DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦9b7dfba37⟧

    Length: 9216 (0x2400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0164c8

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0001160a max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00011fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000164c8 [0000000000000010110010011001000]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000077a1 [000000000000000111011110100001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff007200d000c5f8018a0 [111111111111111111111111111111110000000001110010000000001101000000000000110001011111100000000001100010100000]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0e698/0x390} [00000000000000001110011010011000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x10765/0x8b6} [00000000000000010000011101100101]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0e658/0x40} [00000000000000001110011001011000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x10725/0x40} [00000000000000010000011100100101]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »EXPERTSYSTEM«
  [$0x0002]  0x002b8 003 »OBJECT«
  [$0x0003]  0x00300 004 »=«
  [$0x0004]  0x00320 005 »MAKE«
  [$0x0005]  0x00358 006 »STATUS«
  [$0x0006]  0x003a0 007 »GOAL_STATE«
  [$0x0007]  0x00408 008 »GOAL_TYPE«
  [$0x0008]  0x00468 009 »G_TYPE«
  [$0x0009]  0x004b0 00a »NAME«
  [$0x000a]  0x03ad0 00b »PHYSICAL_OBJECT«
  [$0x000b]  0x03b60 000 »GO_TO«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »EXPERTSYSTEM«
    @0x026c6 [0x01] =  $0x0002 »OBJECT«
    @0x0270e [0x02] =  $0x0003 »=«
    @0x0272e [0x03] =  $0x0004 »MAKE«
    @0x02766 [0x04] =  $0x0005 »STATUS«
    @0x027ae [0x05] =  $0x0006 »GOAL_STATE«
    @0x02816 [0x06] =  $0x0007 »GOAL_TYPE«
    @0x02876 [0x07] =  $0x0008 »G_TYPE«
    @0x028be [0x08] =  $0x0009 »NAME«
    @0x028f6 [0x09] =  $0x0050 »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0030d0 [0x00] +0x0000: ptr_0x0_p → {D306 0x0a30f/0x83} [00000000000000001010001100001111]
    0x003150 [0x04] +0x0080: ptr_0x4_p → {D306 0x0a10b/0x83} [00000000000000001010000100001011]
    0x0032d0 [0x10] +0x0200: ptr_0x10_p → {D306 0x09771/0x83} [00000000000000001001011101110001]
    0x003330 [0x13] +0x0260: ptr_0x13_p → {D306 0x0cb05/0x83} [00000000000000001100101100000101]
    0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x0a20d/0x83} [00000000000000001010001000001101]
    0x003490 [0x1e] +0x03c0: ptr_0x1e_p → {D306 0x10128/0x83} [00000000000000010000000100101000]
    0x0035b0 [0x27] +0x04e0: ptr_0x27_p → {D306 0x0d97d/0x83} [00000000000000001101100101111101]
    0x003630 [0x2b] +0x0560: ptr_0x2b_p → {D306 0x103fe/0x83} [00000000000000010000001111111110]
    0x0036f0 [0x31] +0x0620: ptr_0x31_p → {D306 0x11402/0x83} [00000000000000010001010000000010]
    0x003730 [0x33] +0x0660: ptr_0x33_p → {D306 0x0c345/0x83} [00000000000000001100001101000101]
    0x0038d0 [0x40] +0x0800: ptr_0x40_p → {D306 0x06b89/0x83} [00000000000000000110101110001001]
    0x003910 [0x42] +0x0840: ptr_0x42_p → {D306 0x111fe/0x83} [00000000000000010001000111111110]
    0x003970 [0x45] +0x08a0: ptr_0x45_p → {D306 0x11606/0x83} [00000000000000010001011000000110]
    0x003990 [0x46] +0x08c0: ptr_0x46_p → {D306 0x0f876/0x83} [00000000000000001111100001110110]
    0x003a30 [0x4b] +0x0960: ptr_0x4b_p → {D306 0x0f496/0x83} [00000000000000001111010010010110]
    0x003a50 [0x4c] +0x0980: ptr_0x4c_p → {D306 0x0567f/0x83} [00000000000000000101011001111111]
    0x003af0 [0x51] +0x0a20: ptr_0x51_p → {D306 0x10500/0x83} [00000000000000010000010100000000]
    0x003b30 [0x53] +0x0a60: ptr_0x53_p → {D306 0x0fb54/0x83} [00000000000000001111101101010100]
    0x003b70 [0x55] +0x0aa0: ptr_0x55_p → {D306 0x0e535/0x83} [00000000000000001110010100110101]
    0x003b90 [0x56] +0x0ac0: ptr_0x56_p → {D306 0x11300/0x83} [00000000000000010001001100000000]
    0x003bf0 [0x59] +0x0b20: ptr_0x59_p → {D306 0x0cde3/0x83} [00000000000000001100110111100011]
    0x003c10 [0x5a] +0x0b40: ptr_0x5a_p → {D306 0x10602/0x83} [00000000000000010000011000000010]
    0x003c70 [0x5d] +0x0ba0: ptr_0x5d_p → {D306 0x11504/0x83} [00000000000000010001010100000100]
    0x003cd0 [0x60] +0x0c00: ptr_0x60_p → {D306 0x0fe4a/0x83} [00000000000000001111111001001010]
    0x003d10 [0x62] +0x0c40: ptr_0x62_p → {D306 0x0f598/0x83} [00000000000000001111010110011000]

    0x003d30 +0x0c60:                                    0x0 [0x80] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x0cc5c/0xa0} [00000000000000001100110001011100]
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x06efc/0xa0} [00000000000000000110111011111100]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x08386/0xa0} [00000000000000001000001110000110]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0cf3a/0xa0} [00000000000000001100111100111010]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x09d70/0xa0} [00000000000000001001110101110000]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x0a466/0xa0} [00000000000000001010010001100110]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x0df9e/0xa0} [00000000000000001101111110011110]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x0f6ef/0xa0} [00000000000000001111011011101111]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x0dca0/0xa0} [00000000000000001101110010100000]
