ca/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08ae6/0x380} next_p → {Thing2 0x08aa6/0x40}
{StringStore 0x0b50a/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0b54e [0x00] =  $0x0020 »SLOT«
    @0x0b586 [0x01] =  $0x0021 »OUTPUT_STREAM«
    @0x0b606 [0x02] =  $0x0022 »THE_SIZE«
    @0x0b65e [0x03] =  $0x0023 »THE_ROBOT«
    @0x0b6be [0x04] =  $0x0024 »OBJECT«
    @0x0b706 [0x05] =  $0x0025 »THE_BIGGEST_BRICK«
    @0x0b7a6 [0x06] =  $0x0026 »ON_SCREEN«
    @0x0b806 [0x07] =  $0x0027 »' '«
    @0x0b836 [0x08] =  $0x0028 »'-'«
{D304 0x0b892/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b8c6/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0b42a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0b966/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x0b9c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ba66/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0ba66/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ba9a/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0b9c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0bb3a/0xa8}:ARRAY_STRING[0x1,0xd] = "OUTPUT_STREAM"
{D307 0x0bbe2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011db02 d307_3 = 0x00000002 d307_d307_p → {D307 0x176ae/0x7f}
{D307 0x0bc61/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011db02 d307_3 = 0x00000002 d307_d307_p → {D307 0x1772d/0x7f}
{D303 0x0bce0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c3a4/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0bd80/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a9f0/0x526} next_p → {Thing2 0x0a9b0/0x40}
{StringIndex 0x0bdc0/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 015 »PUT_INTO_BOX_RULE«
  [$0x0015]  0x05190 016 »REMOVE_ROBOT_RULE«
  [$0x0016]  0x06718 017 »RULE_BUNDLE«
  [$0x0017]  0x06788 018 »BR_FRAMES«
  [$0x0018]  0x067e8 019 »IS_EQUAL«
  [$0x0019]  0x06840 01a »IS_ANY«
  [$0x001a]  0x06888 01b »DEFINED_AS«
  [$0x001b]  0x068f0 01c »ALIAS«
  [$0x001c]  0x06930 01d »NAME«
  [$0x001d]  0x06968 01e »SIZE«
  [$0x001e]  0x069a0 01f »PLACE«
  [$0x001f]  0x069e0 020 »IS_GREATER«
  [$0x0020]  0x09140 021 »SLOT«
  [$0x0021]  0x09178 022 »OUTPUT_STREAM«
  [$0x0022]  0x091f8 023 »THE_SIZE«
  [$0x0023]  0x09250 024 »THE_ROBOT«
  [$0x0024]  0x092b0 025 »OBJECT«
  [$0x0025]  0x092f8 026 »THE_BIGGEST_BRICK«
  [$0x0026]  0x09398 000 »ON_SCREEN«
{D304 0x0c3a4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c3d8/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x098b6/0xa0} d302_d303_p → {D303 0x0bce0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0c478/0x80}:ARRAY_STRING[0x1,0x8] = "THE_SIZE"
{D303 0x0c4f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c598/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0c598/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c5cc/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0c4f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0c66c/0x88}:ARRAY_STRING[0x1,0x9] = "THE_ROBOT"
{D303 0x0c6f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c794/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0c794/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c7c8/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0c6f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0c868/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x0c8d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c978/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0c978/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c9ac/0xa0}:D302 d302_0 = 0x80000011 d302_d302_p → {D302 0x061e8/0xa0} d302_d303_p → {D303 0x0c8d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0ca4c/0xc8}:ARRAY_STRING[0x1,0x11] = "THE_BIGGEST_BRICK"
{D303 0x0cb14/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cbb4/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0cbb4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cbe8/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0cb14/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0cc88/0x88}:ARRAY_STRING[0x1,0x9] = "ON_SCREEN"
{D303 0x0cd10/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d4b8/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0cdb0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0bdc0/0x5e4} next_p → {Thing2 0x0bd80/0x40}
{StringIndex 0x0cdf0/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 015 »PUT_INTO_BOX_RULE«
  [$0x0015]  0x05190 016 »REMOVE_ROBOT_RULE«
  [$0x0016]  0x06718 017 »RULE_BUNDLE«
  [$0x0017]  0x06788 018 »BR_FRAMES«
  [$0x0018]  0x067e8 019 »IS_EQUAL«
  [$0x0019]  0x06840 01a »IS_ANY«
  [$0x001a]  0x06888 01b »DEFINED_AS«
  [$0x001b]  0x068f0 01c »ALIAS«
