DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦84ff082ae⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_054faf

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000075ad max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00054faf [0000000000001010100111110101111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00018ad4 [000000000000011000101011010100]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff002200440046d000887 [111111111111111111111111111111110000000000100010000000000100010000000000010001101101000000000000100010000111]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06794/0x370} [00000000000000000110011110010100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x06b44/0x2c6} [00000000000000000110101101000100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06754/0x40} [00000000000000000110011101010100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x06b04/0x40} [00000000000000000110101100000100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »EASY_X«
  [$0x0002]  0x00288 003 »MOVE«
  [$0x0003]  0x002c0 004 »X«
  [$0x0004]  0x002e0 005 »Y«
  [$0x0005]  0x00300 006 »DRAW«
  [$0x0006]  0x00338 007 »PLOT«
  [$0x0007]  0x00370 008 »CARRE«
  [$0x0008]  0x003b0 009 »COTE«
  [$0x0009]  0x003e8 00a »RECTANGLE«
  [$0x000a]  0x00448 00b »X1«
  [$0x000b]  0x00470 000 »Y1«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »EASY_X«
    @0x02696 [0x01] =  $0x0002 »MOVE«
    @0x026ce [0x02] =  $0x0003 »X«
    @0x026ee [0x03] =  $0x0004 »Y«
    @0x0270e [0x04] =  $0x0005 »DRAW«
    @0x02746 [0x05] =  $0x0006 »PLOT«
    @0x0277e [0x06] =  $0x0007 »CARRE«
    @0x027be [0x07] =  $0x0008 »COTE«
    @0x027f6 [0x08] =  $0x0009 »RECTANGLE«
    @0x02856 [0x09] =  $0x000a »X1«
    @0x0287e [0x0a] =  $0x000b »Y1«
    @0x028a6 [0x0b] =  $0x000c »X2«
    @0x028ce [0x0c] =  $0x000d »Y2«
    @0x028f6 [0x0d] =  $0x000e »X_COURANT«
    @0x02956 [0x0e] =  $0x4c20 »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003110 [0x02] +0x0040: ptr_0x2_p → {D306 0x06fe5/0x83} [00000000000000000110111111100101]
    0x003330 [0x13] +0x0260: ptr_0x13_p → {D306 0x070e7/0x83} [00000000000000000111000011100111]
    0x003450 [0x1c] +0x0380: ptr_0x1c_p → {D306 0x071e9/0x83} [00000000000000000111000111101001]
    0x003670 [0x2d] +0x05a0: ptr_0x2d_p → {D306 0x075a9/0x83} [00000000000000000111010110101001]
    0x003a30 [0x4b] +0x0960: ptr_0x4b_p → {D306 0x074a7/0x83} [00000000000000000111010010100111]

    0x003a50 +0x0980:                                    0x0 [0x360] 0…
{D301 0x03db0/0xce0}:D301
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x05468/0xa0} [00000000000000000101010001101000]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x059ec/0xa0} [00000000000000000101100111101100]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x05dac/0xa0} [00000000000000000101110110101100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x0658c/0xa0} [00000000000000000110010110001100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x063c8/0xa0} [00000000000000000110001111001000]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x05818/0xa0} [00000000000000000101100000011000]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x05be8/0xa0} [00000000000000000101101111101000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x07340/0xa0} [00000000000000000111001101000000]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x06e3e/0xa0} [00000000000000000110111000111110]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x06204/0xa0} [00000000000000000110001000000100]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "EASY_X"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04de8/0x60}:ARRAY_STRING[0x1,0x4] = "MOVE"
{D303 0x04e48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f1c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04fbc/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x05004/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050a4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050a4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050d8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05004/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05178/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x051c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05260/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05260/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05294/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x051c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05334/0x60}:ARRAY_STRING[0x1,0x4] = "DRAW"
{D303 0x05394/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05434/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05434/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05468/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05394/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05508/0x60}:ARRAY_STRING[0x1,0x4] = "PLOT"
{D303 0x05568/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05608/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05608/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0563c/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x05294/0xa0} d302_d303_p → {D303 0x05568/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x056dc/0x68}:ARRAY_STRING[0x1,0x5] = "CARRE"
{D303 0x05744/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057e4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x057e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05818/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05744/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x058b8/0x60}:ARRAY_STRING[0x1,0x4] = "COTE"
