DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦a21075918⟧

    Length: 8192 (0x2000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0adcd6

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000f199 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000ffff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000adcd6 [0000000000010101101110011010110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00031706 [000000000000110001011100000110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x000000000010035c [0000000000000000000000000000000000000000000100000000001101011100]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:     0xe6542f5ce7d42f5ce7142f5ce8942c00 [0x80] 1110011001010100 0010111101011100 1110011111010100 0010111101011100 1110011100010100 0010111101011100 1110100010010100 0010110000000000
    0x0003aa +0x0080:                                    0x0 [0x1f00] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff006400b800b5a001699 [111111111111111111111111111111110000000001100100000000001011100000000000101101011010000000000001011010011001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0d649/0x388} [00000000000000001101011001001001]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0e6c5/0x7ac} [00000000000000001110011011000101]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0d609/0x40} [00000000000000001101011000001001]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0e685/0x40} [00000000000000001110011010000101]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »LE_TIR«
  [$0x000a]  0x004f8 00b »TIERS«
  [$0x000b]  0x03bb8 000 »FIN«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OBJET«
    @0x0268e [0x01] =  $0x0002 »=«
    @0x026ae [0x02] =  $0x0003 »INITIALISER«
    @0x0271e [0x03] =  $0x0004 »TRAITER«
    @0x0276e [0x04] =  $0x0005 »TERMINER«
    @0x027c6 [0x05] =  $0x0006 »CREER«
    @0x02806 [0x06] =  $0x0007 »POSITION«
    @0x0285e [0x07] =  $0x0008 »COLLISION«
    @0x028be [0x08] =  $0x0009 »LE_TIR«
    @0x02906 [0x09] =  $0x000a »TIERS«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray
    0x002bb0 [0x0c] +0x0180: ptr_0xc_p → {R1kSegChunk 0x0e226/0x86} [00000000000000001110001000100110]
    0x002d70 [0x1a] +0x0340: ptr_0x1a_p → {R1kSegChunk 0x0e55f/0x86} [00000000000000001110010101011111]

    0x002d90 +0x0360:                                    0x0 [0x340] 0…
{D305 0x030d0/0xce0}:D305
    0x003610 [0x2a] +0x0540: ptr_0x2a_p → {D306 0x07597/0x83} [00000000000000000111010110010111]
    0x0036f0 [0x31] +0x0620: ptr_0x31_p → {D306 0x0ab80/0x83} [00000000000000001010101110000000]
    0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x0c802/0x83} [00000000000000001100100000000010]
    0x0038d0 [0x40] +0x0800: ptr_0x40_p → {D306 0x0f195/0x83} [00000000000000001111000110010101]
    0x0039f0 [0x49] +0x0920: ptr_0x49_p → {D306 0x09bac/0x83} [00000000000000001001101110101100]
    0x003a90 [0x4e] +0x09c0: ptr_0x4e_p → {D306 0x0d200/0x83} [00000000000000001101001000000000]
    0x003b50 [0x54] +0x0a80: ptr_0x54_p → {D306 0x0c358/0x83} [00000000000000001100001101011000]
    0x003b70 [0x55] +0x0aa0: ptr_0x55_p → {D306 0x0bf8c/0x83} [00000000000000001011111110001100]
    0x003b90 [0x56] +0x0ac0: ptr_0x56_p → {D306 0x09aaa/0x83} [00000000000000001001101010101010]
    0x003bb0 [0x57] +0x0ae0: ptr_0x57_p → {D306 0x0d4e6/0x83} [00000000000000001101010011100110]
    0x003bd0 [0x58] +0x0b00: ptr_0x58_p → {D306 0x07dc1/0x83} [00000000000000000111110111000001]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x0f093/0x83} [00000000000000001111000010010011]
    0x003d10 [0x62] +0x0c40: ptr_0x62_p → {D306 0x099a8/0x83} [00000000000000001001100110101000]

    0x003d30 +0x0c60:                                    0x0 [0x80] 0…
{D301 0x03db0/0xce0}:D301
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x0d061/0xa0} [00000000000000001101000001100001]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0eea5/0xa0} [00000000000000001110111010100101]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x084ec/0xa0} [00000000000000001000010011101100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x09829/0xa0} [00000000000000001001100000101001]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0bca7/0xa0} [00000000000000001011110010100111]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x086c8/0xa0} [00000000000000001000011011001000]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x08cdb/0xa0} [00000000000000001000110011011011]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x0e06f/0xa0} [00000000000000001110000001101111]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x07f18/0xa0} [00000000000000000111111100011000]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x06786/0xa0} [00000000000000000110011110000110]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x0c1e1/0xa0} [00000000000000