DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦915ba52bd⟧

    Length: 6144 (0x1800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0455e7

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000b001 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x0000bfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000455e7 [0000000000001000101010111100111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00015411 [000000000000010101010000010001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004c00900064d800c96 [111111111111111111111111111111110000000001001100000000001001000000000000011001001101100000000000110010010110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x08592/0x378} [00000000000000001000010110010010]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0a7a4/0x5e4} [00000000000000001010011110100100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x08552/0x40} [00000000000000001000010101010010]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0a764/0x40} [00000000000000001010011101100100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »GENERIC_FACT«
  [$0x0002]  0x002b8 003 »MOVEMENT_SLOTS«
  [$0x0003]  0x00340 004 »FROM_TOWER«
  [$0x0004]  0x003a8 005 »TO_TOWER«
  [$0x0005]  0x00400 006 »COUNT«
  [$0x0006]  0x00440 007 »PRIORITY«
  [$0x0007]  0x00498 008 »=«
  [$0x0008]  0x004b8 009 »<«
  [$0x0009]  0x004d8 00a »>«
  [$0x000a]  0x004f8 00b »<=«
  [$0x000b]  0x00520 000 »>=«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »GENERIC_FACT«
    @0x026c6 [0x01] =  $0x0002 »MOVEMENT_SLOTS«
    @0x0274e [0x02] =  $0x0003 »FROM_TOWER«
    @0x027b6 [0x03] =  $0x0004 »TO_TOWER«
    @0x0280e [0x04] =  $0x0005 »COUNT«
    @0x0284e [0x05] =  $0x0006 »PRIORITY«
    @0x028a6 [0x06] =  $0x0007 »=«
    @0x028c6 [0x07] =  $0x0008 »<«
    @0x028e6 [0x08] =  $0x0009 »>«
    @0x02906 [0x09] =  $0x000a »<=«
    @0x0292e [0x0a] =  $0x000b »>=«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x07b72/0xa0} [00000000000000000111101101110010]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0a400/0xa0} [00000000000000001010010000000000]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0a5cc/0xa0} [00000000000000001010010111001100]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x077da/0xa0} [00000000000000000111011111011010]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x09732/0xa0} [00000000000000001001011100110010]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05920/0xa0} [00000000000000000101100100100000]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x04d78/0xa0} [00000000000000000100110101111000]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x051a0/0xa0} [00000000000000000101000110100000]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x08382/0xa0} [00000000000000001000001110000010]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x070ca/0xa0} [00000000000000000111000011001010]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05c98/0xa0} [00000000000000000101110010011000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05adc/0xa0} [00000000000000000101101011011100]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x06efe/0xa0} [00000000000000000110111011111110]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x06a2c/0xa0} [00000000000000000110101000101100]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x06664/0xa0} [00000000000000000110011001100100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05e5c/0xa0} [00000000000000000101111001011100]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x09e74/0xa0} [00000000000000001001111001110100]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x05394/0xa0} [00000000000000000101001110010100]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x0818e/0xa0} [00000000000000001000000110001110]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x09362/0xa0} [00000000000000001001001101100010]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x0af88/0xa0} [00000000000000001010111110001000]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x04f9c/0xa0} [00000000000000000100111110011100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0952e/0xa0} [00000000000000001001010100101110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05764/0xa0} [00000000000000000101011101100100]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x0a050/0xa0} [00000000000000001010000001010000]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x0a224/0xa0} [00000000000000001010001000100100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x08b22/0xa0} [00000000000000001000101100100010]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x07296/0xa0} [00000000000000000111001010010110]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0adbc/0xa0} [00000000000000001010110110111100]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x0893e/0xa0} [00000000000000001000100100111110]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x04c04/0xa0}:ARRAY_STRING[0x1,0xc] = "GENERIC_FACT"
