DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦ac9c88fdb⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0a5495

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007d03 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000a5495 [0000000000010100101010010010101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0002f348 [000000000000101111001101001000]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00280050003ee0007c9 [111111111111111111111111111111110000000000101000000000000101000000000000001111101110000000000000011111001001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05fa2/0x370} [00000000000000000101111110100010]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0773a/0x338} [00000000000000000111011100111010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05f62/0x40} [00000000000000000101111101100010]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x076fa/0x40} [00000000000000000111011011111010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »LONGUEUR_MAX«
  [$0x0004]  0x00328 005 »LONGUEUR«
  [$0x0005]  0x00380 006 »OBJET«
  [$0x0006]  0x003c0 007 »TAILLE«
  [$0x0007]  0x00408 008 »RAZ«
  [$0x0008]  0x00438 009 »EST_VIDE«
  [$0x0009]  0x00490 00a »ELEMENT_TETE«
  [$0x000a]  0x00508 00b »ENFILER«
  [$0x000b]  0x03bd8 000 »ELEM«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »ELEMENT«
    @0x0269e [0x01] =  $0x0002 »=«
    @0x026be [0x02] =  $0x0003 »LONGUEUR_MAX«
    @0x02736 [0x03] =  $0x0004 »LONGUEUR«
    @0x0278e [0x04] =  $0x0005 »OBJET«
    @0x027ce [0x05] =  $0x0006 »TAILLE«
    @0x02816 [0x06] =  $0x0007 »RAZ«
    @0x02846 [0x07] =  $0x0008 »EST_VIDE«
    @0x0289e [0x08] =  $0x0009 »ELEMENT_TETE«
    @0x02916 [0x09] =  $0x000a »ENFILER«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003210 [0x0a] +0x0140: ptr_0xa_p → {D306 0x04eb7/0x83} [00000000000000000100111010110111]
    0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x073eb/0x83} [00000000000000000111001111101011]

    0x003830 +0x0760:                                    0x0 [0x580] 0…
{D301 0x03db0/0xce0}:D301
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x05416/0xa0} [00000000000000000101010000010110]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0699a/0xa0} [00000000000000000110100110011010]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x05222/0xa0} [00000000000000000101001000100010]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x05daa/0xa0} [00000000000000000101110110101010]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x07c7a/0xa0} [00000000000000000111110001111010]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x06b96/0xa0} [00000000000000000110101110010110]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x05b96/0xa0} [00000000000000000101101110010110]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x07542/0xa0} [00000000000000000111010101000010]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x055f2/0xa0} [00000000000000000101010111110010]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0500e/0xa0} [00000000000000000101000000001110]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x06346/0xa0} [00000000000000000110001101000110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x07aa6/0xa0} [00000000000000000111101010100110]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x057d6/0xa0} [00000000000000000101011111010110]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x070a8/0xa0} [00000000000000000111000010101000]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x07284/0xa0} [00000000000000000111001010000100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04d50/0xa0} [00000000000000000100110101010000]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x067ae/0xa0} [00000000000000000110011110101110]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x059a2/0xa0} [00000000000000000101100110100010]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "ELEMENT"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04df0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D307 0x04e38/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002
{D306 0x04eb7/0x83}:D306 d306_d303_p → {D303 0x04c7c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x04e38/0x7f}
{D303 0x04f3a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04fda/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04fda/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0500e/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04f3a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x050ae/0xa0}:ARRAY_STRING[0x1,0xc] = "LONGUEUR_MAX"
{D303 0x0514e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051ee/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x051ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05222/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0514e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x052c2/0x80}:ARRAY_STRING[0x1,0x8] = "LONGUEUR"
{D303 0x05342/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053e2/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x053e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05416/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05342/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x054b6/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET"
{D303 0x0551e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055be/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x055be/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055f2/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0551e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05692/0x70}:ARRAY_STRING[0x1,0x6] = "TAILLE"
{D303 0x05702/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057a2/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x057a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057d6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05702/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05876/0x58}:ARRAY_STRING[0x1,0x3] = "RAZ"
{D303 0x058ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0596e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0596e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059a2/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x058ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05a42/0x80}:ARRAY_STRING[0x1,0x8] = "EST_VIDE"