  [$0x001c]  0x06930 01d »NAME«
  [$0x001d]  0x06968 01e »SIZE«
  [$0x001e]  0x069a0 01f »PLACE«
  [$0x001f]  0x069e0 020 »IS_GREATER«
  [$0x0020]  0x09140 021 »SLOT«
  [$0x0021]  0x09178 022 »OUTPUT_STREAM«
  [$0x0022]  0x091f8 023 »THE_SIZE«
  [$0x0023]  0x09250 024 »THE_ROBOT«
  [$0x0024]  0x092b0 025 »OBJECT«
  [$0x0025]  0x092f8 026 »THE_BIGGEST_BRICK«
  [$0x0026]  0x09398 027 »ON_SCREEN«
  [$0x0027]  0x093f8 028 »' '«
  [$0x0028]  0x09428 029 »'-'«
  [$0x0029]  0x0b4c8 02a »'T'«
  [$0x002a]  0x0b4f8 02b »'h'«
  [$0x002b]  0x0b528 02c »'e'«
  [$0x002c]  0x0b558 000 »'r'«
{D304 0x0d4b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d4ec/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0703e/0xa0} d302_d303_p → {D303 0x0cd10/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d58c/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x0d5e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d684/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0d684/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d6b8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d5e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d758/0x58}:ARRAY_STRING[0x1,0x3] = "'-'"
{D303 0x0d7b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dc20/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{Thing2 0x0d850/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0b50a/0x388} next_p → {Thing2 0x0b4ca/0x40}
{StringStore 0x0d890/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0d8d6 [0x00] =  $0x0029 »'T'«
    @0x0d906 [0x01] =  $0x002a »'h'«
    @0x0d936 [0x02] =  $0x002b »'e'«
    @0x0d966 [0x03] =  $0x002c »'r'«
    @0x0d996 [0x04] =  $0x002d »'o'«
    @0x0d9c6 [0x05] =  $0x002e »'b'«
    @0x0d9f6 [0x06] =  $0x002f »'t'«
    @0x0da26 [0x07] =  $0x0030 »'i'«
    @0x0da56 [0x08] =  $0x0031 »'s'«
    @0x0da86 [0x09] =  $0x0032 »'a'«
    @0x0dab6 [0x0a] =  $0x0033 »'k'«
    @0x0dae6 [0x0b] =  $0x0034 »'n'«
    @0x0db16 [0x0c] =  $0x0035 »'g'«
    @0x0db46 [0x0d] =  $0x0036 »'c'«
    @0x0db76 [0x0e] =  $0x0037 »'_'«
    @0x0dba6 [0x0f] =  $0x0038 »':'«
{D304 0x0dc20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dc54/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d7b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0dcf4/0x58}:ARRAY_STRING[0x1,0x3] = "'T'"
{D303 0x0dd4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ddec/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0ddec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0de20/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0dd4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0dec0/0x58}:ARRAY_STRING[0x1,0x3] = "'h'"
{D303 0x0df18/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dfb8/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0dfb8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dfec/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0df18/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e08c/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x0e0e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e184/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0e184/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e1b8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0e0e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e258/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"
{D303 0x0e2b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0eb3c/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0e350/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0cdf0/0x6c8} next_p → {Thing2 0x0cdb0/0x40}
{StringIndex 0x0e390/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 015 »PUT_INTO_BOX_RULE«
  [$0x0015]  0x05190 016 »REMOVE_ROBOT_RULE«
  [$0x0016]  0x06718 017 »RULE_BUNDLE«
  [$0x0017]  0x06788 018 »BR_FRAMES«
  [$0x0018]  0x067e8 019 »IS_EQUAL«
  [$0x0019]  0x06840 01a »IS_ANY«
  [$0x001a]  0x06888 01b »DEFINED_AS«
  [$0x001b]  0x068f0 01c »ALIAS«
  [$0x001c]  0x06930 01d »NAME«
  [$0x001d]  0x06968 01e »SIZE«
  [$0x001e]  0x069a0 01f »PLACE«
  [$0x001f]  0x069e0 020 »IS_GREATER«
  [$0x0020]  0x09140 021 »SLOT«
  [$0x0021]  0x09178 022 »OUTPUT_STREAM«
  [$0x0022]  0x091f8 023 »THE_SIZE«
  [$0x0023]  0x09250 024 »THE_ROBOT«
  [$0x0024]  0x092b0 025 »OBJECT«
  [$0x0025]  0x092f8 026 »THE_BIGGEST_BRICK«
  [$0x0026]  0x09398 027 »ON_SCREEN«
  [$0x0027]  0x093f8 028 »' '«
  [$0x0028]  0x09428 029 »'-'«
  [$0x0029]  0x0b4c8 02a »'T'«
  [$0x002a]  0x0b4f8 02b »'h'«
  [$0x002b]  0x0b528 02c »'e'«
  [$0x002c]  0x0b558 02d »'r'«
  [$0x002d]  0x0b588 02e »'o'«
  [$0x002e]  0x0b5b8 02f »'b'«
  [$0x002f]  0x0b5e8 030 »'t'«
  [$0x0030]  0x0b618 031 »'i'«
  [$0x0031]  0x0b648 032 »'s'«
