DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦bd8766c36⟧

    Length: 13312 (0x3400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_090e47

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00018675 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00019fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00090e47 [0000000000010010000111001000111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00029689 [000000000000101001011010001001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100281 [0000000000000000000000000000000000000000000100000000001010000001]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:     0x11442e8111942c000000000000000000 [0x80] 0001000101000100 0010111010000001 0001000110010100 0010110000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000
    0x0003aa +0x0080:                                    0x0 [0x1f00] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00a20144015e6002b6a [111111111111111111111111111111110000000010100010000000010100010000000001010111100110000000000010101101101010]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x17ede/0x3b0} [00000000000000010111111011011110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x150a6/0xc46} [00000000000000010101000010100110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x17e9e/0x40} [00000000000000010111111010011110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x15066/0x40} [00000000000000010101000001100110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 000 »<=«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OUTPUT_STREAM«
    @0x026ce [0x01] =  $0x0002 »SLOT«
    @0x02706 [0x02] =  $0x0003 »KBS«
    @0x02736 [0x03] =  $0x0004 »PLACES«
    @0x0277e [0x04] =  $0x0005 »ON_HEAP_PLACE«
    @0x027fe [0x05] =  $0x0006 »IN_BOX_PLACE«
    @0x02876 [0x06] =  $0x0007 »IN_PLIERS_PLACE«
    @0x02906 [0x07] =  $0x0008 »=«
    @0x02926 [0x08] =  $0x0009 »<«
    @0x02946 [0x09] =  $0x000a »>«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray
    0x002a30 [0x00] +0x0000: ptr_0x0_p → {R1kSegChunk 0x1866e/0x86} [00000000000000011000011001101110]
    0x002af0 [0x06] +0x00c0: ptr_0x6_p → {R1kSegChunk 0x185e8/0x86} [00000000000000011000010111101000]
    0x002d70 [0x1a] +0x0340: ptr_0x1a_p → {R1kSegChunk 0x18562/0x86} [00000000000000011000010101100010]
    0x003010 [0x2f] +0x05e0: ptr_0x2f_p → {R1kSegChunk 0x184dc/0x86} [00000000000000011000010011011100]

    0x003030 +0x0600:                                    0x0 [0xa0] 0…
{D305 0x030d0/0xce0}:D305
    0x003230 [0x0b] +0x0160: ptr_0xb_p → {D306 0x050cb/0x83} [00000000000000000101000011001011]
    0x003290 [0x0e] +0x01c0: ptr_0xe_p → {D306 0x16f8f/0x83} [00000000000000010110111110001111]
    0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x17bfa/0x83} [00000000000000010111101111111010]
    0x003470 [0x1d] +0x03a0: ptr_0x1d_p → {D306 0x16953/0x83} [00000000000000010110100101010011]
    0x0034d0 [0x20] +0x0400: ptr_0x20_p → {D306 0x1664d/0x83} [00000000000000010110011001001101]
    0x003590 [0x26] +0x04c0: ptr_0x26_p → {D306 0x16205/0x83} [00000000000000010110001000000101]
    0x0035b0 [0x27] +0x04e0: ptr_0x27_p → {D306 0x09043/0x83} [00000000000000001001000001000011]
    0x0035d0 [0x28] +0x0500: ptr_0x28_p → {D306 0x0a9af/0x83} [00000000000000001010100110101111]
    0x003630 [0x2b] +0x0560: ptr_0x2b_p → {D306 0x18459/0x83} [00000000000000011000010001011001]
    0x003690 [0x2e] +0x05c0: ptr_0x2e_p → {D306 0x10a79/0x83} [00000000000000010000101001111001]
    0x0036f0 [0x31] +0x0620: ptr_0x31_p → {D306 0x0fd35/0x83} [00000000000000001111110100110101]
    0x003710 [0x32] +0x0640: ptr_0x32_p → {D306 0x16851/0x83} [00000000000000010110100001010001]
    0x003750 [0x34] +0x0680: ptr_0x34_p → {D306 0x1674f/0x83} [00000000000000010110011101001111]
    0x0037d0 [0x38] +0x0700: ptr_0x38_p → {D306 0x16307/0x83} [00000000000000010110001100000111]
    0x0037f0 [0x39] +0x0720: ptr_0x39_p → {D306 0x12ddc/0x83} [00000000000000010010110111011100]
    0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x12a09/0x83} [00000000000000010010101000001001]
    0x003830 [0x3b] +0x0760: ptr_0x3b_p → {D306 0x11e15/0x83} [00000000000000010001111000010101]
    0x003970 [0x45] +0x08a0: ptr_0x45_p → {D306 0x1758b/0x83} [00000000000000010111010110001011]
    0x0039b0 [0x47] +0x08e0: ptr_0x47_p → {D306 0x17d7b/0x83} [00000000000000010111110101111011]
    0x003a70 [0x4d] +0x09a0: ptr_0x4d_p → {D306 0x11b37/0x83} [00000000000000010001101100110111]
    0x003ab0 [0x4f] +0x09e0: ptr_0x4f_p → {D306 0x0fa57/0x83} [00000000000000001111101001010111]
    0x003ad0 [0x50] +0x0a00: ptr_0x50_p → {D306 0x105b7/0x83} [00000000000000010000010110110111]
    0x003b50 [0x54] +0x0a80: ptr_0x54_p → {D306 0x17a79/0x83} [00000000000000010111101001111001]
    0x003b70 [0x55] +0x0aa0: ptr_0x55_p → {D306 0x17879/0x83} [00000000000000010111100001111001]
    0x003b90 [0x56] +0x0ac0: ptr_0x56_p → {D306 0x1728d/0x83} [00000000000000010111001010001101]
    0x003d10 [0x62] +0x0c40: ptr_0x62_p → {D306 0x16a55/0x83} [00000000000000010110101001010101]
    0x003d90 [0x66] +0x0cc0: ptr_0x66_p → {D306 0x16d8b/0x83} [00000000000000010110110110001011]

{D301 0x03db0/0xce0}:D301