    0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x0f248/0xa0} [00000000000000001111001001001000]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x0623c/0xa0} [00000000000000000110001000111100]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x1027f/0xa0} [00000000000000010000001001111111]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x08192/0xa0} [00000000000000001000000110010010]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x095c2/0xa0} [00000000000000001001010111000010]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x0dad4/0xa0} [00000000000000001101101011010100]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x059d2/0xa0} [00000000000000000101100111010010]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x08bde/0xa0} [00000000000000001000101111011110]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x069da/0xa0} [00000000000000000110100111011010]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x05118/0xa0} [00000000000000000101000100011000]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x0c88c/0xa0} [00000000000000001100100010001100]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x0e1b2/0xa0} [00000000000000001110000110110010]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0b0b2/0xa0} [00000000000000001011000010110010]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x0fcab/0xa0} [00000000000000001111110010101011]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x0740e/0xa0} [00000000000000000111010000001110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0c698/0xa0} [00000000000000001100011010011000]
    0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x0d806/0xa0} [00000000000000001101100000000110]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x0e3ae/0xa0} [00000000000000001110001110101110]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x0b44a/0xa0} [00000000000000001011010001001010]
    0x004670 [0x46] +0x08c0: ptr_0x46_p → {D302 0x093c6/0xa0} [00000000000000001001001111000110]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x08df2/0xa0} [00000000000000001000110111110010]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0c1ce/0xa0} [00000000000000001100000111001110]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x1104f/0xa0} [00000000000000010001000001001111]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0a662/0xa0} [00000000000000001010011001100010]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0762a/0xa0} [00000000000000000111011000101010]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04f5c/0xa0} [00000000000000000100111101011100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0aee6/0xa0} [00000000000000001010111011100110]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x0ffa1/0xa0} [00000000000000001111111110100001]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x0656a/0xa0} [00000000000000000110010101101010]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x052ec/0xa0} [00000000000000000101001011101100]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x057d6/0xa0} [00000000000000000101011111010110]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0b9de/0xa0} [00000000000000001011100111011110]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x085ca/0xa0} [00000000000000001000010111001010]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x0f9cd/0xa0} [00000000000000001111100111001101]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x04c04/0xa0}:ARRAY_STRING[0x1,0xc] = "EXPERTSYSTEM"
{D303 0x04ca4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d44/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d44/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d78/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04ca4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04e18/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x04e88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f28/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f28/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f5c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e88/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04ffc/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05044/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050e4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05118/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05044/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x051b8/0x60}:ARRAY_STRING[0x1,0x4] = "MAKE"
{D303 0x05218/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052b8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052ec/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05218/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0538c/0x70}:ARRAY_STRING[0x1,0x6] = "STATUS"
{D303 0x053fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0549c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0549c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054d0/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x053fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05570/0x90}:ARRAY_STRING[0x1,0xa] = "GOAL_STATE"
{D307 0x05600/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002 d307_d307_p → {D307 0x0c3c8/0x7f}
{D306 0x0567f/0x83}:D306 d306_d303_p → {D303 0x053fc/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05600/0x7f}
{D303 0x05702/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057a2/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x057a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057d6/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05702/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05876/0x88}:ARRAY_STRING[0x1,0x9] = "GOAL_TYPE"
{D303 0x058fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0599e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0599e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059d2/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x058fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05a72/0x70}:ARRAY_STRING[0x1,0x6] = "G_TYPE"
{D307 0x05ae2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002 d307_d307_p → {D307 0x0c447/0x7f}
{D308 0x05b61/0x83}:D308 d308_d303_p → {D303 0x058fe/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x05ae2/0x7f}
{D303 0x05be4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c84/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05c84/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05cb8/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05be4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05d58/0x60}:ARRAY_STRING[0x1,0x4] = "NAME"
{D303 0x05db8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06208/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{Thing2 0x05e58/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05e98/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05ede [0x00] =  $0x000a »PHYSICAL_OBJECT«
