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Length: 9216 (0x2400) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Cheat_Mode, seg_049c02, seg_049c08, seg_049c1d
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧ └─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
with Screen, Complement_Array; package body Cheat_Mode is type Complement_Type is (Animate, Place, Entity, Verb, Word, Every); procedure Display_Complement_List (A_Type : in Complement_Type) is Colonne : Positive := 1; Max_Colonne : Positive := 15; Print : Boolean; begin Complement_Array.List_Complement_Init; while not Complement_Array.List_Complement_Done loop Print := False; case A_Type is when Animate => if Complement_Array.Is_An_Animate (Complement_Array.List_Complement_Name) then Print := True; end if; when Place => if Complement_Array.Is_A_Place (Complement_Array.List_Complement_Name) then Print := True; end if; when Entity => if Complement_Array.Is_An_Entity (Complement_Array.List_Complement_Name) then Print := True; end if; when Verb => if Complement_Array.Is_A_Verb (Complement_Array.List_Complement_Name) then Print := True; end if; when Word => if Complement_Array.Is_A_Word (Complement_Array.List_Complement_Name) then Print := True; end if; when Every => Print := True; end case; if Print = True then Screen.Write_Help_Window (Complement_Array.List_Complement_Name & " ", Screen.Bold_Font); Colonne := Colonne + 1; if Colonne = Max_Colonne then Colonne := 1; Screen.New_Line_Help_Window; end if; end if; Complement_Array.List_Complement_Next; end loop; Screen.New_Line_Help_Window; end Display_Complement_List; procedure Menu is begin Screen.Write_Help_Window (" "); Screen.Write_Help_Window ("Vous pouvez visualiser :", Screen.Bold_Underline_Font); Screen.New_Line_Help_Window; Screen.New_Line_Help_Window; Screen.Write_Help_Window (" La liste de tous les complements (comp), les animes (anim)", Screen.Bold_Font); Screen.New_Line_Help_Window; Screen.Write_Help_Window (" La liste de tous les lieux (lieu), les entites (enti)", Screen.Bold_Font); Screen.New_Line_Help_Window; Screen.Write_Help_Window (" La liste de tous les mots (mots), les verbes (verb)", Screen.Bold_Font); Screen.New_Line_Help_Window; Screen.Write_Help_Window (" La structure d'un complement en rentrant son nom, Ou bien revenir au jeu (quit)", Screen.Bold_Font); Screen.New_Line_Help_Window; Screen.New_Line_Help_Window; end Menu; procedure Choice is A_String : String (1 .. 80); Quit : Boolean := False; Last : Natural; begin while not Quit loop Menu; Screen.Read_Player_Window (A_String, Last); if Last = 4 then if A_String (1 .. 4) = "comp" then Display_Complement_List (Every); elsif A_String (1 .. 4) = "anim" then Display_Complement_List (Animate); elsif A_String (1 .. 4) = "lieu" then Display_Complement_List (Place); elsif A_String (1 .. 4) = "enti" then Display_Complement_List (Entity); elsif A_String (1 .. 4) = "mots" then Display_Complement_List (Word); elsif A_String (1 .. 4) = "verb" then Display_Complement_List (Verb); elsif A_String (1 .. 4) = "quit" then Quit := True; else Screen.Write_Help_Window ("Ce choix n'est pas possible !"); end if; elsif Complement_Array.Belong (A_String (1 .. Last)) then Complement_Array.Show (A_String (1 .. Last)); else Screen.Write_Help_Window ("Ce complement n'existe pas possible !"); end if; Screen.New_Line_Help_Window; end loop; end Choice; procedure Start is begin Screen.Open_Help_Window; Screen.Write_Help_Window (" "); Screen.Write_Help_Window ("Bienvenu dans l'aide du logiciel !", Screen.Bold_Underline_Font); Screen.New_Line_Help_Window; Screen.New_Line_Help_Window; Screen.New_Line_Help_Window; Choice; Screen.Close_Help_Window; end Start; end Cheat_Mode;
nblk1=8 nid=5 hdr6=c [0x00] rec0=1d rec1=00 rec2=01 rec3=00e [0x01] rec0=16 rec1=00 rec2=02 rec3=05a [0x02] rec0=1a rec1=00 rec2=03 rec3=014 [0x03] rec0=1a rec1=00 rec2=08 rec3=050 [0x04] rec0=17 rec1=00 rec2=06 rec3=026 [0x05] rec0=0f rec1=00 rec2=07 rec3=000 [0x06] rec0=0c rec1=00 rec2=05 rec3=001 [0x07] rec0=68 rec1=65 rec2=93 rec3=532 tail 0x21547390e86619da65072 0x42a00088462060003 Free Block Chain: 0x5: 0000 00 04 01 b9 80 11 4f 70 65 6e 5f 48 65 6c 70 5f ┆ Open_Help_┆ 0x4: 0000 00 00 00 41 80 07 75 22 20 74 68 65 6e 07 00 34 ┆ A u" then 4┆