|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - download
Length: 5120 (0x1400) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_043253
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008913 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x00043253 [0000000000001000011001001010011] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x00014696 [000000000000010100011010010110] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0030005c00555000a69 [111111111111111111111111111111110000000000110000000000000101110000000000010101010101000000000000101001101001] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x07606/0x378} [00000000000000000111011000000110] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x082b2/0x3d0} [00000000000000001000001010110010] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x075c6/0x40} [00000000000000000111010111000110] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08272/0x40} [00000000000000001000001001110010] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »SYSTEM« [$0x0002] 0x00288 003 »OBJECT« [$0x0003] 0x002d0 004 »=« [$0x0004] 0x002f0 005 »CONSTRUCTOR« [$0x0005] 0x00360 006 »THE_SEGMENT« [$0x0006] 0x003d0 007 »DESTRUCTOR« [$0x0007] 0x00438 008 »OF_THE_OBJ« [$0x0008] 0x004a0 009 »EQUAL« [$0x0009] 0x004e0 00a »L« [$0x000a] 0x00500 00b »R« [$0x000b] 0x03aa0 000 »TOTAL_SEGMENTS« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »SYSTEM« @0x02696 [0x01] = $0x0002 »OBJECT« @0x026de [0x02] = $0x0003 »=« @0x026fe [0x03] = $0x0004 »CONSTRUCTOR« @0x0276e [0x04] = $0x0005 »THE_SEGMENT« @0x027de [0x05] = $0x0006 »DESTRUCTOR« @0x02846 [0x06] = $0x0007 »OF_THE_OBJ« @0x028ae [0x07] = $0x0008 »EQUAL« @0x028ee [0x08] = $0x0009 »L« @0x0290e [0x09] = $0x000a »R« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0030d0 +0x0000: 0x0 [0xce0] 0… {D301 0x03db0/0xce0}:D301 0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x07d2a/0xa0} [00000000000000000111110100101010] 0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x06ac4/0xa0} [00000000000000000110101011000100] 0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x05500/0xa0} [00000000000000000101010100000000] 0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x07406/0xa0} [00000000000000000111010000000110] 0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x080d2/0xa0} [00000000000000001000000011010010] 0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x0620c/0xa0} [00000000000000000110001000001100] 0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x052f4/0xa0} [00000000000000000101001011110100] 0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x05ca0/0xa0} [00000000000000000101110010100000] 0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x07212/0xa0} [00000000000000000111001000010010] 0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x08892/0xa0} [00000000000000001000100010010010] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05908/0xa0} [00000000000000000101100100001000] 0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x068b0/0xa0} [00000000000000000110100010110000] 0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x06ff6/0xa0} [00000000000000000110111111110110] 0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x07efe/0xa0} [00000000000000000111111011111110] 0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x05ae4/0xa0} [00000000000000000101101011100100] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x086b6/0xa0} [00000000000000001000011010110110] 0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x066c4/0xa0} [00000000000000000110011011000100] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04f2c/0xa0} [00000000000000000100111100101100] 0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x050e8/0xa0} [00000000000000000101000011101000] 0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000] 0x0048f0 +0x0b40: 0x0 [0x1a0] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "SYSTEM" {D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d48/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x04de8/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT" {D303 0x04e58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04ef8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f2c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04fcc/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x05014/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050b4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x050b4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x050e8/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05014/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x05188/0x98}:ARRAY_STRING[0x1,0xb] = "CONSTRUCTOR" {D303 0x05220/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052c0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x052c0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x052f4/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05220/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x05394/0x98}:ARRAY_STRING[0x1,0xb] = "THE_SEGMENT" {D303 