|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - download
Length: 60416 (0xec00) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Bricks_And_Boxes, procedure Mise_En_Casier_M, seg_00e36d
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
with Expertsystem; use Expertsystem; with Robot_New, Brick_New; procedure Mise_En_Casier_M is package Bricks_And_Boxes is procedure Find_The_Bricks; end Bricks_And_Boxes; package body Bricks_And_Boxes is ----------------------------------------------------------------------------- -- RULES ----------------------------------------------------------------------------- -- Rule 1 ------------ function Match_1 (R : Robot_New.Object; B : Brick_New.Object) return Boolean is begin return Robot_New.Is_The_Task (Of_Robot => R, The_Task => Robot_New.Prendre) and then not Robot_New.Is_Occupied (The_Robot => R) and then Brick_New.Is_The_Place (Of_Brick => B, The_Place => Brick_New.Tas) and then Brick_New.The_Greatest_On_Heap (Brick => B); end Match_1; function Rule_1 is new Tuplecollection.Join2 (Match_1); function Condition_Saisir return Tuplecollection.Object is begin return Rule_1 (Robot_New.All_Robots, Brick_New.All_Bricks); end Condition_Saisir; procedure Action_Saisir (Mg : Tuple.Object) is A_Robot, A_Brick : Reference; begin A_Robot := Tuple.First (Mg); A_Brick := Tuple.Second (Mg); Brick_New.Modify (A_Brick, The_Place => Brick_New.Pince); Robot_New.Modify (A_Robot, The_Occupation => True); Put_Line ("RegleSaisir : " & Robot_New.Name (A_Robot) & " prend brique (" & Integer'Image (Brick_New.Size (A_Brick)) & " / " & Brick_New.Tcolor'Image (Brick_New.Color (A_Brick)) & ")"); end Action_Saisir; ----------------------------------------------------------------------------- -- Rule 2 ------------ function Match_2 (R : Robot_New.Object; B : Brick_New.Object) return Boolean is begin return Robot_New.Is_The_Task (Of_Robot => R, The_Task => Robot_New.Prendre) and then Robot_New.Is_Occupied (The_Robot => R) and then Brick_New.Is_The_Place (Of_Brick => B, The_Place => Brick_New.Pince); end Match_2; function Rule_2 is new Tuplecollection.Join2 (Match_2); function Condition_Tenir return Tuplecollection.Object is begin return Rule_2 (Robot_New.All_Robots, Brick_New.All_Bricks); end Condition_Tenir; procedure Action_Tenir (Mg : Tuple.Object) is A_Robot, A_Brick : Reference; begin A_Robot := Tuple.First (Mg); A_Brick := Tuple.Second (Mg); Robot_New.Modify (A_Robot, The_Task => Robot_New.Deposer); Put_Line ("RegleTenir : " & Robot_New.Name (A_Robot) & " tient brique (" & Integer'Image (Brick_New.Size (A_Brick)) & " / " & Brick_New.Tcolor'Image (Brick_New.Color (A_Brick)) & ")"); end Action_Tenir; ----------------------------------------------------------------------------- -- Rule 3 -------------- function Match_3 (R : Robot_New.Object; B : Brick_New.Object) return Boolean is begin return Robot_New.Is_The_Task (Of_Robot => R, The_Task => Robot_New.Deposer) and then Brick_New.Is_The_Place (Of_Brick => B, The_Place => Brick_New.Pince); end Match_3; function Rule_3 is new Tuplecollection.Join2 (Match_3); function Condition_Caser return Tuplecollection.Object is begin return Rule_3 (Robot_New.All_Robots, Brick_New.All_Bricks); end Condition_Caser; procedure Action_Caser (Mg : Tuple.Object) is A_Brick, A_Robot : Reference; begin A_Robot := Tuple.First (Mg); A_Brick := Tuple.Second (Mg); Robot_New.Modify (A_Robot, The_Task => Robot_New.Prendre); Robot_New.Modify (A_Robot, The_Box => Robot_New.Last_Box); Brick_New.Modify (A_Brick, The_Place => Brick_New.Boite); Brick_New.Modify (A_Brick, The_Box => Robot_New.Box_Number (A_Robot)); Put_Line ("RegleCaser : " & Robot_New.Name (A_Robot) & " depose brique (" & Integer'Image (Brick_New.Size (A_Brick)) & " / " & Brick_New.Tcolor'Image (Brick_New.Color (A_Brick)) & ")" & " dans case " & Integer'Image (Robot_New.Box_Number (A_Robot))); Put_Line (" "); Robot_New.Modify (A_Robot, The_Occupation => False); end Action_Caser; ----------------------------------------------------------------------------- -- Rule 4 ------------ function Match_4 (B : Brick_New.Object) return Boolean is begin return Brick_New.Is_The_Place (Of_Brick => B, The_Place => Brick_New.Tas); end Match_4; function Rule_4 is new Tuplecollection.Join1 (Match_4); function Condition_Arreter return Tuplecollection.Object is begin return Rule_4 (Robot_New.All_Robots); end Condition_Arreter; procedure Action_Arreter (Mgo : Tuple.Object) is begin Put_Line ("RegleArreter : Fin de recherche"); Put_Line (" "); end Action_Arreter; ----------------------------------------------------------------------------- package Look_For_Bricks is new Engine (Context_Name => "BricAndBox", Resolution => Mea, Used_Rules => 4, Name_1 => "saisir ", Condition_1 => Condition_Saisir, Action_1 => Action_Saisir, Name_2 => "tenir ", Condition_2 => Condition_Tenir, Action_2 => Action_Tenir, Name_3 => "caser ", Condition_3 => Condition_Caser, Action_3 => Action_Caser, Name_4 => "arreter ", Condition_4 => Condition_Arreter, Action_4 => Action_Arreter); procedure Find_The_Bricks is Result : Boolean; begin Put_Line ("-------------------------------------------------"); Robot_New.Create; Brick_New.Create; Result := Look_For_Bricks.Inference (Any); Put_Line ("-------------------------------------------------"); end Find_The_Bricks; end Bricks_And_Boxes; begin Debugger.Resetdebug (Debugger.Text); Debugger.Setdebugon (Debugger.Completly); Debugger.Refreshdebug; Debugger.Setdebugoff (Debugger.Conditionevalued); Bricks_And_Boxes.Find_The_Bricks; end Mise_En_Casier_M;
