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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 7168 (0x1c00) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_04327b
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000c911 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000dfff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x0004327b [0000000000001000011001001111011] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x0001469e [000000000000010100011010011110] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff005800a0008d880117f [111111111111111111111111111111110000000001011000000000001010000000000000100011011000100000000001000101111111] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0ae34/0x388} [00000000000000001010111000110100] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0c18c/0x6c8} [00000000000000001100000110001100] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0adf4/0x40} [00000000000000001010110111110100] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0c14c/0x40} [00000000000000001100000101001100] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »PO_HANDLE« [$0x0002] 0x002a0 003 »PO_CONDITIONS« [$0x0003] 0x00320 004 »PO_ACCESS_MODES« [$0x0004] 0x003b0 005 »SYSTEM« [$0x0005] 0x003f8 006 »OBJECT« [$0x0006] 0x00440 007 »=« [$0x0007] 0x00460 008 »CONSTRUCTOR« [$0x0008] 0x004d0 009 »HEAP« [$0x0009] 0x03750 00a »DESTRUCTOR« [$0x000a] 0x037b8 00b »OF_THE_OBJ« [$0x000b] 0x03820 000 »EVAL« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »PO_HANDLE« @0x026ae [0x01] = $0x0002 »PO_CONDITIONS« @0x0272e [0x02] = $0x0003 »PO_ACCESS_MODES« @0x027be [0x03] = $0x0004 »SYSTEM« @0x02806 [0x04] = $0x0005 »OBJECT« @0x0284e [0x05] = $0x0006 »=« @0x0286e [0x06] = $0x0007 »CONSTRUCTOR« @0x028de [0x07] = $0x0008 »HEAP« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0030d0 +0x0000: 0x0 [0xce0] 0… {D301 0x03db0/0xce0}:D301 0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x08786/0xa0} [00000000000000001000011110000110] 0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x05ebc/0xa0} [00000000000000000101111010111100] 0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0bdb8/0xa0} [00000000000000001011110110111000] 0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x08b2e/0xa0} [00000000000000001000101100101110] 0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x07016/0xa0} [00000000000000000111000000010110] 0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x0a894/0xa0} [00000000000000001010100010010100] 0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x0a4f4/0xa0} [00000000000000001010010011110100] 0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x07da2/0xa0} [00000000000000000111110110100010] 0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x09746/0xa0} [00000000000000001001011101000110] 0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x07816/0xa0} [00000000000000000111100000010110] 0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x0bf94/0xa0} [00000000000000001011111110010100] 0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x09d72/0xa0} [00000000000000001001110101110010] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0c888/0xa0} [00000000000000001100100010001000] 0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0b9f8/0xa0} [00000000000000001011100111111000] 0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x0895a/0xa0} [00000000000000001000100101011010] 0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x0672c/0xa0} [00000000000000000110011100101100] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x08d02/0xa0} [00000000000000001000110100000010] 0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x05938/0xa0} [00000000000000000101100100111000] 0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x0b814/0xa0} [00000000000000001011100000010100] 0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x0bbcc/0xa0} [00000000000000001011101111001100] 0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x0aa68/0xa0} [00000000000000001010101001101000] 0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x09b16/0xa0} [00000000000000001001101100010110] 