DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦95b65b2d5⟧

    Length: 8192 (0x2000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_062646

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000f785 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000ffff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00062646 [0000000000001100010011001000110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0001cca6 [000000000000011100110010100110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff007200d400ac380156e [111111111111111111111111111111110000000001110010000000001101010000000000101011000011100000000001010101101110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0ccde/0x388} [00000000000000001100110011011110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0ec56/0x8b6} [00000000000000001110110001010110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0cc9e/0x40} [00000000000000001100110010011110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0ec16/0x40} [00000000000000001110110000010110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »INTERMEDIATE_CODE«
  [$0x0003]  0x00330 004 »TAB_ROLES«
  [$0x0004]  0x00390 005 »=«
  [$0x0005]  0x003b0 006 »&«
  [$0x0006]  0x003d0 007 »TAB_ACTEURS«
  [$0x0007]  0x00440 008 »CELL_SCENE«
  [$0x0008]  0x004a8 009 »P_SCENE«
  [$0x0009]  0x004f8 00a »EN_COURS«
  [$0x000a]  0x03930 00b »LA_DUREE«
  [$0x000b]  0x03988 000 »LES_ROLES«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »TEXT_IO«
    @0x0269e [0x01] =  $0x0002 »INTERMEDIATE_CODE«
    @0x0273e [0x02] =  $0x0003 »TAB_ROLES«
    @0x0279e [0x03] =  $0x0004 »=«
    @0x027be [0x04] =  $0x0005 »&«
    @0x027de [0x05] =  $0x0006 »TAB_ACTEURS«
    @0x0284e [0x06] =  $0x0007 »CELL_SCENE«
    @0x028b6 [0x07] =  $0x0008 »P_SCENE«
    @0x02906 [0x08] =  $0x0009 »EN_COURS«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003150 [0x04] +0x0080: ptr_0x4_p → {D306 0x0a931/0x83} [00000000000000001010100100110001]
    0x0032b0 [0x0f] +0x01e0: ptr_0xf_p → {D306 0x0b089/0x83} [00000000000000001011000010001001]
    0x0033d0 [0x18] +0x0300: ptr_0x18_p → {D306 0x0bb87/0x83} [00000000000000001011101110000111]
    0x0034d0 [0x20] +0x0400: ptr_0x20_p → {D306 0x0968f/0x83} [00000000000000001001011010001111]
    0x003590 [0x26] +0x04c0: ptr_0x26_p → {D306 0x0abff/0x83} [00000000000000001010101111111111]
    0x0037d0 [0x38] +0x0700: ptr_0x38_p → {D306 0x0a82f/0x83} [00000000000000001010100000101111]
    0x003850 [0x3c] +0x0780: ptr_0x3c_p → {D306 0x08ad9/0x83} [00000000000000001000101011011001]

    0x003870 +0x07a0:                                    0x0 [0x540] 0…
{D301 0x03db0/0xce0}:D301
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x05afc/0xa0} [00000000000000000101101011111100]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0d7ca/0xa0} [00000000000000001101011111001010]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x0cb06/0xa0} [00000000000000001100101100000110]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x0890a/0xa0} [00000000000000001000100100001010]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x05910/0xa0} [00000000000000000101100100010000]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0c232/0xa0} [00000000000000001100001000110010]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0e51a/0xa0} [00000000000000001110010100011010]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x073fe/0xa0} [00000000000000000111001111111110]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0af22/0xa0} [00000000000000001010111100100010]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x04d50/0xa0} [00000000000000000100110101010000]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x071f2/0xa0} [00000000000000000111000111110010]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x0e8b2/0xa0} [00000000000000001110100010110010]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x06928/0xa0} [00000000000000000110100100101000]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x0d432/0xa0} [00000000000000001101010000110010]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x0ad56/0xa0} [00000000000000001010110101010110]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x0570c/0xa0} [00000000000000000101011100001100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0872e/0xa0} [00000000000000001000011100101110]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x07f2e/0xa0} [00000000000000000111111100101110]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0f540/0xa0} [00000000000000001111010101000000]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x06294/0xa0} [00000000000000000110001010010100]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x0aa88/0xa0} [00000000000000001010101010001000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x0ba18/0xa0} [00000000000000001011101000011000]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x08e84/0xa0} [00000000000000001000111010000100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0be9a/0xa0} [00000000000000001011111010011010]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x0c066/0xa0} [00000000000000001100