DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦ad0fa0e83⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_072b3b

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008471 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00072b3b [0000000000001110010101100111011]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00020d4f [000000000000100000110101001111]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0028005000586000ab1 [111111111111111111111111111111110000000000101000000000000101000000000000010110000110000000000000101010110001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0791c/0x378} [00000000000000000111100100011100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07cd4/0x338} [00000000000000000111110011010100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x078dc/0x40} [00000000000000000111100011011100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07c94/0x40} [00000000000000000111110010010100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »OBJET«
  [$0x0003]  0x002c8 004 »=«
  [$0x0004]  0x002e8 005 »CREER«
  [$0x0005]  0x00328 006 »L_HEURE_DEBUT«
  [$0x0006]  0x003a8 007 »LA_MINUTE_DEBUT«
  [$0x0007]  0x00438 008 »L_HEURE_FIN«
  [$0x0008]  0x004a8 009 »LA_MINUTE_FIN«
  [$0x0009]  0x03770 00a »VALUE«
  [$0x000a]  0x037b0 00b »LA_PLAGE_HORAIRE«
  [$0x000b]  0x03848 000 »IMAGE«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »SYSTEM«
    @0x02696 [0x01] =  $0x0002 »OBJET«
    @0x026d6 [0x02] =  $0x0003 »=«
    @0x026f6 [0x03] =  $0x0004 »CREER«
    @0x02736 [0x04] =  $0x0005 »L_HEURE_DEBUT«
    @0x027b6 [0x05] =  $0x0006 »LA_MINUTE_DEBUT«
    @0x02846 [0x06] =  $0x0007 »L_HEURE_FIN«
    @0x028b6 [0x07] =  $0x0008 »LA_MINUTE_FIN«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003650 [0x2c] +0x0580: ptr_0x2c_p → {D306 0x081a7/0x83} [00000000000000001000000110100111]
    0x0037d0 [0x38] +0x0700: ptr_0x38_p → {D306 0x0731f/0x83} [00000000000000000111001100011111]
    0x0039b0 [0x47] +0x08e0: ptr_0x47_p → {D306 0x082a9/0x83} [00000000000000001000001010101001]
    0x003b30 [0x53] +0x0a60: ptr_0x53_p → {D306 0x07421/0x83} [00000000000000000111010000100001]
    0x003d10 [0x62] +0x0c40: ptr_0x62_p → {D306 0x0721d/0x83} [00000000000000000111001000011101]

    0x003d30 +0x0c60:                                    0x0 [0x80] 0…
{D301 0x03db0/0xce0}:D301
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x054d8/0xa0} [00000000000000000101010011011000]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x06b44/0xa0} [00000000000000000110101101000100]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x05910/0xa0} [00000000000000000101100100010000]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x07066/0xa0} [00000000000000000111000001100110]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x07744/0xa0} [00000000000000000111011101000100]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x06950/0xa0} [00000000000000000110100101010000]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x05edc/0xa0} [00000000000000000101111011011100]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x05704/0xa0} [00000000000000000101011100000100]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x052bc/0xa0} [00000000000000000101001010111100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x08040/0xa0} [00000000000000001000000001000000]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04f24/0xa0} [00000000000000000100111100100100]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x08400/0xa0} [00000000000000001000010000000000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x07578/0xa0} [00000000000000000111010101111000]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x050e0/0xa0} [00000000000000000101000011100000]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x062ec/0xa0} [00000000000000000110001011101100]

    0x004a70 +0x0cc0:                                    0x0 [0x20] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "SYSTEM"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04de8/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET"
{D303 0x04e50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ef0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f24/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e50/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04fc4/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x0500c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050ac/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050e0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0500c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05180/0x68}:ARRAY_STRING[0x1,0x5] = "CREER"