{D303 0x05918/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059b8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059ec/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x04d48/0xa0} d302_d303_p → {D303 0x05918/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05a8c/0x88}:ARRAY_STRING[0x1,0x9] = "RECTANGLE"
{D303 0x05b14/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bb4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05bb4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05be8/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05b14/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05c88/0x50}:ARRAY_STRING[0x1,0x2] = "X1"
{D303 0x05cd8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d78/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05d78/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05dac/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x0563c/0xa0} d302_d303_p → {D303 0x05cd8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05e4c/0x50}:ARRAY_STRING[0x1,0x2] = "Y1"
{D303 0x05e9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061d0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f3c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05f7c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »EASY_X«
  [$0x0002]  0x00288 003 »MOVE«
  [$0x0003]  0x002c0 004 »X«
  [$0x0004]  0x002e0 005 »Y«
  [$0x0005]  0x00300 006 »DRAW«
  [$0x0006]  0x00338 007 »PLOT«
  [$0x0007]  0x00370 008 »CARRE«
  [$0x0008]  0x003b0 009 »COTE«
  [$0x0009]  0x003e8 00a »RECTANGLE«
  [$0x000a]  0x00448 00b »X1«
  [$0x000b]  0x00470 00c »Y1«
  [$0x000c]  0x00498 00d »X2«
  [$0x000d]  0x004c0 00e »Y2«
  [$0x000e]  0x004e8 000 »X_COURANT«
{D304 0x061d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06204/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05e9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x062a4/0x50}:ARRAY_STRING[0x1,0x2] = "X2"
{D303 0x062f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06394/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06394/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x063c8/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x050d8/0xa0} d302_d303_p → {D303 0x062f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06468/0x50}:ARRAY_STRING[0x1,0x2] = "Y2"
{D303 0x064b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06558/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06558/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0658c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x064b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0662c/0x88}:ARRAY_STRING[0x1,0x9] = "X_COURANT"
{D303 0x066b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e0a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06754/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06794/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x067d6 [0x00] =  $0x000f »Y_COURANT«
    @0x06836 [0x01] =  $0x0010 »+«
    @0x06856 [0x02] =  $0xe15e »\x10\x05\x42\x82«
{Thing2 0x06b04/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05f7c/0x254} next_p → {Thing2 0x05f3c/0x40}
{StringIndex 0x06b44/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »EASY_X«
  [$0x0002]  0x00288 003 »MOVE«
  [$0x0003]  0x002c0 004 »X«
  [$0x0004]  0x002e0 005 »Y«
  [$0x0005]  0x00300 006 »DRAW«
  [$0x0006]  0x00338 007 »PLOT«
  [$0x0007]  0x00370 008 »CARRE«
  [$0x0008]  0x003b0 009 »COTE«
  [$0x0009]  0x003e8 00a »RECTANGLE«
  [$0x000a]  0x00448 00b »X1«
  [$0x000b]  0x00470 00c »Y1«
  [$0x000c]  0x00498 00d »X2«
  [$0x000d]  0x004c0 00e »Y2«
  [$0x000e]  0x004e8 00f »X_COURANT«
  [$0x000f]  0x043c8 010 »Y_COURANT«
  [$0x0010]  0x04428 000 »+«
{D304 0x06e0a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06e3e/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x04f1c/0xa0} d302_d303_p → {D303 0x066b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06ede/0x88}:ARRAY_STRING[0x1,0x9] = "Y_COURANT"
{D307 0x06f66/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000a9f5c d307_3 = 0x00000002
{D306 0x06fe5/0x83}:D306 d306_d303_p → {D303 0x04c74/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06f66/0x7f}
{D307 0x07068/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000a9f5c d307_3 = 0x00000002
{D306 0x070e7/0x83}:D306 d306_d303_p → {D303 0x051c0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07068/0x7f}
{D307 0x0716a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000a9f5c d307_3 = 0x00000002
{D306 0x071e9/0x83}:D306 d306_d303_p → {D303 0x05568/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0716a/0x7f}
{D303 0x0726c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0730c/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0730c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07340/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0726c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x073e0/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x07428/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000a9f5c d307_3 = 0x00000002
{D306 0x074a7/0x83}:D306 d306_d303_p → {D303 0x05394/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07428/0x7f}
{D307 0x0752a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000a9f5c d307_3 = 0x00000002
{D306 0x075a9/0x83}:D306 d306_d303_p → {D303 0x05918/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0752a/0x7f}