DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦86b7c0ad0⟧

    Length: 10240 (0x2800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_094e54

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00013cfc max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00013fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00094e54 [0000000000010010100111001010100]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0002ad5d [000000000000101010110101011101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff008000f000ef1801daf [111111111111111111111111111111110000000010000000000000001111000000000000111011110001100000000001110110101111]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x10fa6/0x3a0} [00000000000000010000111110100110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x11b06/0x9c0} [00000000000000010001101100000110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x10f66/0x40} [00000000000000010000111101100110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x11ac6/0x40} [00000000000000010001101011000110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 000 »<«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »GO«
    @0x02676 [0x01] =  $0x0002 »POSITION_TO_REACH«
    @0x02716 [0x02] =  $0x0003 »SLOT«
    @0x0274e [0x03] =  $0x0004 »QUALIT_GENERIC_AGENT_3«
    @0x02816 [0x04] =  $0x0005 »SYSTEM_UTILITIES«
    @0x028ae [0x05] =  $0x0006 »TIME_UTILITIES«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0031d0 [0x08] +0x0100: ptr_0x8_p → {D306 0x0a461/0x83} [00000000000000001010010001100001]
    0x003230 [0x0b] +0x0160: ptr_0xb_p → {D306 0x0f67f/0x83} [00000000000000001111011001111111]
    0x003290 [0x0e] +0x01c0: ptr_0xe_p → {D306 0x1308d/0x83} [00000000000000010011000010001101]
    0x0032b0 [0x0f] +0x01e0: ptr_0xf_p → {D306 0x093a9/0x83} [00000000000000001001001110101001]
    0x003430 [0x1b] +0x0360: ptr_0x1b_p → {D306 0x126b1/0x83} [00000000000000010010011010110001]
    0x003490 [0x1e] +0x03c0: ptr_0x1e_p → {D306 0x0f3c1/0x83} [00000000000000001111001111000001]
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x1318f/0x83} [00000000000000010011000110001111]
    0x003550 [0x24] +0x0480: ptr_0x24_p → {D306 0x10b65/0x83} [00000000000000010000101101100101]
    0x0035d0 [0x28] +0x0500: ptr_0x28_p → {D306 0x1297f/0x83} [00000000000000010010100101111111]
    0x003630 [0x2b] +0x0560: ptr_0x2b_p → {D306 0x09f57/0x83} [00000000000000001001111101010111]
    0x0037b0 [0x37] +0x06e0: ptr_0x37_p → {D306 0x12b83/0x83} [00000000000000010010101110000011]
    0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x12d87/0x83} [00000000000000010010110110000111]
    0x003850 [0x3c] +0x0780: ptr_0x3c_p → {D306 0x0e631/0x83} [00000000000000001110011000110001]
    0x003950 [0x44] +0x0880: ptr_0x44_p → {D306 0x0a15b/0x83} [00000000000000001010000101011011]
    0x0039b0 [0x47] +0x08e0: ptr_0x47_p → {D306 0x0a35f/0x83} [00000000000000001010001101011111]
    0x003a90 [0x4e] +0x09c0: ptr_0x4e_p → {D306 0x12a81/0x83} [00000000000000010010101010000001]
    0x003ab0 [0x4f] +0x09e0: ptr_0x4f_p → {D306 0x12e89/0x83} [00000000000000010010111010001001]
    0x003bf0 [0x59] +0x0b20: ptr_0x59_p → {D306 0x10e43/0x83} [00000000000000010000111001000011]
    0x003cb0 [0x5f] +0x0be0: ptr_0x5f_p → {D306 0x12c85/0x83} [00000000000000010010110010000101]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x12f8b/0x83} [00000000000000010010111110001011]

    0x003d70 +0x0ca0:                                    0x0 [0x40] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x0b512/0xa0} [00000000000000001011010100010010]
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x0f076/0xa0} [00000000000000001111000001110110]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x0e4ca/0xa0} [00000000000000001110010011001010]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x109f6/0xa0} [00000000000000010000100111110110]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x10832/0xa0} [00000000000000010000100000110010]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x09dc0/0xa0} [00000000000000001001110111000000]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x04f64/0xa0} [00000000000000000100111101100100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x124fa/0xa0} [00000000000000010010010011111010]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0b942/0xa0} [00000000000000001011100101000010]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x11752/0xa0} [00000000000000010001011101010010]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x0d6de/0xa0} [00000000000000001101011011011110]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x055d0/0xa0} [00000000000000000101010111010000]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x0e2d6/0xa0} [00000000000000001110001011010110]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x0c366/0xa0} [00000000000000001100001101100110]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x06950/0xa0} [00000000000000000110100101010000]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x1137a/0xa0} [00000000000000010001001101111010]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x10cbc/0xa0} [00000000000000010000110010111100]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x0a5b8/0xa0} [00000000000000001010010110111000]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x12808/0xa0} [00000000000000010010100000001000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x06b14/0xa0} [00000000000000000110101100010100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x0b726/0xa0} [00000000000000001011011100100110]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x07f8e/0xa0} [00000000000000000111111110001110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0dcea/0xa0} [00000000000000001101110011101010]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x0fc66/0xa0} [00000000000000001111110001100110]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x09222/0xa0} [00000000000000001001001000100010]
    0x004670 [0x46] +0x08c0: ptr_0x46_p → {D302 0x07232/0xa0} [00000000000000000111001000110010]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x08a32/0xa0} [00000000000000001000101000110010]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0ad4a/0xa0} [00000000000000001010110101001010]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x05dc0/0xa0} [00000000000000000101110111000000]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x11566/0xa0} [00000000000000010001010101100110]
