DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦8b902d9a8⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0477ab

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00009f37 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000477ab [0000000000001000111011110101011]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00015e33 [000000000000010101111000110011]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00420078006f9000da6 [111111111111111111111111111111110000000001000010000000000111100000000000011011111001000000000000110110100110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x09048/0x378} [00000000000000001001000001001000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x09964/0x526} [00000000000000001001100101100100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x09008/0x40} [00000000000000001001000000001000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x09924/0x40} [00000000000000001001100100100100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »STATE_SLOTS«
  [$0x0002]  0x002b0 003 »VALUE«
  [$0x0003]  0x002f0 004 »MAX_OBJECTS«
  [$0x0004]  0x00360 005 »MAX_ITERATIONS«
  [$0x0005]  0x003e8 006 »=«
  [$0x0006]  0x00408 007 »<«
  [$0x0007]  0x00428 008 »>«
  [$0x0008]  0x00448 009 »<=«
  [$0x0009]  0x00470 00a »>=«
  [$0x000a]  0x00498 00b »STATES«
  [$0x000b]  0x004e0 000 »KBS«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »STATE_SLOTS«
    @0x026be [0x01] =  $0x0002 »VALUE«
    @0x026fe [0x02] =  $0x0003 »MAX_OBJECTS«
    @0x0276e [0x03] =  $0x0004 »MAX_ITERATIONS«
    @0x027f6 [0x04] =  $0x0005 »=«
    @0x02816 [0x05] =  $0x0006 »<«
    @0x02836 [0x06] =  $0x0007 »>«
    @0x02856 [0x07] =  $0x0008 »<=«
    @0x0287e [0x08] =  $0x0009 »>=«
    @0x028a6 [0x09] =  $0x000a »STATES«
    @0x028ee [0x0a] =  $0x000b »KBS«
    @0x0291e [0x0b] =  $0x000c »'s'«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003bb0 [0x57] +0x0ae0: ptr_0x57_p → {D306 0x05f93/0x83} [00000000000000000101111110010011]

    0x003bd0 +0x0b00:                                    0x0 [0x1e0] 0…
{D301 0x03db0/0xce0}:D301
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x085c8/0xa0} [00000000000000001000010111001000]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x093f4/0xa0} [00000000000000001001001111110100]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05538/0xa0} [00000000000000000101010100111000]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x095c0/0xa0} [00000000000000001001010111000000]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x05e1c/0xa0} [00000000000000000101111000011100]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x06f98/0xa0} [00000000000000000110111110011000]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x083fc/0xa0} [00000000000000001000001111111100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x058b0/0xa0} [00000000000000000101100010110000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x07a68/0xa0} [00000000000000000111101001101000]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x08794/0xa0} [00000000000000001000011110010100]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x07c54/0xa0} [00000000000000000111110001010100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05a74/0xa0} [00000000000000000101101001110100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x078ac/0xa0} [00000000000000000111100010101100]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x08e50/0xa0} [00000000000000001000111001010000]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x06ac6/0xa0} [00000000000000000110101011000110]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x04d70/0xa0} [00000000000000000100110101110000]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x09ebe/0xa0} [00000000000000001001111010111110]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x08230/0xa0} [00000000000000001000001000110000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x05158/0xa0} [00000000000000000101000101011000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0537c/0xa0} [00000000000000000101001101111100]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x07378/0xa0} [00000000000000000111001101111000]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x068fa/0xa0} [00000000000000000110100011111010]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x0978c/0xa0} [00000000000000001001011110001100]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x07164/0xa0} [00000000000000000111000101100100]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x04c04/0x98}:ARRAY_STRING[0x1,0xb] = "STATE_SLOTS"
{D303 0x04c9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d3c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d3c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d70/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04c9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04e10/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x04e78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f18/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f4c/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04e78/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x04fec/0x98}:ARRAY_STRING[0x1,0xb] = "MAX_OBJECTS"