  [$0x0032]  0x0b678 000 »'a'«
{D304 0x0eb3c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0eb70/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0a810/0xa0} d302_d303_p → {D303 0x0e2b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ec10/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x0ec68/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ed08/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0ed08/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ed3c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0ec68/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0eddc/0x58}:ARRAY_STRING[0x1,0x3] = "'b'"
{D303 0x0ee34/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0eed4/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0eed4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ef08/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0dc54/0xa0} d302_d303_p → {D303 0x0ee34/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0efa8/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"
{D303 0x0f000/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f0a0/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0f0a0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f0d4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0f000/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0f174/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x0f1cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f26c/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0f26c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f2a0/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0f1cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0f340/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"
{D303 0x0f398/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f438/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0f438/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f46c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0f398/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0f50c/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D303 0x0f564/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fefa/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0f604/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0e390/0x7ac} next_p → {Thing2 0x0e350/0x40}
{StringIndex 0x0f644/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 015 »PUT_INTO_BOX_RULE«
  [$0x0015]  0x05190 016 »REMOVE_ROBOT_RULE«
  [$0x0016]  0x06718 017 »RULE_BUNDLE«
  [$0x0017]  0x06788 018 »BR_FRAMES«
  [$0x0018]  0x067e8 019 »IS_EQUAL«
  [$0x0019]  0x06840 01a »IS_ANY«
  [$0x001a]  0x06888 01b »DEFINED_AS«
  [$0x001b]  0x068f0 01c »ALIAS«
  [$0x001c]  0x06930 01d »NAME«
  [$0x001d]  0x06968 01e »SIZE«
  [$0x001e]  0x069a0 01f »PLACE«
  [$0x001f]  0x069e0 020 »IS_GREATER«
  [$0x0020]  0x09140 021 »SLOT«
  [$0x0021]  0x09178 022 »OUTPUT_STREAM«
  [$0x0022]  0x091f8 023 »THE_SIZE«
  [$0x0023]  0x09250 024 »THE_ROBOT«
  [$0x0024]  0x092b0 025 »OBJECT«
  [$0x0025]  0x092f8 026 »THE_BIGGEST_BRICK«
  [$0x0026]  0x09398 027 »ON_SCREEN«
  [$0x0027]  0x093f8 028 »' '«
  [$0x0028]  0x09428 029 »'-'«
  [$0x0029]  0x0b4c8 02a »'T'«
  [$0x002a]  0x0b4f8 02b »'h'«
  [$0x002b]  0x0b528 02c »'e'«
  [$0x002c]  0x0b558 02d »'r'«
  [$0x002d]  0x0b588 02e »'o'«
  [$0x002e]  0x0b5b8 02f »'b'«
  [$0x002f]  0x0b5e8 030 »'t'«
  [$0x0030]  0x0b618 031 »'i'«
  [$0x0031]  0x0b648 032 »'s'«
  [$0x0032]  0x0b678 033 »'a'«
  [$0x0033]  0x0b6a8 034 »'k'«
  [$0x0034]  0x0b6d8 035 »'n'«
  [$0x0035]  0x0b708 036 »'g'«
  [$0x0036]  0x0b738 037 »'c'«
  [$0x0037]  0x0b768 038 »'_'«
  [$0x0038]  0x0b798 039 »':'«
  [$0x0039]  0x0e638 000 »ROBOTS«
{D304 0x0fefa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ff2e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0f564/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ffce/0x58}:ARRAY_STRING[0x1,0x3] = "'k'"
{D303 0x10026/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x100c6/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x100c6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x100fa/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x10026/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1019a/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x101f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10292/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{D304 0x10292/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x102c6/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0c7c8/0xa0} d302_d303_p → {D303 0x101f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x10366/0x58}:ARRAY_STRING[0x1,0x3] = "'g'"