    0x0047f0 [0x52] +0x0a40: ptr_0x52_p → {D302 0x08ff6/0xa0} [00000000000000001000111111110110]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x0f25a/0xa0} [00000000000000001111001001011010]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0fa32/0xa0} [00000000000000001111101000110010]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x0c152/0xa0} [00000000000000001100000101010010]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x11926/0xa0} [00000000000000010001100100100110]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0dad6/0xa0} [00000000000000001101101011010110]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x0c57a/0xa0} [00000000000000001100010101111010]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x0cd72/0xa0} [00000000000000001100110101110010]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x09bdc/0xa0} [00000000000000001001101111011100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x0cb36/0xa0} [00000000000000001100101100110110]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x05ba4/0xa0} [00000000000000000101101110100100]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x06fde/0xa0} [00000000000000000110111111011110]
    0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x077fe/0xa0} [00000000000000000111011111111110]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x0d8d2/0xa0} [00000000000000001101100011010010]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x04c04/0x50}:ARRAY_STRING[0x1,0x2] = "GO"
{D303 0x04c54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04cf4/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04cf4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d28/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x04c54/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x04dc8/0xc8}:ARRAY_STRING[0x1,0x11] = "POSITION_TO_REACH"
{D303 0x04e90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f30/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f64/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04e90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05004/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x05064/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05104/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05104/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05138/0xa0}:D302 d302_0 = 0x80000016 d302_d303_p → {D303 0x05064/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x051d8/0xf0}:ARRAY_STRING[0x1,0x16] = "QUALIT_GENERIC_AGENT_3"
{D303 0x052c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05368/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05368/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0539c/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x052c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0543c/0xc0}:ARRAY_STRING[0x1,0x10] = "SYSTEM_UTILITIES"
{D303 0x054fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0559c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0559c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055d0/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x0539c/0xa0} d302_d303_p → {D303 0x054fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x05670/0xb0}:ARRAY_STRING[0x1,0xe] = "TIME_UTILITIES"
{D303 0x05720/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b70/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{Thing2 0x057c0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05800/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05846 [0x00] =  $0x0007 »THE_AGENT_IDS«
    @0x058c6 [0x01] =  $0x0008 »AGENT1«
    @0x0590e [0x02] =  $0x0009 »AGENT2«
    @0x05956 [0x03] =  $0x000a »=«
    @0x05976 [0x04] =  $0x000b »<«
    @0x05996 [0x05] =  $0x000c »>«
    @0x059b6 [0x06] =  $0x000d »<=«
    @0x059de [0x07] =  $0x000e »>=«
    @0x05a06 [0x08] =  $0x000f »QUALIT_VISUAL_SYSTEM«
    @0x05abe [0x09] =  $0x0010 »SET_POSITION«
{D304 0x05b70/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ba4/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x05720/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05c44/0xa8}:ARRAY_STRING[0x1,0xd] = "THE_AGENT_IDS"
{D303 0x05cec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d8c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05d8c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05dc0/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05cec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05e60/0x70}:ARRAY_STRING[0x1,0x6] = "AGENT1"
{D303 0x05ed0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f70/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05f70/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05fa4/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05ed0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06044/0x70}:ARRAY_STRING[0x1,0x6] = "AGENT2"
{D303 0x060b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06154/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x06154/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06188/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x060b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06228/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x06270/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06310/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06310/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06344/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06270/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x063e4/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x0642c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06760/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x064cc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0650c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 00c »<«
  [$0x000c]  0x03588 00d »>«
  [$0x000d]  0x035a8 00e »<=«
  [$0x000e]  0x035d0 000 »>=«
