DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦a556f3037⟧

    Length: 14336 (0x3800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_08ec0f

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0001a14f max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0001bfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0008ec0f [0000000000010001110110000001111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0001f6e8 [000000000000011111011011101000]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00cc0178017a7002ee7 [111111111111111111111111111111110000000011001100000000010111100000000001011110100111000000000010111011100111]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x19ae6/0x3b8} [00000000000000011001101011100110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x18976/0xf64} [00000000000000011000100101110110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x19aa6/0x40} [00000000000000011001101010100110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x18936/0x40} [00000000000000011000100100110110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 000 »>=«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OUTPUT_STREAM«
    @0x026ce [0x01] =  $0x0002 »SLOT«
    @0x02706 [0x02] =  $0x0003 »KBS«
    @0x02736 [0x03] =  $0x0004 »GOAL_STATUS«
    @0x027a6 [0x04] =  $0x0005 »S_SATISFIED«
    @0x02816 [0x05] =  $0x0006 »S_ACTIVE«
    @0x0286e [0x06] =  $0x0007 »=«
    @0x0288e [0x07] =  $0x0008 »<«
    @0x028ae [0x08] =  $0x0009 »>«
    @0x028ce [0x09] =  $0x000a »<=«
    @0x028f6 [0x0a] =  $0x000b »>=«
    @0x0291e [0x0b] =  $0x0010 »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003230 [0x0b] +0x0160: ptr_0xb_p → {D306 0x14675/0x83} [00000000000000010100011001110101]
    0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x1a049/0x83} [00000000000000011010000001001001]
    0x003450 [0x1c] +0x0380: ptr_0x1c_p → {D306 0x14471/0x83} [00000000000000010100010001110001]
    0x003890 [0x3e] +0x07c0: ptr_0x3e_p → {D306 0x18813/0x83} [00000000000000011000100000010011]
    0x0038b0 [0x3f] +0x07e0: ptr_0x3f_p → {D306 0x13dc3/0x83} [00000000000000010011110111000011]
    0x003a30 [0x4b] +0x0960: ptr_0x4b_p → {D306 0x1a14b/0x83} [00000000000000011010000101001011]

    0x003a50 +0x0980:                                    0x0 [0x360] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x13f1a/0xa0} [00000000000000010011111100011010]
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x109c0/0xa0} [00000000000000010000100111000000]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x19ed2/0xa0} [00000000000000011001111011010010]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x0d03e/0xa0} [00000000000000001101000000111110]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x17a08/0xa0} [00000000000000010111101000001000]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x17bd4/0xa0} [00000000000000010111101111010100]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x0f0ba/0xa0} [00000000000000001111000010111010]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x117c0/0xa0} [00000000000000010001011111000000]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x06b66/0xa0} [00000000000000000110101101100110]
    0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x0b996/0xa0} [00000000000000001011100110010110]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x18138/0xa0} [00000000000000011000000100111000]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x15bda/0xa0} [00000000000000010101101111011010]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x0ca12/0xa0} [00000000000000001100101000010010]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0e646/0xa0} [00000000000000001110011001000110]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x0ee46/0xa0} [00000000000000001110111001000110]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x17da0/0xa0} [00000000000000010111110110100000]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x0563a/0xa0} [00000000000000000101011000111010]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x08134/0xa0} [00000000000000001000000100110100]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x13a10/0xa0} [00000000000000010011101000010000]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x140fe/0xa0} [00000000000000010100000011111110]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x0a742/0xa0} [00000000000000001010011101000010]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x0fe20/0xa0} [00000000000000001111111000100000]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x0799c/0xa0} [00000000000000000111100110011100]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x17670/0xa0} [00000000000000010111011001110000]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x1869c/0xa0} [00000000000000011000011010011100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05d62/0xa0} [00000000000000000101110101100010]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05ba6/0xa0} [00000000000000000101101110100110]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x09410/0xa0} [00000000000000001001010000010000]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x1990e/0xa0} [00000000000000011001100100001110]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x1630a/0xa0} [00000000000000010110001100001010]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x13454/0xa0} [00000000000000010011010001010100]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x0cdfa/0xa0} [00000000000000001100110111111010]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05f26/0xa0} [00000000000000000101111100100110]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x09624/0xa0} [00000000000000001001011000100100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x101e8/0xa0} [00000000000000010000000111101000]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x0c12e/0xa0} [00000000000000001100000100101110]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x0d806/0xa0} [00000000000000001101100000000110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x1561e/0xa0} [00000000000000010101011000011110]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x15f72/0xa0} [00000000000000010101111101110010]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x0e46a/0xa0} [00000000000000001110010001101010]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x10bcc/0xa0} [00000000000000010000101111001100]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x1613e/0xa0} [00000000000000010110000100111110]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x164d6/0xa0} [00000000000000010110010011010110]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x166a2/0xa0} [00000000000000010110011010100010]
    0x004670 [0x46] +0x08c0: ptr_0x46_p → {D302 0x05222/0xa0} [00000000000000000101001000100010]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x13c1c/0xa0} [00000000000000010011110000011100]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x0cbfe/0xa0} [00000000000000001100101111111110]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x184d0/0xa0} [00000000000000011000010011010000]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x0ab3a/0xa0} [00000000000000001010101100111010]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x07430/0xa0} [00000000000000000111010000110000]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0fbe4/0xa0} [00000000000000001111101111100100]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x15452/0xa0} [00000000000000010101010001010010]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x087a0/0xa0} [00000000000000001000011110100000]
    0x0047f0 [0x52] +0x0a40: ptr_0x52_p → {D302 0x0bd5e/0xa0} [00000000000000001011110101011110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0582e/0xa0} [00000000000000000101100000101110]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x142d2/0xa0} [00000000000000010100001011010010]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x17f6c/0xa0} [00000000000000010111111101101100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x18304/0xa0} [00000000000000011000001100000100]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x1002c/0xa0} [00000000000000010000000000101100]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x0d60a/0xa0} [00000000000000001101011000001010]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x1215c/0xa0} [00000000000000010010000101011100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x1783c/0xa0} [00000000000000010111100000111100]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x12728/0xa0} [00000000000000010010011100101000]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x15da6/0xa0} [00000000000000010101110110100110]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x09be8/0xa0} [00000000000000001001101111101000]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x0bb82/0xa0} [00000000000000001011101110000010]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x04c04/0xa8}:ARRAY_STRING[0x1,0xd] = "OUTPUT_STREAM"