{D303 0x103be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1045e/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{D304 0x1045e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10492/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x103be/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x10532/0x58}:ARRAY_STRING[0x1,0x3] = "'c'"
{D303 0x1058a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1062a/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{D304 0x1062a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1065e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x04d60/0xa0} d302_d303_p → {D303 0x1058a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x106fe/0x58}:ARRAY_STRING[0x1,0x3] = "'_'"
{D303 0x10756/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x107f6/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{D304 0x107f6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1082a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0889e/0xa0} d302_d303_p → {D303 0x10756/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x108ca/0x58}:ARRAY_STRING[0x1,0x3] = "':'"
{D303 0x10922/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10d9a/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{Thing2 0x109c2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0d890/0x390} next_p → {Thing2 0x0d850/0x40}
{StringStore 0x10a02/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x10a46 [0x00] =  $0x0039 »ROBOTS«
    @0x10a8e [0x01] =  $0x003a »'w'«
    @0x10abe [0x02] =  $0x003b »'H'«
    @0x10aee [0x03] =  $0x003c »'E'«
    @0x10b1e [0x04] =  $0x003d »'R'«
    @0x10b4e [0x05] =  $0x003e »'O'«
    @0x10b7e [0x06] =  $0x003f »'B'«
    @0x10bae [0x07] =  $0x0040 »'I'«
    @0x10bde [0x08] =  $0x0041 »'S'«
    @0x10c0e [0x09] =  $0x0042 »'A'«
    @0x10c3e [0x0a] =  $0x0043 »'K'«
    @0x10c6e [0x0b] =  $0x0044 »'N'«
    @0x10c9e [0x0c] =  $0x0045 »'G'«
    @0x10cce [0x0d] =  $0x0046 »'C'«
    @0x10cfe [0x0e] =  $0x0047 »'F'«
    @0x10d2e [0x0f] =  $0x0048 »'M'«
    @0x10d5e [0x10] =  $0x0049 »'P'«
{D304 0x10d9a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10dce/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x0e1b8/0xa0} d302_d303_p → {D303 0x10922/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x10e6e/0x70}:ARRAY_STRING[0x1,0x6] = "ROBOTS"
{D303 0x10ede/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1197e/0x34} d303_2 = 0x003a d303_3 = 0x0000000000000000000
{Thing2 0x10f7e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0f644/0x8b6} next_p → {Thing2 0x0f604/0x40}
{StringIndex 0x10fbe/0x9c0}:StringIndex x = 0x00000001 y = 0x00000040
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 015 »PUT_INTO_BOX_RULE«
  [$0x0015]  0x05190 016 »REMOVE_ROBOT_RULE«
  [$0x0016]  0x06718 017 »RULE_BUNDLE«
  [$0x0017]  0x06788 018 »BR_FRAMES«
  [$0x0018]  0x067e8 019 »IS_EQUAL«
  [$0x0019]  0x06840 01a »IS_ANY«
  [$0x001a]  0x06888 01b »DEFINED_AS«
  [$0x001b]  0x068f0 01c »ALIAS«
  [$0x001c]  0x06930 01d »NAME«
  [$0x001d]  0x06968 01e »SIZE«
  [$0x001e]  0x069a0 01f »PLACE«
  [$0x001f]  0x069e0 020 »IS_GREATER«
  [$0x0020]  0x09140 021 »SLOT«
  [$0x0021]  0x09178 022 »OUTPUT_STREAM«
  [$0x0022]  0x091f8 023 »THE_SIZE«
  [$0x0023]  0x09250 024 »THE_ROBOT«
  [$0x0024]  0x092b0 025 »OBJECT«
  [$0x0025]  0x092f8 026 »THE_BIGGEST_BRICK«
  [$0x0026]  0x09398 027 »ON_SCREEN«
  [$0x0027]  0x093f8 028 »' '«
  [$0x0028]  0x09428 029 »'-'«
  [$0x0029]  0x0b4c8 02a »'T'«
  [$0x002a]  0x0b4f8 02b »'h'«
  [$0x002b]  0x0b528 02c »'e'«
  [$0x002c]  0x0b558 02d »'r'«
  [$0x002d]  0x0b588 02e »'o'«
  [$0x002e]  0x0b5b8 02f »'b'«
  [$0x002f]  0x0b5e8 030 »'t'«
  [$0x0030]  0x0b618 031 »'i'«
  [$0x0031]  0x0b648 032 »'s'«
  [$0x0032]  0x0b678 033 »'a'«
  [$0x0033]  0x0b6a8 034 »'k'«
  [$0x0034]  0x0b6d8 035 »'n'«
  [$0x0035]  0x0b708 036 »'g'«
  [$0x0036]  0x0b738 037 »'c'«
  [$0x0037]  0x0b768 038 »'_'«
  [$0x0038]  0x0b798 039 »':'«
  [$0x0039]  0x0e638 03a »ROBOTS«
  [$0x003a]  0x0e680 03b »'w'«
  [$0x003b]  0x0e6b0 03c »'H'«
  [$0x003c]  0x0e6e0 03d »'E'«
  [$0x003d]  0x0e710 03e »'R'«
  [$0x003e]  0x0e740 03f »'O'«
  [$0x003f]  0x0e770 040 »'B'«
  [$0x0040]  0x0e7a0 000 »'I'«
{D304 0x1197e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x119b2/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0ba9a/0xa0} d302_d303_p → {D303 0x10ede/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x11a52/0x58}:ARRAY_STRING[0x1,0x3] = "'w'"
{D303 0x11aaa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11b4a/0x34} d303_2 = 0x003b d303_3 = 0x0000000000000000000