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x0bcaa/0xa0} [00000000000000001011110010101010]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x11990/0xa0} [00000000000000010001100110010000]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x0e3d2/0xa0} [00000000000000001110001111010010]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x0be76/0xa0} [00000000000000001011111001110110]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x11c8e/0xa0} [00000000000000010001110010001110]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x14999/0xa0} [00000000000000010100100110011001]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x10bd0/0xa0} [00000000000000010000101111010000]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0b492/0xa0} [00000000000000001011010010010010]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x11feb/0xa0} [00000000000000010001111111101011]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05c1e/0xa0} [00000000000000000101110000011110]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x0cce6/0xa0} [00000000000000001100110011100110]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x170e6/0xa0} [00000000000000010111000011100110]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x0c216/0xa0} [00000000000000001100001000010110]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x0d096/0xa0} [00000000000000001101000010010110]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x15f64/0xa0} [00000000000000010101111101100100]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x0b2ae/0xa0} [00000000000000001011001010101110]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x10440/0xa0} [00000000000000010000010001000000]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x1434f/0xa0} [00000000000000010100001101001111]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x06346/0xa0} [00000000000000000110001101000110]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x0729c/0xa0} [00000000000000000111001010011100]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x173e4/0xa0} [00000000000000010111001111100100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05dda/0xa0} [00000000000000000101110111011010]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x08bf8/0xa0} [00000000000000001000101111111000]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x13fb7/0xa0} [00000000000000010011111110110111]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x081b4/0xa0} [00000000000000001000000110110100]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x05222/0xa0} [00000000000000000101001000100010]
    0x0043f0 [0x32] +0x0640: ptr_0x32_p → {D302 0x10264/0xa0} [00000000000000010000001001100100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x0679e/0xa0} [00000000000000000110011110011110]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x182c2/0xa0} [00000000000000011000001011000010]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x0e5be/0xa0} [00000000000000001110010110111110]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x0edd6/0xa0} [00000000000000001110110111010110]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x0e9ce/0xa0} [00000000000000001110100111001110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x08e34/0xa0} [00000000000000001000111000110100]
    0x004550 [0x3d] +0x07a0: ptr_0x3d_p → {D302 0x176e2/0xa0} [00000000000000010111011011100010]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x0c03a/0xa0} [00000000000000001100000000111010]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x0c40a/0xa0} [00000000000000001100010000001010]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x121ff/0xa0} [00000000000000010010000111111111]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x1645e/0xa0} [00000000000000010110010001011110]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x0f8b0/0xa0} [00000000000000001111100010110000]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x0fbae/0xa0} [00000000000000001111101110101110]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x13c1f/0xa0} [00000000000000010011110000011111]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x14183/0xa0} [00000000000000010100000110000011]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x13a63/0xa0} [00000000000000010011101001100011]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x13deb/0xa0} [00000000000000010011110111101011]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x14670/0xa0} [00000000000000010100011001110000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x05836/0xa0} [00000000000000000101100000110110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0d456/0xa0} [00000000000000001101010001010110]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x0acea/0xa0} [00000000000000001010110011101010]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x1179c/0xa0} [00000000000000010001011110011100]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x15d20/0xa0} [00000000000000010101110100100000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x12c65/0xa0} [00000000000000010010110001100101]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x0cec2/0xa0} [00000000000000001100111011000010]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x16bac/0xa0} [00000000000000010110101110101100]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x0da02/0xa0} [00000000000000001101101000000010]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x07fd0/0xa0} [00000000000000000111111111010000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x0e7c2/0xa0} [00000000000000001110011111000010]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x108f2/0xa0} [00000000000000010000100011110010]
    0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x1283a/0xa0} [00000000000000010010100000111010]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x0ebca/0xa0} [00000000000000001110101111001010]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x04c04/0xa8}:ARRAY_STRING[0x1,0xd] = "OUTPUT_STREAM"
{D303 0x04cac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d4c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d4c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d80/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04cac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04e20/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x04e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f20/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f54/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x04ff4/0x58}:ARRAY_STRING[0x1,0x3] = "KBS"
{D307 0x0504c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002
{D306 0x050cb/0x83}:D306 d306_d303_p → {D303 0x04e80/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0504c/0x7f}
