DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦a285af3ff⟧

    Length: 12288 (0x3000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_069362

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00017ded max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00017fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00069362 [0000000000001101001001101100010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0001d042 [000000000000011101000001000010]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00b60150013d380276e [111111111111111111111111111111110000000010110110000000010101000000000001001111010011100000000010011101101110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x15dc2/0x3a8} [00000000000000010101110111000010]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x16b76/0xdc2} [00000000000000010110101101110110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x15d82/0x40} [00000000000000010101110110000010]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x16b36/0x40} [00000000000000010110101100110110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 000 »LA_DUREE«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »STRING_UTILITIES«
    @0x026e6 [0x01] =  $0x0002 »TEXT_IO«
    @0x02736 [0x02] =  $0x0003 »INTERMEDIATE_CODE«
    @0x027d6 [0x03] =  $0x0004 »SERIAL_IO«
    @0x02836 [0x04] =  $0x0005 »ACTEUR«
    @0x0287e [0x05] =  $0x0006 »NUM_ACTEUR«
    @0x028e6 [0x06] =  $0x0007 »NUM_STATION«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0031f0 [0x09] +0x0120: ptr_0x9_p → {D306 0x15b5d/0x83} [00000000000000010101101101011101]
    0x003270 [0x0d] +0x01a0: ptr_0xd_p → {D306 0x1646f/0x83} [00000000000000010110010001101111]
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x15959/0x83} [00000000000000010101100101011001]
    0x003510 [0x22] +0x0440: ptr_0x22_p → {D306 0x15c5f/0x83} [00000000000000010101110001011111]
    0x003530 [0x23] +0x0460: ptr_0x23_p → {D306 0x17bdd/0x83} [00000000000000010111101111011101]
    0x003550 [0x24] +0x0480: ptr_0x24_p → {D306 0x1636d/0x83} [00000000000000010110001101101101]
    0x003710 [0x32] +0x0640: ptr_0x32_p → {D306 0x16911/0x83} [00000000000000010110100100010001]
    0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x0e703/0x83} [00000000000000001110011100000011]
    0x003850 [0x3c] +0x0780: ptr_0x3c_p → {D306 0x0e805/0x83} [00000000000000001110100000000101]
    0x0038b0 [0x3f] +0x07e0: ptr_0x3f_p → {D306 0x15a5b/0x83} [00000000000000010101101001011011]
    0x003930 [0x43] +0x0860: ptr_0x43_p → {D306 0x0c273/0x83} [00000000000000001100001001110011]
    0x003a70 [0x4d] +0x09a0: ptr_0x4d_p → {D306 0x0e4ff/0x83} [00000000000000001110010011111111]
    0x003b10 [0x52] +0x0a40: ptr_0x52_p → {D306 0x0e601/0x83} [00000000000000001110011000000001]
    0x003bd0 [0x58] +0x0b00: ptr_0x58_p → {D306 0x14031/0x83} [00000000000000010100000000110001]
    0x003cd0 [0x60] +0x0c00: ptr_0x60_p → {D306 0x0d62d/0x83} [00000000000000001101011000101101]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x17adb/0x83} [00000000000000010111101011011011]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x16a13/0x83} [00000000000000010110101000010011]

    0x003d70 +0x0ca0:                                    0x0 [0x40] 0…
{D301 0x03db0/0xce0}:D301
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x06784/0xa0} [00000000000000000110011110000100]
    0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x051c0/0xa0} [00000000000000000101000111000000]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x1619e/0xa0} [00000000000000010110000110011110]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x10646/0xa0} [00000000000000010000011001000110]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x0f07c/0xa0} [00000000000000001111000001111100]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x17d34/0xa0} [00000000000000010111110100110100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0eeb0/0xa0} [00000000000000001110111010110000]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x115aa/0xa0} [00000000000000010001010110101010]
    0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x0a5b4/0xa0} [00000000000000001010010110110100]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x04f84/0xa0} [00000000000000000100111110000100]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x0d978/0xa0} [00000000000000001101100101111000]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x109de/0xa0} [00000000000000010000100111011110]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x0cad2/0xa0} [00000000000000001100101011010010]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x12fa2/0xa0} [00000000000000010010111110100010]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x15372/0xa0} [00000000000000010101001101110010]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x13cd6/0xa0} [00000000000000010011110011010110]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x09e22/0xa0} [00000000000000001001111000100010]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x09bfe/0xa0} [00000000000000001001101111111110]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x10812/0xa0} [00000000000000010000100000010010]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x08726/0xa0} [00000000000000001000011100100110]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x13ae2/0xa0} [00000000000000010011101011100010]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x12d6e/0xa0} [00000000000000010010110101101110]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x1796c/0xa0} [00000000000000010111100101101100]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x097ce/0xa0} [00000000000000001001011111001110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0d4c6/0xa0} [00000000000000001101010011000110]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x14fda/0xa0} [00000000000000010100111111011010]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x11942/0xa0} [00000000000000010001100101000010]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x165c6/0xa0} [00000000000000010110010111000110]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x0d784/0xa0} [00000000000000001101011110000100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x08b5e/0xa0} [00000000000000001000101101011110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0eb18/0xa0} [00000000000000001110101100011000]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x0ece4/0xa0} [00000000000000001110110011100100]
    0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x08102/0xa0} [00000000000000001000000100000010]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x13166/0xa0} [00000000000000010011000101100110]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x1335a/0xa0} [00000000000000010011001101011010]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x16792/0xa0} [00000000000000010110011110010010]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x155a6/0xa0} [00000000000000010101010110100110]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x11b0e/0xa0} [00000000000000010001101100001110]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x11776/0xa0} [00000000000000010001011101110110]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x0d2c2/0xa0} [00000000000000001101001011000010]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x12072/0xa0} [00000000000000010010000001110010]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x100a2/0xa0} [00000000000000010000000010100010]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x1579a/0xa0} [00000000000000010101011110011010]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x04d98/0xa0} [00000000000000000100110110011000]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x0bb08/0xa0} [00000000000000001011101100001000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05d60/0xa0} [00000000000000000101110101100000]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x08942/0xa0} [00000000000000001000100101000010]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x07f46/0xa0} [00000000000000000111111101000110]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x0fb3e/0xa0} [00000000000000001111101100111110]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0fd0a/0xa0} [00000000000000001111110100001010]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x13906/0xa0} [00000000000000010011100100000110]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x14e0e/0xa0} [00000000000000010100111000001110]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x11ea6/0xa0} [00000000000000010001111010100110]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x11cda/0xa0} [00000000000000010001110011011010]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x04c04/0xc0}:ARRAY_STRING[0x1,0x10] = "STRING_UTILITIES"