    @0x05f6e [0x01] =  $0x000b »GO_TO«
    @0x05fae [0x02] =  $0x000c »COORDINATE«
    @0x06016 [0x03] =  $0x000d »THE_REFERENCE«
    @0x06096 [0x04] =  $0x000e »OBJECT_NAME«
    @0x06106 [0x05] =  $0x000f »MODIFY_STATUS«
    @0x06186 [0x06] =  $0x0010 »NEW_STATUS«
    @0x061ee [0x07] =  $0x0288 »«
{D304 0x06208/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0623c/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x05db8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x062dc/0xb8}:ARRAY_STRING[0x1,0xf] = "PHYSICAL_OBJECT"
{D307 0x06394/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002 d307_d307_p → {D307 0x0c4c6/0x7f}
{D308 0x06413/0x83}:D308 d308_d303_p → {D303 0x05db8/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x06394/0x7f}
{D303 0x06496/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06536/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06536/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0656a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06496/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0660a/0x68}:ARRAY_STRING[0x1,0x5] = "GO_TO"
{D303 0x06672/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069a6/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06712/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06752/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »EXPERTSYSTEM«
  [$0x0002]  0x002b8 003 »OBJECT«
  [$0x0003]  0x00300 004 »=«
  [$0x0004]  0x00320 005 »MAKE«
  [$0x0005]  0x00358 006 »STATUS«
  [$0x0006]  0x003a0 007 »GOAL_STATE«
  [$0x0007]  0x00408 008 »GOAL_TYPE«
  [$0x0008]  0x00468 009 »G_TYPE«
  [$0x0009]  0x004b0 00a »NAME«
  [$0x000a]  0x03ad0 00b »PHYSICAL_OBJECT«
  [$0x000b]  0x03b60 00c »GO_TO«
  [$0x000c]  0x03ba0 00d »COORDINATE«
  [$0x000d]  0x03c08 00e »THE_REFERENCE«
  [$0x000e]  0x03c88 000 »OBJECT_NAME«
{D304 0x069a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069da/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x06672/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x06a7a/0x90}:ARRAY_STRING[0x1,0xa] = "COORDINATE"
{D307 0x06b0a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002 d307_d307_p → {D307 0x0c545/0x7f}
{D306 0x06b89/0x83}:D306 d306_d303_p → {D303 0x06672/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06b0a/0x7f}
{D303 0x06c0c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06cac/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06cac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ce0/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x06c0c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x06d80/0xa8}:ARRAY_STRING[0x1,0xd] = "THE_REFERENCE"
{D303 0x06e28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ec8/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06ec8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06efc/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06e28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x06f9c/0x98}:ARRAY_STRING[0x1,0xb] = "OBJECT_NAME"
{D303 0x07034/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x073da/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x070d4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06752/0x254} next_p → {Thing2 0x06712/0x40}
{StringIndex 0x07114/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »EXPERTSYSTEM«
  [$0x0002]  0x002b8 003 »OBJECT«
  [$0x0003]  0x00300 004 »=«
  [$0x0004]  0x00320 005 »MAKE«
  [$0x0005]  0x00358 006 »STATUS«
  [$0x0006]  0x003a0 007 »GOAL_STATE«
  [$0x0007]  0x00408 008 »GOAL_TYPE«
  [$0x0008]  0x00468 009 »G_TYPE«
  [$0x0009]  0x004b0 00a »NAME«
  [$0x000a]  0x03ad0 00b »PHYSICAL_OBJECT«
  [$0x000b]  0x03b60 00c »GO_TO«
  [$0x000c]  0x03ba0 00d »COORDINATE«
  [$0x000d]  0x03c08 00e »THE_REFERENCE«
  [$0x000e]  0x03c88 00f »OBJECT_NAME«
  [$0x000f]  0x03cf8 010 »MODIFY_STATUS«
  [$0x0010]  0x03d78 011 »NEW_STATUS«
  [$0x0011]  0x05470 000 »MODIFY_GOAL_TYPE«
{D304 0x073da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0740e/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x07034/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x074ae/0xa8}:ARRAY_STRING[0x1,0xd] = "MODIFY_STATUS"
{D303 0x07556/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x075f6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x075f6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0762a/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07556/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x076ca/0x90}:ARRAY_STRING[0x1,0xa] = "NEW_STATUS"
{D303 0x0775a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07bb2/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{Thing2 0x077fa/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05e98/0x370} next_p → {Thing2 0x05e58/0x40}
{StringStore 0x0783a/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x0787e [0x00] =  $0x0011 »MODIFY_GOAL_TYPE«
    @0x07916 [0x01] =  $0x0012 »NEW_TYPE«
    @0x0796e [0x02] =  $0x0013 »MODIFY_OBJECT_NAME«
    @0x07a16 [0x03] =  $0x0014 »NEW_OBJECT«
    @0x07a7e [0x04] =  $0x0015 »MODIFY_GO_TO«
    @0x07af6 [0x05] =  $0x0016 »NEW_LOCATION«
{D304 0x07bb2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07be6/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0775a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x07c86/0xc0}:ARRAY_STRING[0x1,0x10] = "MODIFY_GOAL_TYPE"
{D303 0x07d46/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0815e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07de6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07114/0x2c6} next_p → {Thing2 0x070d4/0x40}
{StringIndex 0x07e26/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »EXPERTSYSTEM«
  [$0x0002]  0x002b8 003 »OBJECT«
  [$0x0003]  0x00300 004 »=«
  [$0x0004]  0x00320 005 »MAKE«
  [$0x0005]  0x00358 006 »STATUS«
  [$0x0006]  0x003a0 007 »GOAL_STATE«
  [$0x0007]  0x00408 008 »GOAL_TYPE«
  [$0x0008]  0x00468 009 »G_TYPE«
  [$0x0009]  0x004b0 00a »NAME«
  [$0x000a]  0x03ad0 00b »PHYSICAL_OBJECT«
