DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦8a793b0e6⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_08bd8e

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007d7b max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0008bd8e [0000000000010001011110110001110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00027ce9 [000000000000100111110011101001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0028004c003a2800744 [111111111111111111111111111111110000000000101000000000000100110000000000001110100010100000000000011101000100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05ae8/0x370} [00000000000000000101101011101000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07650/0x338} [00000000000000000111011001010000]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05aa8/0x40} [00000000000000000101101010101000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07610/0x40} [00000000000000000111011000010000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »VALUE«
  [$0x0004]  0x00300 005 »SET_VALUE«
  [$0x0005]  0x00360 006 »GET_VALUE«
  [$0x0006]  0x003c0 007 »EXISTS«
  [$0x0007]  0x00408 008 »TREE«
  [$0x0008]  0x00440 009 »STRING_UTILITIES«
  [$0x0009]  0x03720 00a »UNBOUNDED_STRING«
  [$0x000a]  0x037b8 00b »IDENTIFIER«
  [$0x000b]  0x03820 000 »COUNTER«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »CREATE«
    @0x02696 [0x01] =  $0x0002 »NAME«
    @0x026ce [0x02] =  $0x0003 »VALUE«
    @0x0270e [0x03] =  $0x0004 »SET_VALUE«
    @0x0276e [0x04] =  $0x0005 »GET_VALUE«
    @0x027ce [0x05] =  $0x0006 »EXISTS«
    @0x02816 [0x06] =  $0x0007 »TREE«
    @0x0284e [0x07] =  $0x0008 »STRING_UTILITIES«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003170 [0x05] +0x00a0: ptr_0x5_p → {D306 0x07d77/0x83} [00000000000000000111110101110111]
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x07c75/0x83} [00000000000000000111110001110101]
    0x003330 [0x13] +0x0260: ptr_0x13_p → {D306 0x07b73/0x83} [00000000000000000111101101110011]
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x074ed/0x83} [00000000000000000111010011101101]

    0x003510 +0x0440:                                    0x0 [0x8a0] 0…
{D301 0x03db0/0xce0}:D301
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x06f96/0xa0} [00000000000000000110111110010110]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x06900/0xa0} [00000000000000000110100100000000]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x062c4/0xa0} [00000000000000000110001011000100]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x05e8c/0xa0} [00000000000000000101111010001100]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x056d4/0xa0} [00000000000000000101011011010100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x07172/0xa0} [00000000000000000111000101110010]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x054f0/0xa0} [00000000000000000101010011110000]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x060c0/0xa0} [00000000000000000110000011000000]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x058a8/0xa0} [00000000000000000101100010101000]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x04f1c/0xa0} [00000000000000000100111100011100]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x0732e/0xa0} [00000000000000000111001100101110]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x06abc/0xa0} [00000000000000000110101010111100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x06744/0xa0} [00000000000000000110011101000100]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x079bc/0xa0} [00000000000000000111100110111100]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "CREATE"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04de8/0x60}:ARRAY_STRING[0x1,0x4] = "NAME"
{D303 0x04e48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f1c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04e48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04fbc/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x05024/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050c4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050f8/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05024/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05198/0x88}:ARRAY_STRING[0x1,0x9] = "SET_VALUE"
{D303 0x05220/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052c0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052f4/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05220/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05394/0x88}:ARRAY_STRING[0x1,0x9] = "GET_VALUE"
{D303 0x0541c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054bc/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054f0/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04d48/0xa0} d302_d303_p → {D303 0x0541c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05590/0x70}:ARRAY_STRING[0x1,0x6] = "EXISTS"
{D303 0x05600/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056a0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056a0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056d4/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x052f4/0xa0} d302_d303_p → {D303 0x05600/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05774/0x60}:ARRAY_STRING[0x1,0x4] = "TREE"
{D303 0x057d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05874/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05874/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058a8/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x057d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x05948/0xc0}:ARRAY_STRING[0x1,0x10] = "STRING_UTILITIES"
{D303 0x05a08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e58/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{Thing2 0x05aa8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05ae8/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05b2e [0x00] =  $0x0009 »UNBOUNDED_STRING«
    @0x05bc6 [0x01] =  $0x000a »IDENTIFIER«
    @0x05c2e [0x02] =  $0x000b »COUNTER«
    @0x05c7e [0x03] =  $0x000c »=«
    @0x05c9e [0x04] =  $0x000d »<«
    @0x05cbe [0x05] =  $0x000e »LEFT«
    @0x05cf6 [0x06] =  $0x000f »RIGHT«
    @0x05d36 [0x07] =  $0x0010 »>«
    @0x05d56 [0x08] =  $0x0011 »COUNTER_TREE«
