DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦96ab3fb5b⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_01ba47

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000987b max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0001ba47 [0000000000000011011101001000111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00008d75 [000000000000001000110101110101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0038007400632800c4b [111111111111111111111111111111110000000000111000000000000111010000000000011000110010100000000000110001001011]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x083de/0x378} [00000000000000001000001111011110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x08d6a/0x468} [00000000000000001000110101101010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0839e/0x40} [00000000000000001000001110011110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08d2a/0x40} [00000000000000001000110100101010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »HALT«
  [$0x0002]  0x00278 003 »FALSE«
  [$0x0003]  0x002b8 004 »SON_MODE«
  [$0x0004]  0x00310 005 »IFF_1«
  [$0x0005]  0x00350 006 »IFF_2«
  [$0x0006]  0x00390 007 »T_OPERATION«
  [$0x0007]  0x00400 008 »FETCH«
  [$0x0008]  0x00440 009 »MEMORY_READ«
  [$0x0009]  0x004b0 00a »MEMORY_WRITE«
  [$0x000a]  0x03908 00b »IO_READ«
  [$0x000b]  0x03958 000 »IO_WRITE«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »HALT«
    @0x02686 [0x01] =  $0x0002 »FALSE«
    @0x026c6 [0x02] =  $0x0003 »SON_MODE«
    @0x0271e [0x03] =  $0x0004 »IFF_1«
    @0x0275e [0x04] =  $0x0005 »IFF_2«
    @0x0279e [0x05] =  $0x0006 »T_OPERATION«
    @0x0280e [0x06] =  $0x0007 »FETCH«
    @0x0284e [0x07] =  $0x0008 »MEMORY_READ«
    @0x028be [0x08] =  $0x0009 »MEMORY_WRITE«
    @0x02936 [0x09] =  $0x0400 »«
    @0x0294e [0x0a] =  $0x0022 »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x0878a/0xa0} [00000000000000001000011110001010]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x056cc/0xa0} [00000000000000000101011011001100]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x08b6a/0xa0} [00000000000000001000101101101010]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x05ab4/0xa0} [00000000000000000101101010110100]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x072ae/0xa0} [00000000000000000111001010101110]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x068a8/0xa0} [00000000000000000110100010101000]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x052e4/0xa0} [00000000000000000101001011100100]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x06264/0xa0} [00000000000000000110001001100100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x079de/0xa0} [00000000000000000111100111011110]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x07bd2/0xa0} [00000000000000000111101111010010]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x058a8/0xa0} [00000000000000000101100010101000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x06a64/0xa0} [00000000000000000110101001100100]
    0x0043f0 [0x32] +0x0640: ptr_0x32_p → {D302 0x09206/0xa0} [00000000000000001001001000000110]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x070ea/0xa0} [00000000000000000111000011101010]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x095ee/0xa0} [00000000000000001001010111101110]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x0896e/0xa0} [00000000000000001000100101101110]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x06078/0xa0} [00000000000000000110000001111000]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x081d6/0xa0} [00000000000000001000000111010110]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x097ba/0xa0} [00000000000000001001011110111010]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x066ec/0xa0} [00000000000000000110011011101100]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x07802/0xa0} [00000000000000000111100000000010]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x09402/0xa0} [00000000000000001001010000000010]

    0x0049d0 +0x0c20:                                    0x0 [0xc0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04c04/0x60}:ARRAY_STRING[0x1,0x4] = "HALT"
{D303 0x04c64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d04/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d38/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04c64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04dd8/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x04e40/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f14/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04e40/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04fb4/0x80}:ARRAY_STRING[0x1,0x8] = "SON_MODE"