{D303 0x04cac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d4c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d4c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d80/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04cac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04e20/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x04e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f20/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f54/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x04ff4/0x58}:ARRAY_STRING[0x1,0x3] = "KBS"
{D307 0x0504c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011d81c d307_3 = 0x00000002
{D308 0x050cb/0x83}:D308 d308_d303_p → {D303 0x04e80/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x0504c/0x7f}
{D303 0x0514e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051ee/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x051ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05222/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0514e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x052c2/0x98}:ARRAY_STRING[0x1,0xb] = "GOAL_STATUS"
{D303 0x0535a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053fa/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x053fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0542e/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0535a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x054ce/0x98}:ARRAY_STRING[0x1,0xb] = "S_SATISFIED"
{D303 0x05566/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05606/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05606/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0563a/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05566/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x056da/0x80}:ARRAY_STRING[0x1,0x8] = "S_ACTIVE"
{D303 0x0575a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057fa/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x057fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0582e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0575a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x058ce/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05916/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059b6/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x059b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059ea/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05916/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05a8a/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05ad2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b72/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05b72/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ba6/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05ad2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05c46/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05c8e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d2e/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05d2e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d62/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05c8e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05e02/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05e52/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ef2/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05ef2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f26/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05e52/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05fc6/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x06016/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x066fa/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x060b6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x060f6/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06136 [0x00] =  $0x000c »STATUS_FACILITIES«
    @0x061d6 [0x01] =  $0x000d »SATISFIED«
    @0x06236 [0x02] =  $0x000e »ACTIVE«
    @0x0627e [0x03] =  $0x000f »GOAL_TYPES«
    @0x062e6 [0x04] =  $0x0010 »GT_ON«
    @0x06326 [0x05] =  $0x0011 »GT_HOLDS«
    @0x0637e [0x06] =  $0x0012 »GT_AT«
    @0x063be [0x07] =  $0x0013 »GT_GENERAL«
{Thing2 0x06466/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064a6/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 000 »ACTIVE«
{D304 0x066fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0672e/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x06016/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x067ce/0xc8}:ARRAY_STRING[0x1,0x11] = "STATUS_FACILITIES"
{D303 0x06896/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06936/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06936/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0696a/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0542e/0xa0} d302_d303_p → {D303 0x06896/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06a0a/0x88}:ARRAY_STRING[0x1,0x9] = "SATISFIED"
{D303 0x06a92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b32/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b32/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b66/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x06a92/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06c06/0x70}:ARRAY_STRING[0x1,0x6] = "ACTIVE"
{D303 0x06c76/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0701c/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06d16/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064a6/0x254} next_p → {Thing2 0x06466/0x40}
{StringIndex 0x06d56/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 000 »GT_HOLDS«
{D304 0x0701c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07050/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x06c76/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x070f0/0x90}:ARRAY_STRING[0x1,0xa] = "GOAL_TYPES"
{D303 0x07180/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07220/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07220/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07254/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x04d80/0xa0} d302_d303_p → {D303 0x07180/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x072f4/0x68}:ARRAY_STRING[0x1,0x5] = "GT_ON"
{D303 0x0735c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x073fc/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x073fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07430/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0735c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x074d0/0x80}:ARRAY_STRING[0x1,0x8] = "GT_HOLDS"
{D303 0x07550/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07968/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x075f0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d56/0x2c6} next_p → {Thing2 0x06d16/0x40}
{StringIndex 0x07630/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 000 »GOAL_TYPES_FACILITIES«
{D304 0x07968/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0799c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07550/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07a3c/0x68}:ARRAY_STRING[0x1,0x5] = "GT_AT"
{D303 0x07aa4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b44/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07b44/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07b78/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07aa4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x07c18/0x90}:ARRAY_STRING[0x1,0xa] = "GT_GENERAL"
{D303 0x07ca8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08100/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{Thing2 0x07d48/0x40}:Thing2 Chain2 payload_p → {StringStore 0x060f6/0x370} next_p → {Thing2 0x060b6/0x40}
{StringStore 0x07d88/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07dce [0x00] =  $0x0014 »GOAL_TYPES_FACILITIES«
    @0x07e8e [0x01] =  $0x0015 »GOAL_ON«
    @0x07ede [0x02] =  $0x0016 »GOAL_HOLDS«