{D303 0x04ca4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d44/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d44/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d78/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x04ca4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x04e18/0xb0}:ARRAY_STRING[0x1,0xe] = "MOVEMENT_SLOTS"
{D303 0x04ec8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f68/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f68/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f9c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04ec8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0503c/0x90}:ARRAY_STRING[0x1,0xa] = "FROM_TOWER"
{D303 0x050cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0516c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0516c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x051a0/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x050cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05240/0x80}:ARRAY_STRING[0x1,0x8] = "TO_TOWER"
{D303 0x052c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05360/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05360/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05394/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x052c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05434/0x68}:ARRAY_STRING[0x1,0x5] = "COUNT"
{D303 0x0549c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0553c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0553c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05570/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0549c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05610/0x80}:ARRAY_STRING[0x1,0x8] = "PRIORITY"
{D303 0x05690/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05730/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05730/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05764/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05690/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05804/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x0584c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058ec/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x058ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05920/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0584c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x059c0/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05a08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05aa8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05aa8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05adc/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05a08/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05b7c/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05bc4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c64/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c64/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c98/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05bc4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05d38/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05d88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e28/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05e28/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e5c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05d88/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05efc/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05f4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06630/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05fec/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0602c/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0606e [0x00] =  $0x000c »MOVEMENTS«
    @0x060ce [0x01] =  $0x000d »'M'«
    @0x060fe [0x02] =  $0x000e »'o'«
    @0x0612e [0x03] =  $0x000f »'v'«
    @0x0615e [0x04] =  $0x0010 »'e'«
    @0x0618e [0x05] =  $0x0011 »'m'«
    @0x061be [0x06] =  $0x0012 »'n'«
    @0x061ee [0x07] =  $0x0013 »'t'«
    @0x0621e [0x08] =  $0x0014 »TOWER_SLOTS«
    @0x0628e [0x09] =  $0x0015 »LOCATION«
    @0x062e6 [0x0a] =  $0x0016 »DISK_COUNT«
{Thing2 0x0639c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063dc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »GENERIC_FACT«
  [$0x0002]  0x002b8 003 »MOVEMENT_SLOTS«
  [$0x0003]  0x00340 004 »FROM_TOWER«
  [$0x0004]  0x003a8 005 »TO_TOWER«
  [$0x0005]  0x00400 006 »COUNT«
  [$0x0006]  0x00440 007 »PRIORITY«
  [$0x0007]  0x00498 008 »=«
  [$0x0008]  0x004b8 009 »<«
  [$0x0009]  0x004d8 00a »>«
  [$0x000a]  0x004f8 00b »<=«
  [$0x000b]  0x00520 00c »>=«
  [$0x000c]  0x03c60 00d »MOVEMENTS«
  [$0x000d]  0x03cc0 00e »'M'«
  [$0x000e]  0x03cf0 000 »'o'«
{D304 0x06630/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06664/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05f4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06704/0x88}:ARRAY_STRING[0x1,0x9] = "MOVEMENTS"