{D304 0x06760/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06794/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0642c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06834/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x0687c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0691c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0691c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06950/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0687c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x069f0/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x06a40/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ae0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06ae0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b14/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06a40/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06bb4/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x06c04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06faa/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06ca4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0650c/0x254} next_p → {Thing2 0x064cc/0x40}
{StringIndex 0x06ce4/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 00c »<«
  [$0x000c]  0x03588 00d »>«
  [$0x000d]  0x035a8 00e »<=«
  [$0x000e]  0x035d0 00f »>=«
  [$0x000f]  0x035f8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036b0 011 »SET_POSITION«
  [$0x0011]  0x05088 000 »THE_AGENT«
{D304 0x06faa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fde/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x06c04/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x0707e/0xe0}:ARRAY_STRING[0x1,0x14] = "QUALIT_VISUAL_SYSTEM"
{D303 0x0715e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071fe/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x071fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07232/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0715e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x072d2/0xa0}:ARRAY_STRING[0x1,0xc] = "SET_POSITION"
{D303 0x07372/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077ca/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{Thing2 0x07412/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05800/0x370} next_p → {Thing2 0x057c0/0x40}
{StringStore 0x07452/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07496 [0x00] =  $0x0011 »THE_AGENT«
    @0x074f6 [0x01] =  $0x0012 »THE_POS_VALUE«
    @0x07576 [0x02] =  $0x0013 »GET_POSITION«
    @0x075ee [0x03] =  $0x0014 »SET_POSITION_VARIATION«
    @0x076b6 [0x04] =  $0x0015 »THE_VARIATION«
    @0x07736 [0x05] =  $0x0016 »TERMINATED«
{D304 0x077ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x077fe/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x05138/0xa0} d302_d303_p → {D303 0x07372/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0789e/0x88}:ARRAY_STRING[0x1,0x9] = "THE_AGENT"
{D303 0x07926/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d3e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x079c6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06ce4/0x2c6} next_p → {Thing2 0x06ca4/0x40}
{StringIndex 0x07a06/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 00c »<«
  [$0x000c]  0x03588 00d »>«
  [$0x000d]  0x035a8 00e »<=«
  [$0x000e]  0x035d0 00f »>=«
  [$0x000f]  0x035f8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036b0 011 »SET_POSITION«
  [$0x0011]  0x05088 012 »THE_AGENT«
  [$0x0012]  0x050e8 013 »THE_POS_VALUE«
  [$0x0013]  0x05168 014 »GET_POSITION«
  [$0x0014]  0x051e0 000 »SET_POSITION_VARIATION«
{D304 0x07d3e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d72/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x07926/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x07e12/0xa8}:ARRAY_STRING[0x1,0xd] = "THE_POS_VALUE"
{D303 0x07eba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f5a/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07f5a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f8e/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x07eba/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0802e/0xa0}:ARRAY_STRING[0x1,0xc] = "GET_POSITION"
{D303 0x080ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0816e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x0816e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x081a2/0xa0}:D302 d302_0 = 0x80000016 d302_d303_p → {D303 0x080ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x08242/0xf0}:ARRAY_STRING[0x1,0x16] = "SET_POSITION_VARIATION"
{D303 0x08332/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x087e2/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x083d2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07a06/0x338} next_p → {Thing2 0x079c6/0x40}
{StringIndex 0x08412/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 00c »<«
  [$0x000c]  0x03588 00d »>«
  [$0x000d]  0x035a8 00e »<=«
  [$0x000e]  0x035d0 00f »>=«
  [$0x000f]  0x035f8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036b0 011 »SET_POSITION«
  [$0x0011]  0x05088 012 »THE_AGENT«
  [$0x0012]  0x050e8 013 »THE_POS_VALUE«
  [$0x0013]  0x05168 014 »GET_POSITION«
  [$0x0014]  0x051e0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x052a8 016 »THE_VARIATION«
  [$0x0016]  0x05328 017 »TERMINATED«
  [$0x0017]  0x06878 018 »THE_FIRST_AGENT«
  [$0x0018]  0x06908 000 »VALUE«
{D304 0x087e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08816/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x08332/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x088b6/0xa8}:ARRAY_STRING[0x1,0xd] = "THE_VARIATION"
{D303 0x0895e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x089fe/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x089fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08a32/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0895e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08ad2/0x90}:ARRAY_STRING[0x1,0xa] = "TERMINATED"
{D303 0x08b62/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08fc2/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{Thing2 0x08c02/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07452/0x378} next_p → {Thing2 0x07412/0x40}
{StringStore 0x08c42/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x08c86 [0x00] =  $0x0017 »THE_FIRST_AGENT«
    @0x08d16 [0x01] =  $0x0018 »VALUE«
    @0x08d56 [0x02] =  $0x0019 »THE_SECOND_AGENT«
    @0x08dee [0x03] =  $0x001a »STATUS«
    @0x08e36 [0x04] =  $0x001b »WORKING«
    @0x08e86 [0x05] =  $0x001c »AGENT_POSITIONS«
    @0x08f16 [0x06] =  $0x001d »&«
{D304 0x08fc2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08ff6/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x08b62/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x09096/0xb8}:ARRAY_STRING[0x1,0xf] = "THE_FIRST_AGENT"
