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Length: 3072 (0xc00) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Game, seg_049a0d, seg_049a10
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
with Afficher_Structure; with Interpreteur; with Interface_Structure; with Lex; with Jeu; with Text_Io; with Moteur; with Main_Player; with Error; procedure Game is Syntaxe, Semantic_Structure : Boolean := True; S : String (1 .. 80); L : Natural; B_File_Open : Boolean := False; begin Main_Player.Windows_Initialise; Main_Player.Get_File_Name (S, L); Lex.Open (S (1 .. L)); Jeu.Parse (Syntaxe, Semantic_Structure); if Syntaxe and Semantic_Structure and not Error.Scenario_Is_Not_Build then Text_Io.Put_Line ("ANALYSE CORRECTE"); Moteur.Init; Interface_Structure.Print_Verbes; loop Moteur.Evalue_The_Data_Base; exit when Moteur.End_Of_Game; Main_Player.Get_New_Commande; Text_Io.Put_Line (" "); Text_Io.Put_Line ("Liste des communications rencontrees :"); Text_Io.Put_Line (" "); end loop; Main_Player.Windows_Delete; else Text_Io.Put_Line ("ANALYSE INCORRECTE"); Main_Player.Windows_Delete; end if; exception when Interpreteur.End_Of_Play => Main_Player.Windows_Delete; when Text_Io.Name_Error => Text_Io.Put_Line ("Le fichier correspondant n'existe pas !"); Text_Io.Put_Line ("Il faut donc relancer le jeu avec le BON fichier source !"); Main_Player.Windows_Delete; when others => Text_Io.Put_Line ("Il y a un probleme ?!?!"); Text_Io.Put_Line ("#@*!!?+&% !"); Main_Player.Windows_Delete; end Game;
nblk1=2 nid=0 hdr6=4 [0x00] rec0=22 rec1=00 rec2=01 rec3=00c [0x01] rec0=15 rec1=00 rec2=02 rec3=001 tail 0x2154715c486606f90c0c9 0x42a00088462060003