001100000111100001]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05d9a/0xa0} [00000000000000000101110110011010]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x0b28b/0xa0} [00000000000000001011001010001011]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x06952/0xa0} [00000000000000000110100101010010]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x05bb6/0xa0} [00000000000000000101101110110110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0da05/0xa0} [00000000000000001101101000000101]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x0acd7/0xa0} [00000000000000001010110011010111]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x08edf/0xa0} [00000000000000001000111011011111]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x0e380/0xa0} [00000000000000001110001110000000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x0a631/0xa0} [00000000000000001010011000110001]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x0c4af/0xa0} [00000000000000001100010010101111]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x09d03/0xa0} [00000000000000001001110100000011]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x0d357/0xa0} [00000000000000001101001101010111]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x04ffe/0xa0} [00000000000000000100111111111110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x06326/0xa0} [00000000000000000110001100100110]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x09ecf/0xa0} [00000000000000001001111011001111]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x0aa01/0xa0} [00000000000000001010101000000001]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x07040/0xa0} [00000000000000000111000001000000]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x0dd4e/0xa0} [00000000000000001101110101001110]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x057c6/0xa0} [00000000000000000101011111000110]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x09543/0xa0} [00000000000000001001010101000011]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0a81d/0xa0} [00000000000000001010100000011101]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x0c69b/0xa0} [00000000000000001100011010011011]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x07a66/0xa0} [00000000000000000111101001100110]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x07224/0xa0} [00000000000000000111001000100100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x055ea/0xa0} [00000000000000000101010111101010]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x0520a/0xa0} [00000000000000000101001000001010]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0bac3/0xa0} [00000000000000001011101011000011]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x06b46/0xa0} [00000000000000000110101101000110]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D307 0x04e28/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x087d0/0x7f}
{D308 0x04ea7/0x83}:D308 d308_d303_p → {D303 0x04c6c/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x04e28/0x7f}
{D303 0x04f2a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04fca/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04fca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04ffe/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04f2a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0509e/0x98}:ARRAY_STRING[0x1,0xb] = "INITIALISER"
{D303 0x05136/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051d6/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x051d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0520a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05136/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x052aa/0x78}:ARRAY_STRING[0x1,0x7] = "TRAITER"
{D303 0x05322/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053c2/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x053c2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x053f6/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05322/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05496/0x80}:ARRAY_STRING[0x1,0x8] = "TERMINER"
{D303 0x05516/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055b6/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x055b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055ea/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05516/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0568a/0x68}:ARRAY_STRING[0x1,0x5] = "CREER"
{D303 0x056f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05792/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05792/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057c6/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x056f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05866/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION"