{D303 0x0914e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x091ee/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x091ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09222/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0914e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x092c2/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D307 0x0932a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13212/0x7f}
{D306 0x093a9/0x83}:D306 d306_d303_p → {D303 0x0914e/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0932a/0x7f}
{D303 0x0942c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09974/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x094cc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08412/0x3d0} next_p → {Thing2 0x083d2/0x40}
{StringIndex 0x0950c/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 00c »<«
  [$0x000c]  0x03588 00d »>«
  [$0x000d]  0x035a8 00e »<=«
  [$0x000e]  0x035d0 00f »>=«
  [$0x000f]  0x035f8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036b0 011 »SET_POSITION«
  [$0x0011]  0x05088 012 »THE_AGENT«
  [$0x0012]  0x050e8 013 »THE_POS_VALUE«
  [$0x0013]  0x05168 014 »GET_POSITION«
  [$0x0014]  0x051e0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x052a8 016 »THE_VARIATION«
  [$0x0016]  0x05328 017 »TERMINATED«
  [$0x0017]  0x06878 018 »THE_FIRST_AGENT«
  [$0x0018]  0x06908 019 »VALUE«
  [$0x0019]  0x06948 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069e0 01b »STATUS«
  [$0x001b]  0x06a28 01c »WORKING«
  [$0x001c]  0x06a78 000 »AGENT_POSITIONS«
{D304 0x09974/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x099a8/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x06794/0xa0} d302_d303_p → {D303 0x0942c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x09a48/0xc0}:ARRAY_STRING[0x1,0x10] = "THE_SECOND_AGENT"
{D303 0x09b08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09ba8/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09ba8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09bdc/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x09b08/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x09c7c/0x70}:ARRAY_STRING[0x1,0x6] = "STATUS"
{D303 0x09cec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09d8c/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09d8c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09dc0/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09cec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x09e60/0x78}:ARRAY_STRING[0x1,0x7] = "WORKING"
{D307 0x09ed8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13291/0x7f}
{D306 0x09f57/0x83}:D306 d306_d303_p → {D303 0x0895e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09ed8/0x7f}
{D307 0x09fda/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13310/0x7f}
{D308 0x0a059/0x83}:D308 d308_d303_p → {D303 0x060b4/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x09fda/0x7f}
{D307 0x0a0dc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1338f/0x7f}
{D306 0x0a15b/0x83}:D306 d306_d303_p → {D303 0x06270/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a0dc/0x7f}
{D307 0x0a1de/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1340e/0x7f}
{D308 0x0a25d/0x83}:D308 d308_d303_p → {D303 0x0642c/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x0a1de/0x7f}
{D307 0x0a2e0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1348d/0x7f}
{D306 0x0a35f/0x83}:D306 d306_d303_p → {D303 0x0687c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a2e0/0x7f}
{D307 0x0a3e2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1350c/0x7f}
{D306 0x0a461/0x83}:D306 d306_d303_p → {D303 0x06a40/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a3e2/0x7f}
{D303 0x0a4e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a584/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x0a584/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a5b8/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x0a4e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x0a658/0xb8}:ARRAY_STRING[0x1,0xf] = "AGENT_POSITIONS"
{D303 0x0a710/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad16/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a7b0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0950c/0x468} next_p → {Thing2 0x094cc/0x40}
{StringIndex 0x0a7f0/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 00c »<«
  [$0x000c]  0x03588 00d »>«
  [$0x000d]  0x035a8 00e »<=«
  [$0x000e]  0x035d0 00f »>=«
  [$0x000f]  0x035f8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036b0 011 »SET_POSITION«
  [$0x0011]  0x05088 012 »THE_AGENT«
  [$0x0012]  0x050e8 013 »THE_POS_VALUE«
  [$0x0013]  0x05168 014 »GET_POSITION«
  [$0x0014]  0x051e0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x052a8 016 »THE_VARIATION«
  [$0x0016]  0x05328 017 »TERMINATED«
  [$0x0017]  0x06878 018 »THE_FIRST_AGENT«
  [$0x0018]  0x06908 019 »VALUE«
  [$0x0019]  0x06948 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069e0 01b »STATUS«
  [$0x001b]  0x06a28 01c »WORKING«
  [$0x001c]  0x06a78 01d »AGENT_POSITIONS«
  [$0x001d]  0x06b08 01e »&«
  [$0x001e]  0x08b48 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08bf0 020 »AGENT_STATUS«
  [$0x0020]  0x08c68 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08ce8 000 »SET_POS«
{D304 0x0ad16/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ad4a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0a710/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0adea/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x0ae32/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b29a/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{Thing2 0x0aed2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08c42/0x380} next_p → {Thing2 0x08c02/0x40}
{StringStore 0x0af12/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0af56 [0x00] =  $0x001e »THE_POS_VARIATIONS«
    @0x0affe [0x01] =  $0x001f »AGENT_STATUS«
    @0x0b076 [0x02] =  $0x0020 »VISUAL_SYSTEM«
    @0x0b0f6 [0x03] =  $0x0021 »SET_POS«
    @0x0b146 [0x04] =  $0x0022 »THE_AGENT_ID«
    @0x0b1be [0x05] =  $0x0023 »THE_POSITION«
    @0x0b236 [0x06] =  $0x0024 »GET_POS«
{D304 0x0b29a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b2ce/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x0ae32/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x0b36e/0xd0}:ARRAY_STRING[0x1,0x12] = "THE_POS_VARIATIONS"
{D303 0x0b43e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b4de/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0b4de/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b512/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0b43e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0b5b2/0xa0}:ARRAY_STRING[0x1,0xc] = "AGENT_STATUS"