{D303 0x04cc4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d64/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d64/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d98/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04cc4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04e38/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x04eb0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f50/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f84/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x04eb0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x05024/0xc8}:ARRAY_STRING[0x1,0x11] = "INTERMEDIATE_CODE"
{D303 0x050ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0518c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0518c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x051c0/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x050ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05260/0x88}:ARRAY_STRING[0x1,0x9] = "SERIAL_IO"
{D303 0x052e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05388/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05388/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x053bc/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x052e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0545c/0x70}:ARRAY_STRING[0x1,0x6] = "ACTEUR"
{D303 0x054cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0556c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0556c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055a0/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x054cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05640/0x90}:ARRAY_STRING[0x1,0xa] = "NUM_ACTEUR"
{D303 0x056d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05770/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05770/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057a4/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x056d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x05844/0x98}:ARRAY_STRING[0x1,0xb] = "NUM_STATION"
{D303 0x058dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d2c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{Thing2 0x0597c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x059bc/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x059fe [0x00] =  $0x0008 »=«
    @0x05a1e [0x01] =  $0x0009 »CELL_ROLE«
    @0x05a7e [0x02] =  $0x000a »P_ROLE«
    @0x05ac6 [0x03] =  $0x000b »LA_DUREE«
    @0x05b1e [0x04] =  $0x000c »EN_COURS«
    @0x05b76 [0x05] =  $0x000d »L_ACTEUR«
    @0x05bce [0x06] =  $0x000e »L_ETAPE«
    @0x05c1e [0x07] =  $0x000f »L_INDEX«
    @0x05c6e [0x08] =  $0x0010 »ROLE_VIDE«
{D304 0x05d2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d60/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x058dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05e00/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05e48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ee8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05ee8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f1c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05e48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05fbc/0x88}:ARRAY_STRING[0x1,0x9] = "CELL_ROLE"
{D303 0x06044/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x060e4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x060e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06118/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x06044/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x061b8/0x70}:ARRAY_STRING[0x1,0x6] = "P_ROLE"
{D303 0x06228/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062c8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x062c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x062fc/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06228/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0639c/0x80}:ARRAY_STRING[0x1,0x8] = "LA_DUREE"
{D303 0x0641c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06750/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x064bc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064fc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 000 »L_ETAPE«
{D304 0x06750/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06784/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0641c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06824/0x80}:ARRAY_STRING[0x1,0x8] = "EN_COURS"
{D303 0x068a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06944/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06944/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06978/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x068a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06a18/0x80}:ARRAY_STRING[0x1,0x8] = "L_ACTEUR"
{D303 0x06a98/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b38/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b38/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b6c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06a98/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06c0c/0x78}:ARRAY_STRING[0x1,0x7] = "L_ETAPE"
{D303 0x06c84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0702a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06d24/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064fc/0x254} next_p → {Thing2 0x064bc/0x40}
{StringIndex 0x06d64/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 000 »LIRE_UN_ROLE«
{D304 0x0702a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0705e/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06c84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x070fe/0x78}:ARRAY_STRING[0x1,0x7] = "L_INDEX"
{D303 0x07176/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07216/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07216/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0724a/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x07176/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x072ea/0x88}:ARRAY_STRING[0x1,0x9] = "ROLE_VIDE"
{D303 0x07372/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077ca/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{Thing2 0x07412/0x40}:Thing2 Chain2 payload_p → {StringStore 0x059bc/0x370} next_p → {Thing2 0x0597c/0x40}
{StringStore 0x07452/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07496 [0x00] =  $0x0011 »LIRE_UN_ROLE«
    @0x0750e [0x01] =  $0x0012 »R«
    @0x0752e [0x02] =  $0x0013 »A«
    @0x0754e [0x03] =  $0x0014 »AFFICHE_ROLE«
    @0x075c6 [0x04] =  $0x0015 »ROLE_EST_VIDE«
    @0x07646 [0x05] =  $0x0016 »ROLE_EN_COURS«
    @0x076c6 [0x06] =  $0x0017 »TEMPS_ROLE«
    @0x0772e [0x07] =  $0x0018 »JOUER_ROLE«
{D304 0x077ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x077fe/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x07372/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0789e/0xa0}:ARRAY_STRING[0x1,0xc] = "LIRE_UN_ROLE"