{D303 0x0514e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051ee/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x051ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05222/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0514e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x052c2/0x70}:ARRAY_STRING[0x1,0x6] = "PLACES"
{D303 0x05332/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053d2/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x053d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05406/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x05332/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x054a6/0xa8}:ARRAY_STRING[0x1,0xd] = "ON_HEAP_PLACE"
{D303 0x0554e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055ee/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x055ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05622/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0554e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x056c2/0xa0}:ARRAY_STRING[0x1,0xc] = "IN_BOX_PLACE"
{D303 0x05762/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05802/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05802/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05836/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x05762/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x058d6/0xb8}:ARRAY_STRING[0x1,0xf] = "IN_PLIERS_PLACE"
{D303 0x0598e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a2e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05a2e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a62/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0598e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05b02/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05b4a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bea/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05bea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c1e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05b4a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05cbe/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05d06/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05da6/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05da6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05dda/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05d06/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05e7a/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05ec2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06312/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x05f62/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05fa2/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05fe6 [0x00] =  $0x000b »<=«
    @0x0600e [0x01] =  $0x000c »>=«
    @0x06036 [0x02] =  $0x000d »ACTIONS«
    @0x06086 [0x03] =  $0x000e »TAKING_ACTION«
    @0x06106 [0x04] =  $0x000f »DROPPING_ACTION«
    @0x06196 [0x05] =  $0x0010 »BOOLEANS«
    @0x061ee [0x06] =  $0x0011 »YES_BOOLEAN«
    @0x0625e [0x07] =  $0x0012 »NO_BOOLEAN«
{D304 0x06312/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06346/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05ec2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x063e6/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x06436/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0676a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x064d6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06516/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 000 »TAKING_ACTION«
{D304 0x0676a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0679e/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06436/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0683e/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x0688e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0692e/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0692e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06962/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x04d80/0xa0} d302_d303_p → {D303 0x0688e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06a02/0x78}:ARRAY_STRING[0x1,0x7] = "ACTIONS"
{D303 0x06a7a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b1a/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b1a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b4e/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x06a7a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x06bee/0xa8}:ARRAY_STRING[0x1,0xd] = "TAKING_ACTION"
{D303 0x06c96/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0703c/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06d36/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06516/0x254} next_p → {Thing2 0x064d6/0x40}
{StringIndex 0x06d76/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 000 »YES_BOOLEAN«
{D304 0x0703c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07070/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x06c96/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x07110/0xb8}:ARRAY_STRING[0x1,0xf] = "DROPPING_ACTION"
{D303 0x071c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07268/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07268/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0729c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x071c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0733c/0x80}:ARRAY_STRING[0x1,0x8] = "BOOLEANS"
{D303 0x073bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0745c/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0745c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07490/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x073bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x07530/0x98}:ARRAY_STRING[0x1,0xb] = "YES_BOOLEAN"
{D303 0x075c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x079e0/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07668/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d76/0x2c6} next_p → {Thing2 0x06d36/0x40}