{D303 0x05034/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050d4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05108/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05034/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x051a8/0x68}:ARRAY_STRING[0x1,0x5] = "IFF_1"
{D303 0x05210/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052b0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052e4/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05210/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05384/0x68}:ARRAY_STRING[0x1,0x5] = "IFF_2"
{D303 0x053ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0548c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0548c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054c0/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x053ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x05560/0x98}:ARRAY_STRING[0x1,0xb] = "T_OPERATION"
{D303 0x055f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05698/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05698/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056cc/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x055f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0576c/0x68}:ARRAY_STRING[0x1,0x5] = "FETCH"
{D303 0x057d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05874/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05874/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058a8/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x057d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x05948/0x98}:ARRAY_STRING[0x1,0xb] = "MEMORY_READ"
{D303 0x059e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a80/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a80/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ab4/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x059e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05b54/0xa0}:ARRAY_STRING[0x1,0xc] = "MEMORY_WRITE"
{D303 0x05bf4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06044/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{Thing2 0x05c94/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05cd4/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05d16 [0x00] =  $0x000a »IO_READ«
    @0x05d66 [0x01] =  $0x000b »IO_WRITE«
    @0x05dbe [0x02] =  $0x000c »=«
    @0x05dde [0x03] =  $0x000d »<«
    @0x05dfe [0x04] =  $0x000e »>«
    @0x05e1e [0x05] =  $0x000f »<=«
    @0x05e46 [0x06] =  $0x0010 »>=«
    @0x05e6e [0x07] =  $0x0011 »T_Z80«
    @0x05eae [0x08] =  $0x0012 »RESET«
    @0x05eee [0x09] =  $0x0013 »AFFICHER«
    @0x05f46 [0x0a] =  $0x0014 »SIGNALER«
    @0x05f9e [0x0b] =  $0x0015 »LE_SIGNAL«
    @0x05ffe [0x0c] =  $0x8016 »\xa0«
{D304 0x06044/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06078/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05bf4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06118/0x78}:ARRAY_STRING[0x1,0x7] = "IO_READ"
{D303 0x06190/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06230/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06230/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06264/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06190/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06304/0x80}:ARRAY_STRING[0x1,0x8] = "IO_WRITE"
{D303 0x06384/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x066b8/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06424/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06464/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »HALT«
  [$0x0002]  0x00278 003 »FALSE«
  [$0x0003]  0x002b8 004 »SON_MODE«
  [$0x0004]  0x00310 005 »IFF_1«
  [$0x0005]  0x00350 006 »IFF_2«
  [$0x0006]  0x00390 007 »T_OPERATION«
  [$0x0007]  0x00400 008 »FETCH«
  [$0x0008]  0x00440 009 »MEMORY_READ«
  [$0x0009]  0x004b0 00a »MEMORY_WRITE«
  [$0x000a]  0x03908 00b »IO_READ«
  [$0x000b]  0x03958 00c »IO_WRITE«
  [$0x000c]  0x039b0 00d »=«
  [$0x000d]  0x039d0 00e »<«
  [$0x000e]  0x039f0 000 »>«
{D304 0x066b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x066ec/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06384/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0678c/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x067d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06874/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06874/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x068a8/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x054c0/0xa0} d302_d303_p → {D303 0x067d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06948/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x06990/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a30/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a64/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x04d38/0xa0} d302_d303_p → {D303 0x06990/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06b04/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x06b4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ef2/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06bec/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06464/0x254} next_p → {Thing2 0x06424/0x40}