000001100110]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x09f5e/0xa0} [00000000000000001001111101011110]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x0a6b0/0xa0} [00000000000000001010011010110000]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x0e182/0xa0} [00000000000000001110000110000010]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x0ea7e/0xa0} [00000000000000001110101001111110]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x05500/0xa0} [00000000000000000101010100000000]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x08c30/0xa0} [00000000000000001000110000110000]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x0e6e6/0xa0} [00000000000000001110011011100110]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0d5fe/0xa0} [00000000000000001101010111111110]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x09da2/0xa0} [00000000000000001001110110100010]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x05344/0xa0} [00000000000000000101001101000100]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x0bcde/0xa0} [00000000000000001011110011011110]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x09528/0xa0} [00000000000000001001010100101000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05188/0xa0} [00000000000000000101000110001000]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x0d09a/0xa0} [00000000000000001101000010011010]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0d266/0xa0} [00000000000000001101001001100110]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x06724/0xa0} [00000000000000000110011100100100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x0f70c/0xa0} [00000000000000001111011100001100]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0e34e/0xa0} [00000000000000001110001101001110]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x04df0/0xc8}:ARRAY_STRING[0x1,0x11] = "INTERMEDIATE_CODE"
{D303 0x04eb8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f58/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f58/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f8c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04eb8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0502c/0x88}:ARRAY_STRING[0x1,0x9] = "TAB_ROLES"
{D303 0x050b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05154/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05154/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05188/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x050b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05228/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05270/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05310/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05310/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05344/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05270/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x053e4/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x0542c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054cc/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05500/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0542c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x055a0/0x98}:ARRAY_STRING[0x1,0xb] = "TAB_ACTEURS"
{D303 0x05638/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056d8/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0570c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05638/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x057ac/0x90}:ARRAY_STRING[0x1,0xa] = "CELL_SCENE"
{D303 0x0583c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058dc/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x058dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05910/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0583c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x059b0/0x78}:ARRAY_STRING[0x1,0x7] = "P_SCENE"
{D303 0x05a28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ac8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05ac8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05afc/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05a28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05b9c/0x80}:ARRAY_STRING[0x1,0x8] = "EN_COURS"
{D303 0x05c1c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0606c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{Thing2 0x05cbc/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05cfc/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05d3e [0x00] =  $0x000a »LA_DUREE«
    @0x05d96 [0x01] =  $0x000b »LES_ROLES«
    @0x05df6 [0x02] =  $0x000c »NB_ACTEURS«
    @0x05e5e [0x03] =  $0x000d »SCENE_VIDE«
    @0x05ec6 [0x04] =  $0x000e »LIRE_SCENE«
    @0x05f2e [0x05] =  $0x000f »S«
    @0x05f4e [0x06] =  $0x0010 »JOUER_SCENE«
    @0x05fbe [0x07] =  $0x0011 »AFFICHE_SCENE«
{D304 0x0606c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x060a0/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05c1c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06140/0x80}:ARRAY_STRING[0x1,0x8] = "LA_DUREE"