  [$0x000b]  0x03b60 00c »GO_TO«
  [$0x000c]  0x03ba0 00d »COORDINATE«
  [$0x000d]  0x03c08 00e »THE_REFERENCE«
  [$0x000e]  0x03c88 00f »OBJECT_NAME«
  [$0x000f]  0x03cf8 010 »MODIFY_STATUS«
  [$0x0010]  0x03d78 011 »NEW_STATUS«
  [$0x0011]  0x05470 012 »MODIFY_GOAL_TYPE«
  [$0x0012]  0x05508 013 »NEW_TYPE«
  [$0x0013]  0x05560 014 »MODIFY_OBJECT_NAME«
  [$0x0014]  0x05608 000 »NEW_OBJECT«
{D304 0x0815e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08192/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07d46/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x08232/0x80}:ARRAY_STRING[0x1,0x8] = "NEW_TYPE"
{D303 0x082b2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08352/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x08352/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08386/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x082b2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x08426/0xd0}:ARRAY_STRING[0x1,0x12] = "MODIFY_OBJECT_NAME"
{D303 0x084f6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08596/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x08596/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x085ca/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x084f6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0866a/0x90}:ARRAY_STRING[0x1,0xa] = "NEW_OBJECT"
{D303 0x086fa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08baa/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x0879a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07e26/0x338} next_p → {Thing2 0x07de6/0x40}
{StringIndex 0x087da/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »EXPERTSYSTEM«
  [$0x0002]  0x002b8 003 »OBJECT«
  [$0x0003]  0x00300 004 »=«
  [$0x0004]  0x00320 005 »MAKE«
  [$0x0005]  0x00358 006 »STATUS«
  [$0x0006]  0x003a0 007 »GOAL_STATE«
  [$0x0007]  0x00408 008 »GOAL_TYPE«
  [$0x0008]  0x00468 009 »G_TYPE«
  [$0x0009]  0x004b0 00a »NAME«
  [$0x000a]  0x03ad0 00b »PHYSICAL_OBJECT«
  [$0x000b]  0x03b60 00c »GO_TO«
  [$0x000c]  0x03ba0 00d »COORDINATE«
  [$0x000d]  0x03c08 00e »THE_REFERENCE«
  [$0x000e]  0x03c88 00f »OBJECT_NAME«
  [$0x000f]  0x03cf8 010 »MODIFY_STATUS«
  [$0x0010]  0x03d78 011 »NEW_STATUS«
  [$0x0011]  0x05470 012 »MODIFY_GOAL_TYPE«
  [$0x0012]  0x05508 013 »NEW_TYPE«
  [$0x0013]  0x05560 014 »MODIFY_OBJECT_NAME«
  [$0x0014]  0x05608 015 »NEW_OBJECT«
  [$0x0015]  0x05670 016 »MODIFY_GO_TO«
  [$0x0016]  0x056e8 017 »NEW_LOCATION«
  [$0x0017]  0x06c48 018 »INSTANCES«
  [$0x0018]  0x06ca8 000 »COLLECTION«
{D304 0x08baa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08bde/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x086fa/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x08c7e/0xa0}:ARRAY_STRING[0x1,0xc] = "MODIFY_GO_TO"
{D303 0x08d1e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08dbe/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08dbe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08df2/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x07be6/0xa0} d302_d303_p → {D303 0x08d1e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x08e92/0xa0}:ARRAY_STRING[0x1,0xc] = "NEW_LOCATION"
{D303 0x08f32/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09392/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{Thing2 0x08fd2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0783a/0x378} next_p → {Thing2 0x077fa/0x40}
{StringStore 0x09012/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x09056 [0x00] =  $0x0017 »INSTANCES«
    @0x090b6 [0x01] =  $0x0018 »COLLECTION«
    @0x0911e [0x02] =  $0x0019 »CLEAR«
    @0x0915e [0x03] =  $0x001a »ILLEGAL_MAKE«
    @0x091d6 [0x04] =  $0x001b »BEHAVIOUR«
    @0x09236 [0x05] =  $0x001c »CLASSBEHAVIOR«
    @0x092b6 [0x06] =  $0x001d »'G'«
    @0x092e6 [0x07] =  $0x001e »'O'«
    @0x09316 [0x08] =  $0x001f »'A'«
    @0x09346 [0x09] =  $0x0020 »'L'«
    @0x09376 [0x0a] =  $0xef00 »«
{D304 0x09392/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x093c6/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x08f32/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x09466/0x88}:ARRAY_STRING[0x1,0x9] = "INSTANCES"
{D303 0x094ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0958e/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x0958e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x095c2/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x094ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x09662/0x90}:ARRAY_STRING[0x1,0xa] = "COLLECTION"
{D307 0x096f2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002 d307_d307_p → {D307 0x0f398/0x7f}
{D306 0x09771/0x83}:D306 d306_d303_p → {D303 0x094ee/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x096f2/0x7f}
{D303 0x097f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09d3c/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x09894/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x087da/0x3d0} next_p → {Thing2 0x0879a/0x40}
{StringIndex 0x098d4/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »EXPERTSYSTEM«
  [$0x0002]  0x002b8 003 »OBJECT«
  [$0x0003]  0x00300 004 »=«
  [$0x0004]  0x00320 005 »MAKE«
  [$0x0005]  0x00358 006 »STATUS«
  [$0x0006]  0x003a0 007 »GOAL_STATE«
  [$0x0007]  0x00408 008 »GOAL_TYPE«
  [$0x0008]  0x00468 009 »G_TYPE«
  [$0x0009]  0x004b0 00a »NAME«
  [$0x000a]  0x03ad0 00b »PHYSICAL_OBJECT«
  [$0x000b]  0x03b60 00c »GO_TO«
  [$0x000c]  0x03ba0 00d »COORDINATE«
  [$0x000d]  0x03c08 00e »THE_REFERENCE«
  [$0x000e]  0x03c88 00f »OBJECT_NAME«
  [$0x000f]  0x03cf8 010 »MODIFY_STATUS«
  [$0x0010]  0x03d78 011 »NEW_STATUS«
  [$0x0011]  0x05470 012 »MODIFY_GOAL_TYPE«
  [$0x0012]  0x05508 013 »NEW_TYPE«
  [$0x0013]  0x05560 014 »MODIFY_OBJECT_NAME«
  [$0x0014]  0x05608 015 »NEW_OBJECT«
  [$0x0015]  0x05670 016 »MODIFY_GO_TO«
  [$0x0016]  0x056e8 017 »NEW_LOCATION«
  [$0x0017]  0x06c48 018 »INSTANCES«
  [$0x0018]  0x06ca8 019 »COLLECTION«
  [$0x0019]  0x06d10 01a »CLEAR«
  [$0x001a]  0x06d50 01b »ILLEGAL_MAKE«
  [$0x001b]  0x06dc8 01c »BEHAVIOUR«
  [$0x001c]  0x06e28 000 »CLASSBEHAVIOR«