{StringIndex 0x06c2c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »HALT«
  [$0x0002]  0x00278 003 »FALSE«
  [$0x0003]  0x002b8 004 »SON_MODE«
  [$0x0004]  0x00310 005 »IFF_1«
  [$0x0005]  0x00350 006 »IFF_2«
  [$0x0006]  0x00390 007 »T_OPERATION«
  [$0x0007]  0x00400 008 »FETCH«
  [$0x0008]  0x00440 009 »MEMORY_READ«
  [$0x0009]  0x004b0 00a »MEMORY_WRITE«
  [$0x000a]  0x03908 00b »IO_READ«
  [$0x000b]  0x03958 00c »IO_WRITE«
  [$0x000c]  0x039b0 00d »=«
  [$0x000d]  0x039d0 00e »<«
  [$0x000e]  0x039f0 00f »>«
  [$0x000f]  0x03a10 010 »<=«
  [$0x0010]  0x03a38 011 »>=«
  [$0x0011]  0x03a60 000 »T_Z80«
{D304 0x06ef2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f26/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06b4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06fc6/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x07016/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070b6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x070b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070ea/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x04f14/0xa0} d302_d303_p → {D303 0x07016/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0718a/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x071da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0727a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0727a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x072ae/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x071da/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0734e/0x68}:ARRAY_STRING[0x1,0x5] = "T_Z80"
{D303 0x073b6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077ce/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07456/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c2c/0x2c6} next_p → {Thing2 0x06bec/0x40}
{StringIndex 0x07496/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »HALT«
  [$0x0002]  0x00278 003 »FALSE«
  [$0x0003]  0x002b8 004 »SON_MODE«
  [$0x0004]  0x00310 005 »IFF_1«
  [$0x0005]  0x00350 006 »IFF_2«
  [$0x0006]  0x00390 007 »T_OPERATION«
  [$0x0007]  0x00400 008 »FETCH«
  [$0x0008]  0x00440 009 »MEMORY_READ«
  [$0x0009]  0x004b0 00a »MEMORY_WRITE«
  [$0x000a]  0x03908 00b »IO_READ«
  [$0x000b]  0x03958 00c »IO_WRITE«
  [$0x000c]  0x039b0 00d »=«
  [$0x000d]  0x039d0 00e »<«
  [$0x000e]  0x039f0 00f »>«
  [$0x000f]  0x03a10 010 »<=«
  [$0x0010]  0x03a38 011 »>=«
  [$0x0011]  0x03a60 012 »T_Z80«
  [$0x0012]  0x03aa0 013 »RESET«
  [$0x0013]  0x03ae0 014 »AFFICHER«
  [$0x0014]  0x03b38 000 »SIGNALER«
{D304 0x077ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07802/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x073b6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x078a2/0x68}:ARRAY_STRING[0x1,0x5] = "RESET"
{D303 0x0790a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x079aa/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x079aa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x079de/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x06f26/0xa0} d302_d303_p → {D303 0x0790a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07a7e/0x80}:ARRAY_STRING[0x1,0x8] = "AFFICHER"
{D303 0x07afe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b9e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07b9e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07bd2/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07afe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07c72/0x80}:ARRAY_STRING[0x1,0x8] = "SIGNALER"
{D303 0x07cf2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x081a2/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07d92/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07496/0x338} next_p → {Thing2 0x07456/0x40}
{StringIndex 0x07dd2/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »HALT«
  [$0x0002]  0x00278 003 »FALSE«
  [$0x0003]  0x002b8 004 »SON_MODE«
  [$0x0004]  0x00310 005 »IFF_1«
  [$0x0005]  0x00350 006 »IFF_2«
  [$0x0006]  0x00390 007 »T_OPERATION«
  [$0x0007]  0x00400 008 »FETCH«
  [$0x0008]  0x00440 009 »MEMORY_READ«
  [$0x0009]  0x004b0 00a »MEMORY_WRITE«
  [$0x000a]  0x03908 00b »IO_READ«
  [$0x000b]  0x03958 00c »IO_WRITE«
  [$0x000c]  0x039b0 00d »=«
  [$0x000d]  0x039d0 00e »<«