{D303 0x061c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06260/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06260/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06294/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x061c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06334/0x88}:ARRAY_STRING[0x1,0x9] = "LES_ROLES"
{D303 0x063bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x066f0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0645c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0649c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »INTERMEDIATE_CODE«
  [$0x0003]  0x00330 004 »TAB_ROLES«
  [$0x0004]  0x00390 005 »=«
  [$0x0005]  0x003b0 006 »&«
  [$0x0006]  0x003d0 007 »TAB_ACTEURS«
  [$0x0007]  0x00440 008 »CELL_SCENE«
  [$0x0008]  0x004a8 009 »P_SCENE«
  [$0x0009]  0x004f8 00a »EN_COURS«
  [$0x000a]  0x03930 00b »LA_DUREE«
  [$0x000b]  0x03988 00c »LES_ROLES«
  [$0x000c]  0x039e8 00d »NB_ACTEURS«
  [$0x000d]  0x03a50 00e »SCENE_VIDE«
  [$0x000e]  0x03ab8 000 »LIRE_SCENE«
{D304 0x066f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06724/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x063bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x067c4/0x90}:ARRAY_STRING[0x1,0xa] = "NB_ACTEURS"
{D303 0x06854/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068f4/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x068f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06928/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x06854/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x069c8/0x90}:ARRAY_STRING[0x1,0xa] = "SCENE_VIDE"
{D303 0x06a58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06af8/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06af8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b2c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x06a58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x06bcc/0x90}:ARRAY_STRING[0x1,0xa] = "LIRE_SCENE"
{D303 0x06c5c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07002/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06cfc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0649c/0x254} next_p → {Thing2 0x0645c/0x40}
{StringIndex 0x06d3c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »INTERMEDIATE_CODE«
  [$0x0003]  0x00330 004 »TAB_ROLES«
  [$0x0004]  0x00390 005 »=«
  [$0x0005]  0x003b0 006 »&«
  [$0x0006]  0x003d0 007 »TAB_ACTEURS«
  [$0x0007]  0x00440 008 »CELL_SCENE«
  [$0x0008]  0x004a8 009 »P_SCENE«
  [$0x0009]  0x004f8 00a »EN_COURS«
  [$0x000a]  0x03930 00b »LA_DUREE«
  [$0x000b]  0x03988 00c »LES_ROLES«
  [$0x000c]  0x039e8 00d »NB_ACTEURS«
  [$0x000d]  0x03a50 00e »SCENE_VIDE«
  [$0x000e]  0x03ab8 00f »LIRE_SCENE«
  [$0x000f]  0x03b20 010 »S«
  [$0x0010]  0x03b40 011 »JOUER_SCENE«
  [$0x0011]  0x03bb0 000 »AFFICHE_SCENE«
{D304 0x07002/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07036/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06c5c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x070d6/0x48}:ARRAY_STRING[0x1,0x1] = "S"
{D303 0x0711e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071be/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x071be/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071f2/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0711e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x07292/0x98}:ARRAY_STRING[0x1,0xb] = "JOUER_SCENE"
{D303 0x0732a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x073ca/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x073ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x073fe/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0732a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0749e/0xa8}:ARRAY_STRING[0x1,0xd] = "AFFICHE_SCENE"
{D303 0x07546/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d16/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x075e6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05cfc/0x370} next_p → {Thing2 0x05cbc/0x40}
{StringStore 0x07626/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07666 [0x00] =  $0x0012 »INT_IO«
    @0x076ae [0x01] =  $0x0013 »CREER_SCENE«
    @0x0771e [0x02] =  $0x0014 »RESULT«
    @0x07766 [0x03] =  $0x0015 »FALSE«
    @0x077a6 [0x04] =  $0x0016 »SCENE_EST_VIDE«
    @0x0782e [0x05] =  $0x0017 »INC_NB_ACTEURS_SCENE«
    @0x078e6 [0x06] =  $0x0018 »UNE_SCENE«
    @0x07946 [0x07] =  $0x0019 »+«
{Thing2 0x0799e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d3c/0x2c6} next_p → {Thing2 0x06cfc/0x40}
{StringIndex 0x079de/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »INTERMEDIATE_CODE«
  [$0x0003]  0x00330 004 »TAB_ROLES«
  [$0x0004]  0x00390 005 »=«
  [$0x0005]  0x003b0 006 »&«
  [$0x0006]  0x003d0 007 »TAB_ACTEURS«
  [$0x0007]  0x00440 008 »CELL_SCENE«
  [$0x0008]  0x004a8 009 »P_SCENE«
  [$0x0009]  0x004f8 00a »EN_COURS«
  [$0x000a]  0x03930 00b »LA_DUREE«
  [$0x000b]  0x03988 00c »LES_ROLES«
  [$0x000c]  0x039e8 00d »NB_ACTEURS«
  [$0x000d]  0x03a50 00e »SCENE_VIDE«
  [$0x000e]  0x03ab8 00f »LIRE_SCENE«
  [$0x000f]  0x03b20 010 »S«
  [$0x0010]  0x03b40 011 »JOUER_SCENE«
  [$0x0011]  0x03bb0 012 »AFFICHE_SCENE«
  [$0x0012]  0x05258 013 »INT_IO«
