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Length: 9216 (0x2400) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Put_Block_On_New_Tower_Rule, seg_04baf3, separate Decision_System_2.Fruit_Rule_Bundle
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
separate (Decision_System_2.Fruit_Rule_Bundle) package body Put_Block_On_New_Tower_Rule is function Premiss return Fact_Queries is use Fruit_Frames; begin return (Markers.Exist ((Name => Is_Equal (Top_Block_Marker_Name))), Markers.Exist ((Name => Is_Equal (Selected_Block_Marker_Name))), Markers.Exist ((Name => Is_Equal (Top_Copied_Model_Marker_Name))), Markers.Exist ((Name => Is_Equal (Model_Marker_Name)))); end Premiss; procedure Action (Objects : Fact_Collection) is use Visual_System_2; use Fruit_Frames; Top_Block_Marker : Fact_Name renames Objects (1); Selected_Marker : Fact_Name renames Objects (2); Top_Copied_Model_Marker : Fact_Name renames Objects (3); Model_Marker : Fact_Name renames Objects (4); Moving_Possible : Boolean := True; The_Label : Labels; procedure Search_Next_Block_In_Model is begin Moving_Possible := True; Moving_Possible := Move (Model_Marker_Id, Up); if (Get_Label (Model_Marker_Id) = Null_Label) or (not Moving_Possible) then -- the model has been copied Markers.Delete (Model_Marker); end if; end Search_Next_Block_In_Model; procedure Place_On_Table_Marker_On_The_Bottom_Right is begin Moving_Possible := True; while Moving_Possible loop Moving_Possible := Move (On_Table_Marker_Id, Down); end loop; Moving_Possible := True; while Moving_Possible loop Moving_Possible := Move (On_Table_Marker_Id, Right); end loop; end Place_On_Table_Marker_On_The_Bottom_Right; procedure Move_Top_Block_On_Free_Place is Moving_Down : Boolean := True; begin Moving_Possible := True; while (Get_Label (On_Table_Marker_Id) /= Null_Label) and Moving_Possible loop Moving_Possible := Move (On_Table_Marker_Id, Left); end loop; if not Moving_Possible then --if no free place available then search on next level -- search from right to left Moving_Possible := Move (On_Table_Marker_Id, Up); Moving_Possible := True; while Moving_Possible loop Moving_Possible := Move (On_Table_Marker_Id, Right); end loop; --recursive search: possible only if there is a free place --available in the environment Move_Top_Block_On_Free_Place; else -- is the free block in the column where the selected_block is ? -- or in the copied_model column? Moving_Down := True; Moving_Down := Move (On_Table_Marker_Id, Down); if Is_Same (Top_Block_Marker_Id, On_Table_Marker_Id) or Is_Same (Top_Copied_Model_Marker_Id, On_Table_Marker_Id) then --search another free place if Moving_Down then Moving_Possible := Move (On_Table_Marker_Id, Up); end if; Move_Top_Block_On_Free_Place; else -- have found a free place if Moving_Down then Moving_Possible := Move (On_Table_Marker_Id, Up); end if; Put_Block (Block_Marked_With_Id => Top_Block_Marker_Id, On_Marked_Place_With_Id => On_Table_Marker_Id); Markers.Delete (Top_Block_Marker); end if; end if; end Move_Top_Block_On_Free_Place; begin if Is_Same (Selected_Block_Marker_Id, Top_Block_Marker_Id) then -- when the selected block is on the top of a stack Moving_Possible := Move (Top_Copied_Model_Marker_Id, Up); Put_Block (Block_Marked_With_Id => Selected_Block_Marker_Id, On_Marked_Place_With_Id => Top_Copied_Model_Marker_Id); Markers.Delete (Selected_Marker); Markers.Delete (Top_Block_Marker); Search_Next_Block_In_Model; else -- first the top of the stack must be moved away until the -- selected block is on the top -- to search a free place:place first table_marker on bottom right -- of the table Place_On_Table_Marker_On_The_Bottom_Right; -- move top block on free place (because selected block is not on top) Move_Top_Block_On_Free_Place; end if; end Action; end Put_Block_On_New_Tower_Rule;
nblk1=8 nid=3 hdr6=e [0x00] rec0=18 rec1=00 rec2=01 rec3=066 [0x01] rec0=00 rec1=00 rec2=08 rec3=002 [0x02] rec0=1c rec1=00 rec2=05 rec3=04c [0x03] rec0=16 rec1=00 rec2=07 rec3=088 [0x04] rec0=13 rec1=00 rec2=04 rec3=06a [0x05] rec0=1b rec1=00 rec2=02 rec3=092 [0x06] rec0=08 rec1=00 rec2=06 rec3=000 [0x07] rec0=c8 rec1=68 rec2=43 rec3=469 tail 0x21750ca2a86844bedda4d 0x42a00088462063c03 Free Block Chain: 0x3: 0000 00 00 03 fb 00 09 20 20 20 20 62 65 67 69 6e 09 ┆ begin ┆