{StringIndex 0x076a8/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 012 »YES_BOOLEAN«
  [$0x0012]  0x03e50 013 »NO_BOOLEAN«
  [$0x0013]  0x05858 014 »STATES«
  [$0x0014]  0x058a0 000 »EMPTY_STATE«
{D304 0x079e0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a14/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x075c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x07ab4/0x90}:ARRAY_STRING[0x1,0xa] = "NO_BOOLEAN"
{D303 0x07b44/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f9c/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{Thing2 0x07be4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05fa2/0x370} next_p → {Thing2 0x05f62/0x40}
{StringStore 0x07c24/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07c66 [0x00] =  $0x0013 »STATES«
    @0x07cae [0x01] =  $0x0014 »EMPTY_STATE«
    @0x07d1e [0x02] =  $0x0015 »RESERVED_STATE«
    @0x07da6 [0x03] =  $0x0016 »FULL_STATE«
    @0x07e0e [0x04] =  $0x0017 »PLACES_FACILITIES«
    @0x07eae [0x05] =  $0x0018 »ENUMERATION_FACILITIES«
{D304 0x07f9c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07fd0/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x07490/0xa0} d302_d303_p → {D303 0x07b44/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x08070/0x70}:ARRAY_STRING[0x1,0x6] = "STATES"
{D303 0x080e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08180/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x08180/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x081b4/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x080e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x08254/0x98}:ARRAY_STRING[0x1,0xb] = "EMPTY_STATE"
{D303 0x082ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0879c/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x0838c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x076a8/0x338} next_p → {Thing2 0x07668/0x40}
{StringIndex 0x083cc/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 012 »YES_BOOLEAN«
  [$0x0012]  0x03e50 013 »NO_BOOLEAN«
  [$0x0013]  0x05858 014 »STATES«
  [$0x0014]  0x058a0 015 »EMPTY_STATE«
  [$0x0015]  0x05910 016 »RESERVED_STATE«
  [$0x0016]  0x05998 017 »FULL_STATE«
  [$0x0017]  0x05a00 018 »PLACES_FACILITIES«
  [$0x0018]  0x05aa0 000 »ENUMERATION_FACILITIES«
{D304 0x0879c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x087d0/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x082ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x08870/0xb0}:ARRAY_STRING[0x1,0xe] = "RESERVED_STATE"
{D303 0x08920/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x089c0/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x089c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x089f4/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x08920/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08a94/0x90}:ARRAY_STRING[0x1,0xa] = "FULL_STATE"
{D303 0x08b24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08bc4/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08bc4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08bf8/0xa0}:D302 d302_0 = 0x80000011 d302_d302_p → {D302 0x07070/0xa0} d302_d303_p → {D303 0x08b24/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x08c98/0xc8}:ARRAY_STRING[0x1,0x11] = "PLACES_FACILITIES"
{D303 0x08d60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08e00/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08e00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08e34/0xa0}:D302 d302_0 = 0x80000016 d302_d303_p → {D303 0x08d60/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x08ed4/0xf0}:ARRAY_STRING[0x1,0x16] = "ENUMERATION_FACILITIES"
{D307 0x08fc4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002
{D306 0x09043/0x83}:D306 d306_d303_p → {D303 0x08d60/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08fc4/0x7f}
{D303 0x090c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x099ce/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x09166/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07c24/0x378} next_p → {Thing2 0x07be4/0x40}
{StringStore 0x091a6/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x091e6 [0x00] =  $0x0019 »ACTIONS_FACILITIES«
    @0x0928e [0x01] =  $0x001a »BOOLEANS_FACILITIES«
    @0x0933e [0x02] =  $0x001b »STATES_FACILITIES«
    @0x093de [0x03] =  $0x001c »ON_HEAP«
    @0x0942e [0x04] =  $0x001d »OBJECT«
    @0x09476 [0x05] =  $0x001e »IN_BOX«
    @0x094be [0x06] =  $0x001f »IN_PLIERS«
{Thing2 0x09526/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x083cc/0x3d0} next_p → {Thing2 0x0838c/0x40}
{StringIndex 0x09566/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 012 »YES_BOOLEAN«
  [$0x0012]  0x03e50 013 »NO_BOOLEAN«
  [$0x0013]  0x05858 014 »STATES«
  [$0x0014]  0x058a0 015 »EMPTY_STATE«
  [$0x0015]  0x05910 016 »RESERVED_STATE«
  [$0x0016]  0x05998 017 »FULL_STATE«
  [$0x0017]  0x05a00 018 »PLACES_FACILITIES«
  [$0x0018]  0x05aa0 019 »ENUMERATION_FACILITIES«
  [$0x0019]  0x06dd8 01a »ACTIONS_FACILITIES«
  [$0x001a]  0x06e80 01b »BOOLEANS_FACILITIES«
  [$0x001b]  0x06f30 01c »STATES_FACILITIES«
  [$0x001c]  0x06fd0 000 »ON_HEAP«
{D304 0x099ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09a02/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x090c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x09aa2/0xd0}:ARRAY_STRING[0x1,0x12] = "ACTIONS_FACILITIES"
{D303 0x09b72/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09c12/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09c12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09c46/0xa0}:D302 d302_0 = 0x80000013 d302_d302_p → {D302 0x06b4e/0xa0} d302_d303_p → {D303 0x09b72/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x09ce6/0xd8}:ARRAY_STRING[0x1,0x13] = "BOOLEANS_FACILITIES"