{D304 0x11b4a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11b7e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0de20/0xa0} d302_d303_p → {D303 0x11aaa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x11c1e/0x58}:ARRAY_STRING[0x1,0x3] = "'H'"
{D303 0x11c76/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11d16/0x34} d303_2 = 0x003c d303_3 = 0x0000000000000000000
{D304 0x11d16/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11d4a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0dfec/0xa0} d302_d303_p → {D303 0x11c76/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x11dea/0x58}:ARRAY_STRING[0x1,0x3] = "'E'"
{D303 0x11e42/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11ee2/0x34} d303_2 = 0x003d d303_3 = 0x0000000000000000000
{D304 0x11ee2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11f16/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x10dce/0xa0} d302_d303_p → {D303 0x11e42/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x11fb6/0x58}:ARRAY_STRING[0x1,0x3] = "'R'"
{D303 0x1200e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x120ae/0x34} d303_2 = 0x003e d303_3 = 0x0000000000000000000
{D304 0x120ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x120e2/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0eb70/0xa0} d302_d303_p → {D303 0x1200e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x12182/0x58}:ARRAY_STRING[0x1,0x3] = "'O'"
{D303 0x121da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1227a/0x34} d303_2 = 0x003f d303_3 = 0x0000000000000000000
{D304 0x1227a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x122ae/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0ed3c/0xa0} d302_d303_p → {D303 0x121da/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1234e/0x58}:ARRAY_STRING[0x1,0x3] = "'B'"
{D303 0x123a6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12446/0x34} d303_2 = 0x0040 d303_3 = 0x0000000000000000000
{D304 0x12446/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1247a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0f0d4/0xa0} d302_d303_p → {D303 0x123a6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1251a/0x58}:ARRAY_STRING[0x1,0x3] = "'I'"
{D303 0x12572/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13142/0x34} d303_2 = 0x0041 d303_3 = 0x0000000000000000000
{Thing2 0x12612/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x10fbe/0x9c0} next_p → {Thing2 0x10f7e/0x40}
{StringIndex 0x12652/0xaf0}:StringIndex x = 0x00000001 y = 0x00000048
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 015 »PUT_INTO_BOX_RULE«
  [$0x0015]  0x05190 016 »REMOVE_ROBOT_RULE«
  [$0x0016]  0x06718 017 »RULE_BUNDLE«
  [$0x0017]  0x06788 018 »BR_FRAMES«
  [$0x0018]  0x067e8 019 »IS_EQUAL«
  [$0x0019]  0x06840 01a »IS_ANY«
  [$0x001a]  0x06888 01b »DEFINED_AS«
  [$0x001b]  0x068f0 01c »ALIAS«
  [$0x001c]  0x06930 01d »NAME«
  [$0x001d]  0x06968 01e »SIZE«
  [$0x001e]  0x069a0 01f »PLACE«
  [$0x001f]  0x069e0 020 »IS_GREATER«
  [$0x0020]  0x09140 021 »SLOT«
  [$0x0021]  0x09178 022 »OUTPUT_STREAM«
  [$0x0022]  0x091f8 023 »THE_SIZE«
  [$0x0023]  0x09250 024 »THE_ROBOT«
  [$0x0024]  0x092b0 025 »OBJECT«
  [$0x0025]  0x092f8 026 »THE_BIGGEST_BRICK«
  [$0x0026]  0x09398 027 »ON_SCREEN«
  [$0x0027]  0x093f8 028 »' '«
  [$0x0028]  0x09428 029 »'-'«
  [$0x0029]  0x0b4c8 02a »'T'«
  [$0x002a]  0x0b4f8 02b »'h'«
  [$0x002b]  0x0b528 02c »'e'«
  [$0x002c]  0x0b558 02d »'r'«
  [$0x002d]  0x0b588 02e »'o'«
  [$0x002e]  0x0b5b8 02f »'b'«
  [$0x002f]  0x0b5e8 030 »'t'«
  [$0x0030]  0x0b618 031 »'i'«
  [$0x0031]  0x0b648 032 »'s'«
  [$0x0032]  0x0b678 033 »'a'«
  [$0x0033]  0x0b6a8 034 »'k'«
  [$0x0034]  0x0b6d8 035 »'n'«
  [$0x0035]  0x0b708 036 »'g'«
  [$0x0036]  0x0b738 037 »'c'«
  [$0x0037]  0x0b768 038 »'_'«
  [$0x0038]  0x0b798 039 »':'«
  [$0x0039]  0x0e638 03a »ROBOTS«
  [$0x003a]  0x0e680 03b »'w'«
  [$0x003b]  0x0e6b0 03c »'H'«
  [$0x003c]  0x0e6e0 03d »'E'«
  [$0x003d]  0x0e710 03e »'R'«
  [$0x003e]  0x0e740 03f »'O'«
  [$0x003f]  0x0e770 040 »'B'«
  [$0x0040]  0x0e7a0 041 »'I'«
  [$0x0041]  0x0e7d0 042 »'S'«
  [$0x0042]  0x0e800 043 »'A'«
  [$0x0043]  0x0e830 044 »'K'«
  [$0x0044]  0x0e860 045 »'N'«
  [$0x0045]  0x0e890 046 »'G'«
  [$0x0046]  0x0e8c0 047 »'C'«
  [$0x0047]  0x0e8f0 048 »'F'«
  [$0x0048]  0x0e920 000 »'M'«
{D304 0x13142/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13176/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0f2a0/0xa0} d302_d303_p → {D303 0x12572/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x13216/0x58}:ARRAY_STRING[0x1,0x3] = "'S'"
{D303 0x1326e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1330e/0x34} d303_2 = 0x0042 d303_3 = 0x0000000000000000000
