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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 5120 (0x1400) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0ad848
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000855d max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x000ad848 [0000000000010101101100001001000] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x00031376 [000000000000110001001101110110] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00280054003eb0007c0 [111111111111111111111111111111110000000000101000000000000101010000000000001111101011000000000000011111000000] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05f72/0x370} [00000000000000000101111101110010] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0780c/0x338} [00000000000000000111100000001100] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05f32/0x40} [00000000000000000101111100110010] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x077cc/0x40} [00000000000000000111011111001100] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »MAX_VALEUR« [$0x0004] 0x00308 005 »CREER« [$0x0005] 0x00348 006 »FRONT« [$0x0006] 0x00388 007 »VARIATION« [$0x0007] 0x003e8 008 »SELECTION« [$0x0008] 0x00448 009 »FIXER« [$0x0009] 0x00488 00a »UN_OBJET« [$0x000a] 0x004e0 00b »DEPUIS« [$0x000b] 0x03ba8 000 »VERS« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »OBJET« @0x0268e [0x01] = $0x0002 »=« @0x026ae [0x02] = $0x0003 »MAX_VALEUR« @0x02716 [0x03] = $0x0004 »CREER« @0x02756 [0x04] = $0x0005 »FRONT« @0x02796 [0x05] = $0x0006 »VARIATION« @0x027f6 [0x06] = $0x0007 »SELECTION« @0x02856 [0x07] = $0x0008 »FIXER« @0x02896 [0x08] = $0x0009 »UN_OBJET« @0x028ee [0x09] = $0x000a »DEPUIS« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003290 [0x0e] +0x01c0: ptr_0xe_p → {D306 0x081a1/0x83} [00000000000000001000000110100001] 0x003350 [0x14] +0x0280: ptr_0x14_p → {D306 0x07de1/0x83} [00000000000000000111110111100001] 0x003ab0 [0x4f] +0x09e0: ptr_0x4f_p → {D306 0x0738b/0x83} [00000000000000000111001110001011] 0x003c10 [0x5a] +0x0b40: ptr_0x5a_p → {D306 0x0748d/0x83} [00000000000000000111010010001101] 0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x04ea7/0x83} [00000000000000000100111010100111] 0x003d10 +0x0c40: 0x0 [0xa0] 0… {D301 0x03db0/0xce0}:D301 0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x07f38/0xa0} [00000000000000000111111100111000] 0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x05b8e/0xa0} [00000000000000000101101110001110] 0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x07b78/0xa0} [00000000000000000111101101111000] 0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x053de/0xa0} [00000000000000000101001111011110] 0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x055ba/0xa0} [00000000000000000101010110111010] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x059b2/0xa0} [00000000000000000101100110110010] 0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x071c4/0xa0} [00000000000000000111000111000100] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x075e4/0xa0} [00000000000000000111010111100100] 0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x06316/0xa0} [00000000000000000110001100010110] 0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x057b6/0xa0} [00000000000000000101011110110110] 0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x082f8/0xa0} [00000000000000001000001011111000] 0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0694a/0xa0} [00000000000000000110100101001010] 0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x0677e/0xa0} [00000000000000000110011101111110] 0x0047f0 [0x52] +0x0a40: ptr_0x52_p → {D302 0x06b1e/0xa0} [00000000000000000110101100011110] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04d40/0xa0} [00000000000000000100110101000000] 0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x04ffe/0xa0} [00000000000000000100111111111110] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x06ff8/0xa0} [00000000000000000110111111111000] 0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x05202/0xa0} [00000000000000000101001000000010] 0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x05d82/0xa0} [00000000000000000101110110000010] 0x004a30 +0x0c80: 0x0 [0x60] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET" {D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D307 0x04e28/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 {D306 0x04ea7/0x83}:D306 d306_d303_p → {D303 0x04c6c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x04e28/0x7f} {D303 0x04f2a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04fca/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04fca/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04ffe/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04f2a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x0509e/0x90}:ARRAY_STRING[0x1,0xa] = "MAX_VALEUR" {D303 