DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦9fa55edc9⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_043253

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008913 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00043253 [0000000000001000011001001010011]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00014696 [000000000000010100011010010110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0030005c00555000a69 [111111111111111111111111111111110000000000110000000000000101110000000000010101010101000000000000101001101001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x07606/0x378} [00000000000000000111011000000110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x082b2/0x3d0} [00000000000000001000001010110010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x075c6/0x40} [00000000000000000111010111000110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08272/0x40} [00000000000000001000001001110010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »OBJECT«
  [$0x0003]  0x002d0 004 »=«
  [$0x0004]  0x002f0 005 »CONSTRUCTOR«
  [$0x0005]  0x00360 006 »THE_SEGMENT«
  [$0x0006]  0x003d0 007 »DESTRUCTOR«
  [$0x0007]  0x00438 008 »OF_THE_OBJ«
  [$0x0008]  0x004a0 009 »EQUAL«
  [$0x0009]  0x004e0 00a »L«
  [$0x000a]  0x00500 00b »R«
  [$0x000b]  0x03aa0 000 »TOTAL_SEGMENTS«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »SYSTEM«
    @0x02696 [0x01] =  $0x0002 »OBJECT«
    @0x026de [0x02] =  $0x0003 »=«
    @0x026fe [0x03] =  $0x0004 »CONSTRUCTOR«
    @0x0276e [0x04] =  $0x0005 »THE_SEGMENT«
    @0x027de [0x05] =  $0x0006 »DESTRUCTOR«
    @0x02846 [0x06] =  $0x0007 »OF_THE_OBJ«
    @0x028ae [0x07] =  $0x0008 »EQUAL«
    @0x028ee [0x08] =  $0x0009 »L«
    @0x0290e [0x09] =  $0x000a »R«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x07d2a/0xa0} [00000000000000000111110100101010]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x06ac4/0xa0} [00000000000000000110101011000100]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x05500/0xa0} [00000000000000000101010100000000]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x07406/0xa0} [00000000000000000111010000000110]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x080d2/0xa0} [00000000000000001000000011010010]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x0620c/0xa0} [00000000000000000110001000001100]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x052f4/0xa0} [00000000000000000101001011110100]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x05ca0/0xa0} [00000000000000000101110010100000]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x07212/0xa0} [00000000000000000111001000010010]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x08892/0xa0} [00000000000000001000100010010010]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05908/0xa0} [00000000000000000101100100001000]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x068b0/0xa0} [00000000000000000110100010110000]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x06ff6/0xa0} [00000000000000000110111111110110]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x07efe/0xa0} [00000000000000000111111011111110]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x05ae4/0xa0} [00000000000000000101101011100100]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x086b6/0xa0} [00000000000000001000011010110110]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x066c4/0xa0} [00000000000000000110011011000100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04f2c/0xa0} [00000000000000000100111100101100]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x050e8/0xa0} [00000000000000000101000011101000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000]

    0x0048f0 +0x0b40:                                    0x0 [0x1a0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "SYSTEM"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04de8/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x04e58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ef8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f2c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04fcc/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05014/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050b4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050e8/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05014/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x05188/0x98}:ARRAY_STRING[0x1,0xb] = "CONSTRUCTOR"
{D303 0x05220/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052c0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052f4/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05220/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x05394/0x98}:ARRAY_STRING[0x1,0xb] = "THE_SEGMENT"
