DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦90ff596e4⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_06acae

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000069b3 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0006acae [0000000000001101010110010101110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0001ef15 [000000000000011110111100010101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001c0038003f5800797 [111111111111111111111111111111110000000000011100000000000011100000000000001111110101100000000000011110010111]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0601c/0x370} [00000000000000000110000000011100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x063cc/0x254} [00000000000000000110001111001100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05fdc/0x40} [00000000000000000101111111011100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0638c/0x40} [00000000000000000110001110001100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »ALIAS«
  [$0x0005]  0x00390 006 »OUTPUT_STREAM«
  [$0x0006]  0x00410 007 »SLOT«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x004b0 009 »=«
  [$0x0009]  0x004d0 00a »<«
  [$0x000a]  0x004f0 00b »>«
  [$0x000b]  0x00510 000 »<=«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »DO_ACTION«
    @0x026ae [0x01] =  $0x0002 »FOR_RULE«
    @0x02706 [0x02] =  $0x0003 »ON_FACTS«
    @0x0275e [0x03] =  $0x0004 »ALIAS«
    @0x0279e [0x04] =  $0x0005 »OUTPUT_STREAM«
    @0x0281e [0x05] =  $0x0006 »SLOT«
    @0x02856 [0x06] =  $0x0007 »RULE_NAMES«
    @0x028be [0x07] =  $0x0008 »=«
    @0x028de [0x08] =  $0x0009 »<«
    @0x028fe [0x09] =  $0x000a »>«
    @0x0291e [0x0a] =  $0x000b »<=«
    @0x02946 [0x0b] =  $0x0202 »\x02\x02«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x067c3/0x83} [00000000000000000110011111000011]

    0x003510 +0x0440:                                    0x0 [0x8a0] 0…
{D301 0x03db0/0xce0}:D301
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x05540/0xa0} [00000000000000000101010101000000]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x05148/0xa0} [00000000000000000101000101001000]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05ad4/0xa0} [00000000000000000101101011010100]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x04d60/0xa0} [00000000000000000100110101100000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05e4c/0xa0} [00000000000000000101111001001100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05c90/0xa0} [00000000000000000101110010010000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x06654/0xa0} [00000000000000000110011001010100]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x0691a/0xa0} [00000000000000000110100100011010]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x05324/0xa0} [00000000000000000101001100100100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05918/0xa0} [00000000000000000101100100011000]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x05714/0xa0} [00000000000000000101011100010100]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x04f54/0xa0} [00000000000000000100111101010100]

    0x004a70 +0x0cc0:                                    0x0 [0x20] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "DO_ACTION"
{D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d60/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04e00/0x80}:ARRAY_STRING[0x1,0x8] = "FOR_RULE"
{D303 0x04e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f20/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f54/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04ff4/0x80}:ARRAY_STRING[0x1,0x8] = "ON_FACTS"
{D303 0x05074/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05114/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05114/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05148/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05074/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x051e8/0x68}:ARRAY_STRING[0x1,0x5] = "ALIAS"
{D303 0x05250/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052f0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05324/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x05250/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x053c4/0xa8}:ARRAY_STRING[0x1,0xd] = "OUTPUT_STREAM"
{D303 0x0546c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0550c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0550c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05540/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0546c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x055e0/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x05640/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056e0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056e0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05714/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05640/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x057b4/0x90}:ARRAY_STRING[0x1,0xa] = "RULE_NAMES"
{D303 0x05844/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058e4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x058e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05918/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05844/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x059b8/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05a00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05aa0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05aa0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ad4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05a00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05b74/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05bbc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c5c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c5c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c90/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05bbc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05d30/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05d78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e18/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05e18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e4c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05d78/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05eec/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05f3c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06620/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05fdc/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0601c/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0605e [0x00] =  $0x000c »>=«
    @0x06086 [0x01] =  $0x000d »NO_MORE«
    @0x060d6 [0x02] =  $0x0780 »«
{Thing2 0x0638c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063cc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »ALIAS«
  [$0x0005]  0x00390 006 »OUTPUT_STREAM«
  [$0x0006]  0x00410 007 »SLOT«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x004b0 009 »=«
  [$0x0009]  0x004d0 00a »<«
  [$0x000a]  0x004f0 00b »>«
  [$0x000b]  0x00510 00c »<=«
  [$0x000c]  0x03c50 00d »>=«
  [$0x000d]  0x03c78 000 »NO_MORE«
{D304 0x06620/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06654/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05f3c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x066f4/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D307 0x06744/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d57c8 d307_3 = 0x00000002
{D306 0x067c3/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06744/0x7f}
{D303 0x06846/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068e6/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x068e6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0691a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06846/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x069ba/0x78}:ARRAY_STRING[0x1,0x7] = "NO_MORE"