    @0x07f46 [0x03] =  $0x0017 »GOAL_AT«
    @0x07f96 [0x04] =  $0x0018 »GENERAL«
    @0x07fe6 [0x05] =  $0x0019 »OBJECT_NAMES«
    @0x0805e [0x06] =  $0x001a »ON_BANANAS«
{D304 0x08100/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08134/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x07ca8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x081d4/0xe8}:ARRAY_STRING[0x1,0x15] = "GOAL_TYPES_FACILITIES"
{D303 0x082bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0876c/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x0835c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07630/0x338} next_p → {Thing2 0x075f0/0x40}
{StringIndex 0x0839c/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 000 »GENERAL«
{D304 0x0876c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x087a0/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x082bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08840/0x78}:ARRAY_STRING[0x1,0x7] = "GOAL_ON"
{D303 0x088b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08958/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08958/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0898c/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x059ea/0xa0} d302_d303_p → {D303 0x088b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08a2c/0x90}:ARRAY_STRING[0x1,0xa] = "GOAL_HOLDS"
{D303 0x08abc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b5c/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08b5c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08b90/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x08abc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08c30/0x78}:ARRAY_STRING[0x1,0x7] = "GOAL_AT"
{D303 0x08ca8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08d48/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08d48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08d7c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x08ca8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08e1c/0x78}:ARRAY_STRING[0x1,0x7] = "GENERAL"
{D303 0x08e94/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x093dc/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08f34/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0839c/0x3d0} next_p → {Thing2 0x0835c/0x40}
{StringIndex 0x08f74/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 019 »GENERAL«
  [$0x0019]  0x05bd8 01a »OBJECT_NAMES«
  [$0x001a]  0x05c50 01b »ON_BANANAS«
  [$0x001b]  0x07468 01c »ON_FLOOR«
  [$0x001c]  0x074c0 000 »ON_BLANKET«
{D304 0x093dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09410/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x08e94/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x094b0/0xa0}:ARRAY_STRING[0x1,0xc] = "OBJECT_NAMES"
{D303 0x09550/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x095f0/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x095f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09624/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x09550/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x096c4/0x90}:ARRAY_STRING[0x1,0xa] = "ON_BANANAS"
{D303 0x09754/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09bb4/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{Thing2 0x097f4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07d88/0x378} next_p → {Thing2 0x07d48/0x40}
{StringStore 0x09834/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x09876 [0x00] =  $0x001b »ON_FLOOR«
    @0x098ce [0x01] =  $0x001c »ON_BLANKET«
    @0x09936 [0x02] =  $0x001d »ON_LADDER«
    @0x09996 [0x03] =  $0x001e »ON_COUCH«
    @0x099ee [0x04] =  $0x001f »ON_CEILING«
    @0x09a56 [0x05] =  $0x0020 »ON_NOTHING«
    @0x09abe [0x06] =  $0x0021 »OBJECT_NAMES_FACILITIES«
{D304 0x09bb4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09be8/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x07b78/0xa0} d302_d303_p → {D303 0x09754/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x09c88/0x80}:ARRAY_STRING[0x1,0x8] = "ON_FLOOR"
{D303 0x09d08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09da8/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09da8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09ddc/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x09d08/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x09e7c/0x90}:ARRAY_STRING[0x1,0xa] = "ON_BLANKET"
{D303 0x09f0c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a512/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09fac/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08f74/0x468} next_p → {Thing2 0x08f34/0x40}
{StringIndex 0x09fec/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 019 »GENERAL«
  [$0x0019]  0x05bd8 01a »OBJECT_NAMES«
  [$0x001a]  0x05c50 01b »ON_BANANAS«
  [$0x001b]  0x07468 01c »ON_FLOOR«
  [$0x001c]  0x074c0 01d »ON_BLANKET«
  [$0x001d]  0x07528 01e »ON_LADDER«
  [$0x001e]  0x07588 01f »ON_COUCH«
  [$0x001f]  0x075e0 020 »ON_CEILING«
  [$0x0020]  0x07648 021 »ON_NOTHING«
  [$0x0021]  0x076b0 000 »OBJECT_NAMES_FACILITIES«
{D304 0x0a512/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a546/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x09f0c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0a5e6/0x88}:ARRAY_STRING[0x1,0x9] = "ON_LADDER"
{D303 0x0a66e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a70e/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a70e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a742/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0a66e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0a7e2/0x80}:ARRAY_STRING[0x1,0x8] = "ON_COUCH"
{D303 0x0a862/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a902/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a902/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a936/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x07254/0xa0} d302_d303_p → {D303 0x0a862/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0a9d6/0x90}:ARRAY_STRING[0x1,0xa] = "ON_CEILING"
{D303 0x0aa66/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ab06/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0ab06/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ab3a/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0aa66/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0abda/0x90}:ARRAY_STRING[0x1,0xa] = "ON_NOTHING"
{D303 0x0ac6a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad0a/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0ad0a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ad3e/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x0ac6a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8
{ArrayString 0x0adde/0xf8}:ARRAY_STRING[0x1,0x17] = "OBJECT_NAMES_FACILITIES"
{D303 0x0aed6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b962/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0af76/0x40}:Thing2 Chain2 payload_p → {StringStore 0x09834/0x380} next_p → {Thing2 0x097f4/0x40}
{StringStore 0x0afb6/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0aff6 [0x00] =  $0x0022 »BANANAS«
    @0x0b046 [0x01] =  $0x0023 »FLOOR«
    @0x0b086 [0x02] =  $0x0024 »BLANKET«
    @0x0b0d6 [0x03] =  $0x0025 »LADDER«
    @0x0b11e [0x04] =  $0x0026 »COUCH«
    @0x0b15e [0x05] =  $0x0027 »CEILING«
    @0x0b1ae [0x06] =  $0x0028 »NO_OBJECT«
    @0x0b20e [0x07] =  $0x0029 »PHYS_OBJECT_WEIGHT«
    @0x0b2b6 [0x08] =  $0x002a »POW_HEAVY«
    @0x0b316 [0x09] =  $0x0880 »«
{Thing2 0x0b33e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09fec/0x526} next_p → {Thing2 0x09fac/0x40}
{StringIndex 0x0b37e/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 019 »GENERAL«
  [$0x0019]  0x05bd8 01a »OBJECT_NAMES«
  [$0x001a]  0x05c50 01b »ON_BANANAS«
  [$0x001b]  0x07468 01c »ON_FLOOR«
  [$0x001c]  0x074c0 01d »ON_BLANKET«
  [$0x001d]  0x07528 01e »ON_LADDER«
  [$0x001e]  0x07588 01f »ON_COUCH«
  [$0x001f]  0x075e0 020 »ON_CEILING«
  [$0x0020]  0x07648 021 »ON_NOTHING«
  [$0x0021]  0x076b0 022 »OBJECT_NAMES_FACILITIES«
  [$0x0022]  0x08be8 023 »BANANAS«
  [$0x0023]  0x08c38 024 »FLOOR«
  [$0x0024]  0x08c78 025 »BLANKET«
  [$0x0025]  0x08cc8 026 »LADDER«
  [$0x0026]  0x08d10 000 »COUCH«
{D304 0x0b962/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b996/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0aed6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0ba36/0x78}:ARRAY_STRING[0x1,0x7] = "BANANAS"