{D303 0x0793e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d56/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x079de/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d64/0x2c6} next_p → {Thing2 0x06d24/0x40}
{StringIndex 0x07a1e/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 000 »AFFICHE_ROLE«
{D304 0x07d56/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d8a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0793e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07e2a/0x48}:ARRAY_STRING[0x1,0x1] = "R"
{D303 0x07e72/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f12/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07f12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f46/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07e72/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07fe6/0x48}:ARRAY_STRING[0x1,0x1] = "A"
{D303 0x0802e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x080ce/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x080ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08102/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0802e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x081a2/0xa0}:ARRAY_STRING[0x1,0xc] = "AFFICHE_ROLE"
{D303 0x08242/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x086f2/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x082e2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07a1e/0x338} next_p → {Thing2 0x079de/0x40}
{StringIndex 0x08322/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 015 »AFFICHE_ROLE«
  [$0x0015]  0x051b8 016 »ROLE_EST_VIDE«
  [$0x0016]  0x05238 017 »ROLE_EN_COURS«
  [$0x0017]  0x052b8 018 »TEMPS_ROLE«
  [$0x0018]  0x05320 000 »JOUER_ROLE«
{D304 0x086f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08726/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x077fe/0xa0} d302_d303_p → {D303 0x08242/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x087c6/0xa8}:ARRAY_STRING[0x1,0xd] = "ROLE_EST_VIDE"
{D303 0x0886e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0890e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x0890e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08942/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0886e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x089e2/0xa8}:ARRAY_STRING[0x1,0xd] = "ROLE_EN_COURS"
{D303 0x08a8a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b2a/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08b2a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08b5e/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x08a8a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08bfe/0x90}:ARRAY_STRING[0x1,0xa] = "TEMPS_ROLE"
{D303 0x08c8e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08d2e/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08d2e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08d62/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x08c8e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08e02/0x90}:ARRAY_STRING[0x1,0xa] = "JOUER_ROLE"
{D303 0x08e92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0979a/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08f32/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07452/0x378} next_p → {Thing2 0x07412/0x40}
{StringStore 0x08f72/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x08fb6 [0x00] =  $0x0019 »DEMARRER_ROLE«
    @0x09036 [0x01] =  $0x001a »ARRETER_ROLE«
    @0x090ae [0x02] =  $0x001b »ACTEUR_DU_ROLE«
    @0x09136 [0x03] =  $0x001c »SOLLICITER_ROLE«
    @0x091c6 [0x04] =  $0x001d »CHRONO«
    @0x0920e [0x05] =  $0x001e »INT_IO«
    @0x09256 [0x06] =  $0x001f »DEBUT_TRAME«
    @0x092c6 [0x07] =  $0xd8d0 »«
{Thing2 0x092f2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08322/0x3d0} next_p → {Thing2 0x082e2/0x40}
{StringIndex 0x09332/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 015 »AFFICHE_ROLE«
  [$0x0015]  0x051b8 016 »ROLE_EST_VIDE«
  [$0x0016]  0x05238 017 »ROLE_EN_COURS«
  [$0x0017]  0x052b8 018 »TEMPS_ROLE«
  [$0x0018]  0x05320 019 »JOUER_ROLE«
  [$0x0019]  0x06ba8 01a »DEMARRER_ROLE«
  [$0x001a]  0x06c28 01b »ARRETER_ROLE«
  [$0x001b]  0x06ca0 01c »ACTEUR_DU_ROLE«
  [$0x001c]  0x06d28 000 »SOLLICITER_ROLE«
{D304 0x0979a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x097ce/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x08e92/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0986e/0xa8}:ARRAY_STRING[0x1,0xd] = "DEMARRER_ROLE"
{D303 0x09916/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x099b6/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x099b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x099ea/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x07d8a/0xa0} d302_d303_p → {D303 0x09916/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x09a8a/0xa0}:ARRAY_STRING[0x1,0xc] = "ARRETER_ROLE"
{D303 0x09b2a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09bca/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09bca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09bfe/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x09b2a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x09c9e/0xb0}:ARRAY_STRING[0x1,0xe] = "ACTEUR_DU_ROLE"
{D303 0x09d4e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09dee/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09dee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09e22/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x09d4e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x09ec2/0xb8}:ARRAY_STRING[0x1,0xf] = "SOLLICITER_ROLE"
{D303 0x09f7a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a580/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a01a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09332/0x468} next_p → {Thing2 0x092f2/0x40}
{StringIndex 0x0a05a/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 015 »AFFICHE_ROLE«
  [$0x0015]  0x051b8 016 »ROLE_EST_VIDE«
  [$0x0016]  0x05238 017 »ROLE_EN_COURS«
  [$0x0017]  0x052b8 018 »TEMPS_ROLE«
  [$0x0018]  0x05320 019 »JOUER_ROLE«
  [$0x0019]  0x06ba8 01a »DEMARRER_ROLE«
  [$0x001a]  0x06c28 01b »ARRETER_ROLE«
  [$0x001b]  0x06ca0 01c »ACTEUR_DU_ROLE«
  [$0x001c]  0x06d28 01d »SOLLICITER_ROLE«
  [$0x001d]  0x06db8 01e »CHRONO«
  [$0x001e]  0x06e00 01f »INT_IO«
  [$0x001f]  0x06e48 020 »DEBUT_TRAME«
  [$0x0020]  0x087c8 021 »'D'«
  [$0x0021]  0x087f8 000 »FIN_TRAME«
{D304 0x0a580/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a5b4/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x09f7a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0a654/0x70}:ARRAY_STRING[0x1,0x6] = "CHRONO"
{D303 0x0a6c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a764/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a764/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a798/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0a6c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0a838/0x70}:ARRAY_STRING[0x1,0x6] = "INT_IO"
{D303 0x0a8a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a948/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a948/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a97c/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0a8a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0aa1c/0x98}:ARRAY_STRING[0x1,0xb] = "DEBUT_TRAME"
{D303 0x0aab4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0af1c/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{Thing2 0x0ab54/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08f72/0x380} next_p → {Thing2 0x08f32/0x40}
{StringStore 0x0ab94/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0abd6 [0x00] =  $0x0020 »'D'«
    @0x0ac06 [0x01] =  $0x0021 »FIN_TRAME«
    @0x0ac66 [0x02] =  $0x0022 »'F'«
    @0x0ac96 [0x03] =  $0x0023 »CREER_ROLE«
    @0x0acfe [0x04] =  $0x0024 »UN_ACTEUR«
    @0x0ad5e [0x05] =  $0x0025 »RESULT«
    @0x0ada6 [0x06] =  $0x0026 »FALSE«
    @0x0ade6 [0x07] =  $0x0027 »AJOUTER_ACTION_DS_ROLE«