{D303 0x05ac2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b62/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05b62/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b96/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05ac2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05c36/0xa0}:ARRAY_STRING[0x1,0xc] = "ELEMENT_TETE"
{D303 0x05cd6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d76/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05d76/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05daa/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05cd6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05e4a/0x78}:ARRAY_STRING[0x1,0x7] = "ENFILER"
{D303 0x05ec2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06312/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x05f62/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05fa2/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05fe6 [0x00] =  $0x000b »ELEM«
    @0x0601e [0x01] =  $0x000c »DEFILER«
    @0x0606e [0x02] =  $0x000d »FILE_VIDE«
    @0x060ce [0x03] =  $0x000e »FILE_PLEINE«
    @0x0613e [0x04] =  $0x000f »TABLE«
    @0x0617e [0x05] =  $0x0010 »&«
    @0x0619e [0x06] =  $0x0011 »TABLEAU«
    @0x061ee [0x07] =  $0x0012 »TETE«
    @0x06226 [0x08] =  $0x0013 »QUEUE«
{D304 0x06312/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06346/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05ec2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x063e6/0x60}:ARRAY_STRING[0x1,0x4] = "ELEM"
{D303 0x06446/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0677a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x064e6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06526/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »LONGUEUR_MAX«
  [$0x0004]  0x00328 005 »LONGUEUR«
  [$0x0005]  0x00380 006 »OBJET«
  [$0x0006]  0x003c0 007 »TAILLE«
  [$0x0007]  0x00408 008 »RAZ«
  [$0x0008]  0x00438 009 »EST_VIDE«
  [$0x0009]  0x00490 00a »ELEMENT_TETE«
  [$0x000a]  0x00508 00b »ENFILER«
  [$0x000b]  0x03bd8 00c »ELEM«
  [$0x000c]  0x03c10 00d »DEFILER«
  [$0x000d]  0x03c60 00e »FILE_VIDE«
  [$0x000e]  0x03cc0 000 »FILE_PLEINE«
{D304 0x0677a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x067ae/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06446/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0684e/0x78}:ARRAY_STRING[0x1,0x7] = "DEFILER"
{D303 0x068c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06966/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06966/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0699a/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x068c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06a3a/0x88}:ARRAY_STRING[0x1,0x9] = "FILE_VIDE"
{D303 0x06ac2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b62/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b62/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b96/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06ac2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x06c36/0x98}:ARRAY_STRING[0x1,0xb] = "FILE_PLEINE"
{D303 0x06cce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07074/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06d6e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06526/0x254} next_p → {Thing2 0x064e6/0x40}
{StringIndex 0x06dae/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »LONGUEUR_MAX«
  [$0x0004]  0x00328 005 »LONGUEUR«
  [$0x0005]  0x00380 006 »OBJET«
  [$0x0006]  0x003c0 007 »TAILLE«
  [$0x0007]  0x00408 008 »RAZ«
  [$0x0008]  0x00438 009 »EST_VIDE«
  [$0x0009]  0x00490 00a »ELEMENT_TETE«
  [$0x000a]  0x00508 00b »ENFILER«
  [$0x000b]  0x03bd8 00c »ELEM«
  [$0x000c]  0x03c10 00d »DEFILER«
  [$0x000d]  0x03c60 00e »FILE_VIDE«
  [$0x000e]  0x03cc0 00f »FILE_PLEINE«
  [$0x000f]  0x03d30 010 »TABLE«
  [$0x0010]  0x03d70 011 »&«
  [$0x0011]  0x03d90 000 »TABLEAU«
{D304 0x07074/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070a8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06cce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07148/0x68}:ARRAY_STRING[0x1,0x5] = "TABLE"
{D303 0x071b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07250/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07250/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07284/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x071b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07324/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D307 0x0736c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002
{D306 0x073eb/0x83}:D306 d306_d303_p → {D303 0x071b0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0736c/0x7f}
{D303 0x0746e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0750e/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0750e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07542/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0746e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x075e2/0x78}:ARRAY_STRING[0x1,0x7] = "TABLEAU"
{D303 0x0765a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a72/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x076fa/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06dae/0x2c6} next_p → {Thing2 0x06d6e/0x40}
{StringIndex 0x0773a/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »LONGUEUR_MAX«
  [$0x0004]  0x00328 005 »LONGUEUR«
  [$0x0005]  0x00380 006 »OBJET«
  [$0x0006]  0x003c0 007 »TAILLE«
  [$0x0007]  0x00408 008 »RAZ«
  [$0x0008]  0x00438 009 »EST_VIDE«
  [$0x0009]  0x00490 00a »ELEMENT_TETE«
  [$0x000a]  0x00508 00b »ENFILER«
  [$0x000b]  0x03bd8 00c »ELEM«
  [$0x000c]  0x03c10 00d »DEFILER«
  [$0x000d]  0x03c60 00e »FILE_VIDE«
  [$0x000e]  0x03cc0 00f »FILE_PLEINE«
  [$0x000f]  0x03d30 010 »TABLE«
  [$0x0010]  0x03d70 011 »&«
  [$0x0011]  0x03d90 012 »TABLEAU«
  [$0x0012]  0x03de0 013 »TETE«
  [$0x0013]  0x03e18 000 »QUEUE«
{D304 0x07a72/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07aa6/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0765a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x07b46/0x60}:ARRAY_STRING[0x1,0x4] = "TETE"
{D303 0x07ba6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07c46/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07c46/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c7a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07ba6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07d1a/0x68}:ARRAY_STRING[0x1,0x5] = "QUEUE"