{D303 0x0baae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bb4e/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0bb4e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bb82/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0baae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0bc22/0x68}:ARRAY_STRING[0x1,0x5] = "FLOOR"
{D303 0x0bc8a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bd2a/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0bd2a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bd5e/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0bc8a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0bdfe/0x78}:ARRAY_STRING[0x1,0x7] = "BLANKET"
{D303 0x0be76/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bf16/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0bf16/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bf4a/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0be76/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0bfea/0x70}:ARRAY_STRING[0x1,0x6] = "LADDER"
{D303 0x0c05a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c0fa/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0c0fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c12e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0c05a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0c1ce/0x68}:ARRAY_STRING[0x1,0x5] = "COUCH"
{D303 0x0c236/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c9de/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0c2d6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b37e/0x5e4} next_p → {Thing2 0x0b33e/0x40}
{StringIndex 0x0c316/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 019 »GENERAL«
  [$0x0019]  0x05bd8 01a »OBJECT_NAMES«
  [$0x001a]  0x05c50 01b »ON_BANANAS«
  [$0x001b]  0x07468 01c »ON_FLOOR«
  [$0x001c]  0x074c0 01d »ON_BLANKET«
  [$0x001d]  0x07528 01e »ON_LADDER«
  [$0x001e]  0x07588 01f »ON_COUCH«
  [$0x001f]  0x075e0 020 »ON_CEILING«
  [$0x0020]  0x07648 021 »ON_NOTHING«
  [$0x0021]  0x076b0 022 »OBJECT_NAMES_FACILITIES«
  [$0x0022]  0x08be8 023 »BANANAS«
  [$0x0023]  0x08c38 024 »FLOOR«
  [$0x0024]  0x08c78 025 »BLANKET«
  [$0x0025]  0x08cc8 026 »LADDER«
  [$0x0026]  0x08d10 027 »COUCH«
  [$0x0027]  0x08d50 028 »CEILING«
  [$0x0028]  0x08da0 029 »NO_OBJECT«
  [$0x0029]  0x08e00 02a »PHYS_OBJECT_WEIGHT«
  [$0x002a]  0x08ea8 02b »POW_HEAVY«
  [$0x002b]  0x0ae78 02c »POW_LIGHT«
  [$0x002c]  0x0aed8 000 »PHYS_OBJECT_WEIGHT_FACILITIES«
{D304 0x0c9de/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ca12/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0c236/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0cab2/0x78}:ARRAY_STRING[0x1,0x7] = "CEILING"
{D303 0x0cb2a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cbca/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0cbca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cbfe/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0cb2a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0cc9e/0x88}:ARRAY_STRING[0x1,0x9] = "NO_OBJECT"
{D303 0x0cd26/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cdc6/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0cdc6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cdfa/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x0cd26/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x0ce9a/0xd0}:ARRAY_STRING[0x1,0x12] = "PHYS_OBJECT_WEIGHT"
{D303 0x0cf6a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d00a/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0d00a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d03e/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0cf6a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0d0de/0x88}:ARRAY_STRING[0x1,0x9] = "POW_HEAVY"
{D303 0x0d166/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d5d6/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{Thing2 0x0d206/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0afb6/0x388} next_p → {Thing2 0x0af76/0x40}
{StringStore 0x0d246/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0d286 [0x00] =  $0x002b »POW_LIGHT«
    @0x0d2e6 [0x01] =  $0x002c »PHYS_OBJECT_WEIGHT_FACILITIES«
    @0x0d3e6 [0x02] =  $0x002d »HEAVY«
    @0x0d426 [0x03] =  $0x002e »LIGHT«
    @0x0d466 [0x04] =  $0x002f »PHYS_OBJECT_IMAGE«
    @0x0d506 [0x05] =  $0x0030 »OF_SLOT«
    @0x0d556 [0x06] =  $0xebff »«
{D304 0x0d5d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d60a/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0d166/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0d6aa/0x88}:ARRAY_STRING[0x1,0x9] = "POW_LIGHT"
{D303 0x0d732/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d7d2/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0d7d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d806/0xa0}:D302 d302_0 = 0x8000001d d302_d303_p → {D303 0x0d732/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000128
{ArrayString 0x0d8a6/0x128}:ARRAY_STRING[0x1,0x1d] = "PHYS_OBJECT_WEIGHT_FACILITIES"
{D303 0x0d9ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e25a/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0da6e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c316/0x6c8} next_p → {Thing2 0x0c2d6/0x40}
{StringIndex 0x0daae/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 019 »GENERAL«
  [$0x0019]  0x05bd8 01a »OBJECT_NAMES«
  [$0x001a]  0x05c50 01b »ON_BANANAS«
  [$0x001b]  0x07468 01c »ON_FLOOR«
  [$0x001c]  0x074c0 01d »ON_BLANKET«
  [$0x001d]  0x07528 01e »ON_LADDER«
  [$0x001e]  0x07588 01f »ON_COUCH«
  [$0x001f]  0x075e0 020 »ON_CEILING«
  [$0x0020]  0x07648 021 »ON_NOTHING«
  [$0x0021]  0x076b0 022 »OBJECT_NAMES_FACILITIES«
  [$0x0022]  0x08be8 023 »BANANAS«
  [$0x0023]  0x08c38 024 »FLOOR«
  [$0x0024]  0x08c78 025 »BLANKET«
  [$0x0025]  0x08cc8 026 »LADDER«
  [$0x0026]  0x08d10 027 »COUCH«
  [$0x0027]  0x08d50 028 »CEILING«
  [$0x0028]  0x08da0 029 »NO_OBJECT«
  [$0x0029]  0x08e00 02a »PHYS_OBJECT_WEIGHT«
  [$0x002a]  0x08ea8 02b »POW_HEAVY«
  [$0x002b]  0x0ae78 02c »POW_LIGHT«
  [$0x002c]  0x0aed8 02d »PHYS_OBJECT_WEIGHT_FACILITIES«
  [$0x002d]  0x0afd8 02e »HEAVY«
  [$0x002e]  0x0b018 02f »LIGHT«
  [$0x002f]  0x0b058 030 »PHYS_OBJECT_IMAGE«
  [$0x0030]  0x0b0f8 031 »OF_SLOT«
  [$0x0031]  0x0c6b0 032 »PHYS_OBJECT_WEIGHT_IMAGE«
  [$0x0032]  0x0c788 000 »GOAL_TYPES_IMAGE«
{D304 0x0e25a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e28e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0d9ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0e32e/0x68}:ARRAY_STRING[0x1,0x5] = "HEAVY"
{D303 0x0e396/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e436/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0e436/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e46a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0e396/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0e50a/0x68}:ARRAY_STRING[0x1,0x5] = "LIGHT"
{D303 0x0e572/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e612/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0e612/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e646/0xa0}:D302 d302_0 = 0x80000011 d302_d302_p → {D302 0x0898c/0xa0} d302_d303_p → {D303 0x0e572/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0e6e6/0xc8}:ARRAY_STRING[0x1,0x11] = "PHYS_OBJECT_IMAGE"
{D303 0x0e7ae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e84e/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0e84e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e882/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0e7ae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0e922/0x78}:ARRAY_STRING[0x1,0x7] = "OF_SLOT"
{D303 0x0e99a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ee12/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{Thing2 0x0ea3a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0d246/0x390} next_p → {Thing2 0x0d206/0x40}
{StringStore 0x0ea7a/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x0eabe [0x00] =  $0x0031 »PHYS_OBJECT_WEIGHT_IMAGE«
    @0x0eb96 [0x01] =  $0x0032 »GOAL_TYPES_IMAGE«
    @0x0ec2e [0x02] =  $0x0033 »GOAL_STATUS_IMAGE«
    @0x0ecce [0x03] =  $0x0034 »POINT_SLOTS«
    @0x0ed3e [0x04] =  $0x0035 »X«
    @0x0ed5e [0x05] =  $0x0036 »Y«
    @0x0ed7e [0x06] =  $0x5400 »«
{D304 0x0ee12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ee46/0xa0}:D302 d302_0 = 0x80000018 d302_d302_p → {D302 0x0ad3e/0xa0} d302_d303_p → {D303 0x0e99a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000100
{ArrayString 0x0eee6/0x100}:ARRAY_STRING[0x1,0x18] = "PHYS_OBJECT_WEIGHT_IMAGE"