{D303 0x0b652/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b6f2/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0b6f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b726/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x05fa4/0xa0} d302_d303_p → {D303 0x0b652/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0b7c6/0xa8}:ARRAY_STRING[0x1,0xd] = "VISUAL_SYSTEM"
{D303 0x0b86e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b90e/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0b90e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b942/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x06344/0xa0} d302_d303_p → {D303 0x0b86e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0b9e2/0x78}:ARRAY_STRING[0x1,0x7] = "SET_POS"
{D303 0x0ba5a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c11e/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0bafa/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a7f0/0x526} next_p → {Thing2 0x0a7b0/0x40}
{StringIndex 0x0bb3a/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 00c »<«
  [$0x000c]  0x03588 00d »>«
  [$0x000d]  0x035a8 00e »<=«
  [$0x000e]  0x035d0 00f »>=«
  [$0x000f]  0x035f8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036b0 011 »SET_POSITION«
  [$0x0011]  0x05088 012 »THE_AGENT«
  [$0x0012]  0x050e8 013 »THE_POS_VALUE«
  [$0x0013]  0x05168 014 »GET_POSITION«
  [$0x0014]  0x051e0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x052a8 016 »THE_VARIATION«
  [$0x0016]  0x05328 017 »TERMINATED«
  [$0x0017]  0x06878 018 »THE_FIRST_AGENT«
  [$0x0018]  0x06908 019 »VALUE«
  [$0x0019]  0x06948 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069e0 01b »STATUS«
  [$0x001b]  0x06a28 01c »WORKING«
  [$0x001c]  0x06a78 01d »AGENT_POSITIONS«
  [$0x001d]  0x06b08 01e »&«
  [$0x001e]  0x08b48 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08bf0 020 »AGENT_STATUS«
  [$0x0020]  0x08c68 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08ce8 022 »SET_POS«
  [$0x0022]  0x08d38 023 »THE_AGENT_ID«
  [$0x0023]  0x08db0 024 »THE_POSITION«
  [$0x0024]  0x08e28 025 »GET_POS«
  [$0x0025]  0x0a3a8 026 »SET_POS_VARIATION«
  [$0x0026]  0x0a448 000 »UPDATE_AGENT_POSITIONS«
{D304 0x0c11e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c152/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0ba5a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0c1f2/0xa0}:ARRAY_STRING[0x1,0xc] = "THE_AGENT_ID"
{D303 0x0c292/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c332/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0c332/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c366/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0c292/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0c406/0xa0}:ARRAY_STRING[0x1,0xc] = "THE_POSITION"
{D303 0x0c4a6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c546/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0c546/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c57a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0c4a6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0c61a/0x78}:ARRAY_STRING[0x1,0x7] = "GET_POS"
{D303 0x0c692/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cb02/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{Thing2 0x0c732/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0af12/0x388} next_p → {Thing2 0x0aed2/0x40}
{StringStore 0x0c772/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0c7b6 [0x00] =  $0x0025 »SET_POS_VARIATION«
    @0x0c856 [0x01] =  $0x0026 »UPDATE_AGENT_POSITIONS«
    @0x0c91e [0x02] =  $0x0027 »THE_TIME«
    @0x0c976 [0x03] =  $0x0028 »DELTA_TIME«
    @0x0c9de [0x04] =  $0x0029 »CURRENT_TIME«
    @0x0ca56 [0x05] =  $0x002a »THE_INTERVAL«
{D304 0x0cb02/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cb36/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0c692/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0cbd6/0xc8}:ARRAY_STRING[0x1,0x11] = "SET_POS_VARIATION"
{D303 0x0cc9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cd3e/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0cd3e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cd72/0xa0}:D302 d302_0 = 0x80000016 d302_d303_p → {D303 0x0cc9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x0ce12/0xf0}:ARRAY_STRING[0x1,0x16] = "UPDATE_AGENT_POSITIONS"
{D303 0x0cf02/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d6aa/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0cfa2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0bb3a/0x5e4} next_p → {Thing2 0x0bafa/0x40}
{StringIndex 0x0cfe2/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 00c »<«
  [$0x000c]  0x03588 00d »>«
  [$0x000d]  0x035a8 00e »<=«
  [$0x000e]  0x035d0 00f »>=«
  [$0x000f]  0x035f8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036b0 011 »SET_POSITION«
  [$0x0011]  0x05088 012 »THE_AGENT«
  [$0x0012]  0x050e8 013 »THE_POS_VALUE«
  [$0x0013]  0x05168 014 »GET_POSITION«
  [$0x0014]  0x051e0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x052a8 016 »THE_VARIATION«
  [$0x0016]  0x05328 017 »TERMINATED«
  [$0x0017]  0x06878 018 »THE_FIRST_AGENT«
  [$0x0018]  0x06908 019 »VALUE«
  [$0x0019]  0x06948 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069e0 01b »STATUS«
  [$0x001b]  0x06a28 01c »WORKING«
  [$0x001c]  0x06a78 01d »AGENT_POSITIONS«
  [$0x001d]  0x06b08 01e »&«
  [$0x001e]  0x08b48 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08bf0 020 »AGENT_STATUS«
  [$0x0020]  0x08c68 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08ce8 022 »SET_POS«
  [$0x0022]  0x08d38 023 »THE_AGENT_ID«
  [$0x0023]  0x08db0 024 »THE_POSITION«
  [$0x0024]  0x08e28 025 »GET_POS«
  [$0x0025]  0x0a3a8 026 »SET_POS_VARIATION«
  [$0x0026]  0x0a448 027 »UPDATE_AGENT_POSITIONS«
  [$0x0027]  0x0a510 028 »THE_TIME«
  [$0x0028]  0x0a568 029 »DELTA_TIME«
  [$0x0029]  0x0a5d0 02a »CURRENT_TIME«
  [$0x002a]  0x0a648 02b »THE_INTERVAL«
  [$0x002b]  0x0bb40 02c »INT_TIME«
  [$0x002c]  0x0bb98 000 »-«
{D304 0x0d6aa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d6de/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0cf02/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0d77e/0x80}:ARRAY_STRING[0x1,0x8] = "THE_TIME"