{D303 0x058e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05986/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05986/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059ba/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x058e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05a5a/0x88}:ARRAY_STRING[0x1,0x9] = "COLLISION"
{D303 0x05ae2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b82/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05b82/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05bb6/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05ae2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05c56/0x70}:ARRAY_STRING[0x1,0x6] = "LE_TIR"
{D303 0x05cc6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d66/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05d66/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d9a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05cc6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05e3a/0x68}:ARRAY_STRING[0x1,0x5] = "TIERS"
{D303 0x05ea2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062f2/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x05f42/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05f82/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05fc6 [0x00] =  $0x000b »FIN«
    @0x05ff6 [0x01] =  $0x000c »TOP«
    @0x06026 [0x02] =  $0x000d »DETRUIRE«
    @0x0607e [0x03] =  $0x000e »INTERNAL«
    @0x060d6 [0x04] =  $0x000f »BD_JEU«
    @0x0611e [0x05] =  $0x0010 »ETERNEL«
    @0x0616e [0x06] =  $0x0011 »FALSE«
    @0x061ae [0x07] =  $0x0012 »FIGURE«
    @0x061f6 [0x08] =  $0x0013 »'o'«
    @0x06226 [0x09] =  $0x0014 »NB«
    @0x0624e [0x0a] =  $0x0015 »T_TIR«
    @0x0628e [0x0b] =  $0x0016 »A_TIR«
{D304 0x062f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06326/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05ea2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x063c6/0x58}:ARRAY_STRING[0x1,0x3] = "FIN"
{D303 0x0641e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06752/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x064be/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064fe/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »LE_TIR«
  [$0x000a]  0x004f8 00b »TIERS«
  [$0x000b]  0x03bb8 00c »FIN«
  [$0x000c]  0x03be8 00d »TOP«
  [$0x000d]  0x03c18 00e »DETRUIRE«
  [$0x000e]  0x03c70 000 »INTERNAL«
{D304 0x06752/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06786/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x059ba/0xa0} d302_d303_p → {D303 0x0641e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06826/0x58}:ARRAY_STRING[0x1,0x3] = "TOP"
{D303 0x0687e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0691e/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0691e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06952/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0687e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x069f2/0x80}:ARRAY_STRING[0x1,0x8] = "DETRUIRE"
{D303 0x06a72/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b12/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b46/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06a72/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06be6/0x80}:ARRAY_STRING[0x1,0x8] = "INTERNAL"
{D303 0x06c66/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0700c/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06d06/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064fe/0x254} next_p → {Thing2 0x064be/0x40}
{StringIndex 0x06d46/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »LE_TIR«
  [$0x000a]  0x004f8 00b »TIERS«
  [$0x000b]  0x03bb8 00c »FIN«
  [$0x000c]  0x03be8 00d »TOP«
  [$0x000d]  0x03c18 00e »DETRUIRE«
  [$0x000e]  0x03c70 00f »INTERNAL«
  [$0x000f]  0x03cc8 010 »BD_JEU«
  [$0x0010]  0x03d10 011 »ETERNEL«
  [$0x0011]  0x03d60 000 »FALSE«
{D304 0x0700c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07040/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x06c66/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x070e0/0x70}:ARRAY_STRING[0x1,0x6] = "BD_JEU"
{D303 0x07150/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071f0/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x071f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07224/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07150/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x072c4/0x78}:ARRAY_STRING[0x1,0x7] = "ETERNEL"
{D303 0x0733c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x073dc/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x073dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07410/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0733c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x074b0/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D307 0x07518/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002