    @0x0aeae [0x08] =  $0x0028 »T«
{D304 0x0af1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0af50/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0aab4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0aff0/0x58}:ARRAY_STRING[0x1,0x3] = "'D'"
{D303 0x0b048/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b0e8/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0b0e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b11c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0b048/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0b1bc/0x88}:ARRAY_STRING[0x1,0x9] = "FIN_TRAME"
{D303 0x0b244/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b908/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0b2e4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a05a/0x526} next_p → {Thing2 0x0a01a/0x40}
{StringIndex 0x0b324/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 015 »AFFICHE_ROLE«
  [$0x0015]  0x051b8 016 »ROLE_EST_VIDE«
  [$0x0016]  0x05238 017 »ROLE_EN_COURS«
  [$0x0017]  0x052b8 018 »TEMPS_ROLE«
  [$0x0018]  0x05320 019 »JOUER_ROLE«
  [$0x0019]  0x06ba8 01a »DEMARRER_ROLE«
  [$0x001a]  0x06c28 01b »ARRETER_ROLE«
  [$0x001b]  0x06ca0 01c »ACTEUR_DU_ROLE«
  [$0x001c]  0x06d28 01d »SOLLICITER_ROLE«
  [$0x001d]  0x06db8 01e »CHRONO«
  [$0x001e]  0x06e00 01f »INT_IO«
  [$0x001f]  0x06e48 020 »DEBUT_TRAME«
  [$0x0020]  0x087c8 021 »'D'«
  [$0x0021]  0x087f8 022 »FIN_TRAME«
  [$0x0022]  0x08858 023 »'F'«
  [$0x0023]  0x08888 024 »CREER_ROLE«
  [$0x0024]  0x088f0 025 »UN_ACTEUR«
  [$0x0025]  0x08950 026 »RESULT«
  [$0x0026]  0x08998 000 »FALSE«
{D304 0x0b908/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b93c/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0a97c/0xa0} d302_d303_p → {D303 0x0b244/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0b9dc/0x58}:ARRAY_STRING[0x1,0x3] = "'F'"
{D303 0x0ba34/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bad4/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0bad4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bb08/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x057a4/0xa0} d302_d303_p → {D303 0x0ba34/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0bba8/0x90}:ARRAY_STRING[0x1,0xa] = "CREER_ROLE"
{D303 0x0bc38/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bcd8/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0bcd8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bd0c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0bc38/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0bdac/0x88}:ARRAY_STRING[0x1,0x9] = "UN_ACTEUR"
{D303 0x0be34/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bed4/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0bed4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bf08/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0be34/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0bfa8/0x70}:ARRAY_STRING[0x1,0x6] = "RESULT"
{D303 0x0c018/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c0b8/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0c0b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c0ec/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x06118/0xa0} d302_d303_p → {D303 0x0c018/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0c18c/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D307 0x0c1f4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26c0 d307_3 = 0x00000002
{D306 0x0c273/0x83}:D306 d306_d303_p → {D303 0x09b2a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c1f4/0x7f}
{D303 0x0c2f6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ca9e/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0c396/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b324/0x5e4} next_p → {Thing2 0x0b2e4/0x40}
{StringIndex 0x0c3d6/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 015 »AFFICHE_ROLE«
  [$0x0015]  0x051b8 016 »ROLE_EST_VIDE«
  [$0x0016]  0x05238 017 »ROLE_EN_COURS«
  [$0x0017]  0x052b8 018 »TEMPS_ROLE«
  [$0x0018]  0x05320 019 »JOUER_ROLE«
  [$0x0019]  0x06ba8 01a »DEMARRER_ROLE«
  [$0x001a]  0x06c28 01b »ARRETER_ROLE«
  [$0x001b]  0x06ca0 01c »ACTEUR_DU_ROLE«
  [$0x001c]  0x06d28 01d »SOLLICITER_ROLE«
  [$0x001d]  0x06db8 01e »CHRONO«
  [$0x001e]  0x06e00 01f »INT_IO«
  [$0x001f]  0x06e48 020 »DEBUT_TRAME«
  [$0x0020]  0x087c8 021 »'D'«
  [$0x0021]  0x087f8 022 »FIN_TRAME«
  [$0x0022]  0x08858 023 »'F'«
  [$0x0023]  0x08888 024 »CREER_ROLE«
  [$0x0024]  0x088f0 025 »UN_ACTEUR«
  [$0x0025]  0x08950 026 »RESULT«
  [$0x0026]  0x08998 027 »FALSE«
  [$0x0027]  0x089d8 028 »AJOUTER_ACTION_DS_ROLE«
  [$0x0028]  0x08aa0 029 »T«
  [$0x0029]  0x0ab30 02a »ETAPE_INIT«
  [$0x002a]  0x0ab98 02b »>«
  [$0x002b]  0x0abb8 02c »UN_TEMPS«
  [$0x002c]  0x0ac10 000 »UNE_ACTION«
{D304 0x0ca9e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cad2/0xa0}:D302 d302_0 = 0x80000016 d302_d303_p → {D303 0x0c2f6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x0cb72/0xf0}:ARRAY_STRING[0x1,0x16] = "AJOUTER_ACTION_DS_ROLE"
{D303 0x0cc62/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cd02/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0cd02/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cd36/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0cc62/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0cdd6/0x48}:ARRAY_STRING[0x1,0x1] = "T"
{D303 0x0ce1e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d28e/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{Thing2 0x0cebe/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0ab94/0x388} next_p → {Thing2 0x0ab54/0x40}
{StringStore 0x0cefe/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0cf3e [0x00] =  $0x0029 »ETAPE_INIT«
    @0x0cfa6 [0x01] =  $0x002a »>«
    @0x0cfc6 [0x02] =  $0x002b »UN_TEMPS«
    @0x0d01e [0x03] =  $0x002c »UNE_ACTION«
    @0x0d086 [0x04] =  $0x002d »UN_ROLE«
    @0x0d0d6 [0x05] =  $0x002e »E«
    @0x0d0f6 [0x06] =  $0x002f »'a'«
    @0x0d126 [0x07] =  $0x0030 »'f'«
    @0x0d156 [0x08] =  $0x0031 »'i'«
    @0x0d186 [0x09] =  $0x0032 »'c'«
    @0x0d1b6 [0x0a] =  $0x0033 »'h'«
    @0x0d1e6 [0x0b] =  $0x0034 »'g'«
    @0x0d216 [0x0c] =  $0x0035 »'e'«
    @0x0d246 [0x0d] =  $0x0036 »' '«
{D304 0x0d28e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d2c2/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0ce1e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0d362/0x90}:ARRAY_STRING[0x1,0xa] = "ETAPE_INIT"
{D303 0x0d3f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d492/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0d492/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d4c6/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0c0ec/0xa0} d302_d303_p → {D303 0x0d3f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0d566/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D307 0x0d5ae/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26c0 d307_3 = 0x00000002
{D306 0x0d62d/0x83}:D306 d306_d303_p → {D303 0x07372/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d5ae/0x7f}
{D303 0x0d6b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d750/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0d750/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d784/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x05f1c/0xa0} d302_d303_p → {D303 0x0d6b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0d824/0x80}:ARRAY_STRING[0x1,0x8] = "UN_TEMPS"
{D303 0x0d8a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d944/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0d944/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d978/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x0705e/0xa0} d302_d303_p → {D303 0x0d8a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0da18/0x90}:ARRAY_STRING[0x1,0xa] = "UNE_ACTION"
