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Length: 13312 (0x3400) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Instruction, seg_0477ee, seg_048c3c, seg_048cac, seg_048ddd
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧ └─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
with Afficher; with Ajouter_Supprimer; with Creer; with Decrire_Informer; with Deplacer; with Detruire; with Fonction_Numerique; with Inventaire; with Joueur_Est; with Modifier_Description; with Lex; with Synchro; with Error; with Follow; with Traduction_Scenario; package body Instruction is procedure Parse (Ok : in out Boolean) is use Lex; begin case (Lex.Get_Token) is when L_Afficher => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Afficher.Parse (Ok); Traduction_Scenario.End_Of_Function; if not Ok then Synchro.Is_On (Error.Instruction_Afficher, Follow.Instruction); Ok := True; end if; when L_Ajouter => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Ajouter_Supprimer.Parse (Ok); Traduction_Scenario.End_Of_Function; if not Ok then Synchro.Is_On (Error.Instruction_Ajouter, Follow.Instruction); Ok := True; end if; when L_Creer => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Creer.Parse (Ok); Traduction_Scenario.End_Of_Function; if not Ok then Synchro.Is_On (Error.Instruction_Creer, Follow.Instruction); Ok := True; end if; when L_Decrire => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Decrire_Informer.Parse (Ok); Traduction_Scenario.End_Of_Function; if not Ok then Synchro.Is_On (Error.Instruction_Decrire, Follow.Instruction); Ok := True; end if; when L_Deplacer => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Deplacer.Parse (Ok); Traduction_Scenario.End_Of_Function; if not Ok then Synchro.Is_On (Error.Instruction_Deplacer, Follow.Instruction); Ok := True; end if; when L_Detruire => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Detruire.Parse (Ok); Traduction_Scenario.End_Of_Function; if not Ok then Synchro.Is_On (Error.Instruction_Detruire, Follow.Instruction); Ok := True; end if; when L_Findujeu => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Traduction_Scenario.End_Of_Function; Ok := True; when L_Informer => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Decrire_Informer.Parse (Ok); if not Ok then Synchro.Is_On (Error.Instruction_Informer, Follow.Instruction); Ok := True; end if; when L_Inventaire => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Inventaire.Parse (Ok); Traduction_Scenario.End_Of_Function; if not Ok then Synchro.Is_On (Error.Instruction_Inventaire, Follow.Instruction); Ok := True; end if; when L_Joueur => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Joueur_Est.Parse (Ok); Traduction_Scenario.End_Of_Function; if not Ok then Synchro.Is_On (Error.Instruction_Joueur_Est, Follow.Instruction); Ok := True; end if; when L_Modifierdescription => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Modifier_Description.Parse (Ok); Traduction_Scenario.End_Of_Function; if not Ok then Synchro.Is_On (Error.Instruction_Modifier_Description, Follow.Instruction); Ok := True; end if; when L_Supprimer => Traduction_Scenario.Make_Instruction; Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value); Lex.Next; Ajouter_Supprimer.Parse (Ok); Traduction_Scenario.End_Of_Function; if not Ok then Synchro.Is_On (Error.Instruction_Supprimer, Follow.Instruction); Ok := True; end if; when L_Id => Traduction_Scenario.Make_Instruction; Traduction_Scenario.New_Numeric_Function (Nom => Lex.Get_Value); Lex.Next; Fonction_Numerique.Parse (Ok); if not Ok then Synchro.Is_On (Error.Instruction_Numerique, Follow.Instruction); Ok := True; end if; when others => Ok := False; end case; end Parse; end Instruction;
nblk1=c nid=3 hdr6=e [0x00] rec0=22 rec1=00 rec2=01 rec3=024 [0x01] rec0=18 rec1=00 rec2=02 rec3=02c [0x02] rec0=18 rec1=00 rec2=05 rec3=01c [0x03] rec0=17 rec1=00 rec2=08 rec3=038 [0x04] rec0=18 rec1=00 rec2=07 rec3=02a [0x05] rec0=16 rec1=00 rec2=06 rec3=03e [0x06] rec0=18 rec1=00 rec2=04 rec3=000 [0x07] rec0=04 rec1=00 rec2=03 rec3=000 [0x08] rec0=56 rec1=ab rec2=80 rec3=004 [0x09] rec0=d9 rec1=0c rec2=01 rec3=01b [0x0a] rec0=ca rec1=5e rec2=90 rec3=000 [0x0b] rec0=9b rec1=00 rec2=00 rec3=000 tail 0x2174afb6686545eef0f4f 0x42a00088462060003 Free Block Chain: 0x3: 0000 00 09 00 9d 80 06 20 54 72 75 65 3b 06 00 17 20 ┆ True; ┆ 0x9: 0000 00 0a 00 55 80 31 20 20 20 20 20 20 20 20 20 20 ┆ U 1 ┆ 0xa: 0000 00 0b 00 7e 80 04 4f 6b 29 3b 04 00 34 20 20 20 ┆ ~ Ok); 4 ┆ 0xb: 0000 00 0c 00 55 80 2d 20 20 20 53 79 6e 63 68 72 6f ┆ U - Synchro┆ 0xc: 0000 00 00 00 55 80 01 3e 01 00 26 20 74 72 61 64 75 ┆ U > & tradu┆