{D303 0x0d7fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d89e/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0d89e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d8d2/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x0b2ce/0xa0} d302_d303_p → {D303 0x0d7fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0d972/0x90}:ARRAY_STRING[0x1,0xa] = "DELTA_TIME"
{D303 0x0da02/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0daa2/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0daa2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dad6/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0da02/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0db76/0xa0}:ARRAY_STRING[0x1,0xc] = "CURRENT_TIME"
{D303 0x0dc16/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dcb6/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0dcb6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dcea/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0dc16/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0dd8a/0xa0}:ARRAY_STRING[0x1,0xc] = "THE_INTERVAL"
{D303 0x0de2a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e2a2/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{Thing2 0x0deca/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0c772/0x390} next_p → {Thing2 0x0c732/0x40}
{StringStore 0x0df0a/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x0df4e [0x00] =  $0x002b »INT_TIME«
    @0x0dfa6 [0x01] =  $0x002c »-«
    @0x0dfc6 [0x02] =  $0x002d »THE_ID«
    @0x0e00e [0x03] =  $0x002e »+«
    @0x0e02e [0x04] =  $0x002f »*«
    @0x0e04e [0x05] =  $0x0030 »ALL_AGENTS_TERMINATED«
    @0x0e10e [0x06] =  $0x0031 »NO_AGENT_WORKING«
    @0x0e1a6 [0x07] =  $0x0032 »TRUE«
    @0x0e1de [0x08] =  $0x0033 »ID«
    @0x0e206 [0x09] =  $0x0034 »/=«
    @0x0e22e [0x0a] =  $0x0035 »FALSE«
{D304 0x0e2a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e2d6/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x081a2/0xa0} d302_d303_p → {D303 0x0de2a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0e376/0x80}:ARRAY_STRING[0x1,0x8] = "INT_TIME"
{D303 0x0e3f6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e496/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0e496/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e4ca/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0e3f6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0e56a/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D307 0x0e5b2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1358b/0x7f}
{D306 0x0e631/0x83}:D306 d306_d303_p → {D303 0x0e3f6/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e5b2/0x7f}
{D307 0x0e6b4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1360a/0x7f}
{D308 0x0e733/0x83}:D308 d308_d303_p → {D303 0x0642c/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x0e6b4/0x7f} d308_d308_p → {D308 0x0a25d/0x83}
{D303 0x0e7b6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f042/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0e856/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0cfe2/0x6c8} next_p → {Thing2 0x0cfa2/0x40}
{StringIndex 0x0e896/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 00c »<«
  [$0x000c]  0x03588 00d »>«
  [$0x000d]  0x035a8 00e »<=«
  [$0x000e]  0x035d0 00f »>=«
  [$0x000f]  0x035f8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036b0 011 »SET_POSITION«
  [$0x0011]  0x05088 012 »THE_AGENT«
  [$0x0012]  0x050e8 013 »THE_POS_VALUE«
  [$0x0013]  0x05168 014 »GET_POSITION«
  [$0x0014]  0x051e0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x052a8 016 »THE_VARIATION«
  [$0x0016]  0x05328 017 »TERMINATED«
  [$0x0017]  0x06878 018 »THE_FIRST_AGENT«
  [$0x0018]  0x06908 019 »VALUE«
  [$0x0019]  0x06948 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069e0 01b »STATUS«
  [$0x001b]  0x06a28 01c »WORKING«
  [$0x001c]  0x06a78 01d »AGENT_POSITIONS«
  [$0x001d]  0x06b08 01e »&«
  [$0x001e]  0x08b48 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08bf0 020 »AGENT_STATUS«
  [$0x0020]  0x08c68 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08ce8 022 »SET_POS«
  [$0x0022]  0x08d38 023 »THE_AGENT_ID«
  [$0x0023]  0x08db0 024 »THE_POSITION«
  [$0x0024]  0x08e28 025 »GET_POS«
  [$0x0025]  0x0a3a8 026 »SET_POS_VARIATION«
  [$0x0026]  0x0a448 027 »UPDATE_AGENT_POSITIONS«
  [$0x0027]  0x0a510 028 »THE_TIME«
  [$0x0028]  0x0a568 029 »DELTA_TIME«
  [$0x0029]  0x0a5d0 02a »CURRENT_TIME«
  [$0x002a]  0x0a648 02b »THE_INTERVAL«
  [$0x002b]  0x0bb40 02c »INT_TIME«
  [$0x002c]  0x0bb98 02d »-«
  [$0x002d]  0x0bbb8 02e »THE_ID«
  [$0x002e]  0x0bc00 02f »+«
  [$0x002f]  0x0bc20 030 »*«
  [$0x0030]  0x0bc40 031 »ALL_AGENTS_TERMINATED«
  [$0x0031]  0x0bd00 032 »NO_AGENT_WORKING«
  [$0x0032]  0x0bd98 000 »TRUE«
{D304 0x0f042/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f076/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0e7b6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0f116/0x70}:ARRAY_STRING[0x1,0x6] = "THE_ID"
{D303 0x0f186/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f226/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0f226/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f25a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0f186/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0f2fa/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x0f342/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13689/0x7f}
{D306 0x0f3c1/0x83}:D306 d306_d303_p → {D303 0x0f186/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0f342/0x7f}
{D303 0x0f444/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f4e4/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0f4e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f518/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x07d72/0xa0} d302_d303_p → {D303 0x0f444/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0f5b8/0x48}:ARRAY_STRING[0x1,0x1] = "*"
{D307 0x0f600/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13708/0x7f}
{D306 0x0f67f/0x83}:D306 d306_d303_p → {D303 0x0f444/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0f600/0x7f}
{D303 0x0f702/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f7a2/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0f7a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f7d6/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x0f702/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x0f876/0xe8}:ARRAY_STRING[0x1,0x15] = "ALL_AGENTS_TERMINATED"