{D303 0x09dbe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09e5e/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09e5e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09e92/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x09dbe/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x09f32/0xc8}:ARRAY_STRING[0x1,0x11] = "STATES_FACILITIES"
{D303 0x09ffa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a09a/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x0a09a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a0ce/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x09c46/0xa0} d302_d303_p → {D303 0x09ffa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0a16e/0x78}:ARRAY_STRING[0x1,0x7] = "ON_HEAP"
{D303 0x0a1e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a7ec/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a286/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09566/0x468} next_p → {Thing2 0x09526/0x40}
{StringIndex 0x0a2c6/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 012 »YES_BOOLEAN«
  [$0x0012]  0x03e50 013 »NO_BOOLEAN«
  [$0x0013]  0x05858 014 »STATES«
  [$0x0014]  0x058a0 015 »EMPTY_STATE«
  [$0x0015]  0x05910 016 »RESERVED_STATE«
  [$0x0016]  0x05998 017 »FULL_STATE«
  [$0x0017]  0x05a00 018 »PLACES_FACILITIES«
  [$0x0018]  0x05aa0 019 »ENUMERATION_FACILITIES«
  [$0x0019]  0x06dd8 01a »ACTIONS_FACILITIES«
  [$0x001a]  0x06e80 01b »BOOLEANS_FACILITIES«
  [$0x001b]  0x06f30 01c »STATES_FACILITIES«
  [$0x001c]  0x06fd0 01d »ON_HEAP«
  [$0x001d]  0x07020 01e »OBJECT«
  [$0x001e]  0x07068 01f »IN_BOX«
  [$0x001f]  0x070b0 020 »IN_PLIERS«
  [$0x0020]  0x08b28 021 »TAKING«
  [$0x0021]  0x08b70 000 »DROPPING«
{D304 0x0a7ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a820/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0a1e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0a8c0/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D307 0x0a930/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002 d307_d307_p → {D307 0x12307/0x7f}
{D306 0x0a9af/0x83}:D306 d306_d303_p → {D303 0x0a1e6/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a930/0x7f}
{D303 0x0aa32/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aad2/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0aad2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ab06/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0aa32/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0aba6/0x70}:ARRAY_STRING[0x1,0x6] = "IN_BOX"
{D303 0x0ac16/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0acb6/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0acb6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0acea/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0ac16/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0ad8a/0x88}:ARRAY_STRING[0x1,0x9] = "IN_PLIERS"
{D303 0x0ae12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b27a/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{Thing2 0x0aeb2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x091a6/0x380} next_p → {Thing2 0x09166/0x40}
{StringStore 0x0aef2/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0af36 [0x00] =  $0x0020 »TAKING«
    @0x0af7e [0x01] =  $0x0021 »DROPPING«
    @0x0afd6 [0x02] =  $0x0022 »YES«
    @0x0b006 [0x03] =  $0x0023 »NO«
    @0x0b02e [0x04] =  $0x0024 »EMPTY«
    @0x0b06e [0x05] =  $0x0025 »RESERVED«
    @0x0b0c6 [0x06] =  $0x0026 »FULL«
    @0x0b0fe [0x07] =  $0x0027 »SLOTS«
    @0x0b13e [0x08] =  $0x0028 »SIZE«
    @0x0b176 [0x09] =  $0x0029 »PLACE«
    @0x0b1b6 [0x0a] =  $0x002a »NUMBER«
    @0x0b1fe [0x0b] =  $0x002b »STATE«
{D304 0x0b27a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b2ae/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0ae12/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0b34e/0x70}:ARRAY_STRING[0x1,0x6] = "TAKING"
{D303 0x0b3be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b45e/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0b45e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b492/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0b3be/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0b532/0x80}:ARRAY_STRING[0x1,0x8] = "DROPPING"
{D303 0x0b5b2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bc76/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0b652/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a2c6/0x526} next_p → {Thing2 0x0a286/0x40}
{StringIndex 0x0b692/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 012 »YES_BOOLEAN«
  [$0x0012]  0x03e50 013 »NO_BOOLEAN«
  [$0x0013]  0x05858 014 »STATES«
  [$0x0014]  0x058a0 015 »EMPTY_STATE«
  [$0x0015]  0x05910 016 »RESERVED_STATE«
  [$0x0016]  0x05998 017 »FULL_STATE«
  [$0x0017]  0x05a00 018 »PLACES_FACILITIES«
  [$0x0018]  0x05aa0 019 »ENUMERATION_FACILITIES«
  [$0x0019]  0x06dd8 01a »ACTIONS_FACILITIES«
  [$0x001a]  0x06e80 01b »BOOLEANS_FACILITIES«
  [$0x001b]  0x06f30 01c »STATES_FACILITIES«
  [$0x001c]  0x06fd0 01d »ON_HEAP«
  [$0x001d]  0x07020 01e »OBJECT«
  [$0x001e]  0x07068 01f »IN_BOX«
  [$0x001f]  0x070b0 020 »IN_PLIERS«
  [$0x0020]  0x08b28 021 »TAKING«
  [$0x0021]  0x08b70 022 »DROPPING«
  [$0x0022]  0x08bc8 023 »YES«
  [$0x0023]  0x08bf8 024 »NO«
  [$0x0024]  0x08c20 025 »EMPTY«
  [$0x0025]  0x08c60 026 »RESERVED«
  [$0x0026]  0x08cb8 000 »FULL«
{D304 0x0bc76/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bcaa/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x09e92/0xa0} d302_d303_p → {D303 0x0b5b2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0bd4a/0x58}:ARRAY_STRING[0x1,0x3] = "YES"
{D303 0x0bda2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0be42/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0be42/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0be76/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x06962/0xa0} d302_d303_p → {D303 0x0bda2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0bf16/0x50}:ARRAY_STRING[0x1,0x2] = "NO"