  [$0x0013]  0x052a0 014 »CREER_SCENE«
  [$0x0014]  0x05310 000 »RESULT«
{D304 0x07d16/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d4a/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x07546/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07dea/0x70}:ARRAY_STRING[0x1,0x6] = "INT_IO"
{D303 0x07e5a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07efa/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07efa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f2e/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x07e5a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x07fce/0x98}:ARRAY_STRING[0x1,0xb] = "CREER_SCENE"
{D303 0x08066/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08106/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x08106/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0813a/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08066/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x081da/0x70}:ARRAY_STRING[0x1,0x6] = "RESULT"
{D303 0x0824a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x086fa/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x082ea/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x079de/0x338} next_p → {Thing2 0x0799e/0x40}
{StringIndex 0x0832a/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »INTERMEDIATE_CODE«
  [$0x0003]  0x00330 004 »TAB_ROLES«
  [$0x0004]  0x00390 005 »=«
  [$0x0005]  0x003b0 006 »&«
  [$0x0006]  0x003d0 007 »TAB_ACTEURS«
  [$0x0007]  0x00440 008 »CELL_SCENE«
  [$0x0008]  0x004a8 009 »P_SCENE«
  [$0x0009]  0x004f8 00a »EN_COURS«
  [$0x000a]  0x03930 00b »LA_DUREE«
  [$0x000b]  0x03988 00c »LES_ROLES«
  [$0x000c]  0x039e8 00d »NB_ACTEURS«
  [$0x000d]  0x03a50 00e »SCENE_VIDE«
  [$0x000e]  0x03ab8 00f »LIRE_SCENE«
  [$0x000f]  0x03b20 010 »S«
  [$0x0010]  0x03b40 011 »JOUER_SCENE«
  [$0x0011]  0x03bb0 012 »AFFICHE_SCENE«
  [$0x0012]  0x05258 013 »INT_IO«
  [$0x0013]  0x052a0 014 »CREER_SCENE«
  [$0x0014]  0x05310 015 »RESULT«
  [$0x0015]  0x05358 016 »FALSE«
  [$0x0016]  0x05398 017 »SCENE_EST_VIDE«
  [$0x0017]  0x05420 018 »INC_NB_ACTEURS_SCENE«
  [$0x0018]  0x054d8 000 »UNE_SCENE«
{D304 0x086fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0872e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0824a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x087ce/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x08836/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x088d6/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x088d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0890a/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x08836/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x089aa/0xb0}:ARRAY_STRING[0x1,0xe] = "SCENE_EST_VIDE"
{D307 0x08a5a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000c4c8a d307_3 = 0x00000002
{D306 0x08ad9/0x83}:D306 d306_d303_p → {D303 0x050b4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08a5a/0x7f}
{D303 0x08b5c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08bfc/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08bfc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08c30/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x08b5c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x08cd0/0xe0}:ARRAY_STRING[0x1,0x14] = "INC_NB_ACTEURS_SCENE"
{D303 0x08db0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08e50/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08e50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08e84/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x08db0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x08f24/0x88}:ARRAY_STRING[0x1,0x9] = "UNE_SCENE"
{D303 0x08fac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x094f4/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x0904c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0832a/0x3d0} next_p → {Thing2 0x082ea/0x40}
{StringIndex 0x0908c/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »INTERMEDIATE_CODE«
  [$0x0003]  0x00330 004 »TAB_ROLES«
  [$0x0004]  0x00390 005 »=«
  [$0x0005]  0x003b0 006 »&«
  [$0x0006]  0x003d0 007 »TAB_ACTEURS«
  [$0x0007]  0x00440 008 »CELL_SCENE«
  [$0x0008]  0x004a8 009 »P_SCENE«
  [$0x0009]  0x004f8 00a »EN_COURS«
  [$0x000a]  0x03930 00b »LA_DUREE«
  [$0x000b]  0x03988 00c »LES_ROLES«
  [$0x000c]  0x039e8 00d »NB_ACTEURS«
  [$0x000d]  0x03a50 00e »SCENE_VIDE«
  [$0x000e]  0x03ab8 00f »LIRE_SCENE«
  [$0x000f]  0x03b20 010 »S«
  [$0x0010]  0x03b40 011 »JOUER_SCENE«
  [$0x0011]  0x03bb0 012 »AFFICHE_SCENE«
  [$0x0012]  0x05258 013 »INT_IO«
  [$0x0013]  0x052a0 014 »CREER_SCENE«
  [$0x0014]  0x05310 015 »RESULT«
  [$0x0015]  0x05358 016 »FALSE«
  [$0x0016]  0x05398 017 »SCENE_EST_VIDE«
  [$0x0017]  0x05420 018 »INC_NB_ACTEURS_SCENE«
  [$0x0018]  0x054d8 019 »UNE_SCENE«
  [$0x0019]  0x05538 01a »+«
  [$0x001a]  0x07428 01b »UN_ACTEUR«
  [$0x001b]  0x07488 01c »I«
  [$0x001c]  0x074a8 000 »CONTINU«
{D304 0x094f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09528/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x08fac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x095c8/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x09610/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000c4c8a d307_3 = 0x00000002