{D306 0x07597/0x83}:D306 d306_d303_p → {D303 0x0733c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07518/0x7f}
{D303 0x0761a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a32/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x076ba/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d46/0x2c6} next_p → {Thing2 0x06d06/0x40}
{StringIndex 0x076fa/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »LE_TIR«
  [$0x000a]  0x004f8 00b »TIERS«
  [$0x000b]  0x03bb8 00c »FIN«
  [$0x000c]  0x03be8 00d »TOP«
  [$0x000d]  0x03c18 00e »DETRUIRE«
  [$0x000e]  0x03c70 00f »INTERNAL«
  [$0x000f]  0x03cc8 010 »BD_JEU«
  [$0x0010]  0x03d10 011 »ETERNEL«
  [$0x0011]  0x03d60 012 »FALSE«
  [$0x0012]  0x03da0 013 »FIGURE«
  [$0x0013]  0x03de8 014 »'o'«
  [$0x0014]  0x03e18 000 »NB«
{D304 0x07a32/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a66/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04d40/0xa0} d302_d303_p → {D303 0x0761a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07b06/0x70}:ARRAY_STRING[0x1,0x6] = "FIGURE"
{D303 0x07b76/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07c16/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07c16/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c4a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07b76/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07cea/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D307 0x07d42/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002
{D306 0x07dc1/0x83}:D306 d306_d303_p → {D303 0x07b76/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07d42/0x7f}
{D303 0x07e44/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07ee4/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07ee4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f18/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x07e44/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x07fb8/0x50}:ARRAY_STRING[0x1,0x2] = "NB"
{D303 0x08008/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x084b8/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x080a8/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x076fa/0x338} next_p → {Thing2 0x076ba/0x40}
{StringIndex 0x080e8/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »LE_TIR«
  [$0x000a]  0x004f8 00b »TIERS«
  [$0x000b]  0x03bb8 00c »FIN«
  [$0x000c]  0x03be8 00d »TOP«
  [$0x000d]  0x03c18 00e »DETRUIRE«
  [$0x000e]  0x03c70 00f »INTERNAL«
  [$0x000f]  0x03cc8 010 »BD_JEU«
  [$0x0010]  0x03d10 011 »ETERNEL«
  [$0x0011]  0x03d60 012 »FALSE«
  [$0x0012]  0x03da0 013 »FIGURE«
  [$0x0013]  0x03de8 014 »'o'«
  [$0x0014]  0x03e18 015 »NB«
  [$0x0015]  0x03e40 016 »T_TIR«
  [$0x0016]  0x03e80 017 »A_TIR«
  [$0x0017]  0x06568 018 »MON_SOLIDE«
  [$0x0018]  0x065d0 000 »T«
{D304 0x084b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x084ec/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08008/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0858c/0x68}:ARRAY_STRING[0x1,0x5] = "T_TIR"
{D303 0x085f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08694/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08694/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x086c8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x085f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08768/0x68}:ARRAY_STRING[0x1,0x5] = "A_TIR"
{D307 0x087d0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9aa d307_3 = 0x00000002 d307_d307_p → {D307 0x0ef95/0x7f}
{D303 0x0884f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08ca7/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{Thing2 0x088ef/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05f82/0x370} next_p → {Thing2 0x05f42/0x40}
{StringStore 0x0892f/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x08976 [0x00] =  $0x0017 »MON_SOLIDE«
    @0x089de [0x01] =  $0x0018 »T«
    @0x089fe [0x02] =  $0x0019 »BD_TIR«
    @0x08a46 [0x03] =  $0x001a »SENS«
    @0x08a7e [0x04] =  $0x001b »MOI«
    @0x08aae [0x05] =  $0x001c »LOC_TIERS«
    @0x08b0e [0x06] =  $0x001d »LOC_FIN«
    @0x08b5e [0x07] =  $0x001e »EN_VIE«
    @0x08ba6 [0x08] =  $0x001f »TRUE«
    @0x08bde [0x09] =  $0x0020 »LOC_SENS«
{D304 0x08ca7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08cdb/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0884f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08d7b/0x90}:ARRAY_STRING[0x1,0xa] = "MON_SOLIDE"
{D303 0x08e0b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08eab/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08eab/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08edf/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x07c4a/0xa0} d302_d303_p → {D303 0x08e0b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x08f7f/0x48}:ARRAY_STRING[0x1,0x1] = "T"