0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x06b3c/0xa0} [00000000000000000110101100111100] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x051a8/0xa0} [00000000000000000101000110101000] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0991a/0xa0} [00000000000000001001100100011010] 0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x0572c/0xa0} [00000000000000000101011100101100] 0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x0a6c0/0xa0} [00000000000000001010011011000000] 0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x07f96/0xa0} [00000000000000000111111110010110] 0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0538c/0xa0} [00000000000000000101001110001100] 0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x0ac54/0xa0} [00000000000000001010110001010100] 0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x06930/0xa0} [00000000000000000110100100110000] 0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x062c4/0xa0} [00000000000000000110001011000100] 0x004a50 +0x0ca0: 0x0 [0x40] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "PO_HANDLE" {D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d60/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x04e00/0xa8}:ARRAY_STRING[0x1,0xd] = "PO_CONDITIONS" {D303 0x04ea8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f48/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f48/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f7c/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x04ea8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8 {ArrayString 0x0501c/0xb8}:ARRAY_STRING[0x1,0xf] = "PO_ACCESS_MODES" {D303 0x050d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05174/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x05174/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x051a8/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x050d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x05248/0x70}:ARRAY_STRING[0x1,0x6] = "SYSTEM" {D303 0x052b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05358/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05358/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0538c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x052b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x0542c/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT" {D303 0x0549c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0553c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x0553c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05570/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0549c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05610/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x05658/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056f8/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x056f8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0572c/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05658/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x057cc/0x98}:ARRAY_STRING[0x1,0xb] = "CONSTRUCTOR" {D303 0x05864/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05904/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x05904/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05938/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05864/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x059d8/0x60}:ARRAY_STRING[0x1,0x4] = "HEAP" {D303 0x05a38/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e88/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {Thing2 0x05ad8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x05b18/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x05b5e [0x00] = $0x0009 »DESTRUCTOR« @0x05bc6 [0x01] = $0x000a »OF_THE_OBJ« @0x05c2e [0x02] = $0x000b »EVAL« @0x05c66 [0x03] = $0x000c »IN_THE_MAP« @0x05cce [0x04] = $0x000d »WITH_DOMAIN« @0x05d3e [0x05] = $0x000e »FIND« @0x05d76 [0x06] = $0x000f »THE_DOMAIN« {D304 0x05e88/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05ebc/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05a38/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x05f5c/0x90}:ARRAY_STRING[0x1,0xa] = "DESTRUCTOR" {D303 