{D303 0x051e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05288/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05288/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052bc/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x051e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0535c/0xa8}:ARRAY_STRING[0x1,0xd] = "L_HEURE_DEBUT"
{D303 0x05404/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054a4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054a4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054d8/0xa0}:D302 d302_0 = 0x8000000f d302_d302_p → {D302 0x04d48/0xa0} d302_d303_p → {D303 0x05404/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x05578/0xb8}:ARRAY_STRING[0x1,0xf] = "LA_MINUTE_DEBUT"
{D303 0x05630/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056d0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05704/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05630/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x057a4/0x98}:ARRAY_STRING[0x1,0xb] = "L_HEURE_FIN"
{D303 0x0583c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058dc/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x058dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05910/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0583c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x059b0/0xa8}:ARRAY_STRING[0x1,0xd] = "LA_MINUTE_FIN"
{D303 0x05a58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ea8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{Thing2 0x05af8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05b38/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05b7e [0x00] =  $0x0009 »VALUE«
    @0x05bbe [0x01] =  $0x000a »LA_PLAGE_HORAIRE«
    @0x05c56 [0x02] =  $0x000b »IMAGE«
    @0x05c96 [0x03] =  $0x000c »AFFICHER«
    @0x05cee [0x04] =  $0x000d »DETRUIRE«
    @0x05d46 [0x05] =  $0x000e »HORAIRE_DEBUT«
    @0x05dc6 [0x06] =  $0x000f »HORAIRE_FIN«
    @0x05e36 [0x07] =  $0x0010 »CH1«
    @0x05e66 [0x08] =  $0x0011 »CH2«
{D304 0x05ea8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05edc/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05a58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05f7c/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x05fe4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06084/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x06084/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x060b8/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x05fe4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x06158/0xc0}:ARRAY_STRING[0x1,0x10] = "LA_PLAGE_HORAIRE"
{D303 0x06218/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062b8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x062b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x062ec/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06218/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0638c/0x68}:ARRAY_STRING[0x1,0x5] = "IMAGE"
{D303 0x063f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06728/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06494/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064d4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »OBJET«
  [$0x0003]  0x002c8 004 »=«
  [$0x0004]  0x002e8 005 »CREER«
  [$0x0005]  0x00328 006 »L_HEURE_DEBUT«
  [$0x0006]  0x003a8 007 »LA_MINUTE_DEBUT«
  [$0x0007]  0x00438 008 »L_HEURE_FIN«
  [$0x0008]  0x004a8 009 »LA_MINUTE_FIN«
  [$0x0009]  0x03770 00a »VALUE«
  [$0x000a]  0x037b0 00b »LA_PLAGE_HORAIRE«
  [$0x000b]  0x03848 00c »IMAGE«
  [$0x000c]  0x03888 00d »AFFICHER«
  [$0x000d]  0x038e0 00e »DETRUIRE«
  [$0x000e]  0x03938 000 »HORAIRE_DEBUT«
{D304 0x06728/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0675c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x063f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x067fc/0x80}:ARRAY_STRING[0x1,0x8] = "AFFICHER"
{D303 0x0687c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0691c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0691c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06950/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0687c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x069f0/0x80}:ARRAY_STRING[0x1,0x8] = "DETRUIRE"
{D303 0x06a70/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b10/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b10/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b44/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x06a70/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x06be4/0xa8}:ARRAY_STRING[0x1,0xd] = "HORAIRE_DEBUT"