{D304 0x09d3c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09d70/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x097f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x09e10/0x68}:ARRAY_STRING[0x1,0x5] = "CLEAR"
{D303 0x09e78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09f18/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09f18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09f4c/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x06ce0/0xa0} d302_d303_p → {D303 0x09e78/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x09fec/0xa0}:ARRAY_STRING[0x1,0xc] = "ILLEGAL_MAKE"
{D307 0x0a08c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D306 0x0a10b/0x83}:D306 d306_d303_p → {D303 0x05218/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a08c/0x7f}
{D307 0x0a18e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D306 0x0a20d/0x83}:D306 d306_d303_p → {D303 0x05702/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a18e/0x7f}
{D307 0x0a290/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D306 0x0a30f/0x83}:D306 d306_d303_p → {D303 0x06496/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a290/0x7f}
{D303 0x0a392/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a432/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x0a432/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a466/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0a392/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0a506/0x88}:ARRAY_STRING[0x1,0x9] = "BEHAVIOUR"
{D303 0x0a58e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a62e/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x0a62e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a662/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0a58e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0a702/0xa8}:ARRAY_STRING[0x1,0xd] = "CLASSBEHAVIOR"
{D307 0x0a7aa/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D308 0x0a829/0x83}:D308 d308_d303_p → {D303 0x0a58e/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x0a7aa/0x7f}
{D303 0x0a8ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aeb2/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a94c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x098d4/0x468} next_p → {Thing2 0x09894/0x40}
{StringIndex 0x0a98c/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »EXPERTSYSTEM«
  [$0x0002]  0x002b8 003 »OBJECT«
  [$0x0003]  0x00300 004 »=«
  [$0x0004]  0x00320 005 »MAKE«
  [$0x0005]  0x00358 006 »STATUS«
  [$0x0006]  0x003a0 007 »GOAL_STATE«
  [$0x0007]  0x00408 008 »GOAL_TYPE«
  [$0x0008]  0x00468 009 »G_TYPE«
  [$0x0009]  0x004b0 00a »NAME«
  [$0x000a]  0x03ad0 00b »PHYSICAL_OBJECT«
  [$0x000b]  0x03b60 00c »GO_TO«
  [$0x000c]  0x03ba0 00d »COORDINATE«
  [$0x000d]  0x03c08 00e »THE_REFERENCE«
  [$0x000e]  0x03c88 00f »OBJECT_NAME«
  [$0x000f]  0x03cf8 010 »MODIFY_STATUS«
  [$0x0010]  0x03d78 011 »NEW_STATUS«
  [$0x0011]  0x05470 012 »MODIFY_GOAL_TYPE«
  [$0x0012]  0x05508 013 »NEW_TYPE«
  [$0x0013]  0x05560 014 »MODIFY_OBJECT_NAME«
  [$0x0014]  0x05608 015 »NEW_OBJECT«
  [$0x0015]  0x05670 016 »MODIFY_GO_TO«
  [$0x0016]  0x056e8 017 »NEW_LOCATION«
  [$0x0017]  0x06c48 018 »INSTANCES«
  [$0x0018]  0x06ca8 019 »COLLECTION«
  [$0x0019]  0x06d10 01a »CLEAR«
  [$0x001a]  0x06d50 01b »ILLEGAL_MAKE«
  [$0x001b]  0x06dc8 01c »BEHAVIOUR«
  [$0x001c]  0x06e28 01d »CLASSBEHAVIOR«
  [$0x001d]  0x06ea8 01e »'G'«
  [$0x001e]  0x06ed8 01f »'O'«
  [$0x001f]  0x06f08 020 »'A'«
  [$0x0020]  0x06f38 021 »'L'«
  [$0x0021]  0x09258 000 »'S'«
{D304 0x0aeb2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0aee6/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x04d78/0xa0} d302_d303_p → {D303 0x0a8ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0af86/0x58}:ARRAY_STRING[0x1,0x3] = "'G'"
{D303 0x0afde/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b07e/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0b07e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b0b2/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x05cb8/0xa0} d302_d303_p → {D303 0x0afde/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0b152/0x58}:ARRAY_STRING[0x1,0x3] = "'O'"
{D303 0x0b1aa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b24a/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0b24a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b27e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x054d0/0xa0} d302_d303_p → {D303 0x0b1aa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0b31e/0x58}:ARRAY_STRING[0x1,0x3] = "'A'"
{D303 0x0b376/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b416/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0b416/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b44a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0b376/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0b4ea/0x58}:ARRAY_STRING[0x1,0x3] = "'L'"
{D303 0x0b542/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b9aa/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{Thing2 0x0b5e2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x09012/0x380} next_p → {Thing2 0x08fd2/0x40}
{StringStore 0x0b622/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0b666 [0x00] =  $0x0021 »'S'«
    @0x0b696 [0x01] =  $0x0022 »' '«
    @0x0b6c6 [0x02] =  $0x0023 »THE_GOAL«
    @0x0b71e [0x03] =  $0x0024 »and«
    @0x0b74e [0x04] =  $0x0025 »HOLDS«
    @0x0b78e [0x05] =  $0x0026 »/=«
    @0x0b7b6 [0x06] =  $0x0027 »NIL«
    @0x0b7e6 [0x07] =  $0x0028 »OBJ«
    @0x0b816 [0x08] =  $0x0029 »REFERENCE«
    @0x0b876 [0x09] =  $0x002a »LIGHT_OBJECT«
    @0x0b8ee [0x0a] =  $0x002b »AN_OBJECT«
    @0x0b94e [0x0b] =  $0x002c »LIGHT«
{D304 0x0b9aa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b9de/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0b542/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ba7e/0x58}:ARRAY_STRING[0x1,0x3] = "'S'"
{D303 0x0bad6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c19a/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0bb76/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a98c/0x526} next_p → {Thing2 0x0a94c/0x40}