0x05fec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0608c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x0608c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x060c0/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05fec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x06160/0x90}:ARRAY_STRING[0x1,0xa] = "OF_THE_OBJ" {D303 0x061f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06290/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x06290/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x062c4/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x061f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x06364/0x60}:ARRAY_STRING[0x1,0x4] = "EVAL" {D303 0x063c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x066f8/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x06464/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x064a4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »PO_HANDLE« [$0x0002] 0x002a0 003 »PO_CONDITIONS« [$0x0003] 0x00320 004 »PO_ACCESS_MODES« [$0x0004] 0x003b0 005 »SYSTEM« [$0x0005] 0x003f8 006 »OBJECT« [$0x0006] 0x00440 007 »=« [$0x0007] 0x00460 008 »CONSTRUCTOR« [$0x0008] 0x004d0 009 »HEAP« [$0x0009] 0x03750 00a »DESTRUCTOR« [$0x000a] 0x037b8 00b »OF_THE_OBJ« [$0x000b] 0x03820 00c »EVAL« [$0x000c] 0x03858 00d »IN_THE_MAP« [$0x000d] 0x038c0 00e »WITH_DOMAIN« [$0x000e] 0x03930 000 »FIND« {D304 0x066f8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0672c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x063c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x067cc/0x90}:ARRAY_STRING[0x1,0xa] = "IN_THE_MAP" {D303 0x0685c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068fc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x068fc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06930/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0685c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x069d0/0x98}:ARRAY_STRING[0x1,0xb] = "WITH_DOMAIN" {D303 0x06a68/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b08/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06b08/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06b3c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06a68/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x06bdc/0x60}:ARRAY_STRING[0x1,0x4] = "FIND" {D303 0x06c3c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fe2/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06cdc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064a4/0x254} next_p → {Thing2 0x06464/0x40} {StringIndex 0x06d1c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »PO_HANDLE« [$0x0002] 0x002a0 003 »PO_CONDITIONS« [$0x0003] 0x00320 004 »PO_ACCESS_MODES« [$0x0004] 0x003b0 005 »SYSTEM« [$0x0005] 0x003f8 006 »OBJECT« [$0x0006] 0x00440 007 »=« [$0x0007] 0x00460 008 »CONSTRUCTOR« [$0x0008] 0x004d0 009 »HEAP« [$0x0009] 0x03750 00a »DESTRUCTOR« [$0x000a] 0x037b8 00b »OF_THE_OBJ« [$0x000b] 0x03820 00c »EVAL« [$0x000c] 0x03858 00d »IN_THE_MAP« [$0x000d] 0x038c0 00e »WITH_DOMAIN« [$0x000e] 0x03930 00f »FIND« [$0x000f] 0x03968 010 »THE_DOMAIN« [$0x0010] 0x04e58 011 »YIELDING_THE_RANGE« [$0x0011] 0x04f00 000 »WITH_SUCCESS« {D304 0x06fe2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07016/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x06c3c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x070b6/0x90}:ARRAY_STRING[0x1,0xa] = "THE_DOMAIN" {D303 0x07146/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0759e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {Thing2 0x071e6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05b18/0x370} next_p → {Thing2 0x05ad8/0x40} {StringStore 0x07226/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x07266 [0x00] = $0x0010 »YIELDING_THE_RANGE« @0x0730e [0x01] = $0x0011 »WITH_SUCCESS« @0x07386 [0x02] = $0x0012 »IS_EMPTY« @0x073de [0x03] = $0x0013 »THE_MAP« @0x0742e [0x04] = $0x0014 »ITERATOR« @0x07486 [0x05] = $0x0015 »INIT« @0x074be [0x06] = $0x0016 »ITER« @0x074f6 [0x07] = $0x0017 »NEXT« @0x0752e [0x08] = $0x0018 »VALUE« {D304 0x0759e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x075d2/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x07146/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0 {ArrayString 0x07672/0xd0}:ARRAY_STRING[0x1,0x12] = "YIELDING_THE_RANGE" {D303 0x07742/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077e2/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x077e2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07816/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x07742/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x078b6/0xa0}:ARRAY_STRING[0x1,0xc] = "WITH_SUCCESS" {D303 0x07956/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d6e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x079f6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d1c/0x2c6} next_p → {Thing2 0x06cdc/0x40} {StringIndex 0x07a36/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »PO_HANDLE« [$0x0002] 0x002a0 003 »PO_CONDITIONS« [$0x0003] 0x00320 004 »PO_ACCESS_MODES« [$0x0004] 0x003b0 005 »SYSTEM« [$0x0005] 0x003f8 006 »OBJECT« [$0x0006] 0x00440 007 »=« [$0x0007] 0x00460 008 »CONSTRUCTOR« [$0x0008] 0x004d0 009 »HEAP« [$0x0009] 0x03750 00a »DESTRUCTOR« [$0x000a] 0x037b8 00b »OF_THE_OBJ« [$0x000b] 0x03820 00c »EVAL« [$0x000c] 0x03858 00d »IN_THE_MAP« [$0x000d] 0x038c0 00e »WITH_DOMAIN« [$0x000e] 0x03930 00f »FIND« [$0x000f] 0x03968 010 »THE_DOMAIN« [$0x0010] 0x04e58 011 »YIELDING_THE_RANGE« [$0x0011] 0x04f00 012 »WITH_SUCCESS« [$0x0012] 0x04f78 013 »IS_EMPTY« [$0x0013] 0x04fd0 014 »THE_MAP« [$0x0014] 0x05020 000 »ITERATOR« {D304 0x07d6e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07da2/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07956/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x07e42/0x80}:ARRAY_STRING[0x1,0x8] = "IS_EMPTY" {D303 0x07ec2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f62/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x07f62/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07f96/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x04d60/0xa0} d302_d303_p → {D303 0x07ec2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x08036/0x78}:ARRAY_STRING[0x1,0x7] = "THE_MAP" {D303 0x080ae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0814e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x0814e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08182/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x060c0/0xa0} d302_d303_p → {D303 0x080ae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x08222/0x80}:ARRAY_STRING[0x1,0x8] = "ITERATOR" {D303 0x082a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08752/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000 {Thing2 0x08342/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07a36/0x338} next_p → {Thing2 0x079f6/0x40} {StringIndex 0x08382/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018 [$0x0001] 0x00240 002 »PO_HANDLE« [$0x0002] 0x002a0 003 »PO_CONDITIONS« [$0x0003] 0x00320 004 »PO_ACCESS_MODES« [$0x0004] 0x003b0 005 »SYSTEM« [$0x0005] 0x003f8 006 »OBJECT« [$0x0006] 0x00440 007 »=« [$0x0007] 0x00460 008 »CONSTRUCTOR« [$0x0008] 0x004d0 009 »HEAP« [$0x0009] 0x03750 00a »DESTRUCTOR« [$0x000a] 0x037b8 00b »OF_THE_OBJ« [$0x000b] 0x03820 00c »EVAL« [$0x000c] 0x03858 00d »IN_THE_MAP« [$0x000d] 0x038c0 00e »WITH_DOMAIN« [$0x000e] 0x03930 00f »FIND« [$0x000f] 0x03968 010 »THE_DOMAIN« [$0x0010] 0x04e58 011 »YIELDING_THE_RANGE« [$0x0011] 0x04f00 012 »WITH_SUCCESS« [$0x0012] 0x04f78 013 »IS_EMPTY« [$0x0013] 0x04fd0 014 »THE_MAP« [$0x0014] 0x05020 015 »ITERATOR« [$0x0015] 0x05078 016 »INIT« [$0x0016] 0x050b0 017 »ITER« [$0x0017] 0x050e8 018 »NEXT« [$0x0018] 0x05120 000 »VALUE« {D304 0x08752/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08786/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x082a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x08826/0x60}:ARRAY_STRING[0x1,0x4] = "INIT" {D303 0x08886/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08926/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000 {D304 0x08926/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0895a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08886/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x089fa/0x60}:ARRAY_STRING[0x1,0x4] = "ITER" {D303 