|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - download
Length: 9216 (0x2400) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Main, seg_046516
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
with Text_Io, Lexical; with Nom_Jeu, Les_Actions, Les_Definitions, Les_Presentations; with Les_Liaisons, Les_Anims_Globales, Les_Anims_Generales, Les_Anims_Locales, Fin_Jeu, Erreur; with Verbs_Dictionary, Comps_Dictionary; with Models, Symbols; with Set_Of_Links, Set_Of_Connections; with Player_Entries, Interprete; use Text_Io; procedure Main is Nomf : constant String := "Ex_Jeu"; Dict : Verbs_Dictionary.Object; Comp : Comps_Dictionary.Object; Models_Table : Models.Object; Symbols_Table : Symbols.Object; Links : Set_Of_Links.Object; Connect : Set_Of_Connections.Object; begin Lexical.Init (Nomf); Lexical.Next; Verbs_Dictionary.Create (Dict); Comps_Dictionary.Create (Comp); Models.Create (Models_Table); Symbols.Create (Symbols_Table); Set_Of_Links.Create (Links); Set_Of_Connections.Create (Connect); -- Put ("Nom_Jeu ............... "); Nom_Jeu.Parse; -- Put_Line ("OK"); -- Put ("Les_Actions ........... "); Les_Actions.Parse (Dict); -- Put_Line ("OK"); -- Put ("Les_Definitions ....... "); Les_Definitions.Parse (Models_Table, Symbols_Table); -- Put_Line ("OK"); -- Put ("Les_Presentations ..... "); Les_Presentations.Parse (Models_Table, Symbols_Table, Comp); -- Put_Line ("OK"); -- Put ("Les_Liaisons .......... "); Les_Liaisons.Parse (Comp, Connect, Links); -- Put_Line ("OK"); -- Put ("Les_Anims_Generales ... "); Les_Anims_Generales.Parse (Models_Table, Symbols_Table, Comp, Dict); -- Put_Line ("OK"); -- Put ("Les_Anims_Globales .... "); Les_Anims_Globales.Parse (Models_Table, Symbols_Table, Comp, Dict); -- Put_Line ("OK"); -- Put ("Les_Anims_Locales ..... "); Les_Anims_Locales.Parse (Models_Table, Symbols_Table, Comp, Dict); -- Put_Line ("OK"); -- Put ("Fin_Jeu ............... "); Fin_Jeu.Parse; -- Put_Line ("OK"); if not Erreur.Probleme_De_Compilation then Text_Io.Put_Line ("Source Ok."); else Text_Io.Put_Line ("Erreurs !!!"); end if; declare End_Of_The_Game : Boolean := False; Player_Command : Player_Entries.Token; begin while not End_Of_The_Game loop Player_Command := Interprete.Get_Player (Comp, Dict); case Player_Command is when Player_Entries.Fin => End_Of_The_Game := True; when Player_Entries.Verbe => Text_Io.Put_Line ("-- Liste des Verbes -------------------------------------------------"); Verbs_Dictionary.Dump (Dict); when Player_Entries.Complement => Text_Io.Put_Line ("-- Liste des Complements --------------------------------------------"); Comps_Dictionary.Dump (Comp); when Player_Entries.Modele => Text_Io.Put_Line ("-- Liste des Models :Definition des types ---------------------------"); Models.Dump_Models (Models_Table); when Player_Entries.Symbole => Text_Io.Put_Line ("-- Table des Symboles -----------------------------------------------"); Symbols.Dump_Symbols (Symbols_Table); when Player_Entries.Connexion => Text_Io.Put_Line ("-- Liste des Connexions --------------------------------------------"); Set_Of_Connections.Dump (Connect); when Player_Entries.Lien => Text_Io.Put_Line ("-- Liste des Liens --------------------------------------------------"); Set_Of_Links.Dump (Links); when Player_Entries.Id => Text_Io.Put_Line ("-- Execution des instructions du jeu --------------------------------"); when others => Text_Io.Put_Line (" --- Fonctions pas encore implementees-------------------------------"); end case; end loop; end; Verbs_Dictionary.Destroy (Dict); Comps_Dictionary.Destroy (Comp); Models.Dispose_Object (Models_Table); Symbols.Dispose_Object (Symbols_Table); Set_Of_Links.Destroy (Links); Set_Of_Connections.Destroy (Connect); Lexical.Close; exception when Erreur.Erreur_Syntaxe => Text_Io.Put_Line (" -- Erreur Fatale"); Text_Io.Put_Line ("Bye, bye..."); Verbs_Dictionary.Destroy (Dict); when Verbs_Dictionary.Duplicate_Value => Text_Io.Put ("Lg:"); Text_Io.Put (Natural'Image (Lexical.Get_Line)); Text_Io.Put (" Cl:"); Text_Io.Put (Natural'Image (Lexical.Get_Column)); -- when others => Text_Io.Put_Line ("Erreur inconnue"); end Main;
nblk1=8 nid=7 hdr6=e [0x00] rec0=26 rec1=00 rec2=01 rec3=024 [0x01] rec0=03 rec1=00 rec2=06 rec3=00a [0x02] rec0=20 rec1=00 rec2=05 rec3=018 [0x03] rec0=1b rec1=00 rec2=02 rec3=016 [0x04] rec0=13 rec1=00 rec2=08 rec3=052 [0x05] rec0=22 rec1=00 rec2=04 rec3=004 [0x06] rec0=06 rec1=00 rec2=03 rec3=001 [0x07] rec0=dc rec1=9c rec2=1a rec3=0c2 tail 0x21748c7c8865051ccb72d 0x42a00088462060003 Free Block Chain: 0x7: 0000 00 00 03 fc 80 21 20 20 20 20 28 53 79 6d 62 6f ┆ ! (Symbo┆