{D303 0x0678c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0682c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0682c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06860/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0678c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06900/0x58}:ARRAY_STRING[0x1,0x3] = "'M'"
{D303 0x06958/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069f8/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x069f8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a2c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06958/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06acc/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x06b24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06eca/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06bc4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063dc/0x254} next_p → {Thing2 0x0639c/0x40}
{StringIndex 0x06c04/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »GENERIC_FACT«
  [$0x0002]  0x002b8 003 »MOVEMENT_SLOTS«
  [$0x0003]  0x00340 004 »FROM_TOWER«
  [$0x0004]  0x003a8 005 »TO_TOWER«
  [$0x0005]  0x00400 006 »COUNT«
  [$0x0006]  0x00440 007 »PRIORITY«
  [$0x0007]  0x00498 008 »=«
  [$0x0008]  0x004b8 009 »<«
  [$0x0009]  0x004d8 00a »>«
  [$0x000a]  0x004f8 00b »<=«
  [$0x000b]  0x00520 00c »>=«
  [$0x000c]  0x03c60 00d »MOVEMENTS«
  [$0x000d]  0x03cc0 00e »'M'«
  [$0x000e]  0x03cf0 00f »'o'«
  [$0x000f]  0x03d20 010 »'v'«
  [$0x0010]  0x03d50 011 »'e'«
  [$0x0011]  0x03d80 000 »'m'«
{D304 0x06eca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06efe/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06b24/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06f9e/0x58}:ARRAY_STRING[0x1,0x3] = "'v'"
{D303 0x06ff6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07096/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07096/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070ca/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06ff6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0716a/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x071c2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07262/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07262/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07296/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x06860/0xa0} d302_d303_p → {D303 0x071c2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07336/0x58}:ARRAY_STRING[0x1,0x3] = "'m'"
{D303 0x0738e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077a6/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x0742e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c04/0x2c6} next_p → {Thing2 0x06bc4/0x40}
{StringIndex 0x0746e/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »GENERIC_FACT«
  [$0x0002]  0x002b8 003 »MOVEMENT_SLOTS«
  [$0x0003]  0x00340 004 »FROM_TOWER«
  [$0x0004]  0x003a8 005 »TO_TOWER«
  [$0x0005]  0x00400 006 »COUNT«
  [$0x0006]  0x00440 007 »PRIORITY«
  [$0x0007]  0x00498 008 »=«
  [$0x0008]  0x004b8 009 »<«
  [$0x0009]  0x004d8 00a »>«
  [$0x000a]  0x004f8 00b »<=«
  [$0x000b]  0x00520 00c »>=«
  [$0x000c]  0x03c60 00d »MOVEMENTS«
  [$0x000d]  0x03cc0 00e »'M'«
  [$0x000e]  0x03cf0 00f »'o'«
  [$0x000f]  0x03d20 010 »'v'«
  [$0x0010]  0x03d50 011 »'e'«
  [$0x0011]  0x03d80 012 »'m'«
  [$0x0012]  0x03db0 013 »'n'«
  [$0x0013]  0x03de0 014 »'t'«
  [$0x0014]  0x03e10 000 »TOWER_SLOTS«
{D304 0x077a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x077da/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0738e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0787a/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x078d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07972/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07972/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x079a6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x078d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07a46/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"
{D303 0x07a9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b3e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07b3e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07b72/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x07a9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x07c12/0x98}:ARRAY_STRING[0x1,0xb] = "TOWER_SLOTS"
{D303 0x07caa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0815a/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07d4a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0746e/0x338} next_p → {Thing2 0x0742e/0x40}
{StringIndex 0x07d8a/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »GENERIC_FACT«
  [$0x0002]  0x002b8 003 »MOVEMENT_SLOTS«
  [$0x0003]  0x00340 004 »FROM_TOWER«
  [$0x0004]  0x003a8 005 »TO_TOWER«
  [$0x0005]  0x00400 006 »COUNT«
  [$0x0006]  0x00440 007 »PRIORITY«
  [$0x0007]  0x00498 008 »=«
  [$0x0008]  0x004b8 009 »<«
  [$0x0009]  0x004d8 00a »>«
  [$0x000a]  0x004f8 00b »<=«
  [$0x000b]  0x00520 00c »>=«
