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Rational R1000/400

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⟦985c40041⟧ Ada Source

    Length: 33792 (0x8400)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, generic, package body Engine_Lru, seg_01173f, seg_0117a8

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

E3 Source Code



with Context;
with Debugger;
with Instance;
with Tuple;
with Tuple_Collection;
with Unbounded_Array;


package body Engine_Lru is

    package Utc is new Unbounded_Array (Element => Tuple.Object,
                                        Content => Tuple_Collection.Object);


    Max_Lru : constant Positive := Context.Max_Rule;

    type Sorted_Rule is array (1 .. Max_Lru) of Context.Rule_Id;

    type Lru_Resolution is
        record
            Rule_Array : Sorted_Rule := (others => 0);
            Count      : Natural     := 0;
        end record;

    Lru_Strategy_Rules : Lru_Resolution;


    Local_Context : Context.Reference;


------------------------------------------------------------------------------
    function Evaluate_Tuple_Collection
                (For_Rule : Context.Rule_Id) return Tuple_Collection.Object is
        An_Object : Utc.Object;
    begin
        if not Context.Is_Masked (In_Context => Local_Context,
                                  The_Rule   => For_Rule) then
            case For_Rule is
                when 1 =>
                    An_Object := Utc.Create (Condition_1);
                when 2 =>
                    An_Object := Utc.Create (Condition_2);
                when 3 =>
                    An_Object := Utc.Create (Condition_3);
                when 4 =>
                    An_Object := Utc.Create (Condition_4);
                when 5 =>
                    An_Object := Utc.Create (Condition_5);
                when 6 =>
                    An_Object := Utc.Create (Condition_6);
                when 7 =>
                    An_Object := Utc.Create (Condition_7);
                when 8 =>
                    An_Object := Utc.Create (Condition_8);
                when 9 =>
                    An_Object := Utc.Create (Condition_9);
                when 10 =>
                    An_Object := Utc.Create (Condition_10);
                when 11 =>
                    An_Object := Utc.Create (Condition_11);
                when 12 =>
                    An_Object := Utc.Create (Condition_12);
                when 13 =>
                    An_Object := Utc.Create (Condition_13);
                when 14 =>
                    An_Object := Utc.Create (Condition_14);
                when 15 =>
                    An_Object := Utc.Create (Condition_15);
                when 16 =>
                    An_Object := Utc.Create (Condition_16);
                when 17 =>
                    An_Object := Utc.Create (Condition_17);
                when 18 =>
                    An_Object := Utc.Create (Condition_18);
                when 19 =>
                    An_Object := Utc.Create (Condition_19);
                when 20 =>
                    An_Object := Utc.Create (Condition_20);
                when 21 =>
                    An_Object := Utc.Create (Condition_21);
                when 22 =>
                    An_Object := Utc.Create (Condition_22);
                when 23 =>
                    An_Object := Utc.Create (Condition_23);
                when 24 =>
                    An_Object := Utc.Create (Condition_24);
                when 25 =>
                    An_Object := Utc.Create (Condition_25);
                when 26 =>
                    An_Object := Utc.Create (Condition_26);
                when 27 =>
                    An_Object := Utc.Create (Condition_27);
                when 28 =>
                    An_Object := Utc.Create (Condition_28);
                when 29 =>
                    An_Object := Utc.Create (Condition_29);
                when 30 =>
                    An_Object := Utc.Create (Condition_30);
                when others =>
                    null;
            end case;  
        end if;
        declare
            A_Tuple_Collection : constant Tuple_Collection.Object :=
               Utc.Get (An_Object);
        begin
            if Debugger_On then
                if For_Rule /= Context.Null_Rule and then
                   Debugger.Is_Debugged (Debugger.Condition_Evalued) then
                    Debugger.Send_Condition_Evalued
                       (In_Context => Local_Context,
                        With_Rule  => For_Rule,
                        Result     => Tuple_Collection.Is_Not_Null
                                         (A_Tuple_Collection),
                        Facts      => A_Tuple_Collection);
                end if;
            end if;
            Utc.Free (An_Object);
            return A_Tuple_Collection;
        end;
    end Evaluate_Tuple_Collection;