0x08a5a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08afa/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000 {D304 0x08afa/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08b2e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08a5a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x08bce/0x60}:ARRAY_STRING[0x1,0x4] = "NEXT" {D303 0x08c2e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08cce/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000 {D304 0x08cce/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08d02/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08c2e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x08da2/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE" {D303 0x08e0a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09712/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000 {Thing2 0x08eaa/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07226/0x378} next_p → {Thing2 0x071e6/0x40} {StringStore 0x08eea/0x380}:StringStore x = 0x00000001 y = 0x00000068 @0x08f2e [0x00] = $0x0019 »DONE« @0x08f66 [0x01] = $0x001a »UNDEFINED« @0x08fc6 [0x02] = $0x001b »PERSISTENT_OPERATIONS« @0x09086 [0x03] = $0x001c »GET_CONDITION« @0x09106 [0x04] = $0x001d »OBJ« @0x09136 [0x05] = $0x001e »INTO« @0x0916e [0x06] = $0x001f »OPEN« @0x091a6 [0x07] = $0x0020 »THE_OBJ« @0x091f6 [0x08] = $0x0021 »MODE« {Thing2 0x0926a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08382/0x3d0} next_p → {Thing2 0x08342/0x40} {StringIndex 0x092aa/0x468}:StringIndex x = 0x00000001 y = 0x0000001c [$0x0001] 0x00240 002 »PO_HANDLE« [$0x0002] 0x002a0 003 »PO_CONDITIONS« [$0x0003] 0x00320 004 »PO_ACCESS_MODES« [$0x0004] 0x003b0 005 »SYSTEM« [$0x0005] 0x003f8 006 »OBJECT« [$0x0006] 0x00440 007 »=« [$0x0007] 0x00460 008 »CONSTRUCTOR« [$0x0008] 0x004d0 009 »HEAP« [$0x0009] 0x03750 00a »DESTRUCTOR« [$0x000a] 0x037b8 00b »OF_THE_OBJ« [$0x000b] 0x03820 00c »EVAL« [$0x000c] 0x03858 00d »IN_THE_MAP« [$0x000d] 0x038c0 00e »WITH_DOMAIN« [$0x000e] 0x03930 00f »FIND« [$0x000f] 0x03968 010 »THE_DOMAIN« [$0x0010] 0x04e58 011 »YIELDING_THE_RANGE« [$0x0011] 0x04f00 012 »WITH_SUCCESS« [$0x0012] 0x04f78 013 »IS_EMPTY« [$0x0013] 0x04fd0 014 »THE_MAP« [$0x0014] 0x05020 015 »ITERATOR« [$0x0015] 0x05078 016 »INIT« [$0x0016] 0x050b0 017 »ITER« [$0x0017] 0x050e8 018 »NEXT« [$0x0018] 0x05120 019 »VALUE« [$0x0019] 0x06b20 01a »DONE« [$0x001a] 0x06b58 01b »UNDEFINED« [$0x001b] 0x06bb8 01c »PERSISTENT_OPERATIONS« [$0x001c] 0x06c78 000 »GET_CONDITION« {D304 0x09712/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09746/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08e0a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x097e6/0x60}:ARRAY_STRING[0x1,0x4] = "DONE" {D303 0x09846/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x098e6/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000 {D304 0x098e6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0991a/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x05570/0xa0} d302_d303_p → {D303 0x09846/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x099ba/0x88}:ARRAY_STRING[0x1,0x9] = "UNDEFINED" {D303 0x09a42/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09ae2/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000 {D304 0x09ae2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09b16/0xa0}:D302 d302_0 = 0x80000015 d302_d302_p → {D302 0x075d2/0xa0} d302_d303_p → {D303 0x09a42/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8 {ArrayString 0x09bb6/0xe8}:ARRAY_STRING[0x1,0x15] = "PERSISTENT_OPERATIONS" {D303 0x09c9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09d3e/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000 {D304 0x09d3e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09d72/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x09c9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x09e12/0xa8}:ARRAY_STRING[0x1,0xd] = "GET_CONDITION" {D303 0x09eba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a4c0/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000 {Thing2 0x09f5a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x092aa/0x468} next_p → {Thing2 0x0926a/0x40} {StringIndex 