{D303 0x08fc7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0950f/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x09067/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x080e8/0x3d0} next_p → {Thing2 0x080a8/0x40}
{StringIndex 0x090a7/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »LE_TIR«
  [$0x000a]  0x004f8 00b »TIERS«
  [$0x000b]  0x03bb8 00c »FIN«
  [$0x000c]  0x03be8 00d »TOP«
  [$0x000d]  0x03c18 00e »DETRUIRE«
  [$0x000e]  0x03c70 00f »INTERNAL«
  [$0x000f]  0x03cc8 010 »BD_JEU«
  [$0x0010]  0x03d10 011 »ETERNEL«
  [$0x0011]  0x03d60 012 »FALSE«
  [$0x0012]  0x03da0 013 »FIGURE«
  [$0x0013]  0x03de8 014 »'o'«
  [$0x0014]  0x03e18 015 »NB«
  [$0x0015]  0x03e40 016 »T_TIR«
  [$0x0016]  0x03e80 017 »A_TIR«
  [$0x0017]  0x06568 018 »MON_SOLIDE«
  [$0x0018]  0x065d0 019 »T«
  [$0x0019]  0x065f0 01a »BD_TIR«
  [$0x001a]  0x06638 01b »SENS«
  [$0x001b]  0x06670 01c »MOI«
  [$0x001c]  0x066a0 000 »LOC_TIERS«
{D304 0x0950f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09543/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08fc7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x095e3/0x70}:ARRAY_STRING[0x1,0x6] = "BD_TIR"
{D307 0x09653/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9aa d307_3 = 0x00000002 d307_d307_p → {D307 0x0be0f/0x7f}
{D308 0x096d2/0x83}:D308 d308_d303_p → {D303 0x05516/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x09653/0x7f}
{D303 0x09755/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x097f5/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x097f5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09829/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09755/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x098c9/0x60}:ARRAY_STRING[0x1,0x4] = "SENS"
{D307 0x09929/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9aa d307_3 = 0x00000002 d307_d307_p → {D307 0x0be8e/0x7f}
{D306 0x099a8/0x83}:D306 d306_d303_p → {D303 0x058e6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09929/0x7f}
{D307 0x09a2b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9aa d307_3 = 0x00000002 d307_d307_p → {D307 0x0c00f/0x7f}
{D306 0x09aaa/0x83}:D306 d306_d303_p → {D303 0x0641e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09a2b/0x7f}
{D307 0x09b2d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9aa d307_3 = 0x00000002 d307_d307_p → {D307 0x0c08e/0x7f}
{D306 0x09bac/0x83}:D306 d306_d303_p → {D303 0x0687e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09b2d/0x7f}
{D303 0x09c2f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09ccf/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09ccf/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09d03/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x09c2f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09da3/0x58}:ARRAY_STRING[0x1,0x3] = "MOI"
{D303 0x09dfb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09e9b/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09e9b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09ecf/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x09dfb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x09f6f/0x88}:ARRAY_STRING[0x1,0x9] = "LOC_TIERS"
{D303 0x09ff7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a5fd/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a097/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x090a7/0x468} next_p → {Thing2 0x09067/0x40}
{StringIndex 0x0a0d7/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »LE_TIR«
  [$0x000a]  0x004f8 00b »TIERS«
  [$0x000b]  0x03bb8 00c »FIN«
  [$0x000c]  0x03be8 00d »TOP«
  [$0x000d]  0x03c18 00e »DETRUIRE«
  [$0x000e]  0x03c70 00f »INTERNAL«
  [$0x000f]  0x03cc8 010 »BD_JEU«
  [$0x0010]  0x03d10 011 »ETERNEL«
  [$0x0011]  0x03d60 012 »FALSE«
  [$0x0012]  0x03da0 013 »FIGURE«
  [$0x0013]  0x03de8 014 »'o'«
  [$0x0014]  0x03e18 015 »NB«
  [$0x0015]  0x03e40 016 »T_TIR«
  [$0x0016]  0x03e80 017 »A_TIR«
  [$0x0017]  0x06568 018 »MON_SOLIDE«
  [$0x0018]  0x065d0 019 »T«
  [$0x0019]  0x065f0 01a »BD_TIR«
  [$0x001a]  0x06638 01b »SENS«
  [$0x001b]  0x06670 01c »MOI«
  [$0x001c]  0x066a0 01d »LOC_TIERS«
  [$0x001d]  0x06700 01e »LOC_FIN«
  [$0x001e]  0x06750 01f »EN_VIE«
  [$0x001f]  0x06798 020 »TRUE«
  [$0x0020]  0x067d0 021 »LOC_SENS«
  [$0x0021]  0x08b10 000 »LOC_POSITION«
{D304 0x0a5fd/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a631/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09ff7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0a6d1/0x78}:ARRAY_STRING[0x1,0x7] = "LOC_FIN"
{D303 0x0a749/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a7e9/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a7e9/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a81d/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0a749/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0a8bd/0x70}:ARRAY_STRING[0x1,0x6] = "EN_VIE"