  [$0x000c]  0x03c60 00d »MOVEMENTS«
  [$0x000d]  0x03cc0 00e »'M'«
  [$0x000e]  0x03cf0 00f »'o'«
  [$0x000f]  0x03d20 010 »'v'«
  [$0x0010]  0x03d50 011 »'e'«
  [$0x0011]  0x03d80 012 »'m'«
  [$0x0012]  0x03db0 013 »'n'«
  [$0x0013]  0x03de0 014 »'t'«
  [$0x0014]  0x03e10 015 »TOWER_SLOTS«
  [$0x0015]  0x03e80 016 »LOCATION«
  [$0x0016]  0x03ed8 017 »DISK_COUNT«
  [$0x0017]  0x061c8 018 »TOWERS«
  [$0x0018]  0x06210 000 »'T'«
{D304 0x0815a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0818e/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07caa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0822e/0x80}:ARRAY_STRING[0x1,0x8] = "LOCATION"
{D303 0x082ae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0834e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x0834e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08382/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x082ae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08422/0x90}:ARRAY_STRING[0x1,0xa] = "DISK_COUNT"
{D303 0x084b2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0890a/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{Thing2 0x08552/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0602c/0x370} next_p → {Thing2 0x05fec/0x40}
{StringStore 0x08592/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x085d6 [0x00] =  $0x0017 »TOWERS«
    @0x0861e [0x01] =  $0x0018 »'T'«
    @0x0864e [0x02] =  $0x0019 »'w'«
    @0x0867e [0x03] =  $0x001a »'r'«
    @0x086ae [0x04] =  $0x001b »DISK_SLOTS«
    @0x08716 [0x05] =  $0x001c »TOWER«
    @0x08756 [0x06] =  $0x001d »LEVEL«
    @0x08796 [0x07] =  $0x001e »SIZE«
    @0x087ce [0x08] =  $0x001f »DISKS«
    @0x0880e [0x09] =  $0x0020 »'D'«
    @0x0883e [0x0a] =  $0x0021 »'i'«
    @0x0886e [0x0b] =  $0x0022 »'s'«
    @0x0889e [0x0c] =  $0x0023 »'k'«
{D304 0x0890a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0893e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x084b2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x089de/0x70}:ARRAY_STRING[0x1,0x6] = "TOWERS"
{D303 0x08a4e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08aee/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08aee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08b22/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x079a6/0xa0} d302_d303_p → {D303 0x08a4e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x08bc2/0x58}:ARRAY_STRING[0x1,0x3] = "'T'"
{D303 0x08c1a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09162/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08cba/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07d8a/0x3d0} next_p → {Thing2 0x07d4a/0x40}
{StringIndex 0x08cfa/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »GENERIC_FACT«
  [$0x0002]  0x002b8 003 »MOVEMENT_SLOTS«
  [$0x0003]  0x00340 004 »FROM_TOWER«
  [$0x0004]  0x003a8 005 »TO_TOWER«
  [$0x0005]  0x00400 006 »COUNT«
  [$0x0006]  0x00440 007 »PRIORITY«
  [$0x0007]  0x00498 008 »=«
  [$0x0008]  0x004b8 009 »<«
  [$0x0009]  0x004d8 00a »>«
  [$0x000a]  0x004f8 00b »<=«
  [$0x000b]  0x00520 00c »>=«
  [$0x000c]  0x03c60 00d »MOVEMENTS«
  [$0x000d]  0x03cc0 00e »'M'«
  [$0x000e]  0x03cf0 00f »'o'«
  [$0x000f]  0x03d20 010 »'v'«
  [$0x0010]  0x03d50 011 »'e'«
  [$0x0011]  0x03d80 012 »'m'«
  [$0x0012]  0x03db0 013 »'n'«
  [$0x0013]  0x03de0 014 »'t'«
  [$0x0014]  0x03e10 015 »TOWER_SLOTS«
  [$0x0015]  0x03e80 016 »LOCATION«
  [$0x0016]  0x03ed8 017 »DISK_COUNT«
  [$0x0017]  0x061c8 018 »TOWERS«
  [$0x0018]  0x06210 019 »'T'«
  [$0x0019]  0x06240 01a »'w'«
  [$0x001a]  0x06270 01b »'r'«
  [$0x001b]  0x062a0 01c »DISK_SLOTS«
  [$0x001c]  0x06308 000 »TOWER«
{D304 0x09162/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09196/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08c1a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09236/0x58}:ARRAY_STRING[0x1,0x3] = "'w'"
{D303 0x0928e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0932e/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x0932e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09362/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0928e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09402/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"
{D303 0x0945a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x094fa/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x094fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0952e/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x09196/0xa0} d302_d303_p → {D303 0x0945a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x095ce/0x90}:ARRAY_STRING[0x1,0xa] = "DISK_SLOTS"
{D303 0x0965e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x096fe/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x096fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09732/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0965e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x097d2/0x68}:ARRAY_STRING[0x1,0x5] = "TOWER"