{D303 0x0f95e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f9fe/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0f9fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fa32/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x06188/0xa0} d302_d303_p → {D303 0x0f95e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0fad2/0xc0}:ARRAY_STRING[0x1,0x10] = "NO_AGENT_WORKING"
{D303 0x0fb92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fc32/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0fc32/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fc66/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x08816/0xa0} d302_d303_p → {D303 0x0fb92/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0fd06/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D307 0x0fd66/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13787/0x7f}
{D308 0x0fde5/0x83}:D308 d308_d303_p → {D303 0x0fb92/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x0fd66/0x7f}
{D303 0x0fe68/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x107fe/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0ff08/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0e896/0x7ac} next_p → {Thing2 0x0e856/0x40}
{StringIndex 0x0ff48/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 00c »<«
  [$0x000c]  0x03588 00d »>«
  [$0x000d]  0x035a8 00e »<=«
  [$0x000e]  0x035d0 00f »>=«
  [$0x000f]  0x035f8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036b0 011 »SET_POSITION«
  [$0x0011]  0x05088 012 »THE_AGENT«
  [$0x0012]  0x050e8 013 »THE_POS_VALUE«
  [$0x0013]  0x05168 014 »GET_POSITION«
  [$0x0014]  0x051e0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x052a8 016 »THE_VARIATION«
  [$0x0016]  0x05328 017 »TERMINATED«
  [$0x0017]  0x06878 018 »THE_FIRST_AGENT«
  [$0x0018]  0x06908 019 »VALUE«
  [$0x0019]  0x06948 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069e0 01b »STATUS«
  [$0x001b]  0x06a28 01c »WORKING«
  [$0x001c]  0x06a78 01d »AGENT_POSITIONS«
  [$0x001d]  0x06b08 01e »&«
  [$0x001e]  0x08b48 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08bf0 020 »AGENT_STATUS«
  [$0x0020]  0x08c68 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08ce8 022 »SET_POS«
  [$0x0022]  0x08d38 023 »THE_AGENT_ID«
  [$0x0023]  0x08db0 024 »THE_POSITION«
  [$0x0024]  0x08e28 025 »GET_POS«
  [$0x0025]  0x0a3a8 026 »SET_POS_VARIATION«
  [$0x0026]  0x0a448 027 »UPDATE_AGENT_POSITIONS«
  [$0x0027]  0x0a510 028 »THE_TIME«
  [$0x0028]  0x0a568 029 »DELTA_TIME«
  [$0x0029]  0x0a5d0 02a »CURRENT_TIME«
  [$0x002a]  0x0a648 02b »THE_INTERVAL«
  [$0x002b]  0x0bb40 02c »INT_TIME«
  [$0x002c]  0x0bb98 02d »-«
  [$0x002d]  0x0bbb8 02e »THE_ID«
  [$0x002e]  0x0bc00 02f »+«
  [$0x002f]  0x0bc20 030 »*«
  [$0x0030]  0x0bc40 031 »ALL_AGENTS_TERMINATED«
  [$0x0031]  0x0bd00 032 »NO_AGENT_WORKING«
  [$0x0032]  0x0bd98 033 »TRUE«
  [$0x0033]  0x0bdd0 034 »ID«
  [$0x0034]  0x0bdf8 035 »/=«
  [$0x0035]  0x0be20 036 »FALSE«
  [$0x0036]  0x0ebd8 037 »THE_POS«
  [$0x0037]  0x0ec28 038 »THE_VAR«
  [$0x0038]  0x0ec78 039 »DONE«
  [$0x0039]  0x0ecb0 000 »TIME«
{D304 0x107fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10832/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0fe68/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x108d2/0x50}:ARRAY_STRING[0x1,0x2] = "ID"
{D303 0x10922/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x109c2/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x109c2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x109f6/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x10922/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x10a96/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D307 0x10ae6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13806/0x7f}
{D306 0x10b65/0x83}:D306 d306_d303_p → {D303 0x060b4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x10ae6/0x7f} d306_d308_p → {D308 0x0a059/0x83}
{D303 0x10be8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10c88/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{D304 0x10c88/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10cbc/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x099a8/0xa0} d302_d303_p → {D303 0x10be8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x10d5c/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D307 0x10dc4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13885/0x7f}
{D306 0x10e43/0x83}:D306 d306_d303_p → {D303 0x10be8/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x10dc4/0x7f}
{D303 0x10ec6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11346/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{Thing2 0x10f66/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0df0a/0x398} next_p → {Thing2 0x0deca/0x40}
{StringStore 0x10fa6/0x3a0}:StringStore x = 0x00000001 y = 0x0000006c
    @0x10fe6 [0x00] =  $0x0036 »THE_POS«
    @0x11036 [0x01] =  $0x0037 »THE_VAR«
    @0x11086 [0x02] =  $0x0038 »DONE«
    @0x110be [0x03] =  $0x0039 »TIME«
    @0x110f6 [0x04] =  $0x003a »NULL_OBJECT«
    @0x11166 [0x05] =  $0x003b »not«
{D304 0x11346/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1137a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x10ec6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x1141a/0x78}:ARRAY_STRING[0x1,0x7] = "THE_POS"
{D303 0x11492/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11532/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{D304 0x11532/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11566/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x11492/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x11606/0x78}:ARRAY_STRING[0x1,0x7] = "THE_VAR"
{D303 0x1167e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1171e/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{D304 0x1171e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11752/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x1167e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x117f2/0x60}:ARRAY_STRING[0x1,0x4] = "DONE"
{D303 0x11852/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x118f2/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{D304 0x118f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11926/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x04d28/0xa0} d302_d303_p → {D303 0x11852/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x119c6/0x60}:ARRAY_STRING[0x1,0x4] = "TIME"
{D303 0x11a26/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x124c6/0x34} d303_2 = 0x003a d303_3 = 0x0000000000000000000