{D303 0x0a92d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a9cd/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a9cd/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0aa01/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x053f6/0xa0} d302_d303_p → {D303 0x0a92d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0aaa1/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D307 0x0ab01/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002
{D306 0x0ab80/0x83}:D306 d306_d303_p → {D303 0x0a92d/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ab01/0x7f} d306_d308_p → {D308 0x096d2/0x83}
{D303 0x0ac03/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aca3/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0aca3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0acd7/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0ac03/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0ad77/0x80}:ARRAY_STRING[0x1,0x8] = "LOC_SENS"
{D303 0x0adf7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b257/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{Thing2 0x0ae97/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0892f/0x378} next_p → {Thing2 0x088ef/0x40}
{StringStore 0x0aed7/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x0af1e [0x00] =  $0x0021 »LOC_POSITION«
    @0x0af96 [0x01] =  $0x0022 »LIMITE«
    @0x0afde [0x02] =  $0x0023 »TRAITER_COLLISION«
    @0x0b07e [0x03] =  $0x0024 »and«
    @0x0b0ae [0x04] =  $0x0025 »LOC_TIR«
    @0x0b0fe [0x05] =  $0x0026 »+«
    @0x0b11e [0x06] =  $0x0027 »NO_OBJET«
    @0x0b176 [0x07] =  $0x0028 »UN_TIR«
{D304 0x0b257/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b28b/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0adf7/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0b32b/0xa0}:ARRAY_STRING[0x1,0xc] = "LOC_POSITION"
{D303 0x0b3cb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ba8f/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0b46b/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a0d7/0x526} next_p → {Thing2 0x0a097/0x40}
{StringIndex 0x0b4ab/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »LE_TIR«
  [$0x000a]  0x004f8 00b »TIERS«
  [$0x000b]  0x03bb8 00c »FIN«
  [$0x000c]  0x03be8 00d »TOP«
  [$0x000d]  0x03c18 00e »DETRUIRE«
  [$0x000e]  0x03c70 00f »INTERNAL«
  [$0x000f]  0x03cc8 010 »BD_JEU«
  [$0x0010]  0x03d10 011 »ETERNEL«
  [$0x0011]  0x03d60 012 »FALSE«
  [$0x0012]  0x03da0 013 »FIGURE«
  [$0x0013]  0x03de8 014 »'o'«
  [$0x0014]  0x03e18 015 »NB«
  [$0x0015]  0x03e40 016 »T_TIR«
  [$0x0016]  0x03e80 017 »A_TIR«
  [$0x0017]  0x06568 018 »MON_SOLIDE«
  [$0x0018]  0x065d0 019 »T«
  [$0x0019]  0x065f0 01a »BD_TIR«
  [$0x001a]  0x06638 01b »SENS«
  [$0x001b]  0x06670 01c »MOI«
  [$0x001c]  0x066a0 01d »LOC_TIERS«
  [$0x001d]  0x06700 01e »LOC_FIN«
  [$0x001e]  0x06750 01f »EN_VIE«
  [$0x001f]  0x06798 020 »TRUE«
  [$0x0020]  0x067d0 021 »LOC_SENS«
  [$0x0021]  0x08b10 022 »LOC_POSITION«
  [$0x0022]  0x08b88 023 »LIMITE«
  [$0x0023]  0x08bd0 024 »TRAITER_COLLISION«
  [$0x0024]  0x08c70 025 »and«
  [$0x0025]  0x08ca0 026 »LOC_TIR«
  [$0x0026]  0x08cf0 000 »+«
{D304 0x0ba8f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bac3/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0b3cb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0bb63/0x70}:ARRAY_STRING[0x1,0x6] = "LIMITE"
{D303 0x0bbd3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bc73/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0bc73/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bca7/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0bbd3/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0bd47/0xc8}:ARRAY_STRING[0x1,0x11] = "TRAITER_COLLISION"
{D307 0x0be0f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c8 d307_3 = 0x00000002
{D307 0x0be8e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c8 d307_3 = 0x00000002
{D307 0x0bf0d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c8 d307_3 = 0x00000002
{D306 0x0bf8c/0x83}:D306 d306_d303_p → {D303 0x0bbd3/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bf0d/0x7f}
{D307 0x0c00f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c8 d307_3 = 0x00000002
{D307 0x0c08e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c8 d307_3 = 0x00000002
{D303 0x0c10d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c1ad/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0c1ad/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c1e1/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0c10d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c281/0x58}:ARRAY_STRING[0x1,0x3] = "and"
{D307 0x0c2d9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002
{D306 0x0c358/0x83}:D306 d306_d303_p → {D303 0x0c10d/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c2d9/0x7f}