{D303 0x0983a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09e40/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x098da/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08cfa/0x468} next_p → {Thing2 0x08cba/0x40}
{StringIndex 0x0991a/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »GENERIC_FACT«
  [$0x0002]  0x002b8 003 »MOVEMENT_SLOTS«
  [$0x0003]  0x00340 004 »FROM_TOWER«
  [$0x0004]  0x003a8 005 »TO_TOWER«
  [$0x0005]  0x00400 006 »COUNT«
  [$0x0006]  0x00440 007 »PRIORITY«
  [$0x0007]  0x00498 008 »=«
  [$0x0008]  0x004b8 009 »<«
  [$0x0009]  0x004d8 00a »>«
  [$0x000a]  0x004f8 00b »<=«
  [$0x000b]  0x00520 00c »>=«
  [$0x000c]  0x03c60 00d »MOVEMENTS«
  [$0x000d]  0x03cc0 00e »'M'«
  [$0x000e]  0x03cf0 00f »'o'«
  [$0x000f]  0x03d20 010 »'v'«
  [$0x0010]  0x03d50 011 »'e'«
  [$0x0011]  0x03d80 012 »'m'«
  [$0x0012]  0x03db0 013 »'n'«
  [$0x0013]  0x03de0 014 »'t'«
  [$0x0014]  0x03e10 015 »TOWER_SLOTS«
  [$0x0015]  0x03e80 016 »LOCATION«
  [$0x0016]  0x03ed8 017 »DISK_COUNT«
  [$0x0017]  0x061c8 018 »TOWERS«
  [$0x0018]  0x06210 019 »'T'«
  [$0x0019]  0x06240 01a »'w'«
  [$0x001a]  0x06270 01b »'r'«
  [$0x001b]  0x062a0 01c »DISK_SLOTS«
  [$0x001c]  0x06308 01d »TOWER«
  [$0x001d]  0x06348 01e »LEVEL«
  [$0x001e]  0x06388 01f »SIZE«
  [$0x001f]  0x063c0 020 »DISKS«
  [$0x0020]  0x06400 021 »'D'«
  [$0x0021]  0x06430 000 »'i'«
{D304 0x09e40/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09e74/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0983a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x09f14/0x68}:ARRAY_STRING[0x1,0x5] = "LEVEL"
{D303 0x09f7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a01c/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a01c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a050/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09f7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0a0f0/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE"
{D303 0x0a150/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a1f0/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a1f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a224/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0a150/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0a2c4/0x68}:ARRAY_STRING[0x1,0x5] = "DISKS"
{D303 0x0a32c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a3cc/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0a3cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a400/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a32c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a4a0/0x58}:ARRAY_STRING[0x1,0x3] = "'D'"
{D303 0x0a4f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a598/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0a598/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a5cc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a4f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a66c/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x0a6c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad88/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0a764/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0991a/0x526} next_p → {Thing2 0x098da/0x40}
{StringIndex 0x0a7a4/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »GENERIC_FACT«
  [$0x0002]  0x002b8 003 »MOVEMENT_SLOTS«
  [$0x0003]  0x00340 004 »FROM_TOWER«
  [$0x0004]  0x003a8 005 »TO_TOWER«
  [$0x0005]  0x00400 006 »COUNT«
  [$0x0006]  0x00440 007 »PRIORITY«
  [$0x0007]  0x00498 008 »=«
  [$0x0008]  0x004b8 009 »<«
  [$0x0009]  0x004d8 00a »>«
  [$0x000a]  0x004f8 00b »<=«
  [$0x000b]  0x00520 00c »>=«
  [$0x000c]  0x03c60 00d »MOVEMENTS«
  [$0x000d]  0x03cc0 00e »'M'«
  [$0x000e]  0x03cf0 00f »'o'«
  [$0x000f]  0x03d20 010 »'v'«
  [$0x0010]  0x03d50 011 »'e'«
  [$0x0011]  0x03d80 012 »'m'«
  [$0x0012]  0x03db0 013 »'n'«
  [$0x0013]  0x03de0 014 »'t'«
  [$0x0014]  0x03e10 015 »TOWER_SLOTS«
  [$0x0015]  0x03e80 016 »LOCATION«
  [$0x0016]  0x03ed8 017 »DISK_COUNT«
  [$0x0017]  0x061c8 018 »TOWERS«
  [$0x0018]  0x06210 019 »'T'«
  [$0x0019]  0x06240 01a »'w'«
  [$0x001a]  0x06270 01b »'r'«
  [$0x001b]  0x062a0 01c »DISK_SLOTS«
  [$0x001c]  0x06308 01d »TOWER«
  [$0x001d]  0x06348 01e »LEVEL«
  [$0x001e]  0x06388 01f »SIZE«
  [$0x001f]  0x063c0 020 »DISKS«
  [$0x0020]  0x06400 021 »'D'«
  [$0x0021]  0x06430 022 »'i'«
  [$0x0022]  0x06460 023 »'s'«
  [$0x0023]  0x06490 000 »'k'«
{D304 0x0ad88/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0adbc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a6c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ae5c/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"
{D303 0x0aeb4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0af54/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0af54/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0af88/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x05570/0xa0} d302_d303_p → {D303 0x0aeb4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0b028/0x58}:ARRAY_STRING[0x1,0x3] = "'k'"