{D303 0x0bf66/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c006/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0c006/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c03a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0bf66/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0c0da/0x68}:ARRAY_STRING[0x1,0x5] = "EMPTY"
{D303 0x0c142/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c1e2/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0c1e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c216/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x04f54/0xa0} d302_d303_p → {D303 0x0c142/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0c2b6/0x80}:ARRAY_STRING[0x1,0x8] = "RESERVED"
{D303 0x0c336/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c3d6/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0c3d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c40a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0c336/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0c4aa/0x60}:ARRAY_STRING[0x1,0x4] = "FULL"
{D303 0x0c50a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ccb2/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0c5aa/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b692/0x5e4} next_p → {Thing2 0x0b652/0x40}
{StringIndex 0x0c5ea/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 012 »YES_BOOLEAN«
  [$0x0012]  0x03e50 013 »NO_BOOLEAN«
  [$0x0013]  0x05858 014 »STATES«
  [$0x0014]  0x058a0 015 »EMPTY_STATE«
  [$0x0015]  0x05910 016 »RESERVED_STATE«
  [$0x0016]  0x05998 017 »FULL_STATE«
  [$0x0017]  0x05a00 018 »PLACES_FACILITIES«
  [$0x0018]  0x05aa0 019 »ENUMERATION_FACILITIES«
  [$0x0019]  0x06dd8 01a »ACTIONS_FACILITIES«
  [$0x001a]  0x06e80 01b »BOOLEANS_FACILITIES«
  [$0x001b]  0x06f30 01c »STATES_FACILITIES«
  [$0x001c]  0x06fd0 01d »ON_HEAP«
  [$0x001d]  0x07020 01e »OBJECT«
  [$0x001e]  0x07068 01f »IN_BOX«
  [$0x001f]  0x070b0 020 »IN_PLIERS«
  [$0x0020]  0x08b28 021 »TAKING«
  [$0x0021]  0x08b70 022 »DROPPING«
  [$0x0022]  0x08bc8 023 »YES«
  [$0x0023]  0x08bf8 024 »NO«
  [$0x0024]  0x08c20 025 »EMPTY«
  [$0x0025]  0x08c60 026 »RESERVED«
  [$0x0026]  0x08cb8 027 »FULL«
  [$0x0027]  0x08cf0 028 »SLOTS«
  [$0x0028]  0x08d30 029 »SIZE«
  [$0x0029]  0x08d68 02a »PLACE«
  [$0x002a]  0x08da8 02b »NUMBER«
  [$0x002b]  0x08df0 02c »STATE«
  [$0x002c]  0x0b270 000 »ACTION«
{D304 0x0ccb2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cce6/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0c50a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0cd86/0x68}:ARRAY_STRING[0x1,0x5] = "SLOTS"
{D303 0x0cdee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ce8e/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0ce8e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cec2/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0cdee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0cf62/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE"
{D303 0x0cfc2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d062/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0d062/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d096/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0cfc2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0d136/0x68}:ARRAY_STRING[0x1,0x5] = "PLACE"
{D303 0x0d19e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d23e/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0d23e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d272/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x0a0ce/0xa0} d302_d303_p → {D303 0x0d19e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0d312/0x70}:ARRAY_STRING[0x1,0x6] = "NUMBER"
{D303 0x0d382/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d422/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0d422/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d456/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x05a62/0xa0} d302_d303_p → {D303 0x0d382/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0d4f6/0x68}:ARRAY_STRING[0x1,0x5] = "STATE"
{D303 0x0d55e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d9ce/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{Thing2 0x0d5fe/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0aef2/0x388} next_p → {Thing2 0x0aeb2/0x40}
{StringStore 0x0d63e/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0d67e [0x00] =  $0x002c »ACTION«
    @0x0d6c6 [0x01] =  $0x002d »WORKING«
    @0x0d716 [0x02] =  $0x002e »IDENTIFIER«
    @0x0d77e [0x03] =  $0x002f »BRICK_SLOTS«
    @0x0d7ee [0x04] =  $0x0030 »BOX_SLOTS«
    @0x0d84e [0x05] =  $0x0031 »ROBOT_SLOTS«
    @0x0d8be [0x06] =  $0x0032 »BRICKS«
    @0x0d906 [0x07] =  $0x0033 »FACT_BASE«
    @0x0d966 [0x08] =  $0x0034 »BRICK«
{D304 0x0d9ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0da02/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0d55e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0daa2/0x70}:ARRAY_STRING[0x1,0x6] = "ACTION"
{D303 0x0db12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e39e/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0dbb2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c5ea/0x6c8} next_p → {Thing2 0x0c5aa/0x40}
{StringIndex 0x0dbf2/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 012 »YES_BOOLEAN«
  [$0x0012]  0x03e50 013 »NO_BOOLEAN«
  [$0x0013]  0x05858 014 »STATES«
  [$0x0014]  0x058a0 015 »EMPTY_STATE«
  [$0x0015]  0x05910 016 »RESERVED_STATE«
  [$0x0016]  0x05998 017 »FULL_STATE«
  [$0x0017]  0x05a00 018 »PLACES_FACILITIES«
  [$0x0018]  0x05aa0 019 »ENUMERATION_FACILITIES«
  [$0x0019]  0x06dd8 01a »ACTIONS_FACILITIES«
  [$0x001a]  0x06e80 01b »BOOLEANS_FACILITIES«
  [$0x001b]  0x06f30 01c »STATES_FACILITIES«
  [$0x001c]  0x06fd0 01d »ON_HEAP«
  [$0x001d]  0x07020 01e »OBJECT«
  [$0x001e]  0x07068 01f »IN_BOX«
  [$0x001f]  0x070b0 020 »IN_PLIERS«
  [$0x0020]  0x08b28 021 »TAKING«
  [$0x0021]  0x08b70 022 »DROPPING«
  [$0x0022]  0x08bc8 023 »YES«
  [$0x0023]  0x08bf8 024 »NO«
  [$0x0024]  0x08c20 025 »EMPTY«
  [$0x0025]  0x08c60 026 »RESERVED«
  [$0x0026]  0x08cb8 027 »FULL«