{D306 0x0968f/0x83}:D306 d306_d303_p → {D303 0x06a58/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09610/0x7f}
{D303 0x09712/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09b72/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{Thing2 0x097b2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07626/0x378} next_p → {Thing2 0x075e6/0x40}
{StringStore 0x097f2/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x09836 [0x00] =  $0x001a »UN_ACTEUR«
    @0x09896 [0x01] =  $0x001b »I«
    @0x098b6 [0x02] =  $0x001c »CONTINU«
    @0x09906 [0x03] =  $0x001d »TRUE«
    @0x0993e [0x04] =  $0x001e »not«
    @0x0996e [0x05] =  $0x001f »and«
    @0x0999e [0x06] =  $0x0020 »<«
    @0x099be [0x07] =  $0x0021 »SCENE_CHRONO«
    @0x09a36 [0x08] =  $0x0022 »>=«
    @0x09a5e [0x09] =  $0x0023 »N«
    @0x09a7e [0x0a] =  $0x0024 »'a'«
    @0x09aae [0x0b] =  $0x0025 »'f'«
    @0x09ade [0x0c] =  $0x0026 »'i'«
    @0x09b0e [0x0d] =  $0x0027 »'c'«
{D304 0x09b72/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09ba6/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x04f8c/0xa0} d302_d303_p → {D303 0x09712/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x09c46/0x88}:ARRAY_STRING[0x1,0x9] = "UN_ACTEUR"
{D303 0x09cce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09d6e/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09d6e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09da2/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x09cce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x09e42/0x48}:ARRAY_STRING[0x1,0x1] = "I"
{D303 0x09e8a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09f2a/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09f2a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09f5e/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09e8a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x09ffe/0x78}:ARRAY_STRING[0x1,0x7] = "CONTINU"
{D303 0x0a076/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a67c/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a116/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0908c/0x468} next_p → {Thing2 0x0904c/0x40}
{StringIndex 0x0a156/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »INTERMEDIATE_CODE«
  [$0x0003]  0x00330 004 »TAB_ROLES«
  [$0x0004]  0x00390 005 »=«
  [$0x0005]  0x003b0 006 »&«
  [$0x0006]  0x003d0 007 »TAB_ACTEURS«
  [$0x0007]  0x00440 008 »CELL_SCENE«
  [$0x0008]  0x004a8 009 »P_SCENE«
  [$0x0009]  0x004f8 00a »EN_COURS«
  [$0x000a]  0x03930 00b »LA_DUREE«
  [$0x000b]  0x03988 00c »LES_ROLES«
  [$0x000c]  0x039e8 00d »NB_ACTEURS«
  [$0x000d]  0x03a50 00e »SCENE_VIDE«
  [$0x000e]  0x03ab8 00f »LIRE_SCENE«
  [$0x000f]  0x03b20 010 »S«
  [$0x0010]  0x03b40 011 »JOUER_SCENE«
  [$0x0011]  0x03bb0 012 »AFFICHE_SCENE«
  [$0x0012]  0x05258 013 »INT_IO«
  [$0x0013]  0x052a0 014 »CREER_SCENE«
  [$0x0014]  0x05310 015 »RESULT«
  [$0x0015]  0x05358 016 »FALSE«
  [$0x0016]  0x05398 017 »SCENE_EST_VIDE«
  [$0x0017]  0x05420 018 »INC_NB_ACTEURS_SCENE«
  [$0x0018]  0x054d8 019 »UNE_SCENE«
  [$0x0019]  0x05538 01a »+«
  [$0x001a]  0x07428 01b »UN_ACTEUR«
  [$0x001b]  0x07488 01c »I«
  [$0x001c]  0x074a8 01d »CONTINU«
  [$0x001d]  0x074f8 01e »TRUE«
  [$0x001e]  0x07530 01f »not«
  [$0x001f]  0x07560 020 »and«
  [$0x0020]  0x07590 021 »<«
  [$0x0021]  0x075b0 000 »SCENE_CHRONO«
{D304 0x0a67c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a6b0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0a076/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0a750/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D307 0x0a7b0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000c4c8e d307_3 = 0x00000002
{D306 0x0a82f/0x83}:D306 d306_d303_p → {D303 0x08836/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a7b0/0x7f}
{D307 0x0a8b2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000c4c8e d307_3 = 0x00000002
{D306 0x0a931/0x83}:D306 d306_d303_p → {D303 0x07e5a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a8b2/0x7f}
{D303 0x0a9b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aa54/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0aa54/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0aa88/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a9b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ab28/0x58}:ARRAY_STRING[0x1,0x3] = "not"
{D307 0x0ab80/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000c4c8e d307_3 = 0x00000002
{D306 0x0abff/0x83}:D306 d306_d303_p → {D303 0x08b5c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ab80/0x7f}
{D303 0x0ac82/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad22/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0ad22/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ad56/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x06b2c/0xa0} d302_d303_p → {D303 0x0ac82/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0adf6/0x58}:ARRAY_STRING[0x1,0x3] = "and"