{D303 0x0542c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054cc/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05500/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0542c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x055a0/0x90}:ARRAY_STRING[0x1,0xa] = "DESTRUCTOR"
{D303 0x05630/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056d0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05704/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05630/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x057a4/0x90}:ARRAY_STRING[0x1,0xa] = "OF_THE_OBJ"
{D303 0x05834/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058d4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x058d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05908/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05834/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x059a8/0x68}:ARRAY_STRING[0x1,0x5] = "EQUAL"
{D303 0x05a10/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ab0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05ab0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ae4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05a10/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05b84/0x48}:ARRAY_STRING[0x1,0x1] = "L"
{D303 0x05bcc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c6c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c6c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ca0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05bcc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05d40/0x48}:ARRAY_STRING[0x1,0x1] = "R"
{D303 0x05d88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061d8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x05e28/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05e68/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05eae [0x00] =  $0x000b »TOTAL_SEGMENTS«
    @0x05f36 [0x01] =  $0x000c »FOR_OBJ«
    @0x05f86 [0x02] =  $0x000d »HIT_SEGMENTS«
    @0x05ffe [0x03] =  $0x000e »TOTAL_DECISIONS«
    @0x0608e [0x04] =  $0x000f »HIT_DECISIONS«
    @0x0610e [0x05] =  $0x0010 »IS_EMPTY«
    @0x06166 [0x06] =  $0x0011 »ITERATOR«
{D304 0x061d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0620c/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x05d88/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x062ac/0xb0}:ARRAY_STRING[0x1,0xe] = "TOTAL_SEGMENTS"
{D303 0x0635c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06690/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x063fc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0643c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »OBJECT«
  [$0x0003]  0x002d0 004 »=«
  [$0x0004]  0x002f0 005 »CONSTRUCTOR«
  [$0x0005]  0x00360 006 »THE_SEGMENT«
  [$0x0006]  0x003d0 007 »DESTRUCTOR«
  [$0x0007]  0x00438 008 »OF_THE_OBJ«
  [$0x0008]  0x004a0 009 »EQUAL«
  [$0x0009]  0x004e0 00a »L«
  [$0x000a]  0x00500 00b »R«
  [$0x000b]  0x03aa0 00c »TOTAL_SEGMENTS«
  [$0x000c]  0x03b28 00d »FOR_OBJ«
  [$0x000d]  0x03b78 00e »HIT_SEGMENTS«
  [$0x000e]  0x03bf0 000 »TOTAL_DECISIONS«
{D304 0x06690/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x066c4/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0635c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06764/0x78}:ARRAY_STRING[0x1,0x7] = "FOR_OBJ"
{D303 0x067dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0687c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0687c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x068b0/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x067dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x06950/0xa0}:ARRAY_STRING[0x1,0xc] = "HIT_SEGMENTS"
{D303 0x069f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a90/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a90/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ac4/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x069f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x06b64/0xb8}:ARRAY_STRING[0x1,0xf] = "TOTAL_DECISIONS"
{D303 0x06c1c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fc2/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06cbc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0643c/0x254} next_p → {Thing2 0x063fc/0x40}
{StringIndex 0x06cfc/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »OBJECT«
  [$0x0003]  0x002d0 004 »=«
  [$0x0004]  0x002f0 005 »CONSTRUCTOR«
  [$0x0005]  0x00360 006 »THE_SEGMENT«
  [$0x0006]  0x003d0 007 »DESTRUCTOR«
  [$0x0007]  0x00438 008 »OF_THE_OBJ«
  [$0x0008]  0x004a0 009 »EQUAL«
  [$0x0009]  0x004e0 00a »L«
  [$0x000a]  0x00500 00b »R«
  [$0x000b]  0x03aa0 00c »TOTAL_SEGMENTS«
  [$0x000c]  0x03b28 00d »FOR_OBJ«
  [$0x000d]  0x03b78 00e »HIT_SEGMENTS«
  [$0x000e]  0x03bf0 00f »TOTAL_DECISIONS«
  [$0x000f]  0x03c80 010 »HIT_DECISIONS«
  [$0x0010]  0x03d00 011 »IS_EMPTY«
  [$0x0011]  0x03d58 000 »ITERATOR«