{StringIndex 0x0bbb6/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »EXPERTSYSTEM«
  [$0x0002]  0x002b8 003 »OBJECT«
  [$0x0003]  0x00300 004 »=«
  [$0x0004]  0x00320 005 »MAKE«
  [$0x0005]  0x00358 006 »STATUS«
  [$0x0006]  0x003a0 007 »GOAL_STATE«
  [$0x0007]  0x00408 008 »GOAL_TYPE«
  [$0x0008]  0x00468 009 »G_TYPE«
  [$0x0009]  0x004b0 00a »NAME«
  [$0x000a]  0x03ad0 00b »PHYSICAL_OBJECT«
  [$0x000b]  0x03b60 00c »GO_TO«
  [$0x000c]  0x03ba0 00d »COORDINATE«
  [$0x000d]  0x03c08 00e »THE_REFERENCE«
  [$0x000e]  0x03c88 00f »OBJECT_NAME«
  [$0x000f]  0x03cf8 010 »MODIFY_STATUS«
  [$0x0010]  0x03d78 011 »NEW_STATUS«
  [$0x0011]  0x05470 012 »MODIFY_GOAL_TYPE«
  [$0x0012]  0x05508 013 »NEW_TYPE«
  [$0x0013]  0x05560 014 »MODIFY_OBJECT_NAME«
  [$0x0014]  0x05608 015 »NEW_OBJECT«
  [$0x0015]  0x05670 016 »MODIFY_GO_TO«
  [$0x0016]  0x056e8 017 »NEW_LOCATION«
  [$0x0017]  0x06c48 018 »INSTANCES«
  [$0x0018]  0x06ca8 019 »COLLECTION«
  [$0x0019]  0x06d10 01a »CLEAR«
  [$0x001a]  0x06d50 01b »ILLEGAL_MAKE«
  [$0x001b]  0x06dc8 01c »BEHAVIOUR«
  [$0x001c]  0x06e28 01d »CLASSBEHAVIOR«
  [$0x001d]  0x06ea8 01e »'G'«
  [$0x001e]  0x06ed8 01f »'O'«
  [$0x001f]  0x06f08 020 »'A'«
  [$0x0020]  0x06f38 021 »'L'«
  [$0x0021]  0x09258 022 »'S'«
  [$0x0022]  0x09288 023 »' '«
  [$0x0023]  0x092b8 024 »THE_GOAL«
  [$0x0024]  0x09310 025 »and«
  [$0x0025]  0x09340 026 »HOLDS«
  [$0x0026]  0x09380 000 »/=«
{D304 0x0c19a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c1ce/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0bad6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c26e/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D307 0x0c2c6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D306 0x0c345/0x83}:D306 d306_d303_p → {D303 0x05044/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c2c6/0x7f}
{D307 0x0c3c8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D307 0x0c447/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D307 0x0c4c6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D307 0x0c545/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D303 0x0c5c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c664/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0c664/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c698/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x0b27e/0xa0} d302_d303_p → {D303 0x0c5c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0c738/0x80}:ARRAY_STRING[0x1,0x8] = "THE_GOAL"
{D303 0x0c7b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c858/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0c858/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c88c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0c7b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c92c/0x58}:ARRAY_STRING[0x1,0x3] = "and"
{D307 0x0c984/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D308 0x0ca03/0x83}:D308 d308_d303_p → {D303 0x04e88/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x0c984/0x7f} d308_d308_p → {D308 0x05b61/0x83}
{D307 0x0ca86/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D306 0x0cb05/0x83}:D306 d306_d303_p → {D303 0x04e88/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ca86/0x7f} d306_d308_p → {D308 0x0ca03/0x83}
{D303 0x0cb88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cc28/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0cc28/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cc5c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0cb88/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0ccfc/0x68}:ARRAY_STRING[0x1,0x5] = "HOLDS"
{D307 0x0cd64/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D306 0x0cde3/0x83}:D306 d306_d303_p → {D303 0x0cb88/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0cd64/0x7f}
{D303 0x0ce66/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cf06/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0cf06/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cf3a/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0ce66/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0cfda/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D303 0x0d02a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d7d2/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0d0ca/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0bbb6/0x5e4} next_p → {Thing2 0x0bb76/0x40}
{StringIndex 0x0d10a/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »EXPERTSYSTEM«
  [$0x0002]  0x002b8 003 »OBJECT«
  [$0x0003]  0x00300 004 »=«
  [$0x0004]  0x00320 005 »MAKE«
  [$0x0005]  0x00358 006 »STATUS«
  [$0x0006]  0x003a0 007 »GOAL_STATE«
  [$0x0007]  0x00408 008 »GOAL_TYPE«
  [$0x0008]  0x00468 009 »G_TYPE«
  [$0x0009]  0x004b0 00a »NAME«
  [$0x000a]  0x03ad0 00b »PHYSICAL_OBJECT«
  [$0x000b]  0x03b60 00c »GO_TO«
  [$0x000c]  0x03ba0 00d »COORDINATE«
  [$0x000d]  0x03c08 00e »THE_REFERENCE«
  [$0x000e]  0x03c88 00f »OBJECT_NAME«
  [$0x000f]  0x03cf8 010 »MODIFY_STATUS«
  [$0x0010]  0x03d78 011 »NEW_STATUS«
  [$0x0011]  0x05470 012 »MODIFY_GOAL_TYPE«
  [$0x0012]  0x05508 013 »NEW_TYPE«
  [$0x0013]  0x05560 014 »MODIFY_OBJECT_NAME«
  [$0x0014]  0x05608 015 »NEW_OBJECT«
  [$0x0015]  0x05670 016 »MODIFY_GO_TO«
  [$0x0016]  0x056e8 017 »NEW_LOCATION«
  [$0x0017]  0x06c48 018 »INSTANCES«
  [$0x0018]  0x06ca8 019 »COLLECTION«
  [$0x0019]  0x06d10 01a »CLEAR«
  [$0x001a]  0x06d50 01b »ILLEGAL_MAKE«
  [$0x001b]  0x06dc8 01c »BEHAVIOUR«
  [$0x001c]  0x06e28 01d »CLASSBEHAVIOR«
  [$0x001d]  0x06ea8 01e »'G'«
  [$0x001e]  0x06ed8 01f »'O'«
  [$0x001f]  0x06f08 020 »'A'«
  [$0x0020]  0x06f38 021 »'L'«
  [$0x0021]  0x09258 022 »'S'«
  [$0x0022]  0x09288 023 »' '«
  [$0x0023]  0x092b8 024 »THE_GOAL«
  [$0x0024]  0x09310 025 »and«
  [$0x0025]  0x09340 026 »HOLDS«
  [$0x0026]  0x09380 027 »/=«
  [$0x0027]  0x093a8 028 »NIL«
  [$0x0028]  0x093d8 029 »OBJ«
  [$0x0029]  0x09408 02a »REFERENCE«
  [$0x002a]  0x09468 02b »LIGHT_OBJECT«
  [$0x002b]  0x094e0 02c »AN_OBJECT«
  [$0x002c]  0x09540 000 »LIGHT«