0x0512e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051ce/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x051ce/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05202/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0512e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x052a2/0x68}:ARRAY_STRING[0x1,0x5] = "CREER" {D303 0x0530a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053aa/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x053aa/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x053de/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0530a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0547e/0x68}:ARRAY_STRING[0x1,0x5] = "FRONT" {D303 0x054e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05586/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x05586/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x055ba/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x054e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x0565a/0x88}:ARRAY_STRING[0x1,0x9] = "VARIATION" {D303 0x056e2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05782/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05782/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x057b6/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x056e2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x05856/0x88}:ARRAY_STRING[0x1,0x9] = "SELECTION" {D303 0x058de/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0597e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x0597e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x059b2/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x058de/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x05a52/0x68}:ARRAY_STRING[0x1,0x5] = "FIXER" {D303 0x05aba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b5a/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05b5a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05b8e/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05aba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05c2e/0x80}:ARRAY_STRING[0x1,0x8] = "UN_OBJET" {D303 0x05cae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d4e/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05d4e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05d82/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05cae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x05e22/0x70}:ARRAY_STRING[0x1,0x6] = "DEPUIS" {D303 0x05e92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062e2/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {Thing2 0x05f32/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x05f72/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x05fb6 [0x00] = $0x000b »VERS« @0x05fee [0x01] = $0x000c »TCI« @0x0601e [0x02] = $0x000d »TI_L« @0x06056 [0x03] = $0x000e »TI_H« @0x0608e [0x04] = $0x000f »TIC« @0x060be [0x05] = $0x0010 »T_INSTRUCTION« @0x0613e [0x06] = $0x0011 »NB_IMPULSIONS« @0x061be [0x07] = $0x0012 »<« @0x061de [0x08] = $0x0013 »-« @0x061fe [0x09] = $0x0014 »I« {D304 0x062e2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06316/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05e92/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x063b6/0x60}:ARRAY_STRING[0x1,0x4] = "VERS" {D303 0x06416/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0674a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x064b6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x064f6/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »MAX_VALEUR« [$0x0004] 0x00308 005 »CREER« [$0x0005] 0x00348 006 »FRONT« [$0x0006] 0x00388 007 »VARIATION« [$0x0007] 0x003e8 008 »SELECTION« [$0x0008] 0x00448 009 »FIXER« [$0x0009] 0x00488 00a »UN_OBJET« [$0x000a] 0x004e0 00b »DEPUIS« [$0x000b] 0x03ba8 00c »VERS« [$0x000c] 0x03be0 00d »TCI« [$0x000d] 0x03c10 00e »TI_L« [$0x000e] 0x03c48 000 »TI_H« {D304 0x0674a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0677e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06416/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0681e/0x58}:ARRAY_STRING[0x1,0x3] = "TCI" {D303 0x06876/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06916/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x06916/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0694a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06876/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x069ea/0x60}:ARRAY_STRING[0x1,0x4] = "TI_L" {D303 0x06a4a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06aea/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06aea/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06b1e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06a4a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x06bbe/0x60}:ARRAY_STRING[0x1,0x4] = "TI_H" {D303 0x06c1e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fc4/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06cbe/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064f6/0x254} next_p → {Thing2 0x064b6/0x40} {StringIndex 