------------------------------------------------------------------------------
    procedure Execute_Tuple (For_Tuple : Tuple.Object;
                             For_Rule  : Context.Rule_Id) is
    begin
        case For_Rule is
            when 1 =>
                Action_1 (For_Tuple);
            when 2 =>
                Action_2 (For_Tuple);
            when 3 =>
                Action_3 (For_Tuple);
            when 4 =>
                Action_4 (For_Tuple);
            when 5 =>
                Action_5 (For_Tuple);
            when 6 =>
                Action_6 (For_Tuple);
            when 7 =>
                Action_7 (For_Tuple);
            when 8 =>
                Action_8 (For_Tuple);
            when 9 =>
                Action_9 (For_Tuple);
            when 10 =>
                Action_10 (For_Tuple);
            when 11 =>
                Action_11 (For_Tuple);
            when 12 =>
                Action_12 (For_Tuple);
            when 13 =>
                Action_13 (For_Tuple);
            when 14 =>
                Action_14 (For_Tuple);
            when 15 =>
                Action_15 (For_Tuple);
            when 16 =>
                Action_16 (For_Tuple);
            when 17 =>
                Action_17 (For_Tuple);
            when 18 =>
                Action_18 (For_Tuple);
            when 19 =>
                Action_19 (For_Tuple);
            when 20 =>
                Action_20 (For_Tuple);
            when 21 =>
                Action_21 (For_Tuple);
            when 22 =>
                Action_22 (For_Tuple);
            when 23 =>
                Action_23 (For_Tuple);
            when 24 =>
                Action_24 (For_Tuple);
            when 25 =>
                Action_25 (For_Tuple);
            when 26 =>
                Action_26 (For_Tuple);
            when 27 =>
                Action_27 (For_Tuple);
            when 28 =>
                Action_28 (For_Tuple);
            when 29 =>
                Action_29 (For_Tuple);
            when 30 =>
                Action_30 (For_Tuple);
            when others =>
                null;
        end case;  
        if Debugger_On then
            if For_Rule /= Context.Null_Rule and then
               (Debugger.Is_Debugged (Debugger.Choosed_Action) or
                Debugger.Is_Debugged (Debugger.Action_Fact)) then
                Debugger.Send_Choosed_Action (In_Context => Local_Context,
                                              The_Rule   => For_Rule,
                                              The_Fact   => For_Tuple);
            end if;
            Debugger.Send_New_Step;
            if For_Rule = Context.Null_Rule then
                Debugger.Send_Failed;
            end if;
        end if;
    end Execute_Tuple;


------------------------------------------------------------------------------
    procedure Lrureset is
    begin
        for I in 1 .. Max_Lru loop
            Lru_Strategy_Rules.Rule_Array (I) := 0;
        end loop;
        Lru_Strategy_Rules.Count := 0;
    end Lrureset;


------------------------------------------------------------------------------
    function Lru_Infer return Boolean is
        The_Rule : Context.Rule_Id := Context.Null_Rule;
        Pos      : Natural         := 0;
        Last_Pos : Natural         := Integer'Last;
        A_Tuple  : Tuple.Object;  
    begin  
        for I in 1 .. Used_Rules loop
            if Tuple_Collection.Is_Not_Null
                  (Evaluate_Tuple_Collection (Context.Rule_Id (I))) then
                Pos := 0;
                for J in 1 .. Lru_Strategy_Rules.Count loop
                    if Lru_Strategy_Rules.Rule_Array (J) = I then
                        Pos := J;
                    end if;
                end loop;
                if Pos = 0 then
                    The_Rule := Context.Rule_Id (I);
                    exit;
                elsif Pos < Last_Pos then
                    Last_Pos := Pos;
                    The_Rule := Lru_Strategy_Rules.Rule_Array (Last_Pos);
                end if;
            end if;
        end loop;
        if The_Rule = Context.Null_Rule then
            Lrureset;
            return False;
        end if;
        Lru_Strategy_Rules.Count := Lru_Strategy_Rules.Count + 1;
        if Lru_Strategy_Rules.Count > Max_Lru then
            Lru_Strategy_Rules.Count := Max_Lru;
            for I in 1 .. Max_Lru - 1 loop
                Lru_Strategy_Rules.Rule_Array (I) :=
                   Lru_Strategy_Rules.Rule_Array (I + 1);
            end loop;
        end if;
        Lru_Strategy_Rules.Rule_Array (Lru_Strategy_Rules.Count) :=
           Context.Rule_Id (The_Rule);
        A_Tuple := Tuple_Collection.First
                      (Of_Tuple_Collection =>
                          Evaluate_Tuple_Collection
                             (For_Rule => Context.Rule_Id (The_Rule)));
        Execute_Tuple (A_Tuple, The_Rule);
        return True;
    end Lru_Infer;