{D304 0x0d7d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d806/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d02a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d8a6/0x58}:ARRAY_STRING[0x1,0x3] = "NIL"
{D307 0x0d8fe/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D306 0x0d97d/0x83}:D306 d306_d303_p → {D303 0x0d02a/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d8fe/0x7f}
{D303 0x0da00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0daa0/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0daa0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dad4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0da00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0db74/0x58}:ARRAY_STRING[0x1,0x3] = "OBJ"
{D303 0x0dbcc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dc6c/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0dc6c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dca0/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0dbcc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0dd40/0x88}:ARRAY_STRING[0x1,0x9] = "REFERENCE"
{D307 0x0ddc8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D308 0x0de47/0x83}:D308 d308_d303_p → {D303 0x0dbcc/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x0ddc8/0x7f}
{D303 0x0deca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0df6a/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0df6a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0df9e/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0deca/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0e03e/0xa0}:ARRAY_STRING[0x1,0xc] = "LIGHT_OBJECT"
{D303 0x0e0de/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e17e/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0e17e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e1b2/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0e0de/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0e252/0x88}:ARRAY_STRING[0x1,0x9] = "AN_OBJECT"
{D303 0x0e2da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e37a/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0e37a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e3ae/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0e2da/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0e44e/0x68}:ARRAY_STRING[0x1,0x5] = "LIGHT"
{D307 0x0e4b6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D306 0x0e535/0x83}:D306 d306_d303_p → {D303 0x0e2da/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e4b6/0x7f}
{D303 0x0e5b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f214/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0e658/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0b622/0x388} next_p → {Thing2 0x0b5e2/0x40}
{StringStore 0x0e698/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0e6de [0x00] =  $0x002d »FIND_AN_OBJECT«
    @0x0e766 [0x01] =  $0x002e »IS_ON«
    @0x0e7a6 [0x02] =  $0x002f »FLOOR«
    @0x0e7e6 [0x03] =  $0x0030 »CLIMB_ON«
    @0x0e83e [0x04] =  $0x0031 »IS_AT«
    @0x0e87e [0x05] =  $0x0032 »MOVE«
    @0x0e8b6 [0x06] =  $0x0033 »THE_OBJECT«
{Thing2 0x0ea28/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0d10a/0x6c8} next_p → {Thing2 0x0d0ca/0x40}
{StringIndex 0x0ea68/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »EXPERTSYSTEM«
  [$0x0002]  0x002b8 003 »OBJECT«
  [$0x0003]  0x00300 004 »=«
  [$0x0004]  0x00320 005 »MAKE«
  [$0x0005]  0x00358 006 »STATUS«
  [$0x0006]  0x003a0 007 »GOAL_STATE«
  [$0x0007]  0x00408 008 »GOAL_TYPE«
  [$0x0008]  0x00468 009 »G_TYPE«
  [$0x0009]  0x004b0 00a »NAME«
  [$0x000a]  0x03ad0 00b »PHYSICAL_OBJECT«
  [$0x000b]  0x03b60 00c »GO_TO«
  [$0x000c]  0x03ba0 00d »COORDINATE«
  [$0x000d]  0x03c08 00e »THE_REFERENCE«
  [$0x000e]  0x03c88 00f »OBJECT_NAME«
  [$0x000f]  0x03cf8 010 »MODIFY_STATUS«
  [$0x0010]  0x03d78 011 »NEW_STATUS«
  [$0x0011]  0x05470 012 »MODIFY_GOAL_TYPE«
  [$0x0012]  0x05508 013 »NEW_TYPE«
  [$0x0013]  0x05560 014 »MODIFY_OBJECT_NAME«
  [$0x0014]  0x05608 015 »NEW_OBJECT«
  [$0x0015]  0x05670 016 »MODIFY_GO_TO«
  [$0x0016]  0x056e8 017 »NEW_LOCATION«
  [$0x0017]  0x06c48 018 »INSTANCES«
  [$0x0018]  0x06ca8 019 »COLLECTION«
  [$0x0019]  0x06d10 01a »CLEAR«
  [$0x001a]  0x06d50 01b »ILLEGAL_MAKE«
  [$0x001b]  0x06dc8 01c »BEHAVIOUR«
  [$0x001c]  0x06e28 01d »CLASSBEHAVIOR«
  [$0x001d]  0x06ea8 01e »'G'«
  [$0x001e]  0x06ed8 01f »'O'«
  [$0x001f]  0x06f08 020 »'A'«
  [$0x0020]  0x06f38 021 »'L'«
  [$0x0021]  0x09258 022 »'S'«
  [$0x0022]  0x09288 023 »' '«
  [$0x0023]  0x092b8 024 »THE_GOAL«
  [$0x0024]  0x09310 025 »and«
  [$0x0025]  0x09340 026 »HOLDS«
  [$0x0026]  0x09380 027 »/=«
  [$0x0027]  0x093a8 028 »NIL«
  [$0x0028]  0x093d8 029 »OBJ«
  [$0x0029]  0x09408 02a »REFERENCE«
  [$0x002a]  0x09468 02b »LIGHT_OBJECT«
  [$0x002b]  0x094e0 02c »AN_OBJECT«
  [$0x002c]  0x09540 02d »LIGHT«
  [$0x002d]  0x0c2d0 02e »FIND_AN_OBJECT«
  [$0x002e]  0x0c358 02f »IS_ON«
  [$0x002f]  0x0c398 030 »FLOOR«
  [$0x0030]  0x0c3d8 031 »CLIMB_ON«
  [$0x0031]  0x0c430 032 »IS_AT«
  [$0x0032]  0x0c470 000 »MOVE«
{D304 0x0f214/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f248/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x0e5b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0f2e8/0xb0}:ARRAY_STRING[0x1,0xe] = "FIND_AN_OBJECT"
{D307 0x0f398/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D307 0x0f417/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D306 0x0f496/0x83}:D306 d306_d303_p → {D303 0x0deca/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0f417/0x7f}
{D307 0x0f519/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D306 0x0f598/0x83}:D306 d306_d303_p → {D303 0x0e5b8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0f519/0x7f}
{D303 0x0f61b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f6bb/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0f6bb/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f6ef/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0f61b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0f78f/0x68}:ARRAY_STRING[0x1,0x5] = "IS_ON"