{D303 0x0daa8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e334/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0db48/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c3d6/0x6c8} next_p → {Thing2 0x0c396/0x40}
{StringIndex 0x0db88/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 015 »AFFICHE_ROLE«
  [$0x0015]  0x051b8 016 »ROLE_EST_VIDE«
  [$0x0016]  0x05238 017 »ROLE_EN_COURS«
  [$0x0017]  0x052b8 018 »TEMPS_ROLE«
  [$0x0018]  0x05320 019 »JOUER_ROLE«
  [$0x0019]  0x06ba8 01a »DEMARRER_ROLE«
  [$0x001a]  0x06c28 01b »ARRETER_ROLE«
  [$0x001b]  0x06ca0 01c »ACTEUR_DU_ROLE«
  [$0x001c]  0x06d28 01d »SOLLICITER_ROLE«
  [$0x001d]  0x06db8 01e »CHRONO«
  [$0x001e]  0x06e00 01f »INT_IO«
  [$0x001f]  0x06e48 020 »DEBUT_TRAME«
  [$0x0020]  0x087c8 021 »'D'«
  [$0x0021]  0x087f8 022 »FIN_TRAME«
  [$0x0022]  0x08858 023 »'F'«
  [$0x0023]  0x08888 024 »CREER_ROLE«
  [$0x0024]  0x088f0 025 »UN_ACTEUR«
  [$0x0025]  0x08950 026 »RESULT«
  [$0x0026]  0x08998 027 »FALSE«
  [$0x0027]  0x089d8 028 »AJOUTER_ACTION_DS_ROLE«
  [$0x0028]  0x08aa0 029 »T«
  [$0x0029]  0x0ab30 02a »ETAPE_INIT«
  [$0x002a]  0x0ab98 02b »>«
  [$0x002b]  0x0abb8 02c »UN_TEMPS«
  [$0x002c]  0x0ac10 02d »UNE_ACTION«
  [$0x002d]  0x0ac78 02e »UN_ROLE«
  [$0x002e]  0x0acc8 02f »E«
  [$0x002f]  0x0ace8 030 »'a'«
  [$0x0030]  0x0ad18 031 »'f'«
  [$0x0031]  0x0ad48 032 »'i'«
  [$0x0032]  0x0ad78 000 »'c'«
{D304 0x0e334/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e368/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0daa8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0e408/0x78}:ARRAY_STRING[0x1,0x7] = "UN_ROLE"
{D307 0x0e480/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26c0 d307_3 = 0x00000002
{D306 0x0e4ff/0x83}:D306 d306_d303_p → {D303 0x08242/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e480/0x7f}
{D307 0x0e582/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26f8 d307_3 = 0x00000002
{D306 0x0e601/0x83}:D306 d306_d303_p → {D303 0x0ba34/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e582/0x7f}
{D307 0x0e684/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26f8 d307_3 = 0x00000002
{D306 0x0e703/0x83}:D306 d306_d303_p → {D303 0x0c2f6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e684/0x7f}
{D307 0x0e786/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26c0 d307_3 = 0x00000002
{D306 0x0e805/0x83}:D306 d306_d303_p → {D303 0x0802e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e786/0x7f}
{D303 0x0e888/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e928/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0e928/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e95c/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x053bc/0xa0} d302_d303_p → {D303 0x0e888/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0e9fc/0x48}:ARRAY_STRING[0x1,0x1] = "E"
{D303 0x0ea44/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0eae4/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0eae4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0eb18/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x062fc/0xa0} d302_d303_p → {D303 0x0ea44/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ebb8/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D303 0x0ec10/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ecb0/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0ecb0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ece4/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0b93c/0xa0} d302_d303_p → {D303 0x0ec10/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ed84/0x58}:ARRAY_STRING[0x1,0x3] = "'f'"
{D303 0x0eddc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ee7c/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0ee7c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0eeb0/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0bf08/0xa0} d302_d303_p → {D303 0x0eddc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ef50/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x0efa8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f048/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0f048/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f07c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0efa8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0f11c/0x58}:ARRAY_STRING[0x1,0x3] = "'c'"
{D303 0x0f174/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fb0a/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0f214/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0db88/0x7ac} next_p → {Thing2 0x0db48/0x40}
{StringIndex 0x0f254/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 015 »AFFICHE_ROLE«
  [$0x0015]  0x051b8 016 »ROLE_EST_VIDE«
  [$0x0016]  0x05238 017 »ROLE_EN_COURS«
  [$0x0017]  0x052b8 018 »TEMPS_ROLE«
  [$0x0018]  0x05320 019 »JOUER_ROLE«
  [$0x0019]  0x06ba8 01a »DEMARRER_ROLE«
  [$0x001a]  0x06c28 01b »ARRETER_ROLE«
  [$0x001b]  0x06ca0 01c »ACTEUR_DU_ROLE«
  [$0x001c]  0x06d28 01d »SOLLICITER_ROLE«
  [$0x001d]  0x06db8 01e »CHRONO«
  [$0x001e]  0x06e00 01f »INT_IO«
  [$0x001f]  0x06e48 020 »DEBUT_TRAME«
  [$0x0020]  0x087c8 021 »'D'«
  [$0x0021]  0x087f8 022 »FIN_TRAME«
  [$0x0022]  0x08858 023 »'F'«
  [$0x0023]  0x08888 024 »CREER_ROLE«
  [$0x0024]  0x088f0 025 »UN_ACTEUR«
  [$0x0025]  0x08950 026 »RESULT«
  [$0x0026]  0x08998 027 »FALSE«
  [$0x0027]  0x089d8 028 »AJOUTER_ACTION_DS_ROLE«
  [$0x0028]  0x08aa0 029 »T«
  [$0x0029]  0x0ab30 02a »ETAPE_INIT«
  [$0x002a]  0x0ab98 02b »>«
  [$0x002b]  0x0abb8 02c »UN_TEMPS«
  [$0x002c]  0x0ac10 02d »UNE_ACTION«
  [$0x002d]  0x0ac78 02e »UN_ROLE«
  [$0x002e]  0x0acc8 02f »E«
  [$0x002f]  0x0ace8 030 »'a'«
  [$0x0030]  0x0ad18 031 »'f'«
  [$0x0031]  0x0ad48 032 »'i'«
  [$0x0032]  0x0ad78 033 »'c'«
  [$0x0033]  0x0ada8 034 »'h'«
  [$0x0034]  0x0add8 035 »'g'«
  [$0x0035]  0x0ae08 036 »'e'«
  [$0x0036]  0x0ae38 037 »' '«
  [$0x0037]  0x0deb0 038 »'d'«
  [$0x0038]  0x0dee0 039 »'''«
  [$0x0039]  0x0df10 000 »'u'«
{D304 0x0fb0a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fb3e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0f174/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0fbde/0x58}:ARRAY_STRING[0x1,0x3] = "'h'"
{D303 0x0fc36/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fcd6/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x0fcd6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fd0a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0fc36/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0fdaa/0x58}:ARRAY_STRING[0x1,0x3] = "'g'"
{D303 0x0fe02/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fea2/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{D304 0x0fea2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fed6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0fe02/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ff76/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x0ffce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1006e/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{D304 0x1006e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x100a2/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0724a/0xa0} d302_d303_p → {D303 0x0ffce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x10142/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x1019a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10612/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{Thing2 0x1023a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0cefe/0x390} next_p → {Thing2 0x0cebe/0x40}
{StringStore 0x1027a/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x102be [0x00] =  $0x0037 »'d'«
    @0x102ee [0x01] =  $0x0038 »'''«
    @0x1031e [0x02] =  $0x0039 »'u'«
    @0x1034e [0x03] =  $0x003a »'n'«
    @0x1037e [0x04] =  $0x003b »'r'«
    @0x103ae [0x05] =  $0x003c »'o'«
    @0x103de [0x06] =  $0x003d »'l'«
    @0x1040e [0x07] =  $0x003e »'s'«
    @0x1043e [0x08] =  $0x003f »'t'«
    @0x1046e [0x09] =  $0x0040 »':'«
