DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦af4c4ad69⟧

    Length: 6144 (0x1800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_065455

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000a5f3 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000bfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00065455 [0000000000001100101010001010101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0001d932 [000000000000011101100100110010]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0042007c0062c800c31 [111111111111111111111111111111110000000001000010000000000111110000000000011000101100100000000000110000110001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x08384/0x378} [00000000000000001000001110000100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x09e54/0x526} [00000000000000001001111001010100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x08344/0x40} [00000000000000001000001101000100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x09e14/0x40} [00000000000000001001111000010100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »SET_HEIR«
  [$0x0003]  0x002e0 004 »HEIR«
  [$0x0004]  0x00318 005 »CREATE«
  [$0x0005]  0x00360 006 »=«
  [$0x0006]  0x00380 007 »SLEEP«
  [$0x0007]  0x003c0 008 »SET_MASS«
  [$0x0008]  0x00418 009 »MASS«
  [$0x0009]  0x00450 00a »PART_OF«
  [$0x000a]  0x004a0 00b »OFFSPRING_NO«
  [$0x000b]  0x00518 000 »SWIM«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OBJECT«
    @0x02696 [0x01] =  $0x0002 »SET_HEIR«
    @0x026ee [0x02] =  $0x0003 »HEIR«
    @0x02726 [0x03] =  $0x0004 »CREATE«
    @0x0276e [0x04] =  $0x0005 »=«
    @0x0278e [0x05] =  $0x0006 »SLEEP«
    @0x027ce [0x06] =  $0x0007 »SET_MASS«
    @0x02826 [0x07] =  $0x0008 »MASS«
    @0x0285e [0x08] =  $0x0009 »PART_OF«
    @0x028ae [0x09] =  $0x000a »OFFSPRING_NO«
    @0x02926 [0x0a] =  $0x000b »SWIM«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x06e37/0x83} [00000000000000000110111000110111]
    0x003630 [0x2b] +0x0560: ptr_0x2b_p → {D306 0x05beb/0x83} [00000000000000000101101111101011]
    0x003c10 [0x5a] +0x0b40: ptr_0x5a_p → {D306 0x06d35/0x83} [00000000000000000110110100110101]
    0x003c30 [0x5b] +0x0b60: ptr_0x5b_p → {D306 0x07f53/0x83} [00000000000000000111111101010011]
    0x003c50 [0x5c] +0x0b80: ptr_0x5c_p → {D306 0x08055/0x83} [00000000000000001000000001010101]

    0x003c70 +0x0ba0:                                    0x0 [0x140] 0…
{D301 0x03db0/0xce0}:D301
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x07c28/0xa0} [00000000000000000111110000101000]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x05a54/0xa0} [00000000000000000101101001010100]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x05880/0xa0} [00000000000000000101100010000000]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x07294/0xa0} [00000000000000000111001010010100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x08b40/0xa0} [00000000000000001000101101000000]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x09718/0xa0} [00000000000000001001011100011000]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x0695a/0xa0} [00000000000000000110100101011010]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x05d42/0xa0} [00000000000000000101110101000010]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x0568c/0xa0} [00000000000000000101011010001100]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x04f3c/0xa0} [00000000000000000100111100111100]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x098e4/0xa0} [00000000000000001001100011100100]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x081ac/0xa0} [00000000000000001000000110101100]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x0a57a/0xa0} [00000000000000001010010101111010]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x090a4/0xa0} [00000000000000001001000010100100]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x05110/0xa0} [00000000000000000101000100010000]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x09ab0/0xa0} [00000000000000001001101010110000]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x074a8/0xa0} [00000000000000000111010010101000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x06bae/0xa0} [00000000000000000110101110101110]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x076f4/0xa0} [00000000000000000111011011110100]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x08ed8/0xa0} [00000000000000001000111011011000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0a3ae/0xa0} [00000000000000001010001110101110]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x05f56/0xa0} [00000000000000000101111101010110]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x054b0/0xa0} [00000000000000000101010010110000]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x07de4/0xa0} [00000000000000000111110111100100]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x09c7c/0xa0} [00000000000000001001110001111100]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x08d0c/0xa0} [00000000000000001000110100001100]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04de8/0x80}:ARRAY_STRING[0x1,0x8] = "SET_HEIR"
{D303 0x04e68/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f08/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f08/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f3c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04e68/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04fdc/0x60}:ARRAY_STRING[0x1,0x4] = "HEIR"