{D304 0x1330e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13342/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0f46c/0xa0} d302_d303_p → {D303 0x1326e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x133e2/0x58}:ARRAY_STRING[0x1,0x3] = "'A'"
{D303 0x1343a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x134da/0x34} d303_2 = 0x0043 d303_3 = 0x0000000000000000000
{D304 0x134da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1350e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0ff2e/0xa0} d302_d303_p → {D303 0x1343a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x135ae/0x58}:ARRAY_STRING[0x1,0x3] = "'K'"
{D303 0x13606/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x136a6/0x34} d303_2 = 0x0044 d303_3 = 0x0000000000000000000
{D304 0x136a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x136da/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x100fa/0xa0} d302_d303_p → {D303 0x13606/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1377a/0x58}:ARRAY_STRING[0x1,0x3] = "'N'"
{D303 0x137d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13872/0x34} d303_2 = 0x0045 d303_3 = 0x0000000000000000000
{D304 0x13872/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x138a6/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x102c6/0xa0} d302_d303_p → {D303 0x137d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x13946/0x58}:ARRAY_STRING[0x1,0x3] = "'G'"
{D303 0x1399e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13a3e/0x34} d303_2 = 0x0046 d303_3 = 0x0000000000000000000
{D304 0x13a3e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13a72/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x10492/0xa0} d302_d303_p → {D303 0x1399e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x13b12/0x58}:ARRAY_STRING[0x1,0x3] = "'C'"
{D303 0x13b6a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13c0a/0x34} d303_2 = 0x0047 d303_3 = 0x0000000000000000000
{D304 0x13c0a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13c3e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x13b6a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x13cde/0x58}:ARRAY_STRING[0x1,0x3] = "'F'"
{D303 0x13d36/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13dd6/0x34} d303_2 = 0x0048 d303_3 = 0x0000000000000000000
{D304 0x13dd6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13e0a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0cbe8/0xa0} d302_d303_p → {D303 0x13d36/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x13eaa/0x58}:ARRAY_STRING[0x1,0x3] = "'M'"
{D303 0x13f02/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14c28/0x34} d303_2 = 0x0049 d303_3 = 0x0000000000000000000
{Thing2 0x13fa2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x12652/0xaf0} next_p → {Thing2 0x12612/0x40}
{StringIndex 0x13fe2/0xc46}:StringIndex x = 0x00000001 y = 0x00000051
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 015 »PUT_INTO_BOX_RULE«
  [$0x0015]  0x05190 016 »REMOVE_ROBOT_RULE«
  [$0x0016]  0x06718 017 »RULE_BUNDLE«
  [$0x0017]  0x06788 018 »BR_FRAMES«
  [$0x0018]  0x067e8 019 »IS_EQUAL«
  [$0x0019]  0x06840 01a »IS_ANY«
  [$0x001a]  0x06888 01b »DEFINED_AS«
  [$0x001b]  0x068f0 01c »ALIAS«
  [$0x001c]  0x06930 01d »NAME«
  [$0x001d]  0x06968 01e »SIZE«
  [$0x001e]  0x069a0 01f »PLACE«
  [$0x001f]  0x069e0 020 »IS_GREATER«
  [$0x0020]  0x09140 021 »SLOT«
  [$0x0021]  0x09178 022 »OUTPUT_STREAM«
  [$0x0022]  0x091f8 023 »THE_SIZE«
  [$0x0023]  0x09250 024 »THE_ROBOT«
  [$0x0024]  0x092b0 025 »OBJECT«
  [$0x0025]  0x092f8 026 »THE_BIGGEST_BRICK«
  [$0x0026]  0x09398 027 »ON_SCREEN«
  [$0x0027]  0x093f8 028 »' '«
  [$0x0028]  0x09428 029 »'-'«
  [$0x0029]  0x0b4c8 02a »'T'«
  [$0x002a]  0x0b4f8 02b »'h'«
  [$0x002b]  0x0b528 02c »'e'«
  [$0x002c]  0x0b558 02d »'r'«
  [$0x002d]  0x0b588 02e »'o'«
  [$0x002e]  0x0b5b8 02f »'b'«
  [$0x002f]  0x0b5e8 030 »'t'«
  [$0x0030]  0x0b618 031 »'i'«
  [$0x0031]  0x0b648 032 »'s'«
  [$0x0032]  0x0b678 033 »'a'«
  [$0x0033]  0x0b6a8 034 »'k'«
  [$0x0034]  0x0b6d8 035 »'n'«
  [$0x0035]  0x0b708 036 »'g'«
  [$0x0036]  0x0b738 037 »'c'«
  [$0x0037]  0x0b768 038 »'_'«
  [$0x0038]  0x0b798 039 »':'«
  [$0x0039]  0x0e638 03a »ROBOTS«
  [$0x003a]  0x0e680 03b »'w'«
  [$0x003b]  0x0e6b0 03c »'H'«
  [$0x003c]  0x0e6e0 03d »'E'«
  [$0x003d]  0x0e710 03e »'R'«
  [$0x003e]  0x0e740 03f »'O'«
  [$0x003f]  0x0e770 040 »'B'«
  [$0x0040]  0x0e7a0 041 »'I'«
  [$0x0041]  0x0e7d0 042 »'S'«
  [$0x0042]  0x0e800 043 »'A'«
  [$0x0043]  0x0e830 044 »'K'«
  [$0x0044]  0x0e860 045 »'N'«
  [$0x0045]  0x0e890 046 »'G'«
  [$0x0046]  0x0e8c0 047 »'C'«
  [$0x0047]  0x0e8f0 048 »'F'«
  [$0x0048]  0x0e920 049 »'M'«
  [$0x0049]  0x0e950 04a »'P'«
  [$0x004a]  0x12a68 04b »'f'«
  [$0x004b]  0x12a98 04c »THE_BRICK_IN_PLIERS«