{D303 0x0ae4e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aeee/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0aeee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0af22/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0ae4e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0afc2/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D307 0x0b00a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000c4c8a d307_3 = 0x00000002
{D306 0x0b089/0x83}:D306 d306_d303_p → {D303 0x0711e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b00a/0x7f}
{D303 0x0b10c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b1ac/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0b1ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b1e0/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0b10c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0b280/0xa0}:ARRAY_STRING[0x1,0xc] = "SCENE_CHRONO"
{D303 0x0b320/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b9e4/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0b3c0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a156/0x526} next_p → {Thing2 0x0a116/0x40}
{StringIndex 0x0b400/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »INTERMEDIATE_CODE«
  [$0x0003]  0x00330 004 »TAB_ROLES«
  [$0x0004]  0x00390 005 »=«
  [$0x0005]  0x003b0 006 »&«
  [$0x0006]  0x003d0 007 »TAB_ACTEURS«
  [$0x0007]  0x00440 008 »CELL_SCENE«
  [$0x0008]  0x004a8 009 »P_SCENE«
  [$0x0009]  0x004f8 00a »EN_COURS«
  [$0x000a]  0x03930 00b »LA_DUREE«
  [$0x000b]  0x03988 00c »LES_ROLES«
  [$0x000c]  0x039e8 00d »NB_ACTEURS«
  [$0x000d]  0x03a50 00e »SCENE_VIDE«
  [$0x000e]  0x03ab8 00f »LIRE_SCENE«
  [$0x000f]  0x03b20 010 »S«
  [$0x0010]  0x03b40 011 »JOUER_SCENE«
  [$0x0011]  0x03bb0 012 »AFFICHE_SCENE«
  [$0x0012]  0x05258 013 »INT_IO«
  [$0x0013]  0x052a0 014 »CREER_SCENE«
  [$0x0014]  0x05310 015 »RESULT«
  [$0x0015]  0x05358 016 »FALSE«
  [$0x0016]  0x05398 017 »SCENE_EST_VIDE«
  [$0x0017]  0x05420 018 »INC_NB_ACTEURS_SCENE«
  [$0x0018]  0x054d8 019 »UNE_SCENE«
  [$0x0019]  0x05538 01a »+«
  [$0x001a]  0x07428 01b »UN_ACTEUR«
  [$0x001b]  0x07488 01c »I«
  [$0x001c]  0x074a8 01d »CONTINU«
  [$0x001d]  0x074f8 01e »TRUE«
  [$0x001e]  0x07530 01f »not«
  [$0x001f]  0x07560 020 »and«
  [$0x0020]  0x07590 021 »<«
  [$0x0021]  0x075b0 022 »SCENE_CHRONO«
  [$0x0022]  0x07628 023 »>=«
  [$0x0023]  0x07650 024 »N«
  [$0x0024]  0x07670 025 »'a'«
  [$0x0025]  0x076a0 026 »'f'«
  [$0x0026]  0x076d0 000 »'i'«
{D304 0x0b9e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ba18/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0b320/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0bab8/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D307 0x0bb08/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000c4c8a d307_3 = 0x00000002
{D306 0x0bb87/0x83}:D306 d306_d303_p → {D303 0x0732a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bb08/0x7f}
{D303 0x0bc0a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bcaa/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0bcaa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bcde/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0bc0a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0bd7e/0x48}:ARRAY_STRING[0x1,0x1] = "N"
{D303 0x0bdc6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0be66/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0be66/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0be9a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x060a0/0xa0} d302_d303_p → {D303 0x0bdc6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0bf3a/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D303 0x0bf92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c032/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0c032/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c066/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0bf92/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c106/0x58}:ARRAY_STRING[0x1,0x3] = "'f'"
{D303 0x0c15e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c1fe/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0c1fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c232/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0813a/0xa0} d302_d303_p → {D303 0x0c15e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c2d2/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x0c32a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cad2/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0c3ca/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b400/0x5e4} next_p → {Thing2 0x0b3c0/0x40}
{StringIndex 0x0c40a/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »INTERMEDIATE_CODE«
  [$0x0003]  0x00330 004 »TAB_ROLES«
  [$0x0004]  0x00390 005 »=«
  [$0x0005]  0x003b0 006 »&«
  [$0x0006]  0x003d0 007 »TAB_ACTEURS«
  [$0x0007]  0x00440 008 »CELL_SCENE«
  [$0x0008]  0x004a8 009 »P_SCENE«
  [$0x0009]  0x004f8 00a »EN_COURS«
  [$0x000a]  0x03930 00b »LA_DUREE«
  [$0x000b]  0x03988 00c »LES_ROLES«
  [$0x000c]  0x039e8 00d »NB_ACTEURS«
  [$0x000d]  0x03a50 00e »SCENE_VIDE«
  [$0x000e]  0x03ab8 00f »LIRE_SCENE«
  [$0x000f]  0x03b20 010 »S«
  [$0x0010]  0x03b40 011 »JOUER_SCENE«
