DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦ba6d3e795⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_08f097

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000815d max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0008f097 [0000000000010001111000010010111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00007c5a [000000000000000111110001011010]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0028004c003f48007b9 [111111111111111111111111111111110000000000101000000000000100110000000000001111110100100000000000011110111001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0600c/0x370} [00000000000000000110000000001100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07a82/0x338} [00000000000000000111101010000010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05fcc/0x40} [00000000000000000101111111001100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07a42/0x40} [00000000000000000111101001000010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »NUMBER«
  [$0x0002]  0x00288 003 »MAKE«
  [$0x0003]  0x002c0 004 »REAL«
  [$0x0004]  0x002f8 005 »IMAG«
  [$0x0005]  0x00330 006 »REAL_PART«
  [$0x0006]  0x00390 007 »X«
  [$0x0007]  0x003b0 008 »IMAGINARY_PART«
  [$0x0008]  0x00438 009 »PLUS«
  [$0x0009]  0x00470 00a »LEFT«
  [$0x000a]  0x004a8 00b »RIGHT«
  [$0x000b]  0x004e8 000 »MINUS«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »NUMBER«
    @0x02696 [0x01] =  $0x0002 »MAKE«
    @0x026ce [0x02] =  $0x0003 »REAL«
    @0x02706 [0x03] =  $0x0004 »IMAG«
    @0x0273e [0x04] =  $0x0005 »REAL_PART«
    @0x0279e [0x05] =  $0x0006 »X«
    @0x027be [0x06] =  $0x0007 »IMAGINARY_PART«
    @0x02846 [0x07] =  $0x0008 »PLUS«
    @0x0287e [0x08] =  $0x0009 »LEFT«
    @0x028b6 [0x09] =  $0x000a »RIGHT«
    @0x028f6 [0x0a] =  $0x000b »MINUS«
    @0x02936 [0x0b] =  $0xa9c0 »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003110 [0x02] +0x0040: ptr_0x2_p → {D306 0x07259/0x83} [00000000000000000111001001011001]
    0x003390 [0x16] +0x02c0: ptr_0x16_p → {D306 0x0755f/0x83} [00000000000000000111010101011111]
    0x0034d0 [0x20] +0x0400: ptr_0x20_p → {D306 0x07f55/0x83} [00000000000000000111111101010101]
    0x0037d0 [0x38] +0x0700: ptr_0x38_p → {D306 0x08057/0x83} [00000000000000001000000001010111]
    0x003930 [0x43] +0x0860: ptr_0x43_p → {D306 0x0735b/0x83} [00000000000000000111001101011011]
    0x003a50 [0x4c] +0x0980: ptr_0x4c_p → {D306 0x08159/0x83} [00000000000000001000000101011001]
    0x003c50 [0x5c] +0x0b80: ptr_0x5c_p → {D306 0x0745d/0x83} [00000000000000000111010001011101]
    0x003cb0 [0x5f] +0x0be0: ptr_0x5f_p → {D306 0x0791f/0x83} [00000000000000000111100100011111]
    0x003d90 [0x66] +0x0cc0: ptr_0x66_p → {D306 0x0781d/0x83} [00000000000000000111100000011101]

{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x07dee/0xa0} [00000000000000000111110111101110]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x05c48/0xa0} [00000000000000000101110001001000]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x052c4/0xa0} [00000000000000000101001011000100]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x070b2/0xa0} [00000000000000000111000010110010]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x04f1c/0xa0} [00000000000000000100111100011100]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x058a0/0xa0} [00000000000000000101100010100000]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x050f0/0xa0} [00000000000000000101000011110000]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x06ebe/0xa0} [00000000000000000110111010111110]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x06820/0xa0} [00000000000000000110100000100000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x05a74/0xa0} [00000000000000000101101001110100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x076b6/0xa0} [00000000000000000111011010110110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0567c/0xa0} [00000000000000000101011001111100]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x069fc/0xa0} [00000000000000000110100111111100]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x05e24/0xa0} [00000000000000000101111000100100]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x054c0/0xa0} [00000000000000000101010011000000]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x06644/0xa0} [00000000000000000110011001000100]

    0x004a70 +0x0cc0:                                    0x0 [0x20] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "NUMBER"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04de8/0x60}:ARRAY_STRING[0x1,0x4] = "MAKE"
{D303 0x04e48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f1c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04e48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04fbc/0x60}:ARRAY_STRING[0x1,0x4] = "REAL"