{D303 0x06c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07032/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06d2c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064d4/0x254} next_p → {Thing2 0x06494/0x40}
{StringIndex 0x06d6c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »OBJET«
  [$0x0003]  0x002c8 004 »=«
  [$0x0004]  0x002e8 005 »CREER«
  [$0x0005]  0x00328 006 »L_HEURE_DEBUT«
  [$0x0006]  0x003a8 007 »LA_MINUTE_DEBUT«
  [$0x0007]  0x00438 008 »L_HEURE_FIN«
  [$0x0008]  0x004a8 009 »LA_MINUTE_FIN«
  [$0x0009]  0x03770 00a »VALUE«
  [$0x000a]  0x037b0 00b »LA_PLAGE_HORAIRE«
  [$0x000b]  0x03848 00c »IMAGE«
  [$0x000c]  0x03888 00d »AFFICHER«
  [$0x000d]  0x038e0 00e »DETRUIRE«
  [$0x000e]  0x03938 00f »HORAIRE_DEBUT«
  [$0x000f]  0x039b8 010 »HORAIRE_FIN«
  [$0x0010]  0x03a28 011 »CH1«
  [$0x0011]  0x03a58 000 »CH2«
{D304 0x07032/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07066/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x07106/0x98}:ARRAY_STRING[0x1,0xb] = "HORAIRE_FIN"
{D307 0x0719e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000e5672 d307_3 = 0x00000002
{D306 0x0721d/0x83}:D306 d306_d303_p → {D303 0x0500c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0719e/0x7f}
{D307 0x072a0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000e5672 d307_3 = 0x00000002
{D306 0x0731f/0x83}:D306 d306_d303_p → {D303 0x05a58/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x072a0/0x7f}
{D307 0x073a2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000e5672 d307_3 = 0x00000002
{D306 0x07421/0x83}:D306 d306_d303_p → {D303 0x06218/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x073a2/0x7f}
{D303 0x074a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07544/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07544/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07578/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x074a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07618/0x58}:ARRAY_STRING[0x1,0x3] = "CH1"
{D303 0x07670/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07710/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07710/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07744/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0675c/0xa0} d302_d303_p → {D303 0x07670/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x077e4/0x58}:ARRAY_STRING[0x1,0x3] = "CH2"
{D303 0x0783c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0800c/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x078dc/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05b38/0x370} next_p → {Thing2 0x05af8/0x40}
{StringStore 0x0791c/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x0795e [0x00] =  $0x0012 »&«
    @0x0797e [0x01] =  $0x0013 »CH«
{Thing2 0x07c94/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d6c/0x2c6} next_p → {Thing2 0x06d2c/0x40}
{StringIndex 0x07cd4/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »OBJET«
  [$0x0003]  0x002c8 004 »=«
  [$0x0004]  0x002e8 005 »CREER«
  [$0x0005]  0x00328 006 »L_HEURE_DEBUT«
  [$0x0006]  0x003a8 007 »LA_MINUTE_DEBUT«
  [$0x0007]  0x00438 008 »L_HEURE_FIN«
  [$0x0008]  0x004a8 009 »LA_MINUTE_FIN«
  [$0x0009]  0x03770 00a »VALUE«
  [$0x000a]  0x037b0 00b »LA_PLAGE_HORAIRE«
  [$0x000b]  0x03848 00c »IMAGE«
  [$0x000c]  0x03888 00d »AFFICHER«
  [$0x000d]  0x038e0 00e »DETRUIRE«
  [$0x000e]  0x03938 00f »HORAIRE_DEBUT«
  [$0x000f]  0x039b8 010 »HORAIRE_FIN«
  [$0x0010]  0x03a28 011 »CH1«
  [$0x0011]  0x03a58 012 »CH2«
  [$0x0012]  0x05550 013 »&«
  [$0x0013]  0x05570 000 »CH«
{D304 0x0800c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08040/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0783c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x080e0/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D307 0x08128/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000e5672 d307_3 = 0x00000002
{D306 0x081a7/0x83}:D306 d306_d303_p → {D303 0x063f4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08128/0x7f}
{D307 0x0822a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000e5672 d307_3 = 0x00000002
{D306 0x082a9/0x83}:D306 d306_d303_p → {D303 0x0687c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0822a/0x7f}
{D303 0x0832c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x083cc/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x083cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08400/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x060b8/0xa0} d302_d303_p → {D303 0x0832c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x084a0/0x50}:ARRAY_STRING[0x1,0x2] = "CH"