  [$0x0011]  0x03bb0 012 »AFFICHE_SCENE«
  [$0x0012]  0x05258 013 »INT_IO«
  [$0x0013]  0x052a0 014 »CREER_SCENE«
  [$0x0014]  0x05310 015 »RESULT«
  [$0x0015]  0x05358 016 »FALSE«
  [$0x0016]  0x05398 017 »SCENE_EST_VIDE«
  [$0x0017]  0x05420 018 »INC_NB_ACTEURS_SCENE«
  [$0x0018]  0x054d8 019 »UNE_SCENE«
  [$0x0019]  0x05538 01a »+«
  [$0x001a]  0x07428 01b »UN_ACTEUR«
  [$0x001b]  0x07488 01c »I«
  [$0x001c]  0x074a8 01d »CONTINU«
  [$0x001d]  0x074f8 01e »TRUE«
  [$0x001e]  0x07530 01f »not«
  [$0x001f]  0x07560 020 »and«
  [$0x0020]  0x07590 021 »<«
  [$0x0021]  0x075b0 022 »SCENE_CHRONO«
  [$0x0022]  0x07628 023 »>=«
  [$0x0023]  0x07650 024 »N«
  [$0x0024]  0x07670 025 »'a'«
  [$0x0025]  0x076a0 026 »'f'«
  [$0x0026]  0x076d0 027 »'i'«
  [$0x0027]  0x07700 028 »'c'«
  [$0x0028]  0x0a910 029 »'h'«
  [$0x0029]  0x0a940 02a »'g'«
  [$0x002a]  0x0a970 02b »'e'«
  [$0x002b]  0x0a9a0 02c »' '«
  [$0x002c]  0x0a9d0 000 »'d'«
{D304 0x0cad2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cb06/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0c32a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0cba6/0x58}:ARRAY_STRING[0x1,0x3] = "'c'"
{D303 0x0cbfe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d066/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{Thing2 0x0cc9e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x097f2/0x380} next_p → {Thing2 0x097b2/0x40}
{StringStore 0x0ccde/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0cd1e [0x00] =  $0x0028 »'h'«
    @0x0cd4e [0x01] =  $0x0029 »'g'«
    @0x0cd7e [0x02] =  $0x002a »'e'«
    @0x0cdae [0x03] =  $0x002b »' '«
    @0x0cdde [0x04] =  $0x002c »'d'«
    @0x0ce0e [0x05] =  $0x002d »'l'«
    @0x0ce3e [0x06] =  $0x002e »'s'«
    @0x0ce6e [0x07] =  $0x002f »'n'«
    @0x0ce9e [0x08] =  $0x0030 »':'«
    @0x0cece [0x09] =  $0x0031 »'u'«
    @0x0cefe [0x0a] =  $0x0032 »'r'«
    @0x0cf2e [0x0b] =  $0x0033 »'o'«
    @0x0cf5e [0x0c] =  $0x0034 »'t'«
    @0x0cf8e [0x0d] =  $0x8080 »\x00\x02\x88\x00«
{D304 0x0d066/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d09a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x07036/0xa0} d302_d303_p → {D303 0x0cbfe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d13a/0x58}:ARRAY_STRING[0x1,0x3] = "'h'"
{D303 0x0d192/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d232/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0d232/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d266/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d192/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d306/0x58}:ARRAY_STRING[0x1,0x3] = "'g'"
{D303 0x0d35e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d3fe/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0d3fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d432/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d35e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d4d2/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x0d52a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d5ca/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0d5ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d5fe/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0b1e0/0xa0} d302_d303_p → {D303 0x0d52a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d69e/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x0d6f6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d796/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0d796/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d7ca/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d6f6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d86a/0x58}:ARRAY_STRING[0x1,0x3] = "'d'"
{D303 0x0d8c2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e14e/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0d962/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c40a/0x6c8} next_p → {Thing2 0x0c3ca/0x40}
{StringIndex 0x0d9a2/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »INTERMEDIATE_CODE«
  [$0x0003]  0x00330 004 »TAB_ROLES«
  [$0x0004]  0x00390 005 »=«
  [$0x0005]  0x003b0 006 »&«
  [$0x0006]  0x003d0 007 »TAB_ACTEURS«
  [$0x0007]  0x00440 008 »CELL_SCENE«
  [$0x0008]  0x004a8 009 »P_SCENE«
  [$0x0009]  0x004f8 00a »EN_COURS«
  [$0x000a]  0x03930 00b »LA_DUREE«
  [$0x000b]  0x03988 00c »LES_ROLES«
  [$0x000c]  0x039e8 00d »NB_ACTEURS«
  [$0x000d]  0x03a50 00e »SCENE_VIDE«
  [$0x000e]  0x03ab8 00f »LIRE_SCENE«
  [$0x000f]  0x03b20 010 »S«
  [$0x0010]  0x03b40 011 »JOUER_SCENE«
  [$0x0011]  0x03bb0 012 »AFFICHE_SCENE«
  [$0x0012]  0x05258 013 »INT_IO«
  [$0x0013]  0x052a0 014 »CREER_SCENE«
  [$0x0014]  0x05310 015 »RESULT«
  [$0x0015]  0x05358 016 »FALSE«
  [$0x0016]  0x05398 017 »SCENE_EST_VIDE«
  [$0x0017]  0x05420 018 »INC_NB_ACTEURS_SCENE«
  [$0x0018]  0x054d8 019 »UNE_SCENE«
  [$0x0019]  0x05538 01a »+«
  [$0x001a]  0x07428 01b »UN_ACTEUR«
  [$0x001b]  0x07488 01c »I«
  [$0x001c]  0x074a8 01d »CONTINU«
  [$0x001d]  0x074f8 01e »TRUE«
  [$0x001e]  0x07530 01f »not«
  [$0x001f]  0x07560 020 »and«
  [$0x0020]  0x07590 021 »<«
  [$0x0021]  0x075b0 022 »SCENE_CHRONO«
  [$0x0022]  0x07628 023 »>=«
