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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0727f6
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007d8d max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x000727f6 [0000000000001110010011111110110] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x000212d6 [000000000000100001001011010110] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0028005000453000887 [111111111111111111111111111111110000000000101000000000000101000000000000010001010011000000000000100010000111] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x065f0/0x370} [00000000000000000110010111110000] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07662/0x338} [00000000000000000111011001100010] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x065b0/0x40} [00000000000000000110010110110000] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07622/0x40} [00000000000000000111011000100010] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »POINT« [$0x0002] 0x00280 003 »X« [$0x0003] 0x002a0 004 »Y« [$0x0004] 0x002c0 005 »=« [$0x0005] 0x002e0 006 »REPRESENTATION« [$0x0006] 0x00368 007 »ABSOLUTE« [$0x0007] 0x003c0 008 »RELATIVE« [$0x0008] 0x00418 009 »<« [$0x0009] 0x00438 00a »>« [$0x000a] 0x00458 00b »<=« [$0x000b] 0x00480 000 »>=« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »POINT« @0x0268e [0x01] = $0x0002 »X« @0x026ae [0x02] = $0x0003 »Y« @0x026ce [0x03] = $0x0004 »=« @0x026ee [0x04] = $0x0005 »REPRESENTATION« @0x02776 [0x05] = $0x0006 »ABSOLUTE« @0x027ce [0x06] = $0x0007 »RELATIVE« @0x02826 [0x07] = $0x0008 »<« @0x02846 [0x08] = $0x0009 »>« @0x02866 [0x09] = $0x000a »<=« @0x0288e [0x0a] = $0x000b »>=« @0x028b6 [0x0b] = $0x000c »RECTANGLE« @0x02916 [0x0c] = $0x000d »KIND« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003170 [0x05] +0x00a0: ptr_0x5_p → {D306 0x0713f/0x83} [00000000000000000111000100111111] 0x003190 [0x06] +0x00c0: ptr_0x6_p → {D306 0x07d89/0x83} [00000000000000000111110110001001] 0x003350 [0x14] +0x0280: ptr_0x14_p → {D306 0x06b2b/0x83} [00000000000000000110101100101011] 0x003370 +0x02a0: 0x0 [0xa40] 0… {D301 0x03db0/0xce0}:D301 0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x06994/0xa0} [00000000000000000110100110010100] 0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x06410/0xa0} [00000000000000000110010000010000] 0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x07472/0xa0} [00000000000000000111010001110010] 0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0568c/0xa0} [00000000000000000101011010001100] 0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05880/0xa0} [00000000000000000101100010000000] 0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x06214/0xa0} [00000000000000000110001000010100] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05bf8/0xa0} [00000000000000000101101111111000] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05a3c/0xa0} [00000000000000000101101000111100] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x07c0a/0xa0} [00000000000000000111110000001010] 0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x04efc/0xa0} [00000000000000000100111011111100] 0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x07296/0xa0} [00000000000000000111001010010110] 0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x06f88/0xa0} [00000000000000000110111110001000] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x05274/0xa0} [00000000000000000101001001110100] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x050b8/0xa0} [00000000000000000101000010111000] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x04d40/0xa0} [00000000000000000100110101000000] 0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x079ce/0xa0} [00000000000000000111100111001110] 0x0049d0 +0x0c20: 0x0 [0xc0] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "POINT" {D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "X" {D303 0x04e28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ec8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04ec8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04efc/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04f9c/0x48}:ARRAY_STRING[0x1,0x1] = "Y" {D303 0x04fe4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05084/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x05084/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x050b8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04fe4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05158/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x051a0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05240/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05240/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05274/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x051a0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0 {ArrayString 0x05314/0xb0}:ARRAY_STRING[0x1,0xe] = "REPRESENTATION" {D303 0x053c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05464/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x05464/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05498/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x053c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05538/0x80}:ARRAY_STRING[0x1,0x8] = "ABSOLUTE" {D303 0x055b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05658/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05658/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0568c/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x05498/0xa0} d302_d303_p → {D303 0x055b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x0572c/0x80}:ARRAY_STRING[0x1,0x8] = "RELATIVE" {D303 0x057ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0584c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x0584c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05880/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x057ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05920/0x48}:ARRAY_STRING[0x1,0x1] = "<" {D303 0x05968/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a08/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05a08/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05a3c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05968/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05adc/0x48}:ARRAY_STRING[0x1,0x1] = ">" {D303 