    @0x1049e [0x0a] =  $0x0041 »ENVOYER_TRAME_10«
    @0x10536 [0x0b] =  $0x0042 »AC«
    @0x1055e [0x0c] =  $0x0043 »TRAME_10«
    @0x105b6 [0x0d] =  $0x0044 »'0'«
    @0x105e6 [0x0e] =  $0x754d »«
{D304 0x10612/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10646/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0af50/0xa0} d302_d303_p → {D303 0x1019a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x106e6/0x58}:ARRAY_STRING[0x1,0x3] = "'d'"
{D303 0x1073e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x107de/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{D304 0x107de/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10812/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1073e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x108b2/0x58}:ARRAY_STRING[0x1,0x3] = "'''"
{D303 0x1090a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x109aa/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{D304 0x109aa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x109de/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x099ea/0xa0} d302_d303_p → {D303 0x1090a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x10a7e/0x58}:ARRAY_STRING[0x1,0x3] = "'u'"
{D303 0x10ad6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11576/0x34} d303_2 = 0x003a d303_3 = 0x0000000000000000000
{Thing2 0x10b76/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0f254/0x8b6} next_p → {Thing2 0x0f214/0x40}
{StringIndex 0x10bb6/0x9c0}:StringIndex x = 0x00000001 y = 0x00000040
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 015 »AFFICHE_ROLE«
  [$0x0015]  0x051b8 016 »ROLE_EST_VIDE«
  [$0x0016]  0x05238 017 »ROLE_EN_COURS«
  [$0x0017]  0x052b8 018 »TEMPS_ROLE«
  [$0x0018]  0x05320 019 »JOUER_ROLE«
  [$0x0019]  0x06ba8 01a »DEMARRER_ROLE«
  [$0x001a]  0x06c28 01b »ARRETER_ROLE«
  [$0x001b]  0x06ca0 01c »ACTEUR_DU_ROLE«
  [$0x001c]  0x06d28 01d »SOLLICITER_ROLE«
  [$0x001d]  0x06db8 01e »CHRONO«
  [$0x001e]  0x06e00 01f »INT_IO«
  [$0x001f]  0x06e48 020 »DEBUT_TRAME«
  [$0x0020]  0x087c8 021 »'D'«
  [$0x0021]  0x087f8 022 »FIN_TRAME«
  [$0x0022]  0x08858 023 »'F'«
  [$0x0023]  0x08888 024 »CREER_ROLE«
  [$0x0024]  0x088f0 025 »UN_ACTEUR«
  [$0x0025]  0x08950 026 »RESULT«
  [$0x0026]  0x08998 027 »FALSE«
  [$0x0027]  0x089d8 028 »AJOUTER_ACTION_DS_ROLE«
  [$0x0028]  0x08aa0 029 »T«
  [$0x0029]  0x0ab30 02a »ETAPE_INIT«
  [$0x002a]  0x0ab98 02b »>«
  [$0x002b]  0x0abb8 02c »UN_TEMPS«
  [$0x002c]  0x0ac10 02d »UNE_ACTION«
  [$0x002d]  0x0ac78 02e »UN_ROLE«
  [$0x002e]  0x0acc8 02f »E«
  [$0x002f]  0x0ace8 030 »'a'«
  [$0x0030]  0x0ad18 031 »'f'«
  [$0x0031]  0x0ad48 032 »'i'«
  [$0x0032]  0x0ad78 033 »'c'«
  [$0x0033]  0x0ada8 034 »'h'«
  [$0x0034]  0x0add8 035 »'g'«
  [$0x0035]  0x0ae08 036 »'e'«
  [$0x0036]  0x0ae38 037 »' '«
  [$0x0037]  0x0deb0 038 »'d'«
  [$0x0038]  0x0dee0 039 »'''«
  [$0x0039]  0x0df10 03a »'u'«
  [$0x003a]  0x0df40 03b »'n'«
  [$0x003b]  0x0df70 03c »'r'«
  [$0x003c]  0x0dfa0 03d »'o'«
  [$0x003d]  0x0dfd0 03e »'l'«
  [$0x003e]  0x0e000 03f »'s'«
  [$0x003f]  0x0e030 040 »'t'«
  [$0x0040]  0x0e060 000 »':'«
{D304 0x11576/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x115aa/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x10ad6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1164a/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x116a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11742/0x34} d303_2 = 0x003b d303_3 = 0x0000000000000000000
{D304 0x11742/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11776/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x06b6c/0xa0} d302_d303_p → {D303 0x116a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x11816/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"
{D303 0x1186e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1190e/0x34} d303_2 = 0x003c d303_3 = 0x0000000000000000000
{D304 0x1190e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11942/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0cd36/0xa0} d302_d303_p → {D303 0x1186e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x119e2/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x11a3a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11ada/0x34} d303_2 = 0x003d d303_3 = 0x0000000000000000000
{D304 0x11ada/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11b0e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x11a3a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x11bae/0x58}:ARRAY_STRING[0x1,0x3] = "'l'"
{D303 0x11c06/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11ca6/0x34} d303_2 = 0x003e d303_3 = 0x0000000000000000000
{D304 0x11ca6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11cda/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0bd0c/0xa0} d302_d303_p → {D303 0x11c06/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x11d7a/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"
{D303 0x11dd2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11e72/0x34} d303_2 = 0x003f d303_3 = 0x0000000000000000000
{D304 0x11e72/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11ea6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x11dd2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x11f46/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"
{D303 0x11f9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1203e/0x34} d303_2 = 0x0040 d303_3 = 0x0000000000000000000
{D304 0x1203e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12072/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0a798/0xa0} d302_d303_p → {D303 0x11f9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x12112/0x58}:ARRAY_STRING[0x1,0x3] = "':'"
{D303 0x1216a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12d3a/0x34} d303_2 = 0x0041 d303_3 = 0x0000000000000000000
{Thing2 0x1220a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x10bb6/0x9c0} next_p → {Thing2 0x10b76/0x40}
{StringIndex 0x1224a/0xaf0}:StringIndex x = 0x00000001 y = 0x00000048
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 015 »AFFICHE_ROLE«
  [$0x0015]  0x051b8 016 »ROLE_EST_VIDE«
  [$0x0016]  0x05238 017 »ROLE_EN_COURS«
  [$0x0017]  0x052b8 018 »TEMPS_ROLE«
  [$0x0018]  0x05320 019 »JOUER_ROLE«
  [$0x0019]  0x06ba8 01a »DEMARRER_ROLE«
  [$0x001a]  0x06c28 01b »ARRETER_ROLE«
  [$0x001b]  0x06ca0 01c »ACTEUR_DU_ROLE«
  [$0x001c]  0x06d28 01d »SOLLICITER_ROLE«
  [$0x001d]  0x06db8 01e »CHRONO«
  [$0x001e]  0x06e00 01f »INT_IO«
  [$0x001f]  0x06e48 020 »DEBUT_TRAME«
  [$0x0020]  0x087c8 021 »'D'«
  [$0x0021]  0x087f8 022 »FIN_TRAME«
  [$0x0022]  0x08858 023 »'F'«
  [$0x0023]  0x08888 024 »CREER_ROLE«
  [$0x0024]  0x088f0 025 »UN_ACTEUR«
  [$0x0025]  0x08950 026 »RESULT«
  [$0x0026]  0x08998 027 »FALSE«
  [$0x0027]  0x089d8 028 »AJOUTER_ACTION_DS_ROLE«
  [$0x0028]  0x08aa0 029 »T«
  [$0x0029]  0x0ab30 02a »ETAPE_INIT«
  [$0x002a]  0x0ab98 02b »>«
  [$0x002b]  0x0abb8 02c »UN_TEMPS«
  [$0x002c]  0x0ac10 02d »UNE_ACTION«
  [$0x002d]  0x0ac78 02e »UN_ROLE«
  [$0x002e]  0x0acc8 02f »E«
  [$0x002f]  0x0ace8 030 »'a'«
  [$0x0030]  0x0ad18 031 »'f'«
  [$0x0031]  0x0ad48 032 »'i'«
  [$0x0032]  0x0ad78 033 »'c'«
  [$0x0033]  0x0ada8 034 »'h'«
  [$0x0034]  0x0add8 035 »'g'«
  [$0x0035]  0x0ae08 036 »'e'«
  [$0x0036]  0x0ae38 037 »' '«
  [$0x0037]  0x0deb0 038 »'d'«
  [$0x0038]  0x0dee0 039 »'''«
  [$0x0039]  0x0df10 03a »'u'«
  [$0x003a]  0x0df40 03b »'n'«
  [$0x003b]  0x0df70 03c »'r'«
  [$0x003c]  0x0dfa0 03d »'o'«
  [$0x003d]  0x0dfd0 03e »'l'«
  [$0x003e]  0x0e000 03f »'s'«
  [$0x003f]  0x0e030 040 »'t'«
  [$0x0040]  0x0e060 041 »':'«
  [$0x0041]  0x0e090 042 »ENVOYER_TRAME_10«
  [$0x0042]  0x0e128 043 »AC«
  [$0x0043]  0x0e150 044 »TRAME_10«
  [$0x0044]  0x0e1a8 045 »'0'«
  [$0x0045]  0x11168 046 »INTER«
  [$0x0046]  0x111a8 047 »STRING_2«
  [$0x0047]  0x11200 048 »STRING_4«
  [$0x0048]  0x11258 000 »I«