{D303 0x0efe6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f086/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0f086/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f0ba/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0efe6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0f15a/0xc0}:ARRAY_STRING[0x1,0x10] = "GOAL_TYPES_IMAGE"
{D303 0x0f21a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fbb0/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0f2ba/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0daae/0x7ac} next_p → {Thing2 0x0da6e/0x40}
{StringIndex 0x0f2fa/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 019 »GENERAL«
  [$0x0019]  0x05bd8 01a »OBJECT_NAMES«
  [$0x001a]  0x05c50 01b »ON_BANANAS«
  [$0x001b]  0x07468 01c »ON_FLOOR«
  [$0x001c]  0x074c0 01d »ON_BLANKET«
  [$0x001d]  0x07528 01e »ON_LADDER«
  [$0x001e]  0x07588 01f »ON_COUCH«
  [$0x001f]  0x075e0 020 »ON_CEILING«
  [$0x0020]  0x07648 021 »ON_NOTHING«
  [$0x0021]  0x076b0 022 »OBJECT_NAMES_FACILITIES«
  [$0x0022]  0x08be8 023 »BANANAS«
  [$0x0023]  0x08c38 024 »FLOOR«
  [$0x0024]  0x08c78 025 »BLANKET«
  [$0x0025]  0x08cc8 026 »LADDER«
  [$0x0026]  0x08d10 027 »COUCH«
  [$0x0027]  0x08d50 028 »CEILING«
  [$0x0028]  0x08da0 029 »NO_OBJECT«
  [$0x0029]  0x08e00 02a »PHYS_OBJECT_WEIGHT«
  [$0x002a]  0x08ea8 02b »POW_HEAVY«
  [$0x002b]  0x0ae78 02c »POW_LIGHT«
  [$0x002c]  0x0aed8 02d »PHYS_OBJECT_WEIGHT_FACILITIES«
  [$0x002d]  0x0afd8 02e »HEAVY«
  [$0x002e]  0x0b018 02f »LIGHT«
  [$0x002f]  0x0b058 030 »PHYS_OBJECT_IMAGE«
  [$0x0030]  0x0b0f8 031 »OF_SLOT«
  [$0x0031]  0x0c6b0 032 »PHYS_OBJECT_WEIGHT_IMAGE«
  [$0x0032]  0x0c788 033 »GOAL_TYPES_IMAGE«
  [$0x0033]  0x0c820 034 »GOAL_STATUS_IMAGE«
  [$0x0034]  0x0c8c0 035 »POINT_SLOTS«
  [$0x0035]  0x0c930 036 »X«
  [$0x0036]  0x0c950 037 »Y«
  [$0x0037]  0x0dfe8 038 »PHYS_OBJECT_SLOTS«
  [$0x0038]  0x0e088 039 »OBJECT_NAME«
  [$0x0039]  0x0e0f8 000 »LOCATION«
{D304 0x0fbb0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fbe4/0xa0}:D302 d302_0 = 0x80000011 d302_d302_p → {D302 0x09ddc/0xa0} d302_d303_p → {D303 0x0f21a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0fc84/0xc8}:ARRAY_STRING[0x1,0x11] = "GOAL_STATUS_IMAGE"
{D303 0x0fd4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fdec/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x0fdec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fe20/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0fd4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0fec0/0x98}:ARRAY_STRING[0x1,0xb] = "POINT_SLOTS"
{D303 0x0ff58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fff8/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{D304 0x0fff8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1002c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0ff58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x100cc/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x10114/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x101b4/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{D304 0x101b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x101e8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x10114/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x10288/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x102d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10750/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{Thing2 0x10370/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0ea7a/0x398} next_p → {Thing2 0x0ea3a/0x40}
{StringStore 0x103b0/0x3a0}:StringStore x = 0x00000001 y = 0x0000006c
    @0x103f6 [0x00] =  $0x0037 »PHYS_OBJECT_SLOTS«
    @0x10496 [0x01] =  $0x0038 »OBJECT_NAME«
    @0x10506 [0x02] =  $0x0039 »LOCATION«
    @0x1055e [0x03] =  $0x003a »WEIGHT«
    @0x105a6 [0x04] =  $0x003b »ON«
    @0x105ce [0x05] =  $0x003c »MONKEY_SLOTS«
    @0x10646 [0x06] =  $0x003d »HOLDS«
    @0x10686 [0x07] =  $0x003e »GOAL_SLOTS«
    @0x106ee [0x08] =  $0x003f »STATUS«
{D304 0x10750/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10784/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x102d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x10824/0xc8}:ARRAY_STRING[0x1,0x11] = "PHYS_OBJECT_SLOTS"
{D303 0x108ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1098c/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{D304 0x1098c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x109c0/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x108ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x10a60/0x98}:ARRAY_STRING[0x1,0xb] = "OBJECT_NAME"
{D303 0x10af8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10b98/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{D304 0x10b98/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10bcc/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x0e28e/0xa0} d302_d303_p → {D303 0x10af8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x10c6c/0x80}:ARRAY_STRING[0x1,0x8] = "LOCATION"
{D303 0x10cec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1178c/0x34} d303_2 = 0x003a d303_3 = 0x0000000000000000000
{Thing2 0x10d8c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0f2fa/0x8b6} next_p → {Thing2 0x0f2ba/0x40}
{StringIndex 0x10dcc/0x9c0}:StringIndex x = 0x00000001 y = 0x00000040
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 019 »GENERAL«
  [$0x0019]  0x05bd8 01a »OBJECT_NAMES«
  [$0x001a]  0x05c50 01b »ON_BANANAS«
  [$0x001b]  0x07468 01c »ON_FLOOR«
  [$0x001c]  0x074c0 01d »ON_BLANKET«
  [$0x001d]  0x07528 01e »ON_LADDER«
  [$0x001e]  0x07588 01f »ON_COUCH«
  [$0x001f]  0x075e0 020 »ON_CEILING«
  [$0x0020]  0x07648 021 »ON_NOTHING«
  [$0x0021]  0x076b0 022 »OBJECT_NAMES_FACILITIES«
  [$0x0022]  0x08be8 023 »BANANAS«
  [$0x0023]  0x08c38 024 »FLOOR«
  [$0x0024]  0x08c78 025 »BLANKET«
  [$0x0025]  0x08cc8 026 »LADDER«
  [$0x0026]  0x08d10 027 »COUCH«
  [$0x0027]  0x08d50 028 »CEILING«
  [$0x0028]  0x08da0 029 »NO_OBJECT«
  [$0x0029]  0x08e00 02a »PHYS_OBJECT_WEIGHT«
  [$0x002a]  0x08ea8 02b »POW_HEAVY«
  [$0x002b]  0x0ae78 02c »POW_LIGHT«
  [$0x002c]  0x0aed8 02d »PHYS_OBJECT_WEIGHT_FACILITIES«
  [$0x002d]  0x0afd8 02e »HEAVY«
  [$0x002e]  0x0b018 02f »LIGHT«
  [$0x002f]  0x0b058 030 »PHYS_OBJECT_IMAGE«
  [$0x0030]  0x0b0f8 031 »OF_SLOT«
  [$0x0031]  0x0c6b0 032 »PHYS_OBJECT_WEIGHT_IMAGE«
  [$0x0032]  0x0c788 033 »GOAL_TYPES_IMAGE«
  [$0x0033]  0x0c820 034 »GOAL_STATUS_IMAGE«
  [$0x0034]  0x0c8c0 035 »POINT_SLOTS«
  [$0x0035]  0x0c930 036 »X«
  [$0x0036]  0x0c950 037 »Y«
  [$0x0037]  0x0dfe8 038 »PHYS_OBJECT_SLOTS«
  [$0x0038]  0x0e088 039 »OBJECT_NAME«
  [$0x0039]  0x0e0f8 03a »LOCATION«
  [$0x003a]  0x0e150 03b »WEIGHT«
  [$0x003b]  0x0e198 03c »ON«
  [$0x003c]  0x0e1c0 03d »MONKEY_SLOTS«
  [$0x003d]  0x0e238 03e »HOLDS«
  [$0x003e]  0x0e278 03f »GOAL_SLOTS«
  [$0x003f]  0x0e2e0 040 »STATUS«
  [$0x0040]  0x0ff80 000 »GOAL_TYPE«
{D304 0x1178c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x117c0/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x0a936/0xa0} d302_d303_p → {D303 0x10cec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x11860/0x70}:ARRAY_STRING[0x1,0x6] = "WEIGHT"
{D303 0x118d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11970/0x34} d303_2 = 0x003b d303_3 = 0x0000000000000000000
{D304 0x11970/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x119a4/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x118d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x11a44/0x50}:ARRAY_STRING[0x1,0x2] = "ON"
{D303 0x11a94/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11b34/0x34} d303_2 = 0x003c d303_3 = 0x0000000000000000000
{D304 0x11b34/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11b68/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x0a546/0xa0} d302_d303_p → {D303 0x11a94/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x11c08/0xa0}:ARRAY_STRING[0x1,0xc] = "MONKEY_SLOTS"
{D303 0x11ca8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11d48/0x34} d303_2 = 0x003d d303_3 = 0x0000000000000000000
{D304 0x11d48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11d7c/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x08d7c/0xa0} d302_d303_p → {D303 0x11ca8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x11e1c/0x68}:ARRAY_STRING[0x1,0x5] = "HOLDS"
{D303 0x11e84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11f24/0x34} d303_2 = 0x003e d303_3 = 0x0000000000000000000
{D304 0x11f24/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11f58/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x11e84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x11ff8/0x90}:ARRAY_STRING[0x1,0xa] = "GOAL_SLOTS"