0x06cfe/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »MAX_VALEUR« [$0x0004] 0x00308 005 »CREER« [$0x0005] 0x00348 006 »FRONT« [$0x0006] 0x00388 007 »VARIATION« [$0x0007] 0x003e8 008 »SELECTION« [$0x0008] 0x00448 009 »FIXER« [$0x0009] 0x00488 00a »UN_OBJET« [$0x000a] 0x004e0 00b »DEPUIS« [$0x000b] 0x03ba8 00c »VERS« [$0x000c] 0x03be0 00d »TCI« [$0x000d] 0x03c10 00e »TI_L« [$0x000e] 0x03c48 00f »TI_H« [$0x000f] 0x03c80 010 »TIC« [$0x0010] 0x03cb0 011 »T_INSTRUCTION« [$0x0011] 0x03d30 000 »NB_IMPULSIONS« {D304 0x06fc4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06ff8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06c1e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07098/0x58}:ARRAY_STRING[0x1,0x3] = "TIC" {D303 0x070f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07190/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x07190/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x071c4/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x070f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x07264/0xa8}:ARRAY_STRING[0x1,0xd] = "T_INSTRUCTION" {D307 0x0730c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b08e d307_3 = 0x00000002 {D306 0x0738b/0x83}:D306 d306_d303_p → {D303 0x0512e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0730c/0x7f} {D307 0x0740e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b08e d307_3 = 0x00000002 {D306 0x0748d/0x83}:D306 d306_d303_p → {D303 0x058de/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0740e/0x7f} {D303 0x07510/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x075b0/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x075b0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x075e4/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x07510/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x07684/0xa8}:ARRAY_STRING[0x1,0xd] = "NB_IMPULSIONS" {D303 0x0772c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b44/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x077cc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06cfe/0x2c6} next_p → {Thing2 0x06cbe/0x40} {StringIndex 0x0780c/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »MAX_VALEUR« [$0x0004] 0x00308 005 »CREER« [$0x0005] 0x00348 006 »FRONT« [$0x0006] 0x00388 007 »VARIATION« [$0x0007] 0x003e8 008 »SELECTION« [$0x0008] 0x00448 009 »FIXER« [$0x0009] 0x00488 00a »UN_OBJET« [$0x000a] 0x004e0 00b »DEPUIS« [$0x000b] 0x03ba8 00c »VERS« [$0x000c] 0x03be0 00d »TCI« [$0x000d] 0x03c10 00e »TI_L« [$0x000e] 0x03c48 00f »TI_H« [$0x000f] 0x03c80 010 »TIC« [$0x0010] 0x03cb0 011 »T_INSTRUCTION« [$0x0011] 0x03d30 012 »NB_IMPULSIONS« [$0x0012] 0x03db0 013 »<« [$0x0013] 0x03dd0 014 »-« [$0x0014] 0x03df0 000 »I« {D304 0x07b44/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07b78/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0772c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x07c18/0x48}:ARRAY_STRING[0x1,0x1] = "<" {D307 0x07c60/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 {D308 0x07cdf/0x83}:D308 d308_d303_p → {D303 0x0772c/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x07c60/0x7f} {D307 0x07d62/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b092 d307_3 = 0x00000002 d307_d307_p → {D307 0x083e0/0x7f} {D306 0x07de1/0x83}:D306 d306_d303_p → {D303 0x0772c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x07d62/0x7f} d306_d308_p → {D308 0x07cdf/0x83} {D303 0x07e64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f04/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x07f04/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07f38/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07e64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x07fd8/0x48}:ARRAY_STRING[0x1,0x1] = "-" {D307 0x08020/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 {D308 0x0809f/0x83}:D308 d308_d303_p → {D303 0x07e64/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x08020/0x7f} {D307 0x08122/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b092 d307_3 = 0x00000002 d307_d307_p → {D307 0x0845f/0x7f} {D306 0x081a1/0x83}:D306 d306_d303_p → {D303 0x07e64/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08122/0x7f} d306_d308_p → {D308 0x0809f/0x83} {D303 0x08224/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x082c4/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x082c4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x082f8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x08224/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x08398/0x48}:ARRAY_STRING[0x1,0x1] = "I" {D307 0x083e0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b646 d307_3 = 0x00000002 d307_d307_p → {D307 0x084de/0x7f} {D307 0x0845f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b646 d307_3 = 0x00000002 d307_d307_p → {D307 0x0855d/0x7f} {D307 0x084de/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b704 d307_3 = 0x00000002 {D307 0x0855d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b704 d307_3 = 0x00000002