{D304 0x12d3a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12d6e/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x1216a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x12e0e/0xc0}:ARRAY_STRING[0x1,0x10] = "ENVOYER_TRAME_10"
{D303 0x12ece/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12f6e/0x34} d303_2 = 0x0042 d303_3 = 0x0000000000000000000
{D304 0x12f6e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12fa2/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x12ece/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x13042/0x50}:ARRAY_STRING[0x1,0x2] = "AC"
{D303 0x13092/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13132/0x34} d303_2 = 0x0043 d303_3 = 0x0000000000000000000
{D304 0x13132/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13166/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x08d62/0xa0} d302_d303_p → {D303 0x13092/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x13206/0x80}:ARRAY_STRING[0x1,0x8] = "TRAME_10"
{D303 0x13286/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13326/0x34} d303_2 = 0x0044 d303_3 = 0x0000000000000000000
{D304 0x13326/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1335a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0e368/0xa0} d302_d303_p → {D303 0x13286/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x133fa/0x58}:ARRAY_STRING[0x1,0x3] = "'0'"
{D303 0x13452/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x138d2/0x34} d303_2 = 0x0045 d303_3 = 0x0000000000000000000
{Thing2 0x134f2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x1027a/0x398} next_p → {Thing2 0x1023a/0x40}
{StringStore 0x13532/0x3a0}:StringStore x = 0x00000001 y = 0x0000006c
    @0x13576 [0x00] =  $0x0045 »INTER«
    @0x135b6 [0x01] =  $0x0046 »STRING_2«
    @0x1360e [0x02] =  $0x0047 »STRING_4«
    @0x13666 [0x03] =  $0x0048 »I«
    @0x13686 [0x04] =  $0x0049 »'/'«
    @0x136b6 [0x05] =  $0x004a »'v'«
    @0x136e6 [0x06] =  $0x004b »'y'«
    @0x13716 [0x07] =  $0x004c »ENVOYER_TRAME_14«
    @0x137ae [0x08] =  $0x004d »TRAME_14«
    @0x13806 [0x09] =  $0x004e »EXECUTE_ROLE«
    @0x1387e [0x0a] =  $0x4c9e »«
{D304 0x138d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13906/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x13452/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x139a6/0x68}:ARRAY_STRING[0x1,0x5] = "INTER"
{D303 0x13a0e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13aae/0x34} d303_2 = 0x0046 d303_3 = 0x0000000000000000000
{D304 0x13aae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13ae2/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x0fed6/0xa0} d302_d303_p → {D303 0x13a0e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x13b82/0x80}:ARRAY_STRING[0x1,0x8] = "STRING_2"
{D303 0x13c02/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13ca2/0x34} d303_2 = 0x0047 d303_3 = 0x0000000000000000000
{D304 0x13ca2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13cd6/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x13c02/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x13d76/0x80}:ARRAY_STRING[0x1,0x8] = "STRING_4"
{D303 0x13df6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13e96/0x34} d303_2 = 0x0048 d303_3 = 0x0000000000000000000
{D304 0x13e96/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13eca/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x13df6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x13f6a/0x48}:ARRAY_STRING[0x1,0x1] = "I"
{D307 0x13fb2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26c0 d307_3 = 0x00000002
{D306 0x14031/0x83}:D306 d306_d303_p → {D303 0x058dc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x13fb2/0x7f}
{D303 0x140b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14dda/0x34} d303_2 = 0x0049 d303_3 = 0x0000000000000000000
{Thing2 0x14154/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x1224a/0xaf0} next_p → {Thing2 0x1220a/0x40}
{StringIndex 0x14194/0xc46}:StringIndex x = 0x00000001 y = 0x00000051
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 015 »AFFICHE_ROLE«
  [$0x0015]  0x051b8 016 »ROLE_EST_VIDE«
  [$0x0016]  0x05238 017 »ROLE_EN_COURS«
  [$0x0017]  0x052b8 018 »TEMPS_ROLE«
  [$0x0018]  0x05320 019 »JOUER_ROLE«
  [$0x0019]  0x06ba8 01a »DEMARRER_ROLE«
  [$0x001a]  0x06c28 01b »ARRETER_ROLE«
  [$0x001b]  0x06ca0 01c »ACTEUR_DU_ROLE«
  [$0x001c]  0x06d28 01d »SOLLICITER_ROLE«
  [$0x001d]  0x06db8 01e »CHRONO«
  [$0x001e]  0x06e00 01f »INT_IO«
  [$0x001f]  0x06e48 020 »DEBUT_TRAME«
  [$0x0020]  0x087c8 021 »'D'«
  [$0x0021]  0x087f8 022 »FIN_TRAME«
  [$0x0022]  0x08858 023 »'F'«
  [$0x0023]  0x08888 024 »CREER_ROLE«
  [$0x0024]  0x088f0 025 »UN_ACTEUR«
  [$0x0025]  0x08950 026 »RESULT«
  [$0x0026]  0x08998 027 »FALSE«
  [$0x0027]  0x089d8 028 »AJOUTER_ACTION_DS_ROLE«
  [$0x0028]  0x08aa0 029 »T«
  [$0x0029]  0x0ab30 02a »ETAPE_INIT«
  [$0x002a]  0x0ab98 02b »>«
  [$0x002b]  0x0abb8 02c »UN_TEMPS«
  [$0x002c]  0x0ac10 02d »UNE_ACTION«
  [$0x002d]  0x0ac78 02e »UN_ROLE«
  [$0x002e]  0x0acc8 02f »E«
  [$0x002f]  0x0ace8 030 »'a'«
  [$0x0030]  0x0ad18 031 »'f'«
  [$0x0031]  0x0ad48 032 »'i'«
  [$0x0032]  0x0ad78 033 »'c'«
  [$0x0033]  0x0ada8 034 »'h'«
  [$0x0034]  0x0add8 035 »'g'«
  [$0x0035]  0x0ae08 036 »'e'«
  [$0x0036]  0x0ae38 037 »' '«
  [$0x0037]  0x0deb0 038 »'d'«
  [$0x0038]  0x0dee0 039 »'''«
  [$0x0039]  0x0df10 03a »'u'«
  [$0x003a]  0x0df40 03b »'n'«
  [$0x003b]  0x0df70 03c »'r'«
  [$0x003c]  0x0dfa0 03d »'o'«
  [$0x003d]  0x0dfd0 03e »'l'«
  [$0x003e]  0x0e000 03f »'s'«
  [$0x003f]  0x0e030 040 »'t'«
  [$0x0040]  0x0e060 041 »':'«
  [$0x0041]  0x0e090 042 »ENVOYER_TRAME_10«
  [$0x0042]  0x0e128 043 »AC«
  [$0x0043]  0x0e150 044 »TRAME_10«
  [$0x0044]  0x0e1a8 045 »'0'«
  [$0x0045]  0x11168 046 »INTER«
  [$0x0046]  0x111a8 047 »STRING_2«
  [$0x0047]  0x11200 048 »STRING_4«
  [$0x0048]  0x11258 049 »I«
  [$0x0049]  0x11278 04a »'/'«
  [$0x004a]  0x112a8 04b »'v'«
  [$0x004b]  0x112d8 04c »'y'«
  [$0x004c]  0x11308 04d »ENVOYER_TRAME_14«
  [$0x004d]  0x113a0 04e »TRAME_14«
  [$0x004e]  0x113f8 04f »EXECUTE_ROLE«
  [$0x004f]  0x139f8 050 »ETAPES_DU_ROLE«
  [$0x0050]  0x13a80 051 »not«
  [$0x0051]  0x13ab0 000 »TRUE«
{D304 0x14dda/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14e0e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x055a0/0xa0} d302_d303_p → {D303 0x140b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x14eae/0x58}:ARRAY_STRING[0x1,0x3] = "'/'"
{D303 0x14f06/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14fa6/0x34} d303_2 = 0x004a d303_3 = 0x0000000000000000000
{D304 0x14fa6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14fda/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0b11c/0xa0} d302_d303_p → {D303 0x14f06/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1507a/0x58}:ARRAY_STRING[0x1,0x3] = "'v'"
{D303 0x150d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15172/0x34} d303_2 = 0x004b d303_3 = 0x0000000000000000000
{D304 0x15172/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x151a6/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x06978/0xa0} d302_d303_p → {D303 0x150d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x15246/0x58}:ARRAY_STRING[0x1,0x3] = "'y'"
{D303 0x1529e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1533e/0x34} d303_2 = 0x004c d303_3 = 0x0000000000000000000
{D304 0x1533e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15372/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x0e95c/0xa0} d302_d303_p → {D303 0x1529e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x15412/0xc0}:ARRAY_STRING[0x1,0x10] = "ENVOYER_TRAME_14"
{D303 0x154d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15572/0x34} d303_2 = 0x004d d303_3 = 0x0000000000000000000
{D304 0x15572/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x155a6/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x154d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x15646/0x80}:ARRAY_STRING[0x1,0x8] = "TRAME_14"