{D303 0x0501c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050bc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050f0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0501c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05190/0x60}:ARRAY_STRING[0x1,0x4] = "IMAG"
{D303 0x051f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05290/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05290/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052c4/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x051f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05364/0x88}:ARRAY_STRING[0x1,0x9] = "REAL_PART"
{D303 0x053ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0548c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0548c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054c0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x053ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05560/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x055a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05648/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05648/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0567c/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x055a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0571c/0xb0}:ARRAY_STRING[0x1,0xe] = "IMAGINARY_PART"
{D303 0x057cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0586c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0586c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058a0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x057cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05940/0x60}:ARRAY_STRING[0x1,0x4] = "PLUS"
{D303 0x059a0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a40/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a40/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a74/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x059a0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05b14/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT"
{D303 0x05b74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c14/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c48/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05b74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05ce8/0x68}:ARRAY_STRING[0x1,0x5] = "RIGHT"
{D303 0x05d50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05df0/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05df0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e24/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05d50/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05ec4/0x68}:ARRAY_STRING[0x1,0x5] = "MINUS"
{D303 0x05f2c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06610/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05fcc/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0600c/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0604e [0x00] =  $0x000c »IMAGE«
    @0x0608e [0x01] =  $0x000d »VALUE«
    @0x060ce [0x02] =  $0x000e »S«
    @0x060ee [0x03] =  $0x000f »OVERFLOW«
    @0x06146 [0x04] =  $0x0010 »UNDERFLOW«
    @0x061a6 [0x05] =  $0x0011 »+«
    @0x061c6 [0x06] =  $0x0012 »-«
{Thing2 0x0637c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063bc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »NUMBER«
  [$0x0002]  0x00288 003 »MAKE«
  [$0x0003]  0x002c0 004 »REAL«
  [$0x0004]  0x002f8 005 »IMAG«
  [$0x0005]  0x00330 006 »REAL_PART«
  [$0x0006]  0x00390 007 »X«
  [$0x0007]  0x003b0 008 »IMAGINARY_PART«
  [$0x0008]  0x00438 009 »PLUS«
  [$0x0009]  0x00470 00a »LEFT«
  [$0x000a]  0x004a8 00b »RIGHT«
  [$0x000b]  0x004e8 00c »MINUS«
  [$0x000c]  0x03c40 00d »IMAGE«
  [$0x000d]  0x03c80 00e »VALUE«
  [$0x000e]  0x03cc0 000 »S«
{D304 0x06610/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06644/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05f2c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x066e4/0x68}:ARRAY_STRING[0x1,0x5] = "IMAGE"
{D303 0x0674c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067ec/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x067ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06820/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0674c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x068c0/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x06928/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069c8/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x069c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069fc/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06928/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06a9c/0x48}:ARRAY_STRING[0x1,0x1] = "S"