{D303 0x05084/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05124/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05124/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05158/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x05084/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x051f8/0xb0}:ARRAY_STRING[0x1,0xe] = "MAX_ITERATIONS"
{D303 0x052a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05348/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05348/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0537c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x052a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0541c/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05464/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05504/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05504/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05538/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05464/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x055d8/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05620/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056c0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056f4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05620/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05794/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x057dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0587c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0587c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058b0/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x057dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05950/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x059a0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a40/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a40/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a74/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x059a0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05b14/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05b64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c04/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c38/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05b64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05cd8/0x70}:ARRAY_STRING[0x1,0x6] = "STATES"
{D303 0x05d48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05de8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05de8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e1c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05d48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05ebc/0x58}:ARRAY_STRING[0x1,0x3] = "KBS"
{D307 0x05f14/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008ee78 d307_3 = 0x00000002
{D306 0x05f93/0x83}:D306 d306_d303_p → {D303 0x05d48/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05f14/0x7f}
{D303 0x06016/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0634a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x060b6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x060f6/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »STATE_SLOTS«
  [$0x0002]  0x002b0 003 »VALUE«
  [$0x0003]  0x002f0 004 »MAX_OBJECTS«
  [$0x0004]  0x00360 005 »MAX_ITERATIONS«
  [$0x0005]  0x003e8 006 »=«
  [$0x0006]  0x00408 007 »<«
  [$0x0007]  0x00428 008 »>«
  [$0x0008]  0x00448 009 »<=«
  [$0x0009]  0x00470 00a »>=«
  [$0x000a]  0x00498 00b »STATES«
  [$0x000b]  0x004e0 00c »KBS«
  [$0x000c]  0x00510 00d »'s'«
  [$0x000d]  0x04188 00e »'t'«
  [$0x000e]  0x041b8 000 »'a'«
{D304 0x0634a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0637e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06016/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0641e/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"
{D303 0x06476/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068c6/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x06516/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06556/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06596 [0x00] =  $0x000d »'t'«
    @0x065c6 [0x01] =  $0x000e »'a'«
    @0x065f6 [0x02] =  $0x000f »'e'«
    @0x06626 [0x03] =  $0x0010 »OBJECT_SLOTS«
    @0x0669e [0x04] =  $0x0011 »X«
    @0x066be [0x05] =  $0x0012 »Y«
    @0x066de [0x06] =  $0x0013 »OBJECTS«
    @0x0672e [0x07] =  $0x0014 »'o'«
    @0x0675e [0x08] =  $0x0015 »'b'«
    @0x0678e [0x09] =  $0x0016 »'j'«
    @0x067be [0x0a] =  $0x0017 »'c'«
    @0x067ee [0x0b] =  $0x0018 »NUMBER_SLOTS«
    @0x06866 [0x0c] =  $0x0019 »NUMBERS«
{D304 0x068c6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x068fa/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x05c38/0xa0} d302_d303_p → {D303 0x06476/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0699a/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"
{D303 0x069f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a92/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a92/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ac6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x069f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06b66/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D303 0x06bbe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f64/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c5e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x060f6/0x254} next_p → {Thing2 0x060b6/0x40}