  [$0x0027]  0x08cf0 028 »SLOTS«
  [$0x0028]  0x08d30 029 »SIZE«
  [$0x0029]  0x08d68 02a »PLACE«
  [$0x002a]  0x08da8 02b »NUMBER«
  [$0x002b]  0x08df0 02c »STATE«
  [$0x002c]  0x0b270 02d »ACTION«
  [$0x002d]  0x0b2b8 02e »WORKING«
  [$0x002e]  0x0b308 02f »IDENTIFIER«
  [$0x002f]  0x0b370 030 »BRICK_SLOTS«
  [$0x0030]  0x0b3e0 031 »BOX_SLOTS«
  [$0x0031]  0x0b440 032 »ROBOT_SLOTS«
  [$0x0032]  0x0b4b0 000 »BRICKS«
{D304 0x0e39e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e3d2/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x07a14/0xa0} d302_d303_p → {D303 0x0db12/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0e472/0x78}:ARRAY_STRING[0x1,0x7] = "WORKING"
{D303 0x0e4ea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e58a/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0e58a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e5be/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x05622/0xa0} d302_d303_p → {D303 0x0e4ea/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0e65e/0x90}:ARRAY_STRING[0x1,0xa] = "IDENTIFIER"
{D303 0x0e6ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e78e/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0e78e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e7c2/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x0ab06/0xa0} d302_d303_p → {D303 0x0e6ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0e862/0x98}:ARRAY_STRING[0x1,0xb] = "BRICK_SLOTS"
{D303 0x0e8fa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e99a/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0e99a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e9ce/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0e8fa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0ea6e/0x88}:ARRAY_STRING[0x1,0x9] = "BOX_SLOTS"
{D303 0x0eaf6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0eb96/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0eb96/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ebca/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x05406/0xa0} d302_d303_p → {D303 0x0eaf6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0ec6a/0x98}:ARRAY_STRING[0x1,0xb] = "ROBOT_SLOTS"
{D303 0x0ed02/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0eda2/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0eda2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0edd6/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x087d0/0xa0} d302_d303_p → {D303 0x0ed02/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0ee76/0x70}:ARRAY_STRING[0x1,0x6] = "BRICKS"
{D303 0x0eee6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f87c/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0ef86/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0dbf2/0x7ac} next_p → {Thing2 0x0dbb2/0x40}
{StringIndex 0x0efc6/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 012 »YES_BOOLEAN«
  [$0x0012]  0x03e50 013 »NO_BOOLEAN«
  [$0x0013]  0x05858 014 »STATES«
  [$0x0014]  0x058a0 015 »EMPTY_STATE«
  [$0x0015]  0x05910 016 »RESERVED_STATE«
  [$0x0016]  0x05998 017 »FULL_STATE«
  [$0x0017]  0x05a00 018 »PLACES_FACILITIES«
  [$0x0018]  0x05aa0 019 »ENUMERATION_FACILITIES«
  [$0x0019]  0x06dd8 01a »ACTIONS_FACILITIES«
  [$0x001a]  0x06e80 01b »BOOLEANS_FACILITIES«
  [$0x001b]  0x06f30 01c »STATES_FACILITIES«
  [$0x001c]  0x06fd0 01d »ON_HEAP«
  [$0x001d]  0x07020 01e »OBJECT«
  [$0x001e]  0x07068 01f »IN_BOX«
  [$0x001f]  0x070b0 020 »IN_PLIERS«
  [$0x0020]  0x08b28 021 »TAKING«
  [$0x0021]  0x08b70 022 »DROPPING«
  [$0x0022]  0x08bc8 023 »YES«
  [$0x0023]  0x08bf8 024 »NO«
  [$0x0024]  0x08c20 025 »EMPTY«
  [$0x0025]  0x08c60 026 »RESERVED«
  [$0x0026]  0x08cb8 027 »FULL«
  [$0x0027]  0x08cf0 028 »SLOTS«
  [$0x0028]  0x08d30 029 »SIZE«
  [$0x0029]  0x08d68 02a »PLACE«
  [$0x002a]  0x08da8 02b »NUMBER«
  [$0x002b]  0x08df0 02c »STATE«
  [$0x002c]  0x0b270 02d »ACTION«
  [$0x002d]  0x0b2b8 02e »WORKING«
  [$0x002e]  0x0b308 02f »IDENTIFIER«
  [$0x002f]  0x0b370 030 »BRICK_SLOTS«
  [$0x0030]  0x0b3e0 031 »BOX_SLOTS«
  [$0x0031]  0x0b440 032 »ROBOT_SLOTS«
  [$0x0032]  0x0b4b0 033 »BRICKS«
  [$0x0033]  0x0b4f8 034 »FACT_BASE«
  [$0x0034]  0x0b558 035 »BRICK«
  [$0x0035]  0x0dad0 036 »BOXES«
  [$0x0036]  0x0db10 037 »BOX«
  [$0x0037]  0x0db40 038 »ROBOTS«
  [$0x0038]  0x0db88 039 »ROBOT«
  [$0x0039]  0x0dbc8 000 »PUT«
{D304 0x0f87c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f8b0/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0eee6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0f950/0x88}:ARRAY_STRING[0x1,0x9] = "FACT_BASE"
{D307 0x0f9d8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002 d307_d307_p → {D307 0x178fc/0x7f}
{D306 0x0fa57/0x83}:D306 d306_d303_p → {D303 0x0eee6/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0f9d8/0x7f}
{D303 0x0fada/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fb7a/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x0fb7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fbae/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0fada/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0fc4e/0x68}:ARRAY_STRING[0x1,0x5] = "BRICK"
{D307 0x0fcb6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002 d307_d307_p → {D307 0x1797b/0x7f}
{D306 0x0fd35/0x83}:D306 d306_d303_p → {D303 0x0fada/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0fcb6/0x7f}
{D303 0x0fdb8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10230/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{Thing2 0x0fe58/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0d63e/0x390} next_p → {Thing2 0x0d5fe/0x40}
{StringStore 0x0fe98/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x0fede [0x00] =  $0x0035 »BOXES«
    @0x0ff1e [0x01] =  $0x0036 »BOX«
    @0x0ff4e [0x02] =  $0x0037 »ROBOTS«
    @0x0ff96 [0x03] =  $0x0038 »ROBOT«
    @0x0ffd6 [0x04] =  $0x0039 »PUT«
    @0x10006 [0x05] =  $0x003a »THE_FACT«
    @0x1005e [0x06] =  $0x003b »FACT_NAME«