0x09f9a/0x526}:StringIndex x = 0x00000001 y = 0x00000021 [$0x0001] 0x00240 002 »PO_HANDLE« [$0x0002] 0x002a0 003 »PO_CONDITIONS« [$0x0003] 0x00320 004 »PO_ACCESS_MODES« [$0x0004] 0x003b0 005 »SYSTEM« [$0x0005] 0x003f8 006 »OBJECT« [$0x0006] 0x00440 007 »=« [$0x0007] 0x00460 008 »CONSTRUCTOR« [$0x0008] 0x004d0 009 »HEAP« [$0x0009] 0x03750 00a »DESTRUCTOR« [$0x000a] 0x037b8 00b »OF_THE_OBJ« [$0x000b] 0x03820 00c »EVAL« [$0x000c] 0x03858 00d »IN_THE_MAP« [$0x000d] 0x038c0 00e »WITH_DOMAIN« [$0x000e] 0x03930 00f »FIND« [$0x000f] 0x03968 010 »THE_DOMAIN« [$0x0010] 0x04e58 011 »YIELDING_THE_RANGE« [$0x0011] 0x04f00 012 »WITH_SUCCESS« [$0x0012] 0x04f78 013 »IS_EMPTY« [$0x0013] 0x04fd0 014 »THE_MAP« [$0x0014] 0x05020 015 »ITERATOR« [$0x0015] 0x05078 016 »INIT« [$0x0016] 0x050b0 017 »ITER« [$0x0017] 0x050e8 018 »NEXT« [$0x0018] 0x05120 019 »VALUE« [$0x0019] 0x06b20 01a »DONE« [$0x001a] 0x06b58 01b »UNDEFINED« [$0x001b] 0x06bb8 01c »PERSISTENT_OPERATIONS« [$0x001c] 0x06c78 01d »GET_CONDITION« [$0x001d] 0x06cf8 01e »OBJ« [$0x001e] 0x06d28 01f »INTO« [$0x001f] 0x06d60 020 »OPEN« [$0x0020] 0x06d98 021 »THE_OBJ« [$0x0021] 0x06de8 000 »MODE« {D304 0x0a4c0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a4f4/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x04f7c/0xa0} d302_d303_p → {D303 0x09eba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0a594/0x58}:ARRAY_STRING[0x1,0x3] = "OBJ" {D303 0x0a5ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a68c/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000 {D304 0x0a68c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a6c0/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0a5ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x0a760/0x60}:ARRAY_STRING[0x1,0x4] = "INTO" {D303 0x0a7c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a860/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000 {D304 0x0a860/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a894/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0a7c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x0a934/0x60}:ARRAY_STRING[0x1,0x4] = "OPEN" {D303 0x0a994/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aa34/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000 {D304 0x0aa34/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0aa68/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0a994/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x0ab08/0x78}:ARRAY_STRING[0x1,0x7] = "THE_OBJ" {D303 0x0ab80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ac20/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000 {D304 0x0ac20/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0ac54/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0ab80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x0acf4/0x60}:ARRAY_STRING[0x1,0x4] = "MODE" {D303 0x0ad54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b7e0/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000 {Thing2 0x0adf4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08eea/0x380} next_p → {Thing2 0x08eaa/0x40} {StringStore 0x0ae34/0x388}:StringStore x = 0x00000001 y = 0x00000069 @0x0ae76 [0x00] = $0x0022 »HANDLE« @0x0aebe [0x01] = $0x0023 »NAME« @0x0aef6 [0x02] = $0x0024 »FOR_OBJ« @0x0af46 [0x03] = $0x0025 »CLOSE« @0x0af86 [0x04] = $0x0026 »ABANDON« @0x0afd6 [0x05] = $0x0027 »FALSE« {Thing2 0x0b1bc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09f9a/0x526} next_p → {Thing2 0x09f5a/0x40} {StringIndex 0x0b1fc/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026 [$0x0001] 0x00240 002 »PO_HANDLE« [$0x0002] 0x002a0 003 »PO_CONDITIONS« [$0x0003] 0x00320 004 »PO_ACCESS_MODES« [$0x0004] 0x003b0 005 »SYSTEM« [$0x0005] 0x003f8 006 »OBJECT« [$0x0006] 0x00440 007 »=« [$0x0007] 0x00460 008 »CONSTRUCTOR« [$0x0008] 0x004d0 009 »HEAP« [$0x0009] 0x03750 00a »DESTRUCTOR« [$0x000a] 0x037b8 00b »OF_THE_OBJ« [$0x000b] 0x03820 00c »EVAL« [$0x000c] 0x03858 00d »IN_THE_MAP« [$0x000d] 0x038c0 00e »WITH_DOMAIN« [$0x000e] 0x03930 00f »FIND« [$0x000f] 0x03968 010 »THE_DOMAIN« [$0x0010] 0x04e58 011 »YIELDING_THE_RANGE« [$0x0011] 0x04f00 012 »WITH_SUCCESS« [$0x0012] 0x04f78 013 »IS_EMPTY« [$0x0013] 0x04fd0 014 »THE_MAP« [$0x0014] 0x05020 015 »ITERATOR« [$0x0015] 0x05078 016 »INIT« [$0x0016] 0x050b0 017 »ITER« [$0x0017] 0x050e8 018 »NEXT« [$0x0018] 0x05120 019 »VALUE« [$0x0019] 0x06b20 01a »DONE« [$0x001a] 0x06b58 01b »UNDEFINED« [$0x001b] 0x06bb8 01c »PERSISTENT_OPERATIONS« [$0x001c] 0x06c78 01d »GET_CONDITION« [$0x001d] 0x06cf8 01e »OBJ« [$0x001e] 0x06d28 01f »INTO« [$0x001f] 0x06d60 020 »OPEN« [$0x0020] 0x06d98 021 »THE_OBJ« [$0x0021] 0x06de8 022 »MODE« [$0x0022] 0x08a68 023 »HANDLE« [$0x0023] 0x08ab0 024 »NAME« [$0x0024] 0x08ae8 025 »FOR_OBJ« [$0x0025] 0x08b38 026 »CLOSE« [$0x0026] 0x08b78 000 »ABANDON« {D304 0x0b7e0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b814/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0ad54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x0b8b4/0x70}:ARRAY_STRING[0x1,0x6] = "HANDLE" {D303 0x0b924/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b9c4/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000 {D304 0x0b9c4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b9f8/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0b924/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x0ba98/0x60}:ARRAY_STRING[0x1,0x4] = "NAME" {D303 0x0baf8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bb98/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000 {D304 0x0bb98/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0bbcc/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0baf8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x0bc6c/0x78}:ARRAY_STRING[0x1,0x7] = "FOR_OBJ" {D303 0x0bce4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bd84/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000 {D304 0x0bd84/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0bdb8/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x08182/0xa0} d302_d303_p → {D303 0x0bce4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0be58/0x68}:ARRAY_STRING[0x1,0x5] = "CLOSE" {D303 0x0bec0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bf60/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000 {D304 0x0bf60/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0bf94/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0bec0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x0c034/0x78}:ARRAY_STRING[0x1,0x7] = "ABANDON" {D303 0x0c0ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c854/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000 {Thing2 0x0c14c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b1fc/0x5e4} next_p → {Thing2 0x0b1bc/0x40} {StringIndex 0x0c18c/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c [$0x0001] 0x00240 002 »PO_HANDLE« [$0x0002] 0x002a0 003 »PO_CONDITIONS« [$0x0003] 0x00320 004 »PO_ACCESS_MODES« [$0x0004] 0x003b0 005 »SYSTEM« [$0x0005] 0x003f8 006 »OBJECT« [$0x0006] 0x00440 007 »=« [$0x0007] 0x00460 008 »CONSTRUCTOR« [$0x0008] 0x004d0 009 »HEAP« [$0x0009] 0x03750 00a »DESTRUCTOR« [$0x000a] 0x037b8 00b »OF_THE_OBJ« [$0x000b] 0x03820 00c »EVAL« [$0x000c] 0x03858 00d »IN_THE_MAP« [$0x000d] 0x038c0 00e »WITH_DOMAIN« [$0x000e] 0x03930 00f »FIND« [$0x000f] 0x03968 010 »THE_DOMAIN« [$0x0010] 0x04e58 011 »YIELDING_THE_RANGE« [$0x0011] 0x04f00 012 »WITH_SUCCESS« [$0x0012] 0x04f78 013 »IS_EMPTY« [$0x0013] 0x04fd0 014 »THE_MAP« [$0x0014] 0x05020 015 »ITERATOR« [$0x0015] 0x05078 016 »INIT« [$0x0016] 0x050b0 017 »ITER« [$0x0017] 0x050e8 018 »NEXT« [$0x0018] 0x05120 019 »VALUE« [$0x0019] 0x06b20 01a »DONE« [$0x001a] 0x06b58 01b »UNDEFINED« [$0x001b] 0x06bb8 01c »PERSISTENT_OPERATIONS« [$0x001c] 0x06c78 01d »GET_CONDITION« [$0x001d] 0x06cf8 01e »OBJ« [$0x001e] 0x06d28 01f »INTO« [$0x001f] 0x06d60 020 »OPEN« [$0x0020] 0x06d98 021 »THE_OBJ« [$0x0021] 0x06de8 022 »MODE« [$0x0022] 0x08a68 023 »HANDLE« [$0x0023] 0x08ab0 024 »NAME« [$0x0024] 0x08ae8 025 »FOR_OBJ« [$0x0025] 0x08b38 026 »CLOSE« [$0x0026] 0x08b78 027 »ABANDON« [$0x0027] 0x08bc8 000 »FALSE« {D304 0x0c854/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0c888/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0c0ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0c928/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"