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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 4096 (0x1000)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Mab, procedure B2, seg_00ca3b
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Expertsystem;
use Expertsystem;
procedure B2 is
Cpt : Natural;
package Mab is
procedure Ftb;
end Mab;
package body Mab is
type Object is
record
Contenu : Natural := 1;
end record;
package Behavior is new Classbehavior (Object, "BIG FLOWER");
function Castor_C return Tuplecollection.Object is
Tc : Tuplecollection.Object;
begin
return Tc;
end Castor_C;
procedure Castor_A (Mg : Tuple.Object) is
begin
Put_Line (" What a famous castor !");
end Castor_A;
function Flower_C return Tuplecollection.Object is
Tc : Tuplecollection.Object;
Ref : Expertsystem.Reference := Nullreference;
Fl : Object;
begin
if Cpt = 10 then
return Tc;
else
Fl.Contenu := Cpt * 10;
Ref := Behavior.Allocate (Fl);
Tuplecollection.Add (Tc, Ref);
return Tc;
end if;
end Flower_C;
procedure Flower_A (Mg : Tuple.Object) is
begin
Put_Line (" What a beautiful flower !");
Cpt := Cpt + 1;
end Flower_A;
package Lfb is new Engine (Context_Name => " Flowers ",
Resolution => Lex,
Used_Rules => 12,
Name_1 => "find a castor..",
Condition_1 => Castor_C,
Action_1 => Castor_A,
Name_12 => "find a flower..",
Condition_12 => Flower_C,
Action_12 => Flower_A);
procedure Ftb is
Result : Boolean;
begin
Behavior.Clear;
Put_Line ("---------------------------------------------------");
Put_Line ("PROGRAM FLOWER : looking for flower in a green land");
Put_Line ("---------------------------------------------------");
Cpt := 0;
Result := Lfb.Inference (Any);
end Ftb;
end Mab;
begin
Debugger.Resetdebug (Debugger.Text);
Debugger.Refreshdebug;
Debugger.Setdebugon (Debugger.Conditionevalued);
Mab.Ftb;
end B2;
nblk1=3
nid=0
hdr6=6
[0x00] rec0=29 rec1=00 rec2=01 rec3=044
[0x01] rec0=1b rec1=00 rec2=02 rec3=020
[0x02] rec0=12 rec1=00 rec2=03 rec3=000
tail 0x2170984d482074fc2e2aa 0x42a00088462060003