{D307 0x0f7f7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D306 0x0f876/0x83}:D306 d306_d303_p → {D303 0x0f61b/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0f7f7/0x7f}
{D303 0x0f8f9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f999/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0f999/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f9cd/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0f8f9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0fa6d/0x68}:ARRAY_STRING[0x1,0x5] = "FLOOR"
{D307 0x0fad5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D306 0x0fb54/0x83}:D306 d306_d303_p → {D303 0x0f8f9/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0fad5/0x7f}
{D303 0x0fbd7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fc77/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0fc77/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fcab/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0fbd7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0fd4b/0x80}:ARRAY_STRING[0x1,0x8] = "CLIMB_ON"
{D307 0x0fdcb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D306 0x0fe4a/0x83}:D306 d306_d303_p → {D303 0x0fbd7/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0fdcb/0x7f} d306_d308_p → {D308 0x06413/0x83}
{D303 0x0fecd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ff6d/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0ff6d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ffa1/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0fecd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x10041/0x68}:ARRAY_STRING[0x1,0x5] = "IS_AT"
{D307 0x100a9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D306 0x10128/0x83}:D306 d306_d303_p → {D303 0x0fecd/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x100a9/0x7f} d306_d308_p → {D308 0x0de47/0x83}
{D303 0x101ab/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1024b/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x1024b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1027f/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x09f4c/0xa0} d302_d303_p → {D303 0x101ab/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1031f/0x60}:ARRAY_STRING[0x1,0x4] = "MOVE"
{D307 0x1037f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c998 d307_3 = 0x00000002
{D306 0x103fe/0x83}:D306 d306_d303_p → {D303 0x101ab/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1037f/0x7f}
{D307 0x10481/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D306 0x10500/0x83}:D306 d306_d303_p → {D303 0x06e28/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x10481/0x7f}
{D307 0x10583/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D306 0x10602/0x83}:D306 d306_d303_p → {D303 0x07034/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x10583/0x7f}
{D303 0x10685/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1101b/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x10725/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0ea68/0x7ac} next_p → {Thing2 0x0ea28/0x40}
{StringIndex 0x10765/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »EXPERTSYSTEM«
  [$0x0002]  0x002b8 003 »OBJECT«
  [$0x0003]  0x00300 004 »=«
  [$0x0004]  0x00320 005 »MAKE«
  [$0x0005]  0x00358 006 »STATUS«
  [$0x0006]  0x003a0 007 »GOAL_STATE«
  [$0x0007]  0x00408 008 »GOAL_TYPE«
  [$0x0008]  0x00468 009 »G_TYPE«
  [$0x0009]  0x004b0 00a »NAME«
  [$0x000a]  0x03ad0 00b »PHYSICAL_OBJECT«
  [$0x000b]  0x03b60 00c »GO_TO«
  [$0x000c]  0x03ba0 00d »COORDINATE«
  [$0x000d]  0x03c08 00e »THE_REFERENCE«
  [$0x000e]  0x03c88 00f »OBJECT_NAME«
  [$0x000f]  0x03cf8 010 »MODIFY_STATUS«
  [$0x0010]  0x03d78 011 »NEW_STATUS«
  [$0x0011]  0x05470 012 »MODIFY_GOAL_TYPE«
  [$0x0012]  0x05508 013 »NEW_TYPE«
  [$0x0013]  0x05560 014 »MODIFY_OBJECT_NAME«
  [$0x0014]  0x05608 015 »NEW_OBJECT«
  [$0x0015]  0x05670 016 »MODIFY_GO_TO«
  [$0x0016]  0x056e8 017 »NEW_LOCATION«
  [$0x0017]  0x06c48 018 »INSTANCES«
  [$0x0018]  0x06ca8 019 »COLLECTION«
  [$0x0019]  0x06d10 01a »CLEAR«
  [$0x001a]  0x06d50 01b »ILLEGAL_MAKE«
  [$0x001b]  0x06dc8 01c »BEHAVIOUR«
  [$0x001c]  0x06e28 01d »CLASSBEHAVIOR«
  [$0x001d]  0x06ea8 01e »'G'«
  [$0x001e]  0x06ed8 01f »'O'«
  [$0x001f]  0x06f08 020 »'A'«
  [$0x0020]  0x06f38 021 »'L'«
  [$0x0021]  0x09258 022 »'S'«
  [$0x0022]  0x09288 023 »' '«
  [$0x0023]  0x092b8 024 »THE_GOAL«
  [$0x0024]  0x09310 025 »and«
  [$0x0025]  0x09340 026 »HOLDS«
  [$0x0026]  0x09380 027 »/=«
  [$0x0027]  0x093a8 028 »NIL«
  [$0x0028]  0x093d8 029 »OBJ«
  [$0x0029]  0x09408 02a »REFERENCE«
  [$0x002a]  0x09468 02b »LIGHT_OBJECT«
  [$0x002b]  0x094e0 02c »AN_OBJECT«
  [$0x002c]  0x09540 02d »LIGHT«
  [$0x002d]  0x0c2d0 02e »FIND_AN_OBJECT«
  [$0x002e]  0x0c358 02f »IS_ON«
  [$0x002f]  0x0c398 030 »FLOOR«
  [$0x0030]  0x0c3d8 031 »CLIMB_ON«
  [$0x0031]  0x0c430 032 »IS_AT«
  [$0x0032]  0x0c470 033 »MOVE«
  [$0x0033]  0x0c4a8 000 »THE_OBJECT«
{D304 0x1101b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1104f/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x10685/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x110ef/0x90}:ARRAY_STRING[0x1,0xa] = "THE_OBJECT"
{D307 0x1117f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D306 0x111fe/0x83}:D306 d306_d303_p → {D303 0x0775a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1117f/0x7f}
{D307 0x11281/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D306 0x11300/0x83}:D306 d306_d303_p → {D303 0x082b2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x11281/0x7f}
{D307 0x11383/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D306 0x11402/0x83}:D306 d306_d303_p → {D303 0x086fa/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x11383/0x7f} d306_d308_p → {D308 0x0a829/0x83}
{D307 0x11485/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D306 0x11504/0x83}:D306 d306_d303_p → {D303 0x08f32/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x11485/0x7f}
{D307 0x11587/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002c98e d307_3 = 0x00000002
{D306 0x11606/0x83}:D306 d306_d303_p → {D303 0x097f4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x11587/0x7f}