  [$0x004c]  0x12b48 04d »'D'«
  [$0x004d]  0x12b78 04e »THE_ROBOT_TO_REMOVE«
  [$0x004e]  0x12c28 04f »'V'«
  [$0x004f]  0x12c58 050 »THE_BOX«
  [$0x0050]  0x12ca8 051 »THE_BOX_NUMBER«
  [$0x0051]  0x12d30 000 »'X'«
{D304 0x14c28/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14c5c/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0a634/0xa0} d302_d303_p → {D303 0x13f02/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x14cfc/0x58}:ARRAY_STRING[0x1,0x3] = "'P'"
{D303 0x14d54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x151d4/0x34} d303_2 = 0x004a d303_3 = 0x0000000000000000000
{Thing2 0x14df4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x10a02/0x398} next_p → {Thing2 0x109c2/0x40}
{StringStore 0x14e34/0x3a0}:StringStore x = 0x00000001 y = 0x0000006c
    @0x14e76 [0x00] =  $0x004a »'f'«
    @0x14ea6 [0x01] =  $0x004b »THE_BRICK_IN_PLIERS«
    @0x14f56 [0x02] =  $0x004c »'D'«
    @0x14f86 [0x03] =  $0x004d »THE_ROBOT_TO_REMOVE«
    @0x15036 [0x04] =  $0x004e »'V'«
    @0x15066 [0x05] =  $0x004f »THE_BOX«
    @0x150b6 [0x06] =  $0x0050 »THE_BOX_NUMBER«
    @0x1513e [0x07] =  $0x0051 »'X'«
{D304 0x151d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15208/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x13c3e/0xa0} d302_d303_p → {D303 0x14d54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x152a8/0x58}:ARRAY_STRING[0x1,0x3] = "'f'"
{D303 0x15300/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x153a0/0x34} d303_2 = 0x004b d303_3 = 0x0000000000000000000
{D304 0x153a0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x153d4/0xa0}:D302 d302_0 = 0x80000013 d302_d302_p → {D302 0x138a6/0xa0} d302_d303_p → {D303 0x15300/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x15474/0xd8}:ARRAY_STRING[0x1,0x13] = "THE_BRICK_IN_PLIERS"
{D303 0x1554c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x155ec/0x34} d303_2 = 0x004c d303_3 = 0x0000000000000000000
{D304 0x155ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15620/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1554c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x156c0/0x58}:ARRAY_STRING[0x1,0x3] = "'D'"
{D303 0x15718/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x157b8/0x34} d303_2 = 0x004d d303_3 = 0x0000000000000000000
{D304 0x157b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x157ec/0xa0}:D302 d302_0 = 0x80000013 d302_d302_p → {D302 0x0789e/0xa0} d302_d303_p → {D303 0x15718/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x1588c/0xd8}:ARRAY_STRING[0x1,0x13] = "THE_ROBOT_TO_REMOVE"
{D303 0x15964/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15a04/0x34} d303_2 = 0x004e d303_3 = 0x0000000000000000000
{D304 0x15a04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15a38/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x15964/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x15ad8/0x58}:ARRAY_STRING[0x1,0x3] = "'V'"
{D303 0x15b30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15bd0/0x34} d303_2 = 0x004f d303_3 = 0x0000000000000000000
{D304 0x15bd0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15c04/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x15b30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x15ca4/0x78}:ARRAY_STRING[0x1,0x7] = "THE_BOX"
{D303 0x15d1c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15dbc/0x34} d303_2 = 0x0050 d303_3 = 0x0000000000000000000
{D304 0x15dbc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15df0/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x15d1c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x15e90/0xb0}:ARRAY_STRING[0x1,0xe] = "THE_BOX_NUMBER"
{D303 0x15f40/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15fe0/0x34} d303_2 = 0x0051 d303_3 = 0x0000000000000000000
{D304 0x15fe0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16014/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x15f40/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x160b4/0x58}:ARRAY_STRING[0x1,0x3] = "'X'"
{D303 0x1610c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17396/0x34} d303_2 = 0x0052 d303_3 = 0x0000000000000000000
{Thing2 0x161ac/0x40}:Thing2 Chain2 payload_p → {StringStore 0x14e34/0x3a0} next_p → {Thing2 0x14df4/0x40}
{StringStore 0x161ec/0x3a8}:StringStore x = 0x00000001 y = 0x0000006d
    @0x1622e [0x00] =  $0x0052 »THE_BRICK«
    @0x1628e [0x01] =  $0x0053 »+«
    @0x162ae [0x02] =  $0x0054 »'L'«
    @0x162de [0x03] =  $0x0055 »'W'«
{Thing2 0x16594/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x13fe2/0xc46} next_p → {Thing2 0x13fa2/0x40}
{StringIndex 0x165d4/0xdc2}:StringIndex x = 0x00000001 y = 0x0000005b