{D303 0x12088/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12128/0x34} d303_2 = 0x003f d303_3 = 0x0000000000000000000
{D304 0x12128/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1215c/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x11f58/0xa0} d302_d303_p → {D303 0x12088/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x121fc/0x70}:ARRAY_STRING[0x1,0x6] = "STATUS"
{D303 0x1226c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x126f4/0x34} d303_2 = 0x0040 d303_3 = 0x0000000000000000000
{Thing2 0x1230c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x103b0/0x3a0} next_p → {Thing2 0x10370/0x40}
{StringStore 0x1234c/0x3a8}:StringStore x = 0x00000001 y = 0x0000006d
    @0x1238e [0x00] =  $0x0040 »GOAL_TYPE«
    @0x123ee [0x01] =  $0x0041 »TO«
    @0x12416 [0x02] =  $0x0042 »TESTCASE_SLOTS«
    @0x1249e [0x03] =  $0x0043 »NAME«
    @0x124d6 [0x04] =  $0x0044 »PHYS_OBJECT«
    @0x12546 [0x05] =  $0x0045 »FACT_BASE«
    @0x125a6 [0x06] =  $0x0046 »MONKEY«
    @0x125ee [0x07] =  $0x0047 »GOAL«
    @0x12626 [0x08] =  $0x0048 »TESTCASE«
    @0x1267e [0x09] =  $0x0049 »'b'«
    @0x126ae [0x0a] =  $0x004a »'a'«
{D304 0x126f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12728/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x1226c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x127c8/0x88}:ARRAY_STRING[0x1,0x9] = "GOAL_TYPE"
{D303 0x12850/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13420/0x34} d303_2 = 0x0041 d303_3 = 0x0000000000000000000
{Thing2 0x128f0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x10dcc/0x9c0} next_p → {Thing2 0x10d8c/0x40}
{StringIndex 0x12930/0xaf0}:StringIndex x = 0x00000001 y = 0x00000048
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 019 »GENERAL«
  [$0x0019]  0x05bd8 01a »OBJECT_NAMES«
  [$0x001a]  0x05c50 01b »ON_BANANAS«
  [$0x001b]  0x07468 01c »ON_FLOOR«
  [$0x001c]  0x074c0 01d »ON_BLANKET«
  [$0x001d]  0x07528 01e »ON_LADDER«
  [$0x001e]  0x07588 01f »ON_COUCH«
  [$0x001f]  0x075e0 020 »ON_CEILING«
  [$0x0020]  0x07648 021 »ON_NOTHING«
  [$0x0021]  0x076b0 022 »OBJECT_NAMES_FACILITIES«
  [$0x0022]  0x08be8 023 »BANANAS«
  [$0x0023]  0x08c38 024 »FLOOR«
  [$0x0024]  0x08c78 025 »BLANKET«
  [$0x0025]  0x08cc8 026 »LADDER«
  [$0x0026]  0x08d10 027 »COUCH«
  [$0x0027]  0x08d50 028 »CEILING«
  [$0x0028]  0x08da0 029 »NO_OBJECT«
  [$0x0029]  0x08e00 02a »PHYS_OBJECT_WEIGHT«
  [$0x002a]  0x08ea8 02b »POW_HEAVY«
  [$0x002b]  0x0ae78 02c »POW_LIGHT«
  [$0x002c]  0x0aed8 02d »PHYS_OBJECT_WEIGHT_FACILITIES«
  [$0x002d]  0x0afd8 02e »HEAVY«
  [$0x002e]  0x0b018 02f »LIGHT«
  [$0x002f]  0x0b058 030 »PHYS_OBJECT_IMAGE«
  [$0x0030]  0x0b0f8 031 »OF_SLOT«
  [$0x0031]  0x0c6b0 032 »PHYS_OBJECT_WEIGHT_IMAGE«
  [$0x0032]  0x0c788 033 »GOAL_TYPES_IMAGE«
  [$0x0033]  0x0c820 034 »GOAL_STATUS_IMAGE«
  [$0x0034]  0x0c8c0 035 »POINT_SLOTS«
  [$0x0035]  0x0c930 036 »X«
  [$0x0036]  0x0c950 037 »Y«
  [$0x0037]  0x0dfe8 038 »PHYS_OBJECT_SLOTS«
  [$0x0038]  0x0e088 039 »OBJECT_NAME«
  [$0x0039]  0x0e0f8 03a »LOCATION«
  [$0x003a]  0x0e150 03b »WEIGHT«
  [$0x003b]  0x0e198 03c »ON«
  [$0x003c]  0x0e1c0 03d »MONKEY_SLOTS«
  [$0x003d]  0x0e238 03e »HOLDS«
  [$0x003e]  0x0e278 03f »GOAL_SLOTS«
  [$0x003f]  0x0e2e0 040 »STATUS«
  [$0x0040]  0x0ff80 041 »GOAL_TYPE«
  [$0x0041]  0x0ffe0 042 »TO«
  [$0x0042]  0x10008 043 »TESTCASE_SLOTS«
  [$0x0043]  0x10090 044 »NAME«
  [$0x0044]  0x100c8 045 »PHYS_OBJECT«
  [$0x0045]  0x10138 046 »FACT_BASE«
  [$0x0046]  0x10198 047 »MONKEY«
  [$0x0047]  0x101e0 048 »GOAL«
  [$0x0048]  0x10218 000 »TESTCASE«
{D304 0x13420/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13454/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x10784/0xa0} d302_d303_p → {D303 0x12850/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x134f4/0x50}:ARRAY_STRING[0x1,0x2] = "TO"
{D303 0x13544/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x135e4/0x34} d303_2 = 0x0042 d303_3 = 0x0000000000000000000
{D304 0x135e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13618/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x0e882/0xa0} d302_d303_p → {D303 0x13544/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x136b8/0xb0}:ARRAY_STRING[0x1,0xe] = "TESTCASE_SLOTS"
{D303 0x13768/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13808/0x34} d303_2 = 0x0043 d303_3 = 0x0000000000000000000
{D304 0x13808/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1383c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x13768/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x138dc/0x60}:ARRAY_STRING[0x1,0x4] = "NAME"
{D303 0x1393c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x139dc/0x34} d303_2 = 0x0044 d303_3 = 0x0000000000000000000
{D304 0x139dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13a10/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x04f54/0xa0} d302_d303_p → {D303 0x1393c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x13ab0/0x98}:ARRAY_STRING[0x1,0xb] = "PHYS_OBJECT"
{D303 0x13b48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13be8/0x34} d303_2 = 0x0045 d303_3 = 0x0000000000000000000
{D304 0x13be8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13c1c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x13b48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x13cbc/0x88}:ARRAY_STRING[0x1,0x9] = "FACT_BASE"
{D307 0x13d44/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011d81c d307_3 = 0x00000002
{D306 0x13dc3/0x83}:D306 d306_d303_p → {D303 0x13b48/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x13d44/0x7f}
{D303 0x13e46/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13ee6/0x34} d303_2 = 0x0046 d303_3 = 0x0000000000000000000
{D304 0x13ee6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13f1a/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x11d7c/0xa0} d302_d303_p → {D303 0x13e46/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x13fba/0x70}:ARRAY_STRING[0x1,0x6] = "MONKEY"
{D303 0x1402a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x140ca/0x34} d303_2 = 0x0047 d303_3 = 0x0000000000000000000
{D304 0x140ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x140fe/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x0696a/0xa0} d302_d303_p → {D303 0x1402a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1419e/0x60}:ARRAY_STRING[0x1,0x4] = "GOAL"
{D303 0x141fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1429e/0x34} d303_2 = 0x0048 d303_3 = 0x0000000000000000000
{D304 0x1429e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x142d2/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x11b68/0xa0} d302_d303_p → {D303 0x141fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x14372/0x80}:ARRAY_STRING[0x1,0x8] = "TESTCASE"
{D307 0x143f2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011d81c d307_3 = 0x00000002
{D306 0x14471/0x83}:D306 d306_d303_p → {D303 0x0e572/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x143f2/0x7f}
{D307 0x144f4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011d81c d307_3 = 0x00000002
{D308 0x14573/0x83}:D308 d308_d303_p → {D303 0x0575a/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x144f4/0x7f} d308_d308_p → {D308 0x050cb/0x83}
{D307 0x145f6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011d826 d307_3 = 0x00000002
{D306 0x14675/0x83}:D306 d306_d303_p → {D303 0x0575a/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x145f6/0x7f} d306_d308_p → {D308 0x14573/0x83}
{D303 0x146f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1541e/0x34} d303_2 = 0x0049 d303_3 = 0x0000000000000000000
{Thing2 0x14798/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x12930/0xaf0} next_p → {Thing2 0x128f0/0x40}
{StringIndex 0x147d8/0xc46}:StringIndex x = 0x00000001 y = 0x00000051
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 019 »GENERAL«
  [$0x0019]  0x05bd8 01a »OBJECT_NAMES«
  [$0x001a]  0x05c50 01b »ON_BANANAS«
  [$0x001b]  0x07468 01c »ON_FLOOR«
  [$0x001c]  0x074c0 01d »ON_BLANKET«
  [$0x001d]  0x07528 01e »ON_LADDER«
  [$0x001e]  0x07588 01f »ON_COUCH«
  [$0x001f]  0x075e0 020 »ON_CEILING«
  [$0x0020]  0x07648 021 »ON_NOTHING«
  [$0x0021]  0x076b0 022 »OBJECT_NAMES_FACILITIES«
  [$0x0022]  0x08be8 023 »BANANAS«
  [$0x0023]  0x08c38 024 »FLOOR«
  [$0x0024]  0x08c78 025 »BLANKET«
  [$0x0025]  0x08cc8 026 »LADDER«
  [$0x0026]  0x08d10 027 »COUCH«
  [$0x0027]  0x08d50 028 »CEILING«