nblk1=3a nid=2c hdr6=12 [0x00] rec0=1d rec1=00 rec2=01 rec3=01c [0x01] rec0=00 rec1=00 rec2=21 rec3=004 [0x02] rec0=18 rec1=00 rec2=31 rec3=014 [0x03] rec0=18 rec1=00 rec2=02 rec3=05e [0x04] rec0=17 rec1=00 rec2=03 rec3=00c [0x05] rec0=13 rec1=00 rec2=2d rec3=074 [0x06] rec0=1c rec1=00 rec2=04 rec3=02c [0x07] rec0=0d rec1=00 rec2=2e rec3=058 [0x08] rec0=1b rec1=00 rec2=2b rec3=000 [0x09] rec0=1b rec1=00 rec2=2c rec3=000 [0x0a] rec0=15 rec1=00 rec2=09 rec3=044 [0x0b] rec0=17 rec1=00 rec2=0a rec3=010 [0x0c] rec0=17 rec1=00 rec2=0b rec3=01c [0x0d] rec0=11 rec1=00 rec2=0c rec3=030 [0x0e] rec0=16 rec1=00 rec2=0d rec3=07a [0x0f] rec0=12 rec1=00 rec2=0e rec3=01a [0x10] rec0=14 rec1=00 rec2=34 rec3=094 [0x11] rec0=16 rec1=00 rec2=10 rec3=03e [0x12] rec0=12 rec1=00 rec2=11 rec3=036 [0x13] rec0=15 rec1=00 rec2=12 rec3=022 [0x14] rec0=15 rec1=00 rec2=13 rec3=010 [0x15] rec0=14 rec1=00 rec2=36 rec3=012 [0x16] rec0=15 rec1=00 rec2=14 rec3=082 [0x17] rec0=15 rec1=00 rec2=16 rec3=05c [0x18] rec0=15 rec1=00 rec2=15 rec3=006 [0x19] rec0=01 rec1=00 rec2=17 rec3=04e [0x1a] rec0=17 rec1=00 rec2=18 rec3=02a [0x1b] rec0=15 rec1=00 rec2=19 rec3=08c [0x1c] rec0=16 rec1=00 rec2=1a rec3=082 [0x1d] rec0=17 rec1=00 rec2=38 rec3=01a [0x1e] rec0=17 rec1=00 rec2=1b rec3=008 [0x1f] rec0=16 rec1=00 rec2=1c rec3=050 [0x20] rec0=18 rec1=00 rec2=1d rec3=02c [0x21] rec0=15 rec1=00 rec2=1e rec3=07a [0x22] rec0=19 rec1=00 rec2=1f rec3=018 [0x23] rec0=16 rec1=00 rec2=39 rec3=032 [0x24] rec0=19 rec1=00 rec2=20 rec3=030 [0x25] rec0=1a rec1=00 rec2=21 rec3=022 [0x26] rec0=13 rec1=00 rec2=22 rec3=010 [0x27] rec0=11 rec1=00 rec2=24 rec3=00a [0x28] rec0=13 rec1=00 rec2=25 rec3=006 [0x29] rec0=12 rec1=00 rec2=26 rec3=056 [0x2a] rec0=11 rec1=00 rec2=27 rec3=03c [0x2b] rec0=12 rec1=00 rec2=28 rec3=042 [0x2c] rec0=10 rec1=00 rec2=29 rec3=07a [0x2d] rec0=12 rec1=00 rec2=2a rec3=032 [0x2e] rec0=16 rec1=00 rec2=2b rec3=01e [0x2f] rec0=11 rec1=00 rec2=30 rec3=07a [0x30] rec0=10 rec1=00 rec2=2f rec3=05c [0x31] rec0=12 rec1=00 rec2=2e rec3=06e [0x32] rec0=16 rec1=00 rec2=2d rec3=02c [0x33] rec0=1c rec1=00 rec2=2c rec3=000 [0x34] rec0=02 rec1=02 rec2=02 rec3=010 [0x35] rec0=10 rec1=10 rec2=10 rec3=080 [0x36] rec0=80 rec1=80 rec2=80 rec3=404 [0x37] rec0=04 rec1=04 rec2=04 rec3=020 [0x38] rec0=20 rec1=80 rec2=00 rec3=000 [0x39] rec0=48 rec1=00 rec2=07 rec3=38b tail 0x21509ffe2821d7e4ee0eb 0x42a00088462060003 Free Block Chain: 0x2c: 0000 00 2f 03 0c 80 03 65 72 2c 03 00 4b 20 20 20 20 ┆ / er, K ┆ 0x2f: 0000 00 30 00 29 80 26 20 20 20 20 20 20 20 20 20 20 ┆ 0 ) & ┆ 0x30: 0000 00 2a 03 f9 80 24 20 20 20 20 20 20 20 20 4e 61 ┆ * $ Na┆ 0x2a: 0000 00 29 03 fc 80 01 3b 01 00 1a 20 20 20 20 20 20 ┆ ) ; ┆ 0x29: 0000 00 28 00 be 80 37 20 20 20 20 20 20 20 20 20 20 ┆ ( 7 ┆ 0x28: 0000 00 27 03 fc 80 21 20 20 20 20 20 20 20 20 20 20 ┆ ' ! ┆ 0x27: 0000 00 26 03 fc 80 07 64 64 65 72 2c 20 20 07 00 3f ┆ & dder, ?