{D303 0x0503c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050dc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05110/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0503c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x051b0/0x70}:ARRAY_STRING[0x1,0x6] = "CREATE"
{D303 0x05220/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052c0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052f4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05220/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05394/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x053dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0547c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0547c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054b0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x053dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05550/0x68}:ARRAY_STRING[0x1,0x5] = "SLEEP"
{D303 0x055b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05658/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05658/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0568c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x055b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0572c/0x80}:ARRAY_STRING[0x1,0x8] = "SET_MASS"
{D303 0x057ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0584c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0584c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05880/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x057ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05920/0x60}:ARRAY_STRING[0x1,0x4] = "MASS"
{D303 0x05980/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a20/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a54/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05980/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05af4/0x78}:ARRAY_STRING[0x1,0x7] = "PART_OF"
{D307 0x05b6c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ca8a8 d307_3 = 0x00000002
{D306 0x05beb/0x83}:D306 d306_d303_p → {D303 0x0503c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05b6c/0x7f}
{D303 0x05c6e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d0e/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05d0e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d42/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x04d48/0xa0} d302_d303_p → {D303 0x05c6e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05de2/0xa0}:ARRAY_STRING[0x1,0xc] = "OFFSPRING_NO"
{D303 0x05e82/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f22/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05f22/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f56/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05e82/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05ff6/0x60}:ARRAY_STRING[0x1,0x4] = "SWIM"
{D303 0x06056/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0673a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x060f6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06136/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06176 [0x00] =  $0x000c »TEXT_IO«
    @0x061c6 [0x01] =  $0x000d »UNCHECKED_CONVERSION«
    @0x0627e [0x02] =  $0x000e »STATE«
    @0x062be [0x03] =  $0x000f »P_FISH_STATE«
    @0x06336 [0x04] =  $0x0010 »APPLICATION_VIEW_OF«
    @0x063e6 [0x05] =  $0x0011 »A«
    @0x06406 [0x06] =  $0x0012 »P«
    @0x06426 [0x07] =  $0x0013 »AS«
    @0x0644e [0x08] =  $0x0014 »'f'«
{Thing2 0x064a6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064e6/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »SET_HEIR«
  [$0x0003]  0x002e0 004 »HEIR«
  [$0x0004]  0x00318 005 »CREATE«
  [$0x0005]  0x00360 006 »=«
  [$0x0006]  0x00380 007 »SLEEP«
  [$0x0007]  0x003c0 008 »SET_MASS«
  [$0x0008]  0x00418 009 »MASS«
  [$0x0009]  0x00450 00a »PART_OF«
  [$0x000a]  0x004a0 00b »OFFSPRING_NO«
  [$0x000b]  0x00518 00c »SWIM«
  [$0x000c]  0x03d68 00d »TEXT_IO«
  [$0x000d]  0x03db8 00e »UNCHECKED_CONVERSION«
  [$0x000e]  0x03e70 000 »STATE«
{D304 0x0673a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0676e/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06056/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0680e/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x06886/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06926/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06926/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0695a/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x06886/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x069fa/0xe0}:ARRAY_STRING[0x1,0x14] = "UNCHECKED_CONVERSION"
{D303 0x06ada/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b7a/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06bae/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x052f4/0xa0} d302_d303_p → {D303 0x06ada/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06c4e/0x68}:ARRAY_STRING[0x1,0x5] = "STATE"
{D307 0x06cb6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ca8a8 d307_3 = 0x00000002
{D306 0x06d35/0x83}:D306 d306_d303_p → {D303 0x04e68/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06cb6/0x7f}
{D307 0x06db8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ca8a8 d307_3 = 0x00000002
{D306 0x06e37/0x83}:D306 d306_d303_p → {D303 0x05220/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06db8/0x7f}
{D303 0x06eba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07260/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06f5a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064e6/0x254} next_p → {Thing2 0x064a6/0x40}