{D303 0x0c3db/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c47b/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0c47b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c4af/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0c3db/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0c54f/0x78}:ARRAY_STRING[0x1,0x7] = "LOC_TIR"
{D303 0x0c5c7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c667/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0c667/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c69b/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0c5c7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0c73b/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x0c783/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002
{D306 0x0c802/0x83}:D306 d306_d303_p → {D303 0x0c5c7/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c783/0x7f}
{D303 0x0c885/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d02d/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0c925/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b4ab/0x5e4} next_p → {Thing2 0x0b46b/0x40}
{StringIndex 0x0c965/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »LE_TIR«
  [$0x000a]  0x004f8 00b »TIERS«
  [$0x000b]  0x03bb8 00c »FIN«
  [$0x000c]  0x03be8 00d »TOP«
  [$0x000d]  0x03c18 00e »DETRUIRE«
  [$0x000e]  0x03c70 00f »INTERNAL«
  [$0x000f]  0x03cc8 010 »BD_JEU«
  [$0x0010]  0x03d10 011 »ETERNEL«
  [$0x0011]  0x03d60 012 »FALSE«
  [$0x0012]  0x03da0 013 »FIGURE«
  [$0x0013]  0x03de8 014 »'o'«
  [$0x0014]  0x03e18 015 »NB«
  [$0x0015]  0x03e40 016 »T_TIR«
  [$0x0016]  0x03e80 017 »A_TIR«
  [$0x0017]  0x06568 018 »MON_SOLIDE«
  [$0x0018]  0x065d0 019 »T«
  [$0x0019]  0x065f0 01a »BD_TIR«
  [$0x001a]  0x06638 01b »SENS«
  [$0x001b]  0x06670 01c »MOI«
  [$0x001c]  0x066a0 01d »LOC_TIERS«
  [$0x001d]  0x06700 01e »LOC_FIN«
  [$0x001e]  0x06750 01f »EN_VIE«
  [$0x001f]  0x06798 020 »TRUE«
  [$0x0020]  0x067d0 021 »LOC_SENS«
  [$0x0021]  0x08b10 022 »LOC_POSITION«
  [$0x0022]  0x08b88 023 »LIMITE«
  [$0x0023]  0x08bd0 024 »TRAITER_COLLISION«
  [$0x0024]  0x08c70 025 »and«
  [$0x0025]  0x08ca0 026 »LOC_TIR«
  [$0x0026]  0x08cf0 027 »+«
  [$0x0027]  0x08d10 028 »NO_OBJET«
  [$0x0028]  0x08d68 029 »UN_TIR«
  [$0x0029]  0x0b280 02a »ASTEROIDE_PERCUTEE«
  [$0x002a]  0x0b328 02b »BASE_PERCUTEE«
  [$0x002b]  0x0b3a8 02c »TIR_PERCUTE«
  [$0x002c]  0x0b418 000 »VAISSEAU_PERCUTE«
{D304 0x0d02d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d061/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0c885/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0d101/0x80}:ARRAY_STRING[0x1,0x8] = "NO_OBJET"
{D307 0x0d181/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9aa d307_3 = 0x00000002
{D306 0x0d200/0x83}:D306 d306_d303_p → {D303 0x04f2a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d181/0x7f}
{D303 0x0d283/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d323/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0d323/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d357/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0d283/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0d3f7/0x70}:ARRAY_STRING[0x1,0x6] = "UN_TIR"
{D307 0x0d467/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9aa d307_3 = 0x00000002
{D306 0x0d4e6/0x83}:D306 d306_d303_p → {D303 0x05136/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d467/0x7f}
{D303 0x0d569/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d9d1/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{Thing2 0x0d609/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0aed7/0x380} next_p → {Thing2 0x0ae97/0x40}
{StringStore 0x0d649/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0d68e [0x00] =  $0x0029 »ASTEROIDE_PERCUTEE«
    @0x0d736 [0x01] =  $0x002a »BASE_PERCUTEE«
    @0x0d7b6 [0x02] =  $0x002b »TIR_PERCUTE«
    @0x0d826 [0x03] =  $0x002c »VAISSEAU_PERCUTE«
    @0x0d8be [0x04] =  $0x002d »/=«
{D304 0x0d9d1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0da05/0xa0}:D302 d302_0 = 0x80000012 d302_d302_p → {D302 0x07410/0xa0} d302_d303_p → {D303 0x0d569/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x0daa5/0xd0}:ARRAY_STRING[0x1,0x12] = "ASTEROIDE_PERCUTEE"
{R1kSegChunk 0x0db75/0x105}: ===================
    0x00db75 +0x0000:            0x10015b9c80000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010101 1011100111001000 0000000000000000 0000000000000010 0000000000000000 0000000000000000
    0x00dbf5 +0x0080:      0x1003421e0000000000006dba8000000 [0x80] 0000000100000000 0011010000100001 1110000000000000 0000000000000000 0000000000000000 0000011011011011 1010100000000000 0000000000000000
    0x00dc75 +0x0100:                                    0x0 [0x05] 0…
{D303 0x0dc7a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dd1a/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0dd1a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dd4e/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0dc7a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0ddee/0xa8}:ARRAY_STRING[0x1,0xd] = "BASE_PERCUTEE"