  [$0x0028]  0x08da0 029 »NO_OBJECT«
  [$0x0029]  0x08e00 02a »PHYS_OBJECT_WEIGHT«
  [$0x002a]  0x08ea8 02b »POW_HEAVY«
  [$0x002b]  0x0ae78 02c »POW_LIGHT«
  [$0x002c]  0x0aed8 02d »PHYS_OBJECT_WEIGHT_FACILITIES«
  [$0x002d]  0x0afd8 02e »HEAVY«
  [$0x002e]  0x0b018 02f »LIGHT«
  [$0x002f]  0x0b058 030 »PHYS_OBJECT_IMAGE«
  [$0x0030]  0x0b0f8 031 »OF_SLOT«
  [$0x0031]  0x0c6b0 032 »PHYS_OBJECT_WEIGHT_IMAGE«
  [$0x0032]  0x0c788 033 »GOAL_TYPES_IMAGE«
  [$0x0033]  0x0c820 034 »GOAL_STATUS_IMAGE«
  [$0x0034]  0x0c8c0 035 »POINT_SLOTS«
  [$0x0035]  0x0c930 036 »X«
  [$0x0036]  0x0c950 037 »Y«
  [$0x0037]  0x0dfe8 038 »PHYS_OBJECT_SLOTS«
  [$0x0038]  0x0e088 039 »OBJECT_NAME«
  [$0x0039]  0x0e0f8 03a »LOCATION«
  [$0x003a]  0x0e150 03b »WEIGHT«
  [$0x003b]  0x0e198 03c »ON«
  [$0x003c]  0x0e1c0 03d »MONKEY_SLOTS«
  [$0x003d]  0x0e238 03e »HOLDS«
  [$0x003e]  0x0e278 03f »GOAL_SLOTS«
  [$0x003f]  0x0e2e0 040 »STATUS«
  [$0x0040]  0x0ff80 041 »GOAL_TYPE«
  [$0x0041]  0x0ffe0 042 »TO«
  [$0x0042]  0x10008 043 »TESTCASE_SLOTS«
  [$0x0043]  0x10090 044 »NAME«
  [$0x0044]  0x100c8 045 »PHYS_OBJECT«
  [$0x0045]  0x10138 046 »FACT_BASE«
  [$0x0046]  0x10198 047 »MONKEY«
  [$0x0047]  0x101e0 048 »GOAL«
  [$0x0048]  0x10218 049 »TESTCASE«
  [$0x0049]  0x10270 04a »'b'«
  [$0x004a]  0x102a0 04b »'a'«
  [$0x004b]  0x13428 04c »'n'«
  [$0x004c]  0x13458 04d »'s'«
  [$0x004d]  0x13488 04e »'f'«
  [$0x004e]  0x134b8 04f »'l'«
  [$0x004f]  0x134e8 050 »'o'«
  [$0x0050]  0x13518 051 »'r'«
  [$0x0051]  0x13548 000 »'k'«
{D304 0x1541e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15452/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x146f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x154f2/0x58}:ARRAY_STRING[0x1,0x3] = "'b'"
{D303 0x1554a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x155ea/0x34} d303_2 = 0x004a d303_3 = 0x0000000000000000000
{D304 0x155ea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1561e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1554a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x156be/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D303 0x15716/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15ba6/0x34} d303_2 = 0x004b d303_3 = 0x0000000000000000000
{Thing2 0x157b6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x1234c/0x3a8} next_p → {Thing2 0x1230c/0x40}
{StringStore 0x157f6/0x3b0}:StringStore x = 0x00000001 y = 0x0000006e
    @0x15836 [0x00] =  $0x004b »'n'«
    @0x15866 [0x01] =  $0x004c »'s'«
    @0x15896 [0x02] =  $0x004d »'f'«
    @0x158c6 [0x03] =  $0x004e »'l'«
    @0x158f6 [0x04] =  $0x004f »'o'«
    @0x15926 [0x05] =  $0x0050 »'r'«
    @0x15956 [0x06] =  $0x0051 »'k'«
    @0x15986 [0x07] =  $0x0052 »'e'«
    @0x159b6 [0x08] =  $0x0053 »'t'«
    @0x159e6 [0x09] =  $0x0054 »'d'«
    @0x15a16 [0x0a] =  $0x0055 »'c'«
    @0x15a46 [0x0b] =  $0x0056 »'u'«
    @0x15a76 [0x0c] =  $0x0057 »'h'«
    @0x15aa6 [0x0d] =  $0x0058 »'i'«
    @0x15ad6 [0x0e] =  $0x0059 »'g'«
    @0x15b06 [0x0f] =  $0x005a »' '«
    @0x15b36 [0x10] =  $0x005b »'j'«
    @0x15b66 [0x11] =  $0x005c »'v'«
{D304 0x15ba6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15bda/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x15716/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x15c7a/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x15cd2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15d72/0x34} d303_2 = 0x004c d303_3 = 0x0000000000000000000
{D304 0x15d72/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15da6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x15cd2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x15e46/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"
{D303 0x15e9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15f3e/0x34} d303_2 = 0x004d d303_3 = 0x0000000000000000000
{D304 0x15f3e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15f72/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0672e/0xa0} d302_d303_p → {D303 0x15e9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x16012/0x58}:ARRAY_STRING[0x1,0x3] = "'f'"
{D303 0x1606a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1610a/0x34} d303_2 = 0x004e d303_3 = 0x0000000000000000000
{D304 0x1610a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1613e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1606a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x161de/0x58}:ARRAY_STRING[0x1,0x3] = "'l'"
{D303 0x16236/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x162d6/0x34} d303_2 = 0x004f d303_3 = 0x0000000000000000000
{D304 0x162d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1630a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1383c/0xa0} d302_d303_p → {D303 0x16236/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x163aa/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x16402/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x164a2/0x34} d303_2 = 0x0050 d303_3 = 0x0000000000000000000
{D304 0x164a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x164d6/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x07050/0xa0} d302_d303_p → {D303 0x16402/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x16576/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"
{D303 0x165ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1666e/0x34} d303_2 = 0x0051 d303_3 = 0x0000000000000000000
{D304 0x1666e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x166a2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x165ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x16742/0x58}:ARRAY_STRING[0x1,0x3] = "'k'"
{D303 0x1679a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1763c/0x34} d303_2 = 0x0052 d303_3 = 0x0000000000000000000
{Thing2 0x1683a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x147d8/0xc46} next_p → {Thing2 0x14798/0x40}
{StringIndex 0x1687a/0xdc2}:StringIndex x = 0x00000001 y = 0x0000005b
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 019 »GENERAL«
  [$0x0019]  0x05bd8 01a »OBJECT_NAMES«
  [$0x001a]  0x05c50 01b »ON_BANANAS«
  [$0x001b]  0x07468 01c »ON_FLOOR«
  [$0x001c]  0x074c0 01d »ON_BLANKET«
  [$0x001d]  0x07528 01e »ON_LADDER«
  [$0x001e]  0x07588 01f »ON_COUCH«
  [$0x001f]  0x075e0 020 »ON_CEILING«
  [$0x0020]  0x07648 021 »ON_NOTHING«
  [$0x0021]  0x076b0 022 »OBJECT_NAMES_FACILITIES«
  [$0x0022]  0x08be8 023 »BANANAS«
  [$0x0023]  0x08c38 024 »FLOOR«
  [$0x0024]  0x08c78 025 »BLANKET«
  [$0x0025]  0x08cc8 026 »LADDER«
  [$0x0026]  0x08d10 027 »COUCH«
  [$0x0027]  0x08d50 028 »CEILING«
  [$0x0028]  0x08da0 029 »NO_OBJECT«
  [$0x0029]  0x08e00 02a »PHYS_OBJECT_WEIGHT«
  [$0x002a]  0x08ea8 02b »POW_HEAVY«
  [$0x002b]  0x0ae78 02c »POW_LIGHT«
  [$0x002c]  0x0aed8 02d »PHYS_OBJECT_WEIGHT_FACILITIES«
  [$0x002d]  0x0afd8 02e »HEAVY«
  [$0x002e]  0x0b018 02f »LIGHT«
  [$0x002f]  0x0b058 030 »PHYS_OBJECT_IMAGE«
  [$0x0030]  0x0b0f8 031 »OF_SLOT«
  [$0x0031]  0x0c6b0 032 »PHYS_OBJECT_WEIGHT_IMAGE«
  [$0x0032]  0x0c788 033 »GOAL_TYPES_IMAGE«
  [$0x0033]  0x0c820 034 »GOAL_STATUS_IMAGE«
  [$0x0034]  0x0c8c0 035 »POINT_SLOTS«
  [$0x0035]  0x0c930 036 »X«
  [$0x0036]  0x0c950 037 »Y«
  [$0x0037]  0x0dfe8 038 »PHYS_OBJECT_SLOTS«
  [$0x0038]  0x0e088 039 »OBJECT_NAME«
  [$0x0039]  0x0e0f8 03a »LOCATION«
  [$0x003a]  0x0e150 03b »WEIGHT«
  [$0x003b]  0x0e198 03c »ON«
  [$0x003c]  0x0e1c0 03d »MONKEY_SLOTS«
  [$0x003d]  0x0e238 03e »HOLDS«
  [$0x003e]  0x0e278 03f »GOAL_SLOTS«
  [$0x003f]  0x0e2e0 040 »STATUS«
  [$0x0040]  0x0ff80 041 »GOAL_TYPE«
  [$0x0041]  0x0ffe0 042 »TO«
  [$0x0042]  0x10008 043 »TESTCASE_SLOTS«
  [$0x0043]  0x10090 044 »NAME«
  [$0x0044]  0x100c8 045 »PHYS_OBJECT«
  [$0x0045]  0x10138 046 »FACT_BASE«
  [$0x0046]  0x10198 047 »MONKEY«
  [$0x0047]  0x101e0 048 »GOAL«
  [$0x0048]  0x10218 049 »TESTCASE«
  [$0x0049]  0x10270 04a »'b'«
  [$0x004a]  0x102a0 04b »'a'«
  [$0x004b]  0x13428 04c »'n'«
  [$0x004c]  0x13458 04d »'s'«
  [$0x004d]  0x13488 04e »'f'«
  [$0x004e]  0x134b8 04f »'l'«
  [$0x004f]  0x134e8 050 »'o'«
  [$0x0050]  0x13518 051 »'r'«
  [$0x0051]  0x13548 052 »'k'«
  [$0x0052]  0x13578 053 »'e'«
  [$0x0053]  0x135a8 054 »'t'«
  [$0x0054]  0x135d8 055 »'d'«
  [$0x0055]  0x13608 056 »'c'«
  [$0x0056]  0x13638 057 »'u'«
  [$0x0057]  0x13668 058 »'h'«
  [$0x0058]  0x13698 059 »'i'«
  [$0x0059]  0x136c8 05a »'g'«
  [$0x005a]  0x136f8 05b »' '«
  [$0x005b]  0x13728 000 »'j'«