    @0x05dce [0x09] =  $0x0012 »THE_COUNTER«
{D304 0x05e58/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e8c/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x05a08/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x05f2c/0xc0}:ARRAY_STRING[0x1,0x10] = "UNBOUNDED_STRING"
{D303 0x05fec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0608c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x0608c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x060c0/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05fec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x06160/0x90}:ARRAY_STRING[0x1,0xa] = "IDENTIFIER"
{D303 0x061f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06290/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06290/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x062c4/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x061f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06364/0x78}:ARRAY_STRING[0x1,0x7] = "COUNTER"
{D303 0x063dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06710/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0647c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064bc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »VALUE«
  [$0x0004]  0x00300 005 »SET_VALUE«
  [$0x0005]  0x00360 006 »GET_VALUE«
  [$0x0006]  0x003c0 007 »EXISTS«
  [$0x0007]  0x00408 008 »TREE«
  [$0x0008]  0x00440 009 »STRING_UTILITIES«
  [$0x0009]  0x03720 00a »UNBOUNDED_STRING«
  [$0x000a]  0x037b8 00b »IDENTIFIER«
  [$0x000b]  0x03820 00c »COUNTER«
  [$0x000c]  0x03870 00d »=«
  [$0x000d]  0x03890 00e »<«
  [$0x000e]  0x038b0 000 »LEFT«
{D304 0x06710/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06744/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x063dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x067e4/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x0682c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068cc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x068cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06900/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x050f8/0xa0} d302_d303_p → {D303 0x0682c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x069a0/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x069e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a88/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a88/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06abc/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x069e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06b5c/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT"
{D303 0x06bbc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f62/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c5c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064bc/0x254} next_p → {Thing2 0x0647c/0x40}
{StringIndex 0x06c9c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »VALUE«
  [$0x0004]  0x00300 005 »SET_VALUE«
  [$0x0005]  0x00360 006 »GET_VALUE«
  [$0x0006]  0x003c0 007 »EXISTS«
  [$0x0007]  0x00408 008 »TREE«
  [$0x0008]  0x00440 009 »STRING_UTILITIES«
  [$0x0009]  0x03720 00a »UNBOUNDED_STRING«
  [$0x000a]  0x037b8 00b »IDENTIFIER«
  [$0x000b]  0x03820 00c »COUNTER«
  [$0x000c]  0x03870 00d »=«
  [$0x000d]  0x03890 00e »<«
  [$0x000e]  0x038b0 00f »LEFT«
  [$0x000f]  0x038e8 010 »RIGHT«
  [$0x0010]  0x03928 011 »>«
  [$0x0011]  0x03948 000 »COUNTER_TREE«
{D304 0x06f62/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f96/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06bbc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07036/0x68}:ARRAY_STRING[0x1,0x5] = "RIGHT"
{D303 0x0709e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0713e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0713e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07172/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0709e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07212/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x0725a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072fa/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x072fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0732e/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0725a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x073ce/0xa0}:ARRAY_STRING[0x1,0xc] = "COUNTER_TREE"
{D307 0x0746e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00117b1a d307_3 = 0x00000002
{D306 0x074ed/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0746e/0x7f}
{D303 0x07570/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07988/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07610/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c9c/0x2c6} next_p → {Thing2 0x06c5c/0x40}
{StringIndex 0x07650/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »VALUE«
  [$0x0004]  0x00300 005 »SET_VALUE«
  [$0x0005]  0x00360 006 »GET_VALUE«
  [$0x0006]  0x003c0 007 »EXISTS«
  [$0x0007]  0x00408 008 »TREE«
  [$0x0008]  0x00440 009 »STRING_UTILITIES«
  [$0x0009]  0x03720 00a »UNBOUNDED_STRING«
  [$0x000a]  0x037b8 00b »IDENTIFIER«
  [$0x000b]  0x03820 00c »COUNTER«
  [$0x000c]  0x03870 00d »=«
  [$0x000d]  0x03890 00e »<«
  [$0x000e]  0x038b0 00f »LEFT«
  [$0x000f]  0x038e8 010 »RIGHT«
  [$0x0010]  0x03928 011 »>«
  [$0x0011]  0x03948 012 »COUNTER_TREE«
  [$0x0012]  0x039c0 000 »THE_COUNTER«
{D304 0x07988/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x079bc/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x07570/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x07a5c/0x98}:ARRAY_STRING[0x1,0xb] = "THE_COUNTER"
{D307 0x07af4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00117b1a d307_3 = 0x00000002
{D306 0x07b73/0x83}:D306 d306_d303_p → {D303 0x05024/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07af4/0x7f}
{D307 0x07bf6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00117b1a d307_3 = 0x00000002
{D306 0x07c75/0x83}:D306 d306_d303_p → {D303 0x05220/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07bf6/0x7f}
{D307 0x07cf8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00117b1a d307_3 = 0x00000002
{D306 0x07d77/0x83}:D306 d306_d303_p → {D303 0x0541c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07cf8/0x7f}