0x0542c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054cc/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x054cc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05500/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0542c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x055a0/0x90}:ARRAY_STRING[0x1,0xa] = "DESTRUCTOR" {D303 0x05630/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056d0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x056d0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05704/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05630/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x057a4/0x90}:ARRAY_STRING[0x1,0xa] = "OF_THE_OBJ" {D303 0x05834/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058d4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x058d4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05908/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05834/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x059a8/0x68}:ARRAY_STRING[0x1,0x5] = "EQUAL" {D303 0x05a10/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ab0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05ab0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05ae4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05a10/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05b84/0x48}:ARRAY_STRING[0x1,0x1] = "L" {D303 0x05bcc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c6c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05c6c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05ca0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05bcc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05d40/0x48}:ARRAY_STRING[0x1,0x1] = "R" {D303 0x05d88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061d8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {Thing2 0x05e28/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x05e68/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x05eae [0x00] = $0x000b »TOTAL_SEGMENTS« @0x05f36 [0x01] = $0x000c »FOR_OBJ« @0x05f86 [0x02] = $0x000d »HIT_SEGMENTS« @0x05ffe [0x03] = $0x000e »TOTAL_DECISIONS« @0x0608e [0x04] = $0x000f »HIT_DECISIONS« @0x0610e [0x05] = $0x0010 »IS_EMPTY« @0x06166 [0x06] = $0x0011 »ITERATOR« {D304 0x061d8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0620c/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x05d88/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0 {ArrayString 0x062ac/0xb0}:ARRAY_STRING[0x1,0xe] = "TOTAL_SEGMENTS" {D303 0x0635c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06690/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x063fc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x0643c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »SYSTEM« [$0x0002] 0x00288 003 »OBJECT« [$0x0003] 0x002d0 004 »=« [$0x0004] 0x002f0 005 »CONSTRUCTOR« [$0x0005] 0x00360 006 »THE_SEGMENT« [$0x0006] 0x003d0 007 »DESTRUCTOR« [$0x0007] 0x00438 008 »OF_THE_OBJ« [$0x0008] 0x004a0 009 »EQUAL« [$0x0009] 0x004e0 00a »L« [$0x000a] 0x00500 00b »R« [$0x000b] 0x03aa0 00c »TOTAL_SEGMENTS« [$0x000c] 0x03b28 00d »FOR_OBJ« [$0x000d] 0x03b78 00e »HIT_SEGMENTS« [$0x000e] 0x03bf0 000 »TOTAL_DECISIONS« {D304 0x06690/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x066c4/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0635c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x06764/0x78}:ARRAY_STRING[0x1,0x7] = "FOR_OBJ" {D303 0x067dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0687c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x0687c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x068b0/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x067dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x06950/0xa0}:ARRAY_STRING[0x1,0xc] = "HIT_SEGMENTS" {D303 0x069f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a90/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06a90/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06ac4/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x069f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8 {ArrayString 0x06b64/0xb8}:ARRAY_STRING[0x1,0xf] = "TOTAL_DECISIONS" {D303 0x06c1c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fc2/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06cbc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0643c/0x254} next_p → {Thing2 0x063fc/0x40} {StringIndex 0x06cfc/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »SYSTEM« [$0x0002] 0x00288 003 »OBJECT« [$0x0003] 0x002d0 004 »=« [$0x0004] 0x002f0 005 »CONSTRUCTOR« [$0x0005] 0x00360 006 »THE_SEGMENT« [$0x0006] 0x003d0 007 »DESTRUCTOR« [$0x0007] 0x00438 008 »OF_THE_OBJ« [$0x0008] 0x004a0 009 »EQUAL« [$0x0009] 0x004e0 00a »L« [$0x000a] 0x00500 00b »R« [$0x000b] 0x03aa0 00c »TOTAL_SEGMENTS« [$0x000c] 0x03b28 00d »FOR_OBJ« [$0x000d] 0x03b78 00e »HIT_SEGMENTS« [$0x000e] 