{R1kSegChunk 0x0de96/0x105}: ===================
    0x00de96 +0x0000:            0x10015b9c80000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010101 1011100111001000 0000000000000000 0000000000000010 0000000000000000 0000000000000000
    0x00df16 +0x0080:      0x2003421e0000000000006f4b00006df [0x80] 0000001000000000 0011010000100001 1110000000000000 0000000000000000 0000000000000000 0000011011110100 1011000000000000 0000011011011111
    0x00df96 +0x0100:                                   0x14 [0x05] 10100
{D303 0x0df9b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e03b/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0e03b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e06f/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0df9b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0e10f/0x98}:ARRAY_STRING[0x1,0xb] = "TIR_PERCUTE"
{R1kSegChunk 0x0e1a7/0x7f}: ===================
    0x00e1a7 +0x0000:             0x800adce40000000100000000 [0x7f] 0000000000000000 0000000000000001 0000000000010101 1011100111001000 0000000000000000 0000000000000010 0000000000000000 000000000000000
{R1kSegChunk 0x0e226/0x86}: ===================
    0x00e226 +0x0000:      0x1801a10f0000000000003869c00037c [0x80] 0000000110000000 0001101000010000 1111000000000000 0000000000000000 0000000000000000 0000001110000110 1001110000000000 0000001101111100
    0x00e2a6 +0x0080:                                   0x15 [0x06] 010101
{D303 0x0e2ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e34c/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0e34c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e380/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0e2ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0e420/0xc0}:ARRAY_STRING[0x1,0x10] = "VAISSEAU_PERCUTE"
{R1kSegChunk 0x0e4e0/0x7f}: ===================
    0x00e4e0 +0x0000:             0x800adce40000000100000000 [0x7f] 0000000000000000 0000000000000001 0000000000010101 1011100111001000 0000000000000000 0000000000000010 0000000000000000 000000000000000
{R1kSegChunk 0x0e55f/0x86}: ===================
    0x00e55f +0x0000:      0x2001a19500000000000039380000000 [0x80] 0000001000000000 0001101000011001 0101000000000000 0000000000000000 0000000000000000 0000001110010011 1000000000000000 0000000000000000
    0x00e5df +0x0080:                                    0x0 [0x06] 0…
{D303 0x0e5e5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ee71/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0e685/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c965/0x6c8} next_p → {Thing2 0x0c925/0x40}
{StringIndex 0x0e6c5/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »LE_TIR«
  [$0x000a]  0x004f8 00b »TIERS«
  [$0x000b]  0x03bb8 00c »FIN«
  [$0x000c]  0x03be8 00d »TOP«
  [$0x000d]  0x03c18 00e »DETRUIRE«
  [$0x000e]  0x03c70 00f »INTERNAL«
  [$0x000f]  0x03cc8 010 »BD_JEU«
  [$0x0010]  0x03d10 011 »ETERNEL«
  [$0x0011]  0x03d60 012 »FALSE«
  [$0x0012]  0x03da0 013 »FIGURE«
  [$0x0013]  0x03de8 014 »'o'«
  [$0x0014]  0x03e18 015 »NB«
  [$0x0015]  0x03e40 016 »T_TIR«
  [$0x0016]  0x03e80 017 »A_TIR«
  [$0x0017]  0x06568 018 »MON_SOLIDE«
  [$0x0018]  0x065d0 019 »T«
  [$0x0019]  0x065f0 01a »BD_TIR«
  [$0x001a]  0x06638 01b »SENS«
  [$0x001b]  0x06670 01c »MOI«
  [$0x001c]  0x066a0 01d »LOC_TIERS«
  [$0x001d]  0x06700 01e »LOC_FIN«
  [$0x001e]  0x06750 01f »EN_VIE«
  [$0x001f]  0x06798 020 »TRUE«
  [$0x0020]  0x067d0 021 »LOC_SENS«
  [$0x0021]  0x08b10 022 »LOC_POSITION«
  [$0x0022]  0x08b88 023 »LIMITE«
  [$0x0023]  0x08bd0 024 »TRAITER_COLLISION«
  [$0x0024]  0x08c70 025 »and«
  [$0x0025]  0x08ca0 026 »LOC_TIR«
  [$0x0026]  0x08cf0 027 »+«
  [$0x0027]  0x08d10 028 »NO_OBJET«
  [$0x0028]  0x08d68 029 »UN_TIR«
  [$0x0029]  0x0b280 02a »ASTEROIDE_PERCUTEE«
  [$0x002a]  0x0b328 02b »BASE_PERCUTEE«
  [$0x002b]  0x0b3a8 02c »TIR_PERCUTE«
  [$0x002c]  0x0b418 02d »VAISSEAU_PERCUTE«
  [$0x002d]  0x0b4b0 000 »/=«
{D304 0x0ee71/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0eea5/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0e5e5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0ef45/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D307 0x0ef95/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c8 d307_3 = 0x00000002
{D307 0x0f014/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c8 d307_3 = 0x00000002
{D306 0x0f093/0x83}:D306 d306_d303_p → {D303 0x04c6c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0f014/0x7f} d306_d308_p → {D308 0x04ea7/0x83}
{D307 0x0f116/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9aa d307_3 = 0x00000002
{D306 0x0f195/0x83}:D306 d306_d303_p → {D303 0x05322/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0f116/0x7f}