  [$0x0023]  0x07650 024 »N«
  [$0x0024]  0x07670 025 »'a'«
  [$0x0025]  0x076a0 026 »'f'«
  [$0x0026]  0x076d0 027 »'i'«
  [$0x0027]  0x07700 028 »'c'«
  [$0x0028]  0x0a910 029 »'h'«
  [$0x0029]  0x0a940 02a »'g'«
  [$0x002a]  0x0a970 02b »'e'«
  [$0x002b]  0x0a9a0 02c »' '«
  [$0x002c]  0x0a9d0 02d »'d'«
  [$0x002d]  0x0aa00 02e »'l'«
  [$0x002e]  0x0aa30 02f »'s'«
  [$0x002f]  0x0aa60 030 »'n'«
  [$0x0030]  0x0aa90 031 »':'«
  [$0x0031]  0x0aac0 032 »'u'«
  [$0x0032]  0x0aaf0 000 »'r'«
{D304 0x0e14e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e182/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d8c2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e222/0x58}:ARRAY_STRING[0x1,0x3] = "'l'"
{D303 0x0e27a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e31a/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0e31a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e34e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x09ba6/0xa0} d302_d303_p → {D303 0x0e27a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e3ee/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"
{D303 0x0e446/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e4e6/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0e4e6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e51a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0e446/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e5ba/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x0e612/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e6b2/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0e6b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e6e6/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x07d4a/0xa0} d302_d303_p → {D303 0x0e612/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e786/0x58}:ARRAY_STRING[0x1,0x3] = "':'"
{D303 0x0e7de/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e87e/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0e87e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e8b2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0e7de/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e952/0x58}:ARRAY_STRING[0x1,0x3] = "'u'"
{D303 0x0e9aa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ea4a/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0ea4a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ea7e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0e9aa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0eb1e/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"
{D303 0x0eb76/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f50c/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0ec16/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0d9a2/0x7ac} next_p → {Thing2 0x0d962/0x40}
{StringIndex 0x0ec56/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »INTERMEDIATE_CODE«
  [$0x0003]  0x00330 004 »TAB_ROLES«
  [$0x0004]  0x00390 005 »=«
  [$0x0005]  0x003b0 006 »&«
  [$0x0006]  0x003d0 007 »TAB_ACTEURS«
  [$0x0007]  0x00440 008 »CELL_SCENE«
  [$0x0008]  0x004a8 009 »P_SCENE«
  [$0x0009]  0x004f8 00a »EN_COURS«
  [$0x000a]  0x03930 00b »LA_DUREE«
  [$0x000b]  0x03988 00c »LES_ROLES«
  [$0x000c]  0x039e8 00d »NB_ACTEURS«
  [$0x000d]  0x03a50 00e »SCENE_VIDE«
  [$0x000e]  0x03ab8 00f »LIRE_SCENE«
  [$0x000f]  0x03b20 010 »S«
  [$0x0010]  0x03b40 011 »JOUER_SCENE«
  [$0x0011]  0x03bb0 012 »AFFICHE_SCENE«
  [$0x0012]  0x05258 013 »INT_IO«
  [$0x0013]  0x052a0 014 »CREER_SCENE«
  [$0x0014]  0x05310 015 »RESULT«
  [$0x0015]  0x05358 016 »FALSE«
  [$0x0016]  0x05398 017 »SCENE_EST_VIDE«
  [$0x0017]  0x05420 018 »INC_NB_ACTEURS_SCENE«
  [$0x0018]  0x054d8 019 »UNE_SCENE«
  [$0x0019]  0x05538 01a »+«
  [$0x001a]  0x07428 01b »UN_ACTEUR«
  [$0x001b]  0x07488 01c »I«
  [$0x001c]  0x074a8 01d »CONTINU«
  [$0x001d]  0x074f8 01e »TRUE«
  [$0x001e]  0x07530 01f »not«
  [$0x001f]  0x07560 020 »and«
  [$0x0020]  0x07590 021 »<«
  [$0x0021]  0x075b0 022 »SCENE_CHRONO«
  [$0x0022]  0x07628 023 »>=«
  [$0x0023]  0x07650 024 »N«
  [$0x0024]  0x07670 025 »'a'«
  [$0x0025]  0x076a0 026 »'f'«
  [$0x0026]  0x076d0 027 »'i'«
  [$0x0027]  0x07700 028 »'c'«
  [$0x0028]  0x0a910 029 »'h'«
  [$0x0029]  0x0a940 02a »'g'«
  [$0x002a]  0x0a970 02b »'e'«
  [$0x002b]  0x0a9a0 02c »' '«
  [$0x002c]  0x0a9d0 02d »'d'«
  [$0x002d]  0x0aa00 02e »'l'«
  [$0x002e]  0x0aa30 02f »'s'«
  [$0x002f]  0x0aa60 030 »'n'«
  [$0x0030]  0x0aa90 031 »':'«
  [$0x0031]  0x0aac0 032 »'u'«
  [$0x0032]  0x0aaf0 033 »'r'«
  [$0x0033]  0x0ab20 034 »'o'«
  [$0x0034]  0x0ab50 000 »'t'«
{D304 0x0f50c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f540/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0eb76/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0f5e0/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x0f638/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f6d8/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x0f6d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f70c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0f638/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0f7ac/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"