{Thing2 0x11ac6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0ff48/0x8b6} next_p → {Thing2 0x0ff08/0x40}
{StringIndex 0x11b06/0x9c0}:StringIndex x = 0x00000001 y = 0x00000040
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT_3«
  [$0x0005]  0x00408 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x004a0 007 »TIME_UTILITIES«
  [$0x0007]  0x03438 008 »THE_AGENT_IDS«
  [$0x0008]  0x034b8 009 »AGENT1«
  [$0x0009]  0x03500 00a »AGENT2«
  [$0x000a]  0x03548 00b »=«
  [$0x000b]  0x03568 00c »<«
  [$0x000c]  0x03588 00d »>«
  [$0x000d]  0x035a8 00e »<=«
  [$0x000e]  0x035d0 00f »>=«
  [$0x000f]  0x035f8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036b0 011 »SET_POSITION«
  [$0x0011]  0x05088 012 »THE_AGENT«
  [$0x0012]  0x050e8 013 »THE_POS_VALUE«
  [$0x0013]  0x05168 014 »GET_POSITION«
  [$0x0014]  0x051e0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x052a8 016 »THE_VARIATION«
  [$0x0016]  0x05328 017 »TERMINATED«
  [$0x0017]  0x06878 018 »THE_FIRST_AGENT«
  [$0x0018]  0x06908 019 »VALUE«
  [$0x0019]  0x06948 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069e0 01b »STATUS«
  [$0x001b]  0x06a28 01c »WORKING«
  [$0x001c]  0x06a78 01d »AGENT_POSITIONS«
  [$0x001d]  0x06b08 01e »&«
  [$0x001e]  0x08b48 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08bf0 020 »AGENT_STATUS«
  [$0x0020]  0x08c68 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08ce8 022 »SET_POS«
  [$0x0022]  0x08d38 023 »THE_AGENT_ID«
  [$0x0023]  0x08db0 024 »THE_POSITION«
  [$0x0024]  0x08e28 025 »GET_POS«
  [$0x0025]  0x0a3a8 026 »SET_POS_VARIATION«
  [$0x0026]  0x0a448 027 »UPDATE_AGENT_POSITIONS«
  [$0x0027]  0x0a510 028 »THE_TIME«
  [$0x0028]  0x0a568 029 »DELTA_TIME«
  [$0x0029]  0x0a5d0 02a »CURRENT_TIME«
  [$0x002a]  0x0a648 02b »THE_INTERVAL«
  [$0x002b]  0x0bb40 02c »INT_TIME«
  [$0x002c]  0x0bb98 02d »-«
  [$0x002d]  0x0bbb8 02e »THE_ID«
  [$0x002e]  0x0bc00 02f »+«
  [$0x002f]  0x0bc20 030 »*«
  [$0x0030]  0x0bc40 031 »ALL_AGENTS_TERMINATED«
  [$0x0031]  0x0bd00 032 »NO_AGENT_WORKING«
  [$0x0032]  0x0bd98 033 »TRUE«
  [$0x0033]  0x0bdd0 034 »ID«
  [$0x0034]  0x0bdf8 035 »/=«
  [$0x0035]  0x0be20 036 »FALSE«
  [$0x0036]  0x0ebd8 037 »THE_POS«
  [$0x0037]  0x0ec28 038 »THE_VAR«
  [$0x0038]  0x0ec78 039 »DONE«
  [$0x0039]  0x0ecb0 03a »TIME«
  [$0x003a]  0x0ece8 03b »NULL_OBJECT«
  [$0x003b]  0x0ed58 000 »not«
{D304 0x124c6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x124fa/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x0f518/0xa0} d302_d303_p → {D303 0x11a26/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x1259a/0x98}:ARRAY_STRING[0x1,0xb] = "NULL_OBJECT"
{D307 0x12632/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13904/0x7f}
{D306 0x126b1/0x83}:D306 d306_d303_p → {D303 0x11a26/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x12632/0x7f} d306_d308_p → {D308 0x0fde5/0x83}
{D303 0x12734/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x127d4/0x34} d303_2 = 0x003b d303_3 = 0x0000000000000000000
{D304 0x127d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12808/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0f7d6/0xa0} d302_d303_p → {D303 0x12734/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x128a8/0x58}:ARRAY_STRING[0x1,0x3] = "not"
{D307 0x12900/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13983/0x7f}
{D306 0x1297f/0x83}:D306 d306_d303_p → {D303 0x0b86e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12900/0x7f}
{D307 0x12a02/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13a02/0x7f}
{D306 0x12a81/0x83}:D306 d306_d303_p → {D303 0x0c4a6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12a02/0x7f}
{D307 0x12b04/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13a81/0x7f}
{D306 0x12b83/0x83}:D306 d306_d303_p → {D303 0x0c692/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12b04/0x7f}
{D307 0x12c06/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13b00/0x7f}
{D306 0x12c85/0x83}:D306 d306_d303_p → {D303 0x0f702/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12c06/0x7f}
{D307 0x12d08/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13b7f/0x7f}
{D306 0x12d87/0x83}:D306 d306_d303_p → {D303 0x0cc9e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12d08/0x7f}
{D307 0x12e0a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13bfe/0x7f}
{D306 0x12e89/0x83}:D306 d306_d303_p → {D303 0x0715e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12e0a/0x7f}
{D307 0x12f0c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13c7d/0x7f}
{D306 0x12f8b/0x83}:D306 d306_d303_p → {D303 0x07eba/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12f0c/0x7f} d306_d308_p → {D308 0x0e733/0x83}
{D307 0x1300e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129cb6 d307_3 = 0x00000002 d307_d307_p → {D307 0x13cfc/0x7f}
{D306 0x1308d/0x83}:D306 d306_d303_p → {D303 0x080ce/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1300e/0x7f}
{D307 0x13110/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129ca6 d307_3 = 0x00000002
{D306 0x1318f/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x13110/0x7f}
{D307 0x13212/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13291/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13310/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x1338f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x1340e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x1348d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x1350c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x1358b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x1360a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13689/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13708/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13787/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13806/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13885/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13904/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13983/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13a02/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13a81/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13b00/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13b7f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13bfe/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13c7d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002
{D307 0x13cfc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012a162 d307_3 = 0x00000002