{D304 0x06fc2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ff6/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x06c1c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x07096/0xa8}:ARRAY_STRING[0x1,0xd] = "HIT_DECISIONS"
{D303 0x0713e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071de/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x071de/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07212/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0713e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x072b2/0x80}:ARRAY_STRING[0x1,0x8] = "IS_EMPTY"
{D303 0x07332/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x073d2/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x073d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07406/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x05704/0xa0} d302_d303_p → {D303 0x07332/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x074a6/0x80}:ARRAY_STRING[0x1,0x8] = "ITERATOR"
{D303 0x07526/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07cf6/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x075c6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05e68/0x370} next_p → {Thing2 0x05e28/0x40}
{StringStore 0x07606/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07646 [0x00] =  $0x0012 »INIT«
    @0x0767e [0x01] =  $0x0013 »ITER«
    @0x076b6 [0x02] =  $0x0014 »NEXT«
    @0x076ee [0x03] =  $0x0015 »VALUE«
    @0x0772e [0x04] =  $0x0016 »DONE«
{Thing2 0x0797e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06cfc/0x2c6} next_p → {Thing2 0x06cbc/0x40}
{StringIndex 0x079be/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »OBJECT«
  [$0x0003]  0x002d0 004 »=«
  [$0x0004]  0x002f0 005 »CONSTRUCTOR«
  [$0x0005]  0x00360 006 »THE_SEGMENT«
  [$0x0006]  0x003d0 007 »DESTRUCTOR«
  [$0x0007]  0x00438 008 »OF_THE_OBJ«
  [$0x0008]  0x004a0 009 »EQUAL«
  [$0x0009]  0x004e0 00a »L«
  [$0x000a]  0x00500 00b »R«
  [$0x000b]  0x03aa0 00c »TOTAL_SEGMENTS«
  [$0x000c]  0x03b28 00d »FOR_OBJ«
  [$0x000d]  0x03b78 00e »HIT_SEGMENTS«
  [$0x000e]  0x03bf0 00f »TOTAL_DECISIONS«
  [$0x000f]  0x03c80 010 »HIT_DECISIONS«
  [$0x0010]  0x03d00 011 »IS_EMPTY«
  [$0x0011]  0x03d58 012 »ITERATOR«
  [$0x0012]  0x05238 013 »INIT«
  [$0x0013]  0x05270 014 »ITER«
  [$0x0014]  0x052a8 000 »NEXT«
{D304 0x07cf6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d2a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07526/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x07dca/0x60}:ARRAY_STRING[0x1,0x4] = "INIT"
{D303 0x07e2a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07eca/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07eca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07efe/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07e2a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x07f9e/0x60}:ARRAY_STRING[0x1,0x4] = "ITER"
{D303 0x07ffe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0809e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x0809e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x080d2/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07ffe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08172/0x60}:ARRAY_STRING[0x1,0x4] = "NEXT"
{D303 0x081d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08682/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08272/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x079be/0x338} next_p → {Thing2 0x0797e/0x40}
{StringIndex 0x082b2/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »OBJECT«
  [$0x0003]  0x002d0 004 »=«
  [$0x0004]  0x002f0 005 »CONSTRUCTOR«
  [$0x0005]  0x00360 006 »THE_SEGMENT«
  [$0x0006]  0x003d0 007 »DESTRUCTOR«
  [$0x0007]  0x00438 008 »OF_THE_OBJ«
  [$0x0008]  0x004a0 009 »EQUAL«
  [$0x0009]  0x004e0 00a »L«
  [$0x000a]  0x00500 00b »R«
  [$0x000b]  0x03aa0 00c »TOTAL_SEGMENTS«
  [$0x000c]  0x03b28 00d »FOR_OBJ«
  [$0x000d]  0x03b78 00e »HIT_SEGMENTS«
  [$0x000e]  0x03bf0 00f »TOTAL_DECISIONS«
  [$0x000f]  0x03c80 010 »HIT_DECISIONS«
  [$0x0010]  0x03d00 011 »IS_EMPTY«
  [$0x0011]  0x03d58 012 »ITERATOR«
  [$0x0012]  0x05238 013 »INIT«
  [$0x0013]  0x05270 014 »ITER«
  [$0x0014]  0x052a8 015 »NEXT«
  [$0x0015]  0x052e0 016 »VALUE«
  [$0x0016]  0x05320 000 »DONE«
{D304 0x08682/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x086b6/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x081d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08756/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x087be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0885e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x0885e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08892/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x087be/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08932/0x60}:ARRAY_STRING[0x1,0x4] = "DONE"