{D303 0x06ae4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e8a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06b84/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063bc/0x254} next_p → {Thing2 0x0637c/0x40}
{StringIndex 0x06bc4/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »NUMBER«
  [$0x0002]  0x00288 003 »MAKE«
  [$0x0003]  0x002c0 004 »REAL«
  [$0x0004]  0x002f8 005 »IMAG«
  [$0x0005]  0x00330 006 »REAL_PART«
  [$0x0006]  0x00390 007 »X«
  [$0x0007]  0x003b0 008 »IMAGINARY_PART«
  [$0x0008]  0x00438 009 »PLUS«
  [$0x0009]  0x00470 00a »LEFT«
  [$0x000a]  0x004a8 00b »RIGHT«
  [$0x000b]  0x004e8 00c »MINUS«
  [$0x000c]  0x03c40 00d »IMAGE«
  [$0x000d]  0x03c80 00e »VALUE«
  [$0x000e]  0x03cc0 00f »S«
  [$0x000f]  0x03ce0 010 »OVERFLOW«
  [$0x0010]  0x03d38 011 »UNDERFLOW«
  [$0x0011]  0x03d98 000 »+«
{D304 0x06e8a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ebe/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06ae4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06f5e/0x80}:ARRAY_STRING[0x1,0x8] = "OVERFLOW"
{D303 0x06fde/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0707e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0707e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070b2/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06fde/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x07152/0x88}:ARRAY_STRING[0x1,0x9] = "UNDERFLOW"
{D307 0x071da/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e12c d307_3 = 0x00000002
{D306 0x07259/0x83}:D306 d306_d303_p → {D303 0x04c74/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x071da/0x7f}
{D307 0x072dc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e12c d307_3 = 0x00000002
{D306 0x0735b/0x83}:D306 d306_d303_p → {D303 0x051f0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x072dc/0x7f}
{D307 0x073de/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e12c d307_3 = 0x00000002
{D306 0x0745d/0x83}:D306 d306_d303_p → {D303 0x055a8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x073de/0x7f}
{D307 0x074e0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e12c d307_3 = 0x00000002
{D306 0x0755f/0x83}:D306 d306_d303_p → {D303 0x057cc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x074e0/0x7f}
{D303 0x075e2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07682/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07682/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x076b6/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x075e2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07756/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x0779e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00025ef4 d307_3 = 0x00000002
{D306 0x0781d/0x83}:D306 d306_d303_p → {D303 0x075e2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0779e/0x7f}
{D307 0x078a0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e12c d307_3 = 0x00000002
{D306 0x0791f/0x83}:D306 d306_d303_p → {D303 0x05d50/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x078a0/0x7f}
{D303 0x079a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07dba/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07a42/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06bc4/0x2c6} next_p → {Thing2 0x06b84/0x40}
{StringIndex 0x07a82/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »NUMBER«
  [$0x0002]  0x00288 003 »MAKE«
  [$0x0003]  0x002c0 004 »REAL«
  [$0x0004]  0x002f8 005 »IMAG«
  [$0x0005]  0x00330 006 »REAL_PART«
  [$0x0006]  0x00390 007 »X«
  [$0x0007]  0x003b0 008 »IMAGINARY_PART«
  [$0x0008]  0x00438 009 »PLUS«
  [$0x0009]  0x00470 00a »LEFT«
  [$0x000a]  0x004a8 00b »RIGHT«
  [$0x000b]  0x004e8 00c »MINUS«
  [$0x000c]  0x03c40 00d »IMAGE«
  [$0x000d]  0x03c80 00e »VALUE«
  [$0x000e]  0x03cc0 00f »S«
  [$0x000f]  0x03ce0 010 »OVERFLOW«
  [$0x0010]  0x03d38 011 »UNDERFLOW«
  [$0x0011]  0x03d98 012 »+«
  [$0x0012]  0x03db8 000 »-«
{D304 0x07dba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07dee/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x079a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07e8e/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D307 0x07ed6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00025ef4 d307_3 = 0x00000002
{D306 0x07f55/0x83}:D306 d306_d303_p → {D303 0x079a2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07ed6/0x7f}
{D307 0x07fd8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e12c d307_3 = 0x00000002
{D306 0x08057/0x83}:D306 d306_d303_p → {D303 0x05f2c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07fd8/0x7f}
{D307 0x080da/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e12c d307_3 = 0x00000002
{D306 0x08159/0x83}:D306 d306_d303_p → {D303 0x0674c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x080da/0x7f}