  [$0x000e]  0x039f0 00f »>«
  [$0x000f]  0x03a10 010 »<=«
  [$0x0010]  0x03a38 011 »>=«
  [$0x0011]  0x03a60 012 »T_Z80«
  [$0x0012]  0x03aa0 013 »RESET«
  [$0x0013]  0x03ae0 014 »AFFICHER«
  [$0x0014]  0x03b38 015 »SIGNALER«
  [$0x0015]  0x03b90 016 »LE_SIGNAL«
  [$0x0016]  0x06010 017 »LANCER«
  [$0x0017]  0x06058 018 »PAS_A_PAS«
  [$0x0018]  0x060b8 000 »ENDORMIR«
{D304 0x081a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x081d6/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x07cf2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x08276/0x88}:ARRAY_STRING[0x1,0x9] = "LE_SIGNAL"
{D303 0x082fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08756/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{Thing2 0x0839e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05cd4/0x370} next_p → {Thing2 0x05c94/0x40}
{StringStore 0x083de/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x0841e [0x00] =  $0x0016 »LANCER«
    @0x08466 [0x01] =  $0x0017 »PAS_A_PAS«
    @0x084c6 [0x02] =  $0x0018 »ENDORMIR«
    @0x0851e [0x03] =  $0x0019 »REVEILLER«
    @0x0857e [0x04] =  $0x001a »STOPPER«
    @0x085ce [0x05] =  $0x001b »FIN«
    @0x085fe [0x06] =  $0x001c »PT_TACHE_Z80«
{D304 0x08756/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0878a/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x082fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0882a/0x70}:ARRAY_STRING[0x1,0x6] = "LANCER"
{D303 0x0889a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0893a/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x0893a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0896e/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0889a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x08a0e/0x88}:ARRAY_STRING[0x1,0x9] = "PAS_A_PAS"
{D303 0x08a96/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b36/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08b36/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08b6a/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x08a96/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x08c0a/0x80}:ARRAY_STRING[0x1,0x8] = "ENDORMIR"
{D303 0x08c8a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x091d2/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08d2a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07dd2/0x3d0} next_p → {Thing2 0x07d92/0x40}
{StringIndex 0x08d6a/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »HALT«
  [$0x0002]  0x00278 003 »FALSE«
  [$0x0003]  0x002b8 004 »SON_MODE«
  [$0x0004]  0x00310 005 »IFF_1«
  [$0x0005]  0x00350 006 »IFF_2«
  [$0x0006]  0x00390 007 »T_OPERATION«
  [$0x0007]  0x00400 008 »FETCH«
  [$0x0008]  0x00440 009 »MEMORY_READ«
  [$0x0009]  0x004b0 00a »MEMORY_WRITE«
  [$0x000a]  0x03908 00b »IO_READ«
  [$0x000b]  0x03958 00c »IO_WRITE«
  [$0x000c]  0x039b0 00d »=«
  [$0x000d]  0x039d0 00e »<«
  [$0x000e]  0x039f0 00f »>«
  [$0x000f]  0x03a10 010 »<=«
  [$0x0010]  0x03a38 011 »>=«
  [$0x0011]  0x03a60 012 »T_Z80«
  [$0x0012]  0x03aa0 013 »RESET«
  [$0x0013]  0x03ae0 014 »AFFICHER«
  [$0x0014]  0x03b38 015 »SIGNALER«
  [$0x0015]  0x03b90 016 »LE_SIGNAL«
  [$0x0016]  0x06010 017 »LANCER«
  [$0x0017]  0x06058 018 »PAS_A_PAS«
  [$0x0018]  0x060b8 019 »ENDORMIR«
  [$0x0019]  0x06110 01a »REVEILLER«
  [$0x001a]  0x06170 01b »STOPPER«
  [$0x001b]  0x061c0 01c »FIN«
  [$0x001c]  0x061f0 000 »PT_TACHE_Z80«
{D304 0x091d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09206/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x08c8a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x092a6/0x88}:ARRAY_STRING[0x1,0x9] = "REVEILLER"
{D303 0x0932e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x093ce/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x093ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09402/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0932e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x094a2/0x78}:ARRAY_STRING[0x1,0x7] = "STOPPER"
{D303 0x0951a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x095ba/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x095ba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x095ee/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x05108/0xa0} d302_d303_p → {D303 0x0951a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0968e/0x58}:ARRAY_STRING[0x1,0x3] = "FIN"
{D303 0x096e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09786/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09786/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x097ba/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x096e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0985a/0xa0}:ARRAY_STRING[0x1,0xc] = "PT_TACHE_Z80"