0x03bf0 00f »TOTAL_DECISIONS« [$0x000f] 0x03c80 010 »HIT_DECISIONS« [$0x0010] 0x03d00 011 »IS_EMPTY« [$0x0011] 0x03d58 000 »ITERATOR« {D304 0x06fc2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06ff6/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x06c1c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x07096/0xa8}:ARRAY_STRING[0x1,0xd] = "HIT_DECISIONS" {D303 0x0713e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071de/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x071de/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07212/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0713e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x072b2/0x80}:ARRAY_STRING[0x1,0x8] = "IS_EMPTY" {D303 0x07332/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x073d2/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x073d2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07406/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x05704/0xa0} d302_d303_p → {D303 0x07332/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x074a6/0x80}:ARRAY_STRING[0x1,0x8] = "ITERATOR" {D303 0x07526/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07cf6/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x075c6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05e68/0x370} next_p → {Thing2 0x05e28/0x40} {StringStore 0x07606/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x07646 [0x00] = $0x0012 »INIT« @0x0767e [0x01] = $0x0013 »ITER« @0x076b6 [0x02] = $0x0014 »NEXT« @0x076ee [0x03] = $0x0015 »VALUE« @0x0772e [0x04] = $0x0016 »DONE« {Thing2 0x0797e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06cfc/0x2c6} next_p → {Thing2 0x06cbc/0x40} {StringIndex 0x079be/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »SYSTEM« [$0x0002] 0x00288 003 »OBJECT« [$0x0003] 0x002d0 004 »=« [$0x0004] 0x002f0 005 »CONSTRUCTOR« [$0x0005] 0x00360 006 »THE_SEGMENT« [$0x0006] 0x003d0 007 »DESTRUCTOR« [$0x0007] 0x00438 008 »OF_THE_OBJ« [$0x0008] 0x004a0 009 »EQUAL« [$0x0009] 0x004e0 00a »L« [$0x000a] 0x00500 00b »R« [$0x000b] 0x03aa0 00c »TOTAL_SEGMENTS« [$0x000c] 0x03b28 00d »FOR_OBJ« [$0x000d] 0x03b78 00e »HIT_SEGMENTS« [$0x000e] 0x03bf0 00f »TOTAL_DECISIONS« [$0x000f] 0x03c80 010 »HIT_DECISIONS« [$0x0010] 0x03d00 011 »IS_EMPTY« [$0x0011] 0x03d58 012 »ITERATOR« [$0x0012] 0x05238 013 »INIT« [$0x0013] 0x05270 014 »ITER« [$0x0014] 0x052a8 000 »NEXT« {D304 0x07cf6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07d2a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07526/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x07dca/0x60}:ARRAY_STRING[0x1,0x4] = "INIT" {D303 0x07e2a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07eca/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x07eca/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07efe/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07e2a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x07f9e/0x60}:ARRAY_STRING[0x1,0x4] = "ITER" {D303 0x07ffe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0809e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x0809e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x080d2/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07ffe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x08172/0x60}:ARRAY_STRING[0x1,0x4] = "NEXT" {D303 0x081d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08682/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000 {Thing2 0x08272/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x079be/0x338} next_p → {Thing2 0x0797e/0x40} {StringIndex 0x082b2/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018 [$0x0001] 0x00240 002 »SYSTEM« [$0x0002] 0x00288 003 »OBJECT« [$0x0003] 0x002d0 004 »=« [$0x0004] 0x002f0 005 »CONSTRUCTOR« [$0x0005] 0x00360 006 »THE_SEGMENT« [$0x0006] 0x003d0 007 »DESTRUCTOR« [$0x0007] 0x00438 008 »OF_THE_OBJ« [$0x0008] 0x004a0 009 »EQUAL« [$0x0009] 0x004e0 00a »L« [$0x000a] 0x00500 00b »R« [$0x000b] 0x03aa0 00c »TOTAL_SEGMENTS« [$0x000c] 0x03b28 00d »FOR_OBJ« [$0x000d] 0x03b78 00e »HIT_SEGMENTS« [$0x000e] 0x03bf0 00f »TOTAL_DECISIONS« [$0x000f] 0x03c80 010 »HIT_DECISIONS« [$0x0010] 0x03d00 011 »IS_EMPTY« [$0x0011] 0x03d58 012 »ITERATOR« [$0x0012] 0x05238 013 »INIT« [$0x0013] 0x05270 014 »ITER« [$0x0014] 0x052a8 015 »NEXT« [$0x0015] 0x052e0 016 »VALUE« [$0x0016] 0x05320 000 »DONE« {D304 0x08682/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x086b6/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x081d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x08756/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE" {D303 0x087be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0885e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000 {D304 0x0885e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08892/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x087be/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x08932/0x60}:ARRAY_STRING[0x1,0x4] = "DONE"