┆ 0x26: 0000 00 25 02 6d 80 27 20 20 20 20 20 4d 6f 6e 6b 65 ┆ % m ' Monke┆ 0x25: 0000 00 24 01 99 80 26 20 20 20 20 20 4d 6f 6e 6b 65 ┆ $ & Monke┆ 0x24: 0000 00 22 00 6f 80 13 62 61 6e 61 6e 61 73 22 29 2c ┆ " o bananas"),┆ 0x22: 0000 00 20 03 fc 80 17 20 67 6f 61 6c 73 20 61 72 65 ┆ goals are┆ 0x20: 0000 00 39 02 a9 80 06 68 5f 32 34 29 3b 06 00 00 00 ┆ 9 h_24); ┆ 0x39: 0000 00 1f 03 fc 80 41 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d ┆ A----------┆ 0x1f: 0000 00 1e 00 7b 80 12 20 28 22 20 29 20 63 61 72 72 ┆ { (" ) carr┆ 0x1e: 0000 00 1d 02 7e 80 31 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d ┆ ~ 1----------┆ 0x1d: 0000 00 1c 03 fc 00 1c 20 20 20 20 20 20 20 20 20 20 ┆ ┆ 0x1c: 0000 00 1b 00 0c 80 09 47 6f 61 6c 29 2e 59 29 3b 09 ┆ Goal).Y); ┆ 0x1b: 0000 00 38 01 f2 80 01 73 01 00 1f 20 20 20 20 20 20 ┆ 8 s ┆ 0x38: 0000 00 1a 03 fc 00 00 00 00 46 20 20 20 20 20 20 20 ┆ F ┆ 0x1a: 0000 00 19 00 1e 80 1b 6f 6c 6c 65 63 74 69 6f 6e 2e ┆ ollection.┆ 0x19: 0000 00 18 02 29 00 3b 20 20 20 20 20 20 20 20 20 20 ┆ ) ; ┆ 0x18: 0000 00 17 03 fc 80 14 65 63 74 2e 49 6e 73 74 61 6e ┆ ect.Instan┆ 0x17: 0000 00 15 00 46 80 19 6e 73 74 61 6e 63 65 73 2c 20 ┆ F nstances, ┆ 0x15: 0000 00 16 03 fc 80 05 20 31 29 29 3b 05 00 37 2d 2d ┆ 1)); 7--┆ 0x16: 0000 00 14 02 09 80 27 41 5f 4d 6f 6e 6b 65 79 29 20 ┆ 'A_Monkey) ┆ 0x14: 0000 00 36 03 fc 80 31 20 20 20 20 20 20 20 20 20 20 ┆ 6 1 ┆ 0x36: 0000 00 13 00 68 80 26 2e 49 73 5f 4f 6e 20 28 41 6e ┆ h &.Is_On (An┆ 0x13: 0000 00 12 02 ff 80 2b 6c 2c 20 41 6e 5f 4f 62 6a 65 ┆ +l, An_Obje┆ 0x12: 0000 00 11 03 fc 80 21 79 2e 48 6f 6c 64 73 20 28 41 ┆ !y.Holds (A┆ 0x11: 0000 00 10 01 88 80 17 5f 4e 61 6d 65 20 28 41 5f 47 ┆ _Name (A_G┆ 0x10: 0000 00 34 03 d8 80 24 2e 4e 61 6d 65 20 28 41 6e 5f ┆ 4 $.Name (An_┆ 0x34: 0000 00 0e 03 fc 00 3d 20 20 20 20 20 20 20 20 20 20 ┆ = ┆ 0xe: 0000 00 0d 02 c3 80 17 5f 4e 61 6d 65 20 28 41 5f 47 ┆ _Name (A_G┆ 0xd: 0000 00 0c 03 fc 80 27 69 73 20 6e 65 77 20 54 75 70 ┆ 'is new Tup┆ 0xc: 0000 00 0b 01 14 80 1b 41 5f 4d 6f 6e 6b 65 79 29 20 ┆ A_Monkey) ┆ 0xb: 0000 00 0a 03 87 80 26 69 65 64 5f 43 20 72 65 74 75 ┆ &ied_C retu┆ 0xa: 0000 00 09 03 fc 80 1a 49 6e 73 74 61 6e 63 65 73 2c ┆ Instances,┆ 0x9: 0000 00 07 01 81 80 1a 6d 65 20 28 41 5f 47 6f 61 6c ┆ me (A_Goal┆ 0x7: 0000 00 32 03 fc 00 0d 20 20 20 20 20 20 20 20 62 65 ┆ 2 be┆ 0x32: 0000 00 06 03 fc 80 1b 20 4d 6f 6e 6b 65 79 2e 49 73 ┆ Monkey.Is┆ 0x6: 0000 00 05 02 55 80 05 20 31 29 29 3b 05 00 3d 2d 2d ┆ U 1)); =--┆ 0x5: 0000 00 3a 00 27 80 24 20 66 75 6e 63 74 69 6f 6e 20 ┆ : ' $ function ┆ 0x3a: 0000 00 23 00 04 80 01 20 01 20 20 20 20 20 20 20 20 ┆ # ┆ 0x23: 0000 00 37 01 e3 80 24 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d ┆ 7 $----------┆ 0x37: 0000 00 35 00 53 80 26 5f 31 36 20 28 4d 6f 6e 6b 65 ┆ 5 S &_16 (Monke┆ 0x35: 0000 00 0f 00 53 80 09 20 61 6e 64 20 74 68 65 6e 09 ┆ S and then ┆ 0xf: 0000 00 33 00 a3 00 46 20 20 20 20 20 20 20 20 66 75 ┆ 3 F fu┆ 0x33: 0000 00 08 03 fc 00 28 20 20 20 20 20 20 20 20 20 20 ┆ ( ┆ 0x8: 0000 00 00 00 f3 80 1c 62 6a 65 63 74 5f 4e 61 6d 65 ┆ bject_Name┆