{StringIndex 0x06f9a/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »SET_HEIR«
  [$0x0003]  0x002e0 004 »HEIR«
  [$0x0004]  0x00318 005 »CREATE«
  [$0x0005]  0x00360 006 »=«
  [$0x0006]  0x00380 007 »SLEEP«
  [$0x0007]  0x003c0 008 »SET_MASS«
  [$0x0008]  0x00418 009 »MASS«
  [$0x0009]  0x00450 00a »PART_OF«
  [$0x000a]  0x004a0 00b »OFFSPRING_NO«
  [$0x000b]  0x00518 00c »SWIM«
  [$0x000c]  0x03d68 00d »TEXT_IO«
  [$0x000d]  0x03db8 00e »UNCHECKED_CONVERSION«
  [$0x000e]  0x03e70 00f »STATE«
  [$0x000f]  0x03eb0 010 »P_FISH_STATE«
  [$0x0010]  0x03f28 011 »APPLICATION_VIEW_OF«
  [$0x0011]  0x03fd8 000 »A«
{D304 0x07260/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07294/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x06eba/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x07334/0xa0}:ARRAY_STRING[0x1,0xc] = "P_FISH_STATE"
{D303 0x073d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07474/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07474/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x074a8/0xa0}:D302 d302_0 = 0x80000013 d302_d302_p → {D302 0x0676e/0xa0} d302_d303_p → {D303 0x073d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x07548/0xd8}:ARRAY_STRING[0x1,0x13] = "APPLICATION_VIEW_OF"
{D303 0x07620/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x076c0/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x076c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x076f4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07620/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07794/0x48}:ARRAY_STRING[0x1,0x1] = "A"
{D303 0x077dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07bf4/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x0787c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06f9a/0x2c6} next_p → {Thing2 0x06f5a/0x40}
{StringIndex 0x078bc/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »SET_HEIR«
  [$0x0003]  0x002e0 004 »HEIR«
  [$0x0004]  0x00318 005 »CREATE«
  [$0x0005]  0x00360 006 »=«
  [$0x0006]  0x00380 007 »SLEEP«
  [$0x0007]  0x003c0 008 »SET_MASS«
  [$0x0008]  0x00418 009 »MASS«
  [$0x0009]  0x00450 00a »PART_OF«
  [$0x000a]  0x004a0 00b »OFFSPRING_NO«
  [$0x000b]  0x00518 00c »SWIM«
  [$0x000c]  0x03d68 00d »TEXT_IO«
  [$0x000d]  0x03db8 00e »UNCHECKED_CONVERSION«
  [$0x000e]  0x03e70 00f »STATE«
  [$0x000f]  0x03eb0 010 »P_FISH_STATE«
  [$0x0010]  0x03f28 011 »APPLICATION_VIEW_OF«
  [$0x0011]  0x03fd8 012 »A«
  [$0x0012]  0x03ff8 013 »P«
  [$0x0013]  0x04018 014 »AS«
  [$0x0014]  0x04040 000 »'f'«
{D304 0x07bf4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c28/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x077dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07cc8/0x48}:ARRAY_STRING[0x1,0x1] = "P"
{D303 0x07d10/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07db0/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07db0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07de4/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x07d10/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x07e84/0x50}:ARRAY_STRING[0x1,0x2] = "AS"
{D307 0x07ed4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ca8b6 d307_3 = 0x00000002
{D306 0x07f53/0x83}:D306 d306_d303_p → {D303 0x073d4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07ed4/0x7f}
{D307 0x07fd6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ca8a8 d307_3 = 0x00000002
{D306 0x08055/0x83}:D306 d306_d303_p → {D303 0x05e82/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07fd6/0x7f}
{D303 0x080d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08178/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x08178/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x081ac/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x080d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0824c/0x58}:ARRAY_STRING[0x1,0x3] = "'f'"
{D303 0x082a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b0c/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08344/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06136/0x370} next_p → {Thing2 0x060f6/0x40}
{StringStore 0x08384/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x083c6 [0x00] =  $0x0015 »'i'«
    @0x083f6 [0x01] =  $0x0016 »'s'«
    @0x08426 [0x02] =  $0x0017 »'h'«
    @0x08456 [0x03] =  $0x0018 »' '«
    @0x08486 [0x04] =  $0x0019 »'n'«
    @0x084b6 [0x05] =  $0x001a »'o'«
    @0x084e6 [0x06] =  $0x001b »'w'«
    @0x08516 [0x07] =  $0x001c »'m'«
    @0x08546 [0x08] =  $0x001d »'g'«
    @0x08576 [0x09] =  $0x001e »'.'«
{Thing2 0x086fc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x078bc/0x338} next_p → {Thing2 0x0787c/0x40}
{StringIndex 0x0873c/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »SET_HEIR«
  [$0x0003]  0x002e0 004 »HEIR«
  [$0x0004]  0x00318 005 »CREATE«
  [$0x0005]  0x00360 006 »=«
  [$0x0006]  0x00380 007 »SLEEP«
  [$0x0007]  0x003c0 008 »SET_MASS«
  [$0x0008]  0x00418 009 »MASS«
  [$0x0009]  0x00450 00a »PART_OF«
  [$0x000a]  0x004a0 00b »OFFSPRING_NO«
  [$0x000b]  0x00518 00c »SWIM«
  [$0x000c]  0x03d68 00d »TEXT_IO«
  [$0x000d]  0x03db8 00e »UNCHECKED_CONVERSION«
  [$0x000e]  0x03e70 00f »STATE«
  [$0x000f]  0x03eb0 010 »P_FISH_STATE«
  [$0x0010]  0x03f28 011 »APPLICATION_VIEW_OF«
  [$0x0011]  0x03fd8 012 »A«
  [$0x0012]  0x03ff8 013 »P«
  [$0x0013]  0x04018 014 »AS«
  [$0x0014]  0x04040 015 »'f'«
  [$0x0015]  0x05fb8 016 »'i'«
  [$0x0016]  0x05fe8 017 »'s'«
  [$0x0017]  0x06018 018 »'h'«
  [$0x0018]  0x06048 000 »' '«