------------------------------------------------------------------------------
    function Lru_Infer_Debug return Boolean is
        The_Rule : Context.Rule_Id := Context.Null_Rule;
        Pos      : Natural         := 0;
        Last_Pos : Natural         := Integer'Last;
        A_Tuple  : Tuple.Object;  
    begin  
        Debugger.Send_Conflict_Set_Started;
        for I in 1 .. Used_Rules loop
            if Tuple_Collection.Is_Not_Null
                  (Evaluate_Tuple_Collection (Context.Rule_Id (I))) then
                Debugger.Send_Conflict_Set_Finished;
                Pos := 0;
                for J in 1 .. Lru_Strategy_Rules.Count loop
                    if Lru_Strategy_Rules.Rule_Array (J) = I then
                        Pos := J;
                    end if;
                end loop;
                if Pos = 0 then
                    The_Rule := Context.Rule_Id (I);
                    exit;
                elsif Pos < Last_Pos then
                    Last_Pos := Pos;
                    The_Rule := Lru_Strategy_Rules.Rule_Array (Last_Pos);
                end if;           end if;
        end loop;
        if The_Rule = Context.Null_Rule then
            Lrureset;  
            Debugger.Send_Failed;
            return False;
        end if;
        Lru_Strategy_Rules.Count := Lru_Strategy_Rules.Count + 1;
        if Lru_Strategy_Rules.Count > Max_Lru then
            Lru_Strategy_Rules.Count := Max_Lru;
            for I in 1 .. Max_Lru - 1 loop
                Lru_Strategy_Rules.Rule_Array (I) :=
                   Lru_Strategy_Rules.Rule_Array (I + 1);
            end loop;
        end if;
        Lru_Strategy_Rules.Rule_Array (Lru_Strategy_Rules.Count) :=
           Context.Rule_Id (The_Rule);
        A_Tuple := Tuple_Collection.First
                      (Of_Tuple_Collection =>
                          Evaluate_Tuple_Collection
                             (For_Rule => Context.Rule_Id (The_Rule)));
        if Debugger.Is_Debugged (Debugger.Choosed_Rule) or
           Debugger.Is_Debugged (Debugger.Rule_Facts) then
            Debugger.Send_Choosed_Rule (In_Context => Local_Context,
                                        The_Rule   => The_Rule,
                                        The_Fact   => A_Tuple);
        end if;
        Execute_Tuple (A_Tuple, The_Rule);  
        Debugger.Send_New_Step;
        return True;
    end Lru_Infer_Debug;


------------------------------------------------------------------------------
    generic
        with function Inferstrategy return Boolean;
        Strategynam : String := " ??? ";
    function Stepnumber (Step : Natural) return Boolean;

    function Stepnumber (Step : Natural) return Boolean is
        A_Step : Boolean;
    begin  
        if Debugger_On then
            Debugger.Send_Strategy_Used (With_Name => Context.Lru);
        end if;
        if Step = Instance.Any then
            loop
                A_Step := Inferstrategy;
                exit when not A_Step;
            end loop;
        else
            for I in 1 .. Step loop
                A_Step := Inferstrategy;
                exit when not A_Step;
            end loop;
        end if;
        return A_Step;
    end Stepnumber;


    function Lru_Strategy       is new Stepnumber (Lru_Infer, "LRU");
    function Lru_Strategy_Debug is new Stepnumber (Lru_Infer_Debug, "LRU");


    function Inference (Step : Natural := 1) return Boolean is
    begin
        if Context."=" (Resolution, Context.Lru) then
            if Debugger_On then  
                Debugger.Send_Context_Entered (With_Number => Local_Context);
                return Lru_Strategy_Debug (Step);
            else
                return Lru_Strategy (Step);
            end if;
        else
            raise Illegal_Strategy;
        end if;
    end Inference;


begin

    Local_Context := Context.Create (With_Name => Context_Name);