{D303 0x156c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15766/0x34} d303_2 = 0x004e d303_3 = 0x0000000000000000000
{D304 0x15766/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1579a/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x13eca/0xa0} d302_d303_p → {D303 0x156c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x1583a/0xa0}:ARRAY_STRING[0x1,0xc] = "EXECUTE_ROLE"
{D307 0x158da/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26f8 d307_3 = 0x00000002
{D306 0x15959/0x83}:D306 d306_d303_p → {D303 0x1216a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x158da/0x7f}
{D307 0x159dc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26f8 d307_3 = 0x00000002
{D306 0x15a5b/0x83}:D306 d306_d303_p → {D303 0x1529e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x159dc/0x7f}
{D307 0x15ade/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26c0 d307_3 = 0x00000002
{D306 0x15b5d/0x83}:D306 d306_d303_p → {D303 0x0886e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x15ade/0x7f}
{D307 0x15be0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26c0 d307_3 = 0x00000002
{D306 0x15c5f/0x83}:D306 d306_d303_p → {D303 0x08a8a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x15be0/0x7f}
{D303 0x15ce2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1616a/0x34} d303_2 = 0x004f d303_3 = 0x0000000000000000000
{Thing2 0x15d82/0x40}:Thing2 Chain2 payload_p → {StringStore 0x13532/0x3a0} next_p → {Thing2 0x134f2/0x40}
{StringStore 0x15dc2/0x3a8}:StringStore x = 0x00000001 y = 0x0000006d
    @0x15e06 [0x00] =  $0x004f »ETAPES_DU_ROLE«
    @0x15e8e [0x01] =  $0x0050 »not«
    @0x15ebe [0x02] =  $0x0051 »TRUE«
    @0x15ef6 [0x03] =  $0x0052 »<=«
    @0x15f1e [0x04] =  $0x0053 »ROLE_CHRONO«
    @0x15f8e [0x05] =  $0x0400 »«
{D304 0x1616a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1619e/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x151a6/0xa0} d302_d303_p → {D303 0x15ce2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x1623e/0xb0}:ARRAY_STRING[0x1,0xe] = "ETAPES_DU_ROLE"
{D307 0x162ee/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26c0 d307_3 = 0x00000002
{D306 0x1636d/0x83}:D306 d306_d303_p → {D303 0x08e92/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x162ee/0x7f}
{D307 0x163f0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26f8 d307_3 = 0x00000002
{D306 0x1646f/0x83}:D306 d306_d303_p → {D303 0x15ce2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x163f0/0x7f}
{D303 0x164f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16592/0x34} d303_2 = 0x0050 d303_3 = 0x0000000000000000000
{D304 0x16592/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x165c6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x164f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x16666/0x58}:ARRAY_STRING[0x1,0x3] = "not"
{D303 0x166be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1675e/0x34} d303_2 = 0x0051 d303_3 = 0x0000000000000000000
{D304 0x1675e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16792/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x166be/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x16832/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D307 0x16892/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26c0 d307_3 = 0x00000002
{D306 0x16911/0x83}:D306 d306_d303_p → {D303 0x09916/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x16892/0x7f}
{D307 0x16994/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26c0 d307_3 = 0x00000002
{D306 0x16a13/0x83}:D306 d306_d303_p → {D303 0x09d4e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x16994/0x7f}
{D303 0x16a96/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17938/0x34} d303_2 = 0x0052 d303_3 = 0x0000000000000000000
{Thing2 0x16b36/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x14194/0xc46} next_p → {Thing2 0x14154/0x40}
{StringIndex 0x16b76/0xdc2}:StringIndex x = 0x00000001 y = 0x0000005b
  [$0x0001]  0x00240 002 »STRING_UTILITIES«
  [$0x0002]  0x002d8 003 »TEXT_IO«
  [$0x0003]  0x00328 004 »INTERMEDIATE_CODE«
  [$0x0004]  0x003c8 005 »SERIAL_IO«
  [$0x0005]  0x00428 006 »ACTEUR«
  [$0x0006]  0x00470 007 »NUM_ACTEUR«
  [$0x0007]  0x004d8 008 »NUM_STATION«
  [$0x0008]  0x035f0 009 »=«
  [$0x0009]  0x03610 00a »CELL_ROLE«
  [$0x000a]  0x03670 00b »P_ROLE«
  [$0x000b]  0x036b8 00c »LA_DUREE«
  [$0x000c]  0x03710 00d »EN_COURS«
  [$0x000d]  0x03768 00e »L_ACTEUR«
  [$0x000e]  0x037c0 00f »L_ETAPE«
  [$0x000f]  0x03810 010 »L_INDEX«
  [$0x0010]  0x03860 011 »ROLE_VIDE«
  [$0x0011]  0x05088 012 »LIRE_UN_ROLE«
  [$0x0012]  0x05100 013 »R«
  [$0x0013]  0x05120 014 »A«
  [$0x0014]  0x05140 015 »AFFICHE_ROLE«
  [$0x0015]  0x051b8 016 »ROLE_EST_VIDE«
  [$0x0016]  0x05238 017 »ROLE_EN_COURS«
  [$0x0017]  0x052b8 018 »TEMPS_ROLE«
  [$0x0018]  0x05320 019 »JOUER_ROLE«
  [$0x0019]  0x06ba8 01a »DEMARRER_ROLE«
  [$0x001a]  0x06c28 01b »ARRETER_ROLE«
  [$0x001b]  0x06ca0 01c »ACTEUR_DU_ROLE«
  [$0x001c]  0x06d28 01d »SOLLICITER_ROLE«
  [$0x001d]  0x06db8 01e »CHRONO«
  [$0x001e]  0x06e00 01f »INT_IO«
  [$0x001f]  0x06e48 020 »DEBUT_TRAME«
  [$0x0020]  0x087c8 021 »'D'«
  [$0x0021]  0x087f8 022 »FIN_TRAME«
  [$0x0022]  0x08858 023 »'F'«
  [$0x0023]  0x08888 024 »CREER_ROLE«
  [$0x0024]  0x088f0 025 »UN_ACTEUR«
  [$0x0025]  0x08950 026 »RESULT«
  [$0x0026]  0x08998 027 »FALSE«
  [$0x0027]  0x089d8 028 »AJOUTER_ACTION_DS_ROLE«
  [$0x0028]  0x08aa0 029 »T«
  [$0x0029]  0x0ab30 02a »ETAPE_INIT«
  [$0x002a]  0x0ab98 02b »>«
  [$0x002b]  0x0abb8 02c »UN_TEMPS«
  [$0x002c]  0x0ac10 02d »UNE_ACTION«
  [$0x002d]  0x0ac78 02e »UN_ROLE«
  [$0x002e]  0x0acc8 02f »E«
  [$0x002f]  0x0ace8 030 »'a'«
  [$0x0030]  0x0ad18 031 »'f'«
  [$0x0031]  0x0ad48 032 »'i'«
  [$0x0032]  0x0ad78 033 »'c'«
  [$0x0033]  0x0ada8 034 »'h'«
  [$0x0034]  0x0add8 035 »'g'«
  [$0x0035]  0x0ae08 036 »'e'«
  [$0x0036]  0x0ae38 037 »' '«
  [$0x0037]  0x0deb0 038 »'d'«
  [$0x0038]  0x0dee0 039 »'''«
  [$0x0039]  0x0df10 03a »'u'«
  [$0x003a]  0x0df40 03b »'n'«
  [$0x003b]  0x0df70 03c »'r'«
  [$0x003c]  0x0dfa0 03d »'o'«
  [$0x003d]  0x0dfd0 03e »'l'«
  [$0x003e]  0x0e000 03f »'s'«
  [$0x003f]  0x0e030 040 »'t'«
  [$0x0040]  0x0e060 041 »':'«
  [$0x0041]  0x0e090 042 »ENVOYER_TRAME_10«
  [$0x0042]  0x0e128 043 »AC«
  [$0x0043]  0x0e150 044 »TRAME_10«
  [$0x0044]  0x0e1a8 045 »'0'«
  [$0x0045]  0x11168 046 »INTER«
  [$0x0046]  0x111a8 047 »STRING_2«
  [$0x0047]  0x11200 048 »STRING_4«
  [$0x0048]  0x11258 049 »I«
  [$0x0049]  0x11278 04a »'/'«
  [$0x004a]  0x112a8 04b »'v'«
  [$0x004b]  0x112d8 04c »'y'«
  [$0x004c]  0x11308 04d »ENVOYER_TRAME_14«
  [$0x004d]  0x113a0 04e »TRAME_14«
  [$0x004e]  0x113f8 04f »EXECUTE_ROLE«
  [$0x004f]  0x139f8 050 »ETAPES_DU_ROLE«
  [$0x0050]  0x13a80 051 »not«
  [$0x0051]  0x13ab0 052 »TRUE«
  [$0x0052]  0x13ae8 053 »<=«
  [$0x0053]  0x13b10 000 »ROLE_CHRONO«
{D304 0x17938/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1796c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x16a96/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x17a0c/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D307 0x17a5c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26f8 d307_3 = 0x00000002
{D306 0x17adb/0x83}:D306 d306_d303_p → {D303 0x156c6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x17a5c/0x7f}
{D307 0x17b5e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d26c0 d307_3 = 0x00000002
{D306 0x17bdd/0x83}:D306 d306_d303_p → {D303 0x08c8e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x17b5e/0x7f}
{D303 0x17c60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17d00/0x34} d303_2 = 0x0053 d303_3 = 0x0000000000000000000
{D304 0x17d00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17d34/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x17c60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x17dd4/0x98}:ARRAY_STRING[0x1,0xb] = "ROLE_CHRONO"