{D304 0x08b0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08b40/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x082a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x08be0/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x08c38/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08cd8/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08cd8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08d0c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08c38/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x08dac/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"
{D303 0x08e04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08ea4/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08ea4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08ed8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08e04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x08f78/0x58}:ARRAY_STRING[0x1,0x3] = "'h'"
{D303 0x08fd0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09070/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x09070/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x090a4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08fd0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09144/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x0919c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x096e4/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x0923c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0873c/0x3d0} next_p → {Thing2 0x086fc/0x40}
{StringIndex 0x0927c/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »SET_HEIR«
  [$0x0003]  0x002e0 004 »HEIR«
  [$0x0004]  0x00318 005 »CREATE«
  [$0x0005]  0x00360 006 »=«
  [$0x0006]  0x00380 007 »SLEEP«
  [$0x0007]  0x003c0 008 »SET_MASS«
  [$0x0008]  0x00418 009 »MASS«
  [$0x0009]  0x00450 00a »PART_OF«
  [$0x000a]  0x004a0 00b »OFFSPRING_NO«
  [$0x000b]  0x00518 00c »SWIM«
  [$0x000c]  0x03d68 00d »TEXT_IO«
  [$0x000d]  0x03db8 00e »UNCHECKED_CONVERSION«
  [$0x000e]  0x03e70 00f »STATE«
  [$0x000f]  0x03eb0 010 »P_FISH_STATE«
  [$0x0010]  0x03f28 011 »APPLICATION_VIEW_OF«
  [$0x0011]  0x03fd8 012 »A«
  [$0x0012]  0x03ff8 013 »P«
  [$0x0013]  0x04018 014 »AS«
  [$0x0014]  0x04040 015 »'f'«
  [$0x0015]  0x05fb8 016 »'i'«
  [$0x0016]  0x05fe8 017 »'s'«
  [$0x0017]  0x06018 018 »'h'«
  [$0x0018]  0x06048 019 »' '«
  [$0x0019]  0x06078 01a »'n'«
  [$0x001a]  0x060a8 01b »'o'«
  [$0x001b]  0x060d8 01c »'w'«
  [$0x001c]  0x06108 000 »'m'«
{D304 0x096e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09718/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0919c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x097b8/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x09810/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x098b0/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x098b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x098e4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x09810/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09984/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x099dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09a7c/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09a7c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09ab0/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x099dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09b50/0x58}:ARRAY_STRING[0x1,0x3] = "'w'"
{D303 0x09ba8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09c48/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09c48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09c7c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x09ba8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09d1c/0x58}:ARRAY_STRING[0x1,0x3] = "'m'"
{D303 0x09d74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a37a/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09e14/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0927c/0x468} next_p → {Thing2 0x0923c/0x40}
{StringIndex 0x09e54/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »SET_HEIR«
  [$0x0003]  0x002e0 004 »HEIR«
  [$0x0004]  0x00318 005 »CREATE«
  [$0x0005]  0x00360 006 »=«
  [$0x0006]  0x00380 007 »SLEEP«
  [$0x0007]  0x003c0 008 »SET_MASS«
  [$0x0008]  0x00418 009 »MASS«
  [$0x0009]  0x00450 00a »PART_OF«
  [$0x000a]  0x004a0 00b »OFFSPRING_NO«
  [$0x000b]  0x00518 00c »SWIM«
  [$0x000c]  0x03d68 00d »TEXT_IO«
  [$0x000d]  0x03db8 00e »UNCHECKED_CONVERSION«
  [$0x000e]  0x03e70 00f »STATE«
  [$0x000f]  0x03eb0 010 »P_FISH_STATE«
  [$0x0010]  0x03f28 011 »APPLICATION_VIEW_OF«
  [$0x0011]  0x03fd8 012 »A«
  [$0x0012]  0x03ff8 013 »P«
  [$0x0013]  0x04018 014 »AS«
  [$0x0014]  0x04040 015 »'f'«
  [$0x0015]  0x05fb8 016 »'i'«
  [$0x0016]  0x05fe8 017 »'s'«
  [$0x0017]  0x06018 018 »'h'«
  [$0x0018]  0x06048 019 »' '«
  [$0x0019]  0x06078 01a »'n'«
  [$0x001a]  0x060a8 01b »'o'«
  [$0x001b]  0x060d8 01c »'w'«
  [$0x001c]  0x06108 01d »'m'«
  [$0x001d]  0x06138 01e »'g'«
  [$0x001e]  0x06168 000 »'.'«
{D304 0x0a37a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a3ae/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x09d74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a44e/0x58}:ARRAY_STRING[0x1,0x3] = "'g'"
{D303 0x0a4a6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a546/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a546/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a57a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a4a6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a61a/0x58}:ARRAY_STRING[0x1,0x3] = "'.'"