    Context.Add (In_Context => Local_Context,
                 The_Rule   => 1,
                 With_Name  => Name_1);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 2,
                 With_Name  => Name_2);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 3,
                 With_Name  => Name_3);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 4,
                 With_Name  => Name_4);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 5,
                 With_Name  => Name_5);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 6,
                 With_Name  => Name_6);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 7,
                 With_Name  => Name_7);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 8,
                 With_Name  => Name_8);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 9,
                 With_Name  => Name_9);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 10,
                 With_Name  => Name_10);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 11,
                 With_Name  => Name_11);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 12,
                 With_Name  => Name_12);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 13,
                 With_Name  => Name_13);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 14,
                 With_Name  => Name_14);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 15,
                 With_Name  => Name_15);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 16,
                 With_Name  => Name_16);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 17,
                 With_Name  => Name_17);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 18,
                 With_Name  => Name_18);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 19,
                 With_Name  => Name_19);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 20,
                 With_Name  => Name_20);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 21,
                 With_Name  => Name_21);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 22,
                 With_Name  => Name_22);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 23,
                 With_Name  => Name_23);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 24,
                 With_Name  => Name_24);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 25,
                 With_Name  => Name_25);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 26,
                 With_Name  => Name_26);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 27,
                 With_Name  => Name_27);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 28,
                 With_Name  => Name_28);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 29,
                 With_Name  => Name_29);
    Context.Add (In_Context => Local_Context,
                 The_Rule   => 30,
                 With_Name  => Name_30);

    if Debugger_On then
        Debugger.Reset_Debug (Mode => Debugger.Text);
        Debugger.Set_Debug_On (Item => Debugger.Context_Entered);
        Debugger.Send_Context_Entered (With_Number => Local_Context);

    end if;

end Engine_Lru;

E3 Meta Data

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    nid=5
    hdr6=2a
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        [0x01] rec0=17 rec1=00 rec2=03 rec3=012
        [0x02] rec0=03 rec1=00 rec2=07 rec3=002
        [0x03] rec0=16 rec1=00 rec2=02 rec3=022
        [0x04] rec0=18 rec1=00 rec2=0a rec3=03c
        [0x05] rec0=18 rec1=00 rec2=0c rec3=004
        [0x06] rec0=02 rec1=00 rec2=06 rec3=048
        [0x07] rec0=20 rec1=00 rec2=0d rec3=01c
        [0x08] rec0=1f rec1=00 rec2=0e rec3=036
        [0x09] rec0=1a rec1=00 rec2=0f rec3=036
        [0x0a] rec0=18 rec1=00 rec2=08 rec3=04a
        [0x0b] rec0=19 rec1=00 rec2=18 rec3=00e
        [0x0c] rec0=17 rec1=00 rec2=1f rec3=002
        [0x0d] rec0=16 rec1=00 rec2=10 rec3=06e
        [0x0e] rec0=1c rec1=00 rec2=11 rec3=018
        [0x0f] rec0=22 rec1=00 rec2=12 rec3=03c
        [0x10] rec0=01 rec1=00 rec2=04 rec3=00e
        [0x11] rec0=18 rec1=00 rec2=19 rec3=020
        [0x12] rec0=18 rec1=00 rec2=1a rec3=014
        [0x13] rec0=18 rec1=00 rec2=09 rec3=006
        [0x14] rec0=1a rec1=00 rec2=1c rec3=000
        [0x15] rec0=07 rec1=00 rec2=19 rec3=000
        [0x16] rec0=15 rec1=00 rec2=09 rec3=00a
        [0x17] rec0=1b rec1=00 rec2=05 rec3=04a
        [0x18] rec0=1f rec1=00 rec2=03 rec3=030
        [0x19] rec0=1d rec1=00 rec2=0a rec3=072
        [0x1a] rec0=1a rec1=00 rec2=1c rec3=03e
        [0x1b] rec0=07 rec1=00 rec2=04 rec3=000
        [0x1c] rec0=20 rec1=00 rec2=0b rec3=028
        [0x1d] rec0=12 rec1=00 rec2=07 rec3=000
        [0x1e] rec0=00 rec1=00 rec2=00 rec3=02b
        [0x1f] rec0=f3 rec1=c0 rec2=00 rec3=000
    tail 0x2170d82008239749fd11c 0x42a00088462063c03
Free Block Chain:
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