DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦802d34041⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0a8c6e

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00006425 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000a8c6e [0000000000010101000110001101110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0002f2f6 [000000000000101111001011110110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001600280038e0006d7 [111111111111111111111111111111110000000000010110000000000010100000000000001110001110000000000000011011010111]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x059a4/0x370} [00000000000000000101100110100100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05964/0x40} [00000000000000000101100101100100]
    0x002406 [0x05] +0x00ec: [00000000000000000000000000000000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »T_REGISTER«
  [$0x0002]  0x002a8 003 »=«
  [$0x0003]  0x002c8 004 »GET_AGENT_NB«
  [$0x0004]  0x00340 005 »THE_REGISTER«
  [$0x0005]  0x003b8 006 »GET_THE_OBJECT«
  [$0x0006]  0x00440 007 »SET_AGENT_NB«
  [$0x0007]  0x004b8 008 »THE_AGENT_NB«
  [$0x0008]  0x035d8 009 »SET_THE_OBJECT«
  [$0x0009]  0x03660 000 »THE_OBJECT«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »T_REGISTER«
    @0x026b6 [0x01] =  $0x0002 »=«
    @0x026d6 [0x02] =  $0x0003 »GET_AGENT_NB«
    @0x0274e [0x03] =  $0x0004 »THE_REGISTER«
    @0x027c6 [0x04] =  $0x0005 »GET_THE_OBJECT«
    @0x0284e [0x05] =  $0x0006 »SET_AGENT_NB«
    @0x028c6 [0x06] =  $0x0007 »THE_AGENT_NB«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003490 [0x1e] +0x03c0: ptr_0x1e_p → {D306 0x0631f/0x83} [00000000000000000110001100011111]
    0x0038d0 [0x40] +0x0800: ptr_0x40_p → {D306 0x06421/0x83} [00000000000000000110010000100001]
    0x003910 [0x42] +0x0840: ptr_0x42_p → {D306 0x0611b/0x83} [00000000000000000110000100011011]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x0621d/0x83} [00000000000000000110001000011101]

    0x003d70 +0x0ca0:                                    0x0 [0x40] 0…
{D301 0x03db0/0xce0}:D301
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x05f6c/0xa0} [00000000000000000101111101101100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0534c/0xa0} [00000000000000000101001101001100]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x04f24/0xa0} [00000000000000000100111100100100]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x05784/0xa0} [00000000000000000101011110000100]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x05d48/0xa0} [00000000000000000101110101001000]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x05570/0xa0} [00000000000000000101010101110000]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x04c04/0x90}:ARRAY_STRING[0x1,0xa] = "T_REGISTER"
{D303 0x04c94/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d34/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d34/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d68/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c94/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04e08/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ef0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f24/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04e50/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x04fc4/0xa0}:ARRAY_STRING[0x1,0xc] = "GET_AGENT_NB"
{D303 0x05064/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05104/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05104/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05138/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x04d68/0xa0} d302_d303_p → {D303 0x05064/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x051d8/0xa0}:ARRAY_STRING[0x1,0xc] = "THE_REGISTER"
{D303 0x05278/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05318/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05318/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0534c/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x05138/0xa0} d302_d303_p → {D303 0x05278/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x053ec/0xb0}:ARRAY_STRING[0x1,0xe] = "GET_THE_OBJECT"
{D303 0x0549c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0553c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0553c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05570/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0549c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05610/0xa0}:ARRAY_STRING[0x1,0xc] = "SET_AGENT_NB"
{D303 0x056b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05750/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05750/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05784/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x056b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05824/0xa0}:ARRAY_STRING[0x1,0xc] = "THE_AGENT_NB"
{D303 0x058c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d14/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{Thing2 0x05964/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x059a4/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x059e6 [0x00] =  $0x0008 »SET_THE_OBJECT«
    @0x05a6e [0x01] =  $0x0009 »THE_OBJECT«
{D304 0x05d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d48/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x058c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x05de8/0xb0}:ARRAY_STRING[0x1,0xe] = "SET_THE_OBJECT"
{D303 0x05e98/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f38/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05f38/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f6c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05e98/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0600c/0x90}:ARRAY_STRING[0x1,0xa] = "THE_OBJECT"
{D307 0x0609c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00150818 d307_3 = 0x00000002
{D306 0x0611b/0x83}:D306 d306_d303_p → {D303 0x04e50/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0609c/0x7f}
{D307 0x0619e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00150818 d307_3 = 0x00000002
{D306 0x0621d/0x83}:D306 d306_d303_p → {D303 0x05278/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0619e/0x7f}
{D307 0x062a0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00150818 d307_3 = 0x00000002
{D306 0x0631f/0x83}:D306 d306_d303_p → {D303 0x0549c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x062a0/0x7f}
{D307 0x063a2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00150818 d307_3 = 0x00000002
{D306 0x06421/0x83}:D306 d306_d303_p → {D303 0x058c4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x063a2/0x7f}