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »RULE_NAMES«
  [$0x0005]  0x003b8 006 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0006]  0x004b0 007 »HOLD_BIGGEST_BRICK«
  [$0x0007]  0x03468 008 »PUT_INTO_BOX«
  [$0x0008]  0x034e0 009 »REMOVE_ROBOT«
  [$0x0009]  0x03558 00a »NO_MORE«
  [$0x000a]  0x035a8 00b »=«
  [$0x000b]  0x035c8 00c »<«
  [$0x000c]  0x035e8 00d »>«
  [$0x000d]  0x03608 00e »<=«
  [$0x000e]  0x03630 00f »>=«
  [$0x000f]  0x03658 010 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0010]  0x04f38 011 »PREMISS«
  [$0x0011]  0x04f88 012 »ACTION«
  [$0x0012]  0x04fd0 013 »OBJECTS«
  [$0x0013]  0x05020 014 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0014]  0x050f0 015 »PUT_INTO_BOX_RULE«
  [$0x0015]  0x05190 016 »REMOVE_ROBOT_RULE«
  [$0x0016]  0x06718 017 »RULE_BUNDLE«
  [$0x0017]  0x06788 018 »BR_FRAMES«
  [$0x0018]  0x067e8 019 »IS_EQUAL«
  [$0x0019]  0x06840 01a »IS_ANY«
  [$0x001a]  0x06888 01b »DEFINED_AS«
  [$0x001b]  0x068f0 01c »ALIAS«
  [$0x001c]  0x06930 01d »NAME«
  [$0x001d]  0x06968 01e »SIZE«
  [$0x001e]  0x069a0 01f »PLACE«
  [$0x001f]  0x069e0 020 »IS_GREATER«
  [$0x0020]  0x09140 021 »SLOT«
  [$0x0021]  0x09178 022 »OUTPUT_STREAM«
  [$0x0022]  0x091f8 023 »THE_SIZE«
  [$0x0023]  0x09250 024 »THE_ROBOT«
  [$0x0024]  0x092b0 025 »OBJECT«
  [$0x0025]  0x092f8 026 »THE_BIGGEST_BRICK«
  [$0x0026]  0x09398 027 »ON_SCREEN«
  [$0x0027]  0x093f8 028 »' '«
  [$0x0028]  0x09428 029 »'-'«
  [$0x0029]  0x0b4c8 02a »'T'«
  [$0x002a]  0x0b4f8 02b »'h'«
  [$0x002b]  0x0b528 02c »'e'«
  [$0x002c]  0x0b558 02d »'r'«
  [$0x002d]  0x0b588 02e »'o'«
  [$0x002e]  0x0b5b8 02f »'b'«
  [$0x002f]  0x0b5e8 030 »'t'«
  [$0x0030]  0x0b618 031 »'i'«
  [$0x0031]  0x0b648 032 »'s'«
  [$0x0032]  0x0b678 033 »'a'«
  [$0x0033]  0x0b6a8 034 »'k'«
  [$0x0034]  0x0b6d8 035 »'n'«
  [$0x0035]  0x0b708 036 »'g'«
  [$0x0036]  0x0b738 037 »'c'«
  [$0x0037]  0x0b768 038 »'_'«
  [$0x0038]  0x0b798 039 »':'«
  [$0x0039]  0x0e638 03a »ROBOTS«
  [$0x003a]  0x0e680 03b »'w'«
  [$0x003b]  0x0e6b0 03c »'H'«
  [$0x003c]  0x0e6e0 03d »'E'«
  [$0x003d]  0x0e710 03e »'R'«
  [$0x003e]  0x0e740 03f »'O'«
  [$0x003f]  0x0e770 040 »'B'«
  [$0x0040]  0x0e7a0 041 »'I'«
  [$0x0041]  0x0e7d0 042 »'S'«
  [$0x0042]  0x0e800 043 »'A'«
  [$0x0043]  0x0e830 044 »'K'«
  [$0x0044]  0x0e860 045 »'N'«
  [$0x0045]  0x0e890 046 »'G'«
  [$0x0046]  0x0e8c0 047 »'C'«
  [$0x0047]  0x0e8f0 048 »'F'«
  [$0x0048]  0x0e920 049 »'M'«
  [$0x0049]  0x0e950 04a »'P'«
  [$0x004a]  0x12a68 04b »'f'«
  [$0x004b]  0x12a98 04c »THE_BRICK_IN_PLIERS«
  [$0x004c]  0x12b48 04d »'D'«
  [$0x004d]  0x12b78 04e »THE_ROBOT_TO_REMOVE«
  [$0x004e]  0x12c28 04f »'V'«
  [$0x004f]  0x12c58 050 »THE_BOX«
  [$0x0050]  0x12ca8 051 »THE_BOX_NUMBER«
  [$0x0051]  0x12d30 052 »'X'«
  [$0x0052]  0x13e20 053 »THE_BRICK«
  [$0x0053]  0x13e80 054 »+«
  [$0x0054]  0x13ea0 055 »'L'«
  [$0x0055]  0x13ed0 000 »'W'«
{D304 0x17396/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x173ca/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x1610c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x1746a/0x88}:ARRAY_STRING[0x1,0x9] = "THE_BRICK"
{D303 0x174f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17592/0x34} d303_2 = 0x0053 d303_3 = 0x0000000000000000000
{D304 0x17592/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x175c6/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x174f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x17666/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x176ae/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011db9a d307_3 = 0x00000002 d307_d307_p → {D307 0x17b44/0x7f}
{D307 0x1772d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011db9a d307_3 = 0x00000002 d307_d307_p → {D307 0x17bc3/0x7f}
{D303 0x177ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1784c/0x34} d303_2 = 0x0054 d303_3 = 0x0000000000000000000
{D304 0x1784c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17880/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x177ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x17920/0x58}:ARRAY_STRING[0x1,0x3] = "'L'"
{D303 0x17978/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17a18/0x34} d303_2 = 0x0055 d303_3 = 0x0000000000000000000
{D304 0x17a18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17a4c/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x119b2/0xa0} d302_d303_p → {D303 0x17978/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x17aec/0x58}:ARRAY_STRING[0x1,0x3] = "'W'"
{D307 0x17b44/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd78 d307_3 = 0x00000002
{D307 0x17bc3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd78 d307_3 = 0x00000002