{StringIndex 0x06c9e/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »STATE_SLOTS«
  [$0x0002]  0x002b0 003 »VALUE«
  [$0x0003]  0x002f0 004 »MAX_OBJECTS«
  [$0x0004]  0x00360 005 »MAX_ITERATIONS«
  [$0x0005]  0x003e8 006 »=«
  [$0x0006]  0x00408 007 »<«
  [$0x0007]  0x00428 008 »>«
  [$0x0008]  0x00448 009 »<=«
  [$0x0009]  0x00470 00a »>=«
  [$0x000a]  0x00498 00b »STATES«
  [$0x000b]  0x004e0 00c »KBS«
  [$0x000c]  0x00510 00d »'s'«
  [$0x000d]  0x04188 00e »'t'«
  [$0x000e]  0x041b8 00f »'a'«
  [$0x000f]  0x041e8 010 »'e'«
  [$0x0010]  0x04218 011 »OBJECT_SLOTS«
  [$0x0011]  0x04290 000 »X«
{D304 0x06f64/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f98/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06bbe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07038/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x07090/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07130/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07130/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07164/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x0637e/0xa0} d302_d303_p → {D303 0x07090/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x07204/0xa0}:ARRAY_STRING[0x1,0xc] = "OBJECT_SLOTS"
{D303 0x072a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07344/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07344/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07378/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x072a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07418/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x07460/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07878/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07500/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c9e/0x2c6} next_p → {Thing2 0x06c5e/0x40}
{StringIndex 0x07540/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »STATE_SLOTS«
  [$0x0002]  0x002b0 003 »VALUE«
  [$0x0003]  0x002f0 004 »MAX_OBJECTS«
  [$0x0004]  0x00360 005 »MAX_ITERATIONS«
  [$0x0005]  0x003e8 006 »=«
  [$0x0006]  0x00408 007 »<«
  [$0x0007]  0x00428 008 »>«
  [$0x0008]  0x00448 009 »<=«
  [$0x0009]  0x00470 00a »>=«
  [$0x000a]  0x00498 00b »STATES«
  [$0x000b]  0x004e0 00c »KBS«
  [$0x000c]  0x00510 00d »'s'«
  [$0x000d]  0x04188 00e »'t'«
  [$0x000e]  0x041b8 00f »'a'«
  [$0x000f]  0x041e8 010 »'e'«
  [$0x0010]  0x04218 011 »OBJECT_SLOTS«
  [$0x0011]  0x04290 012 »X«
  [$0x0012]  0x042b0 013 »Y«
  [$0x0013]  0x042d0 014 »OBJECTS«
  [$0x0014]  0x04320 000 »'o'«
{D304 0x07878/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x078ac/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07460/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0794c/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x07994/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a34/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07a34/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a68/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x056f4/0xa0} d302_d303_p → {D303 0x07994/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07b08/0x78}:ARRAY_STRING[0x1,0x7] = "OBJECTS"
{D303 0x07b80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07c20/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07c20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c54/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07b80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07cf4/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x07d4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x081fc/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07dec/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07540/0x338} next_p → {Thing2 0x07500/0x40}
{StringIndex 0x07e2c/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »STATE_SLOTS«
  [$0x0002]  0x002b0 003 »VALUE«
  [$0x0003]  0x002f0 004 »MAX_OBJECTS«
  [$0x0004]  0x00360 005 »MAX_ITERATIONS«
  [$0x0005]  0x003e8 006 »=«
  [$0x0006]  0x00408 007 »<«
  [$0x0007]  0x00428 008 »>«
  [$0x0008]  0x00448 009 »<=«
  [$0x0009]  0x00470 00a »>=«
  [$0x000a]  0x00498 00b »STATES«
  [$0x000b]  0x004e0 00c »KBS«
  [$0x000c]  0x00510 00d »'s'«
  [$0x000d]  0x04188 00e »'t'«
  [$0x000e]  0x041b8 00f »'a'«
  [$0x000f]  0x041e8 010 »'e'«
  [$0x0010]  0x04218 011 »OBJECT_SLOTS«
  [$0x0011]  0x04290 012 »X«
  [$0x0012]  0x042b0 013 »Y«
  [$0x0013]  0x042d0 014 »OBJECTS«
  [$0x0014]  0x04320 015 »'o'«
  [$0x0015]  0x04350 016 »'b'«
  [$0x0016]  0x04380 017 »'j'«
  [$0x0017]  0x043b0 018 »'c'«
  [$0x0018]  0x043e0 000 »NUMBER_SLOTS«
{D304 0x081fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08230/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07d4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x082d0/0x58}:ARRAY_STRING[0x1,0x3] = "'b'"