{D304 0x1763c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17670/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1679a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x17710/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x17768/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17808/0x34} d303_2 = 0x0053 d303_3 = 0x0000000000000000000
{D304 0x17808/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1783c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x17768/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x178dc/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"
{D303 0x17934/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x179d4/0x34} d303_2 = 0x0054 d303_3 = 0x0000000000000000000
{D304 0x179d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17a08/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x17934/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x17aa8/0x58}:ARRAY_STRING[0x1,0x3] = "'d'"
{D303 0x17b00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17ba0/0x34} d303_2 = 0x0055 d303_3 = 0x0000000000000000000
{D304 0x17ba0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17bd4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x17b00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x17c74/0x58}:ARRAY_STRING[0x1,0x3] = "'c'"
{D303 0x17ccc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17d6c/0x34} d303_2 = 0x0056 d303_3 = 0x0000000000000000000
{D304 0x17d6c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17da0/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x17ccc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x17e40/0x58}:ARRAY_STRING[0x1,0x3] = "'u'"
{D303 0x17e98/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17f38/0x34} d303_2 = 0x0057 d303_3 = 0x0000000000000000000
{D304 0x17f38/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17f6c/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0bf4a/0xa0} d302_d303_p → {D303 0x17e98/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1800c/0x58}:ARRAY_STRING[0x1,0x3] = "'h'"
{D303 0x18064/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18104/0x34} d303_2 = 0x0058 d303_3 = 0x0000000000000000000
{D304 0x18104/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18138/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x18064/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x181d8/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x18230/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x182d0/0x34} d303_2 = 0x0059 d303_3 = 0x0000000000000000000
{D304 0x182d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18304/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x08b90/0xa0} d302_d303_p → {D303 0x18230/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x183a4/0x58}:ARRAY_STRING[0x1,0x3] = "'g'"
{D303 0x183fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1849c/0x34} d303_2 = 0x005a d303_3 = 0x0000000000000000000
{D304 0x1849c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x184d0/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x183fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x18570/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x185c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18668/0x34} d303_2 = 0x005b d303_3 = 0x0000000000000000000
{D304 0x18668/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1869c/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x119a4/0xa0} d302_d303_p → {D303 0x185c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1873c/0x58}:ARRAY_STRING[0x1,0x3] = "'j'"
{D307 0x18794/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011d81c d307_3 = 0x00000002
{D306 0x18813/0x83}:D306 d306_d303_p → {D303 0x0e99a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x18794/0x7f}
{D303 0x18896/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x198da/0x34} d303_2 = 0x005c d303_3 = 0x0000000000000000000
{Thing2 0x18936/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x1687a/0xdc2} next_p → {Thing2 0x1683a/0x40}
{StringIndex 0x18976/0xf64}:StringIndex x = 0x00000001 y = 0x00000066
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »GOAL_STATUS«
  [$0x0005]  0x00398 006 »S_SATISFIED«
  [$0x0006]  0x00408 007 »S_ACTIVE«
  [$0x0007]  0x00460 008 »=«
  [$0x0008]  0x00480 009 »<«
  [$0x0009]  0x004a0 00a »>«
  [$0x000a]  0x004c0 00b »<=«
  [$0x000b]  0x004e8 00c »>=«
  [$0x000c]  0x03d28 00d »STATUS_FACILITIES«
  [$0x000d]  0x03dc8 00e »SATISFIED«
  [$0x000e]  0x03e28 00f »ACTIVE«
  [$0x000f]  0x03e70 010 »GOAL_TYPES«
  [$0x0010]  0x03ed8 011 »«
  [$0x0011]  0x03f18 012 »GT_HOLDS«
  [$0x0012]  0x03f70 013 »GT_AT«
  [$0x0013]  0x03fb0 014 »GT_GENERAL«
  [$0x0014]  0x059c0 015 »GOAL_TYPES_FACILITIES«
  [$0x0015]  0x05a80 016 »GOAL_ON«
  [$0x0016]  0x05ad0 017 »GOAL_HOLDS«
  [$0x0017]  0x05b38 018 »GOAL_AT«
  [$0x0018]  0x05b88 019 »GENERAL«
  [$0x0019]  0x05bd8 01a »OBJECT_NAMES«
  [$0x001a]  0x05c50 01b »ON_BANANAS«
  [$0x001b]  0x07468 01c »ON_FLOOR«
  [$0x001c]  0x074c0 01d »ON_BLANKET«
  [$0x001d]  0x07528 01e »ON_LADDER«
  [$0x001e]  0x07588 01f »ON_COUCH«
  [$0x001f]  0x075e0 020 »ON_CEILING«
  [$0x0020]  0x07648 021 »ON_NOTHING«
  [$0x0021]  0x076b0 022 »OBJECT_NAMES_FACILITIES«
  [$0x0022]  0x08be8 023 »BANANAS«
  [$0x0023]  0x08c38 024 »FLOOR«
  [$0x0024]  0x08c78 025 »BLANKET«
  [$0x0025]  0x08cc8 026 »LADDER«
  [$0x0026]  0x08d10 027 »COUCH«
  [$0x0027]  0x08d50 028 »CEILING«
  [$0x0028]  0x08da0 029 »NO_OBJECT«
  [$0x0029]  0x08e00 02a »PHYS_OBJECT_WEIGHT«
  [$0x002a]  0x08ea8 02b »POW_HEAVY«
  [$0x002b]  0x0ae78 02c »POW_LIGHT«
  [$0x002c]  0x0aed8 02d »PHYS_OBJECT_WEIGHT_FACILITIES«
  [$0x002d]  0x0afd8 02e »HEAVY«
  [$0x002e]  0x0b018 02f »LIGHT«
  [$0x002f]  0x0b058 030 »PHYS_OBJECT_IMAGE«
  [$0x0030]  0x0b0f8 031 »OF_SLOT«
  [$0x0031]  0x0c6b0 032 »PHYS_OBJECT_WEIGHT_IMAGE«
  [$0x0032]  0x0c788 033 »GOAL_TYPES_IMAGE«
  [$0x0033]  0x0c820 034 »GOAL_STATUS_IMAGE«
  [$0x0034]  0x0c8c0 035 »POINT_SLOTS«
  [$0x0035]  0x0c930 036 »X«
  [$0x0036]  0x0c950 037 »Y«
  [$0x0037]  0x0dfe8 038 »PHYS_OBJECT_SLOTS«
  [$0x0038]  0x0e088 039 »OBJECT_NAME«
  [$0x0039]  0x0e0f8 03a »LOCATION«
  [$0x003a]  0x0e150 03b »WEIGHT«
  [$0x003b]  0x0e198 03c »ON«
  [$0x003c]  0x0e1c0 03d »MONKEY_SLOTS«
  [$0x003d]  0x0e238 03e »HOLDS«
  [$0x003e]  0x0e278 03f »GOAL_SLOTS«
  [$0x003f]  0x0e2e0 040 »STATUS«
  [$0x0040]  0x0ff80 041 »GOAL_TYPE«
  [$0x0041]  0x0ffe0 042 »TO«
  [$0x0042]  0x10008 043 »TESTCASE_SLOTS«
  [$0x0043]  0x10090 044 »NAME«
  [$0x0044]  0x100c8 045 »PHYS_OBJECT«
  [$0x0045]  0x10138 046 »FACT_BASE«
  [$0x0046]  0x10198 047 »MONKEY«
  [$0x0047]  0x101e0 048 »GOAL«
  [$0x0048]  0x10218 049 »TESTCASE«
  [$0x0049]  0x10270 04a »'b'«
  [$0x004a]  0x102a0 04b »'a'«
  [$0x004b]  0x13428 04c »'n'«
  [$0x004c]  0x13458 04d »'s'«
  [$0x004d]  0x13488 04e »'f'«
  [$0x004e]  0x134b8 04f »'l'«
  [$0x004f]  0x134e8 050 »'o'«
  [$0x0050]  0x13518 051 »'r'«
  [$0x0051]  0x13548 052 »'k'«
  [$0x0052]  0x13578 053 »'e'«
  [$0x0053]  0x135a8 054 »'t'«
  [$0x0054]  0x135d8 055 »'d'«
  [$0x0055]  0x13608 056 »'c'«
  [$0x0056]  0x13638 057 »'u'«
  [$0x0057]  0x13668 058 »'h'«
  [$0x0058]  0x13698 059 »'i'«
  [$0x0059]  0x136c8 05a »'g'«
  [$0x005a]  0x136f8 05b »' '«
  [$0x005b]  0x13728 05c »'j'«
  [$0x005c]  0x13758 05d »'v'«
  [$0x005d]  0x17718 000 »'y'«
{D304 0x198da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1990e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x13618/0xa0} d302_d303_p → {D303 0x18896/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x199ae/0x58}:ARRAY_STRING[0x1,0x3] = "'v'"
{D303 0x19a06/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x19e9e/0x34} d303_2 = 0x005d d303_3 = 0x0000000000000000000
{Thing2 0x19aa6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x157f6/0x3b0} next_p → {Thing2 0x157b6/0x40}
{StringStore 0x19ae6/0x3b8}:StringStore x = 0x00000001 y = 0x0000006f
    @0x19b26 [0x00] =  $0x005d »'y'«
{D304 0x19e9e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x19ed2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x19a06/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x19f72/0x58}:ARRAY_STRING[0x1,0x3] = "'y'"
{D307 0x19fca/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011d81c d307_3 = 0x00000002
{D306 0x1a049/0x83}:D306 d306_d303_p → {D303 0x0efe6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x19fca/0x7f}
{D307 0x1a0cc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011d81c d307_3 = 0x00000002
{D306 0x1a14b/0x83}:D306 d306_d303_p → {D303 0x0f21a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1a0cc/0x7f}