DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦86a1c1e5f⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_017084

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000065c5 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00017084 [0000000000000010111000010000100]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000029aa [000000000000000010100110101010]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001c003c00054000099 [111111111111111111111111111111110000000000011100000000000011110000000000000001010100000000000000000010011001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x02608/0x368} [00000000000000000010011000001000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x05f5c/0x254} [00000000000000000101111101011100]
    0x0023e6 [0x04] +0x00cc: [00000000000000000000000000000000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x05f1c/0x40} [00000000000000000101111100011100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »NUMBER«
  [$0x0002]  0x00288 003 »=«
  [$0x0003]  0x002a8 004 »ZERO«
  [$0x0004]  0x002e0 005 »GET_LITERAL«
  [$0x0005]  0x00350 006 »FROM«
  [$0x0006]  0x00388 007 »ITEM«
  [$0x0007]  0x003c0 008 »LAST«
  [$0x0008]  0x003f8 009 »+«
  [$0x0009]  0x00418 00a »X«
  [$0x000a]  0x00438 00b »Y«
  [$0x000b]  0x00458 000 »-«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »NUMBER«
    @0x02696 [0x01] =  $0x0002 »=«
    @0x026b6 [0x02] =  $0x0003 »ZERO«
    @0x026ee [0x03] =  $0x0004 »GET_LITERAL«
    @0x0275e [0x04] =  $0x0005 »FROM«
    @0x02796 [0x05] =  $0x0006 »ITEM«
    @0x027ce [0x06] =  $0x0007 »LAST«
    @0x02806 [0x07] =  $0x0008 »+«
    @0x02826 [0x08] =  $0x0009 »X«
    @0x02846 [0x09] =  $0x000a »Y«
    @0x02866 [0x0a] =  $0x000b »-«
    @0x02886 [0x0b] =  $0x000c »*«
    @0x028a6 [0x0c] =  $0x000d »/«
    @0x028c6 [0x0d] =  $0x000e »S«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x05d94/0xa0} [00000000000000000101110110010100]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x061e4/0xa0} [00000000000000000110000111100100]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x063a0/0xa0} [00000000000000000110001110100000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x04f04/0xa0} [00000000000000000100111100000100]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x0568c/0xa0} [00000000000000000101011010001100]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x054b8/0xa0} [00000000000000000101010010111000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x050d8/0xa0} [00000000000000000101000011011000]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x05bd8/0xa0} [00000000000000000101101111011000]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x052e4/0xa0} [00000000000000000101001011100100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x05860/0xa0} [00000000000000000101100001100000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x0655c/0xa0} [00000000000000000110010101011100]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x05a1c/0xa0} [00000000000000000101101000011100]

    0x004970 +0x0bc0:                                    0x0 [0x120] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "NUMBER"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04de8/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ed0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ed0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f04/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04e30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04fa4/0x60}:ARRAY_STRING[0x1,0x4] = "ZERO"
{D303 0x05004/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050a4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050a4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050d8/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05004/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x05178/0x98}:ARRAY_STRING[0x1,0xb] = "GET_LITERAL"
{D303 0x05210/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052b0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052e4/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05210/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05384/0x60}:ARRAY_STRING[0x1,0x4] = "FROM"
{D303 0x053e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05484/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05484/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054b8/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x053e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05558/0x60}:ARRAY_STRING[0x1,0x4] = "ITEM"
{D303 0x055b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05658/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05658/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0568c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x055b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0572c/0x60}:ARRAY_STRING[0x1,0x4] = "LAST"
{D303 0x0578c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0582c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0582c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05860/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0578c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05900/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D303 0x05948/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059e8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a1c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05948/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05abc/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x05b04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ba4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05ba4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05bd8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05b04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05c78/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x05cc0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d60/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05d60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d94/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05cc0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05e34/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D303 0x05e7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061b0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f1c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05f5c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »NUMBER«
  [$0x0002]  0x00288 003 »=«
  [$0x0003]  0x002a8 004 »ZERO«
  [$0x0004]  0x002e0 005 »GET_LITERAL«
  [$0x0005]  0x00350 006 »FROM«
  [$0x0006]  0x00388 007 »ITEM«
  [$0x0007]  0x003c0 008 »LAST«
  [$0x0008]  0x003f8 009 »+«
  [$0x0009]  0x00418 00a »X«
  [$0x000a]  0x00438 00b »Y«
  [$0x000b]  0x00458 00c »-«
  [$0x000c]  0x00478 00d »*«
  [$0x000d]  0x00498 00e »/«
  [$0x000e]  0x004b8 000 »S«
{D304 0x061b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x061e4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05e7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06284/0x48}:ARRAY_STRING[0x1,0x1] = "*"
{D303 0x062cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0636c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0636c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x063a0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x062cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06440/0x48}:ARRAY_STRING[0x1,0x1] = "/"
{D303 0x06488/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06528/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06528/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0655c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06488/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x065fc/0x48}:ARRAY_STRING[0x1,0x1] = "S"