{D303 0x08328/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x083c8/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x083c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x083fc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08328/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0849c/0x58}:ARRAY_STRING[0x1,0x3] = "'j'"
{D303 0x084f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08594/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08594/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x085c8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x084f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x08668/0x58}:ARRAY_STRING[0x1,0x3] = "'c'"
{D303 0x086c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08760/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08760/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08794/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x086c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x08834/0xa0}:ARRAY_STRING[0x1,0xc] = "NUMBER_SLOTS"
{D303 0x088d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08e1c/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08974/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07e2c/0x3d0} next_p → {Thing2 0x07dec/0x40}
{StringIndex 0x089b4/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »STATE_SLOTS«
  [$0x0002]  0x002b0 003 »VALUE«
  [$0x0003]  0x002f0 004 »MAX_OBJECTS«
  [$0x0004]  0x00360 005 »MAX_ITERATIONS«
  [$0x0005]  0x003e8 006 »=«
  [$0x0006]  0x00408 007 »<«
  [$0x0007]  0x00428 008 »>«
  [$0x0008]  0x00448 009 »<=«
  [$0x0009]  0x00470 00a »>=«
  [$0x000a]  0x00498 00b »STATES«
  [$0x000b]  0x004e0 00c »KBS«
  [$0x000c]  0x00510 00d »'s'«
  [$0x000d]  0x04188 00e »'t'«
  [$0x000e]  0x041b8 00f »'a'«
  [$0x000f]  0x041e8 010 »'e'«
  [$0x0010]  0x04218 011 »OBJECT_SLOTS«
  [$0x0011]  0x04290 012 »X«
  [$0x0012]  0x042b0 013 »Y«
  [$0x0013]  0x042d0 014 »OBJECTS«
  [$0x0014]  0x04320 015 »'o'«
  [$0x0015]  0x04350 016 »'b'«
  [$0x0016]  0x04380 017 »'j'«
  [$0x0017]  0x043b0 018 »'c'«
  [$0x0018]  0x043e0 019 »NUMBER_SLOTS«
  [$0x0019]  0x04458 01a »NUMBERS«
  [$0x001a]  0x06c80 01b »'n'«
  [$0x001b]  0x06cb0 01c »'u'«
  [$0x001c]  0x06ce0 000 »'m'«
{D304 0x08e1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08e50/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x088d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08ef0/0x78}:ARRAY_STRING[0x1,0x7] = "NUMBERS"
{D303 0x08f68/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x093c0/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{Thing2 0x09008/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06556/0x370} next_p → {Thing2 0x06516/0x40}
{StringStore 0x09048/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x0908e [0x00] =  $0x001a »'n'«
    @0x090be [0x01] =  $0x001b »'u'«
    @0x090ee [0x02] =  $0x001c »'m'«
    @0x0911e [0x03] =  $0x001d »'r'«
{D304 0x093c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x093f4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08f68/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09494/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x094ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0958c/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x0958c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x095c0/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x04f4c/0xa0} d302_d303_p → {D303 0x094ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09660/0x58}:ARRAY_STRING[0x1,0x3] = "'u'"
{D303 0x096b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09758/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09758/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0978c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x096b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0982c/0x58}:ARRAY_STRING[0x1,0x3] = "'m'"
{D303 0x09884/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09e8a/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09924/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x089b4/0x468} next_p → {Thing2 0x08974/0x40}
{StringIndex 0x09964/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »STATE_SLOTS«
  [$0x0002]  0x002b0 003 »VALUE«
  [$0x0003]  0x002f0 004 »MAX_OBJECTS«
  [$0x0004]  0x00360 005 »MAX_ITERATIONS«
  [$0x0005]  0x003e8 006 »=«
  [$0x0006]  0x00408 007 »<«
  [$0x0007]  0x00428 008 »>«
  [$0x0008]  0x00448 009 »<=«
  [$0x0009]  0x00470 00a »>=«
  [$0x000a]  0x00498 00b »STATES«
  [$0x000b]  0x004e0 00c »KBS«
  [$0x000c]  0x00510 00d »'s'«
  [$0x000d]  0x04188 00e »'t'«
  [$0x000e]  0x041b8 00f »'a'«
  [$0x000f]  0x041e8 010 »'e'«
  [$0x0010]  0x04218 011 »OBJECT_SLOTS«
  [$0x0011]  0x04290 012 »X«
  [$0x0012]  0x042b0 013 »Y«
  [$0x0013]  0x042d0 014 »OBJECTS«
  [$0x0014]  0x04320 015 »'o'«
  [$0x0015]  0x04350 016 »'b'«
  [$0x0016]  0x04380 017 »'j'«
  [$0x0017]  0x043b0 018 »'c'«
  [$0x0018]  0x043e0 019 »NUMBER_SLOTS«
  [$0x0019]  0x04458 01a »NUMBERS«
  [$0x001a]  0x06c80 01b »'n'«
  [$0x001b]  0x06cb0 01c »'u'«
  [$0x001c]  0x06ce0 01d »'m'«
  [$0x001d]  0x06d10 000 »'r'«
{D304 0x09e8a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09ebe/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x09884/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09f5e/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"