DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦81acab9b2⟧

    Length: 3072 (0xc00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_079680

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00005375 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00005fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00079680 [0000000000001111001011010000000]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00022f1e [000000000000100010111100011110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0016001800054000071 [111111111111111111111111111111110000000000010110000000000001100000000000000001010100000000000000000001110001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x02608/0x368} [00000000000000000010011000001000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023e6 [0x04] +0x00cc: [00000000000000000000000000000000]
    0x002406 [0x05] +0x00ec: [00000000000000000000000000000000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »TN«
  [$0x0002]  0x00268 003 »DEBUT_TRAME«
  [$0x0003]  0x002d8 004 »FIN_TRAME«
  [$0x0004]  0x00338 005 »ACK«
  [$0x0005]  0x00368 000 »NAK«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »TN«
    @0x02676 [0x01] =  $0x0002 »DEBUT_TRAME«
    @0x026e6 [0x02] =  $0x0003 »FIN_TRAME«
    @0x02746 [0x03] =  $0x0004 »ACK«
    @0x02776 [0x04] =  $0x0005 »NAK«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x05130/0xa0} [00000000000000000101000100110000]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x04f34/0xa0} [00000000000000000100111100110100]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x052fc/0xa0} [00000000000000000101001011111100]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x04d28/0xa0} [00000000000000000100110100101000]

    0x004510 +0x0760:                                    0x0 [0x580] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x04c04/0x50}:ARRAY_STRING[0x1,0x2] = "TN"
{D303 0x04c54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04cf4/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04cf4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d28/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04c54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x04dc8/0x98}:ARRAY_STRING[0x1,0xb] = "DEBUT_TRAME"
{D303 0x04e60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f00/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f34/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04e60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04fd4/0x88}:ARRAY_STRING[0x1,0x9] = "FIN_TRAME"
{D303 0x0505c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050fc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05130/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0505c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x051d0/0x58}:ARRAY_STRING[0x1,0x3] = "ACK"
{D303 0x05228/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052c8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052fc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05228/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0539c/0x58}:ARRAY_STRING[0x1,0x3] = "NAK"