0x05b24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bc4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05bc4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05bf8/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05b24/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x05c98/0x50}:ARRAY_STRING[0x1,0x2] = "<=" {D303 0x05ce8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d88/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x05d88/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05dbc/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05ce8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x05e5c/0x50}:ARRAY_STRING[0x1,0x2] = ">=" {D303 0x05eac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061e0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x05f4c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x05f8c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »POINT« [$0x0002] 0x00280 003 »X« [$0x0003] 0x002a0 004 »Y« [$0x0004] 0x002c0 005 »=« [$0x0005] 0x002e0 006 »REPRESENTATION« [$0x0006] 0x00368 007 »ABSOLUTE« [$0x0007] 0x003c0 008 »RELATIVE« [$0x0008] 0x00418 009 »<« [$0x0009] 0x00438 00a »>« [$0x000a] 0x00458 00b »<=« [$0x000b] 0x00480 00c »>=« [$0x000c] 0x004a8 00d »RECTANGLE« [$0x000d] 0x00508 00e »KIND« [$0x000e] 0x04228 000 »TOPLEFT« {D304 0x061e0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06214/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05eac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x062b4/0x88}:ARRAY_STRING[0x1,0x9] = "RECTANGLE" {D303 0x0633c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x063dc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x063dc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06410/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0633c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x064b0/0x60}:ARRAY_STRING[0x1,0x4] = "KIND" {D303 0x06510/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06960/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {Thing2 0x065b0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x065f0/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x06636 [0x00] = $0x000e »TOPLEFT« @0x06686 [0x01] = $0x000f »BOTTOMRIGHT« @0x066f6 [0x02] = $0x0010 »WIDTH« @0x06736 [0x03] = $0x0011 »HEIGTH« @0x0677e [0x04] = $0x0012 »CHANGER_RECTANGLE« @0x0681e [0x05] = $0x0013 »RECT« @0x06856 [0x06] = $0x8445 »« {D304 0x06960/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06994/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06510/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x06a34/0x78}:ARRAY_STRING[0x1,0x7] = "TOPLEFT" {D307 0x06aac/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000e4fea d307_3 = 0x00000002 {D306 0x06b2b/0x83}:D306 d306_d303_p → {D303 0x053c4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06aac/0x7f} {D303 0x06bae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f54/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06c4e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05f8c/0x254} next_p → {Thing2 0x05f4c/0x40} {StringIndex 0x06c8e/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »POINT« [$0x0002] 0x00280 003 »X« [$0x0003] 0x002a0 004 »Y« [$0x0004] 0x002c0 005 »=« [$0x0005] 0x002e0 006 »REPRESENTATION« [$0x0006] 0x00368 007 »ABSOLUTE« [$0x0007] 0x003c0 008 »RELATIVE« [$0x0008] 0x00418 009 »<« [$0x0009] 0x00438 00a »>« [$0x000a] 0x00458 00b »<=« [$0x000b] 0x00480 00c »>=« [$0x000c] 0x004a8 00d »RECTANGLE« [$0x000d] 0x00508 00e »KIND« [$0x000e] 0x04228 00f »TOPLEFT« [$0x000f] 0x04278 010 »BOTTOMRIGHT« [$0x0010] 0x042e8 011 »WIDTH« [$0x0011] 0x04328 000 »HEIGTH« {D304 0x06f54/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06f88/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06bae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x07028/0x98}:ARRAY_STRING[0x1,0xb] = "BOTTOMRIGHT" {D307 0x070c0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000e4fea d307_3 = 0x00000002 {D306 0x0713f/0x83}:D306 d306_d303_p → {D303 0x055b8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x070c0/0x7f} {D303 0x071c2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07262/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x07262/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07296/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x071c2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x07336/0x68}:ARRAY_STRING[0x1,0x5] = "WIDTH" {D303 0x0739e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0743e/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x0743e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07472/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0739e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x07512/0x70}:ARRAY_STRING[0x1,0x6] = "HEIGTH" {D303 0x07582/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0799a/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x07622/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c8e/0x2c6} next_p → {Thing2 0x06c4e/0x40} {StringIndex 0x07662/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »POINT« [$0x0002] 0x00280 003 »X« [$0x0003] 0x002a0 004 »Y« [$0x0004] 0x002c0 005 »=« [$0x0005] 0x002e0 006 »REPRESENTATION« [$0x0006] 0x00368 007 »ABSOLUTE« [$0x0007] 0x003c0 008 »RELATIVE« [$0x0008] 0x00418 009 »<« [$0x0009] 0x00438 00a »>« [$0x000a] 0x00458 00b »<=« [$0x000b] 0x00480 00c »>=« [$0x000c] 0x004a8 00d »RECTANGLE« [$0x000d] 0x00508 00e »KIND« [$0x000e] 0x04228 00f »TOPLEFT« [$0x000f] 0x04278 010 »BOTTOMRIGHT« [$0x0010] 0x042e8 011 »WIDTH« [$0x0011] 0x04328 012 »HEIGTH« [$0x0012] 0x04370 013 »CHANGER_RECTANGLE« [$0x0013] 0x04410 000 »RECT« {D304 0x0799a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x079ce/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x07582/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8 {ArrayString 0x07a6e/0xc8}:ARRAY_STRING[0x1,0x11] = "CHANGER_RECTANGLE" {D303 0x07b36/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07bd6/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x07bd6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07c0a/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x05dbc/0xa0} d302_d303_p → {D303 0x07b36/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x07caa/0x60}:ARRAY_STRING[0x1,0x4] = "RECT" {D307 0x07d0a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000e4fea d307_3 = 0x00000002 {D306 0x07d89/0x83}:D306 d306_d303_p → {D303 0x07582/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07d0a/0x7f}