    @0x100be [0x07] =  $0x003c »WHERE«
    @0x100fe [0x08] =  $0x003d »PLACES_IMAGE«
    @0x10176 [0x09] =  $0x003e »VALUE«
{D304 0x10230/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10264/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0fdb8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x10304/0x68}:ARRAY_STRING[0x1,0x5] = "BOXES"
{D303 0x1036c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1040c/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{D304 0x1040c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10440/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1036c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x104e0/0x58}:ARRAY_STRING[0x1,0x3] = "BOX"
{D307 0x10538/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002 d307_d307_p → {D307 0x17c7d/0x7f}
{D306 0x105b7/0x83}:D306 d306_d303_p → {D303 0x1036c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x10538/0x7f}
{D303 0x1063a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x106da/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{D304 0x106da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1070e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x1063a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x107ae/0x70}:ARRAY_STRING[0x1,0x6] = "ROBOTS"
{D303 0x1081e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x108be/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{D304 0x108be/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x108f2/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x09a02/0xa0} d302_d303_p → {D303 0x1081e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x10992/0x68}:ARRAY_STRING[0x1,0x5] = "ROBOT"
{D307 0x109fa/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002 d307_d307_p → {D307 0x17afc/0x7f}
{D306 0x10a79/0x83}:D306 d306_d303_p → {D303 0x1081e/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x109fa/0x7f}
{D303 0x10afc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10b9c/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{D304 0x10b9c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10bd0/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x10afc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x10c70/0x58}:ARRAY_STRING[0x1,0x3] = "PUT"
{D303 0x10cc8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11768/0x34} d303_2 = 0x003a d303_3 = 0x0000000000000000000
{Thing2 0x10d68/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0efc6/0x8b6} next_p → {Thing2 0x0ef86/0x40}
{StringIndex 0x10da8/0x9c0}:StringIndex x = 0x00000001 y = 0x00000040
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 012 »YES_BOOLEAN«
  [$0x0012]  0x03e50 013 »NO_BOOLEAN«
  [$0x0013]  0x05858 014 »STATES«
  [$0x0014]  0x058a0 015 »EMPTY_STATE«
  [$0x0015]  0x05910 016 »RESERVED_STATE«
  [$0x0016]  0x05998 017 »FULL_STATE«
  [$0x0017]  0x05a00 018 »PLACES_FACILITIES«
  [$0x0018]  0x05aa0 019 »ENUMERATION_FACILITIES«
  [$0x0019]  0x06dd8 01a »ACTIONS_FACILITIES«
  [$0x001a]  0x06e80 01b »BOOLEANS_FACILITIES«
  [$0x001b]  0x06f30 01c »STATES_FACILITIES«
  [$0x001c]  0x06fd0 01d »ON_HEAP«
  [$0x001d]  0x07020 01e »OBJECT«
  [$0x001e]  0x07068 01f »IN_BOX«
  [$0x001f]  0x070b0 020 »IN_PLIERS«
  [$0x0020]  0x08b28 021 »TAKING«
  [$0x0021]  0x08b70 022 »DROPPING«
  [$0x0022]  0x08bc8 023 »YES«
  [$0x0023]  0x08bf8 024 »NO«
  [$0x0024]  0x08c20 025 »EMPTY«
  [$0x0025]  0x08c60 026 »RESERVED«
  [$0x0026]  0x08cb8 027 »FULL«
  [$0x0027]  0x08cf0 028 »SLOTS«
  [$0x0028]  0x08d30 029 »SIZE«
  [$0x0029]  0x08d68 02a »PLACE«
  [$0x002a]  0x08da8 02b »NUMBER«
  [$0x002b]  0x08df0 02c »STATE«
  [$0x002c]  0x0b270 02d »ACTION«
  [$0x002d]  0x0b2b8 02e »WORKING«
  [$0x002e]  0x0b308 02f »IDENTIFIER«
  [$0x002f]  0x0b370 030 »BRICK_SLOTS«
  [$0x0030]  0x0b3e0 031 »BOX_SLOTS«
  [$0x0031]  0x0b440 032 »ROBOT_SLOTS«
  [$0x0032]  0x0b4b0 033 »BRICKS«
  [$0x0033]  0x0b4f8 034 »FACT_BASE«
  [$0x0034]  0x0b558 035 »BRICK«
  [$0x0035]  0x0dad0 036 »BOXES«
  [$0x0036]  0x0db10 037 »BOX«
  [$0x0037]  0x0db40 038 »ROBOTS«
  [$0x0038]  0x0db88 039 »ROBOT«
  [$0x0039]  0x0dbc8 03a »PUT«
  [$0x003a]  0x0dbf8 03b »THE_FACT«
  [$0x003b]  0x0dc50 03c »FACT_NAME«
  [$0x003c]  0x0dcb0 03d »WHERE«
  [$0x003d]  0x0dcf0 03e »PLACES_IMAGE«
  [$0x003e]  0x0dd68 03f »VALUE«
  [$0x003f]  0x10098 040 »HAVE_SAME_TYPE«
  [$0x0040]  0x10120 000 »GET«
{D304 0x11768/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1179c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x10cc8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x1183c/0x80}:ARRAY_STRING[0x1,0x8] = "THE_FACT"
{D303 0x118bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1195c/0x34} d303_2 = 0x003b d303_3 = 0x0000000000000000000
{D304 0x1195c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11990/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x118bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x11a30/0x88}:ARRAY_STRING[0x1,0x9] = "FACT_NAME"
{D307 0x11ab8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002 d307_d307_p → {D307 0x11e98/0x7f}
{D306 0x11b37/0x83}:D306 d306_d303_p → {D303 0x118bc/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x11ab8/0x7f}
{D303 0x11bba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11c5a/0x34} d303_2 = 0x003c d303_3 = 0x0000000000000000000
{D304 0x11c5a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11c8e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x11bba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x11d2e/0x68}:ARRAY_STRING[0x1,0x5] = "WHERE"
{D307 0x11d96/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002
{D306 0x11e15/0x83}:D306 d306_d303_p → {D303 0x10afc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x11d96/0x7f}
{D307 0x11e98/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D303 0x11f17/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11fb7/0x34} d303_2 = 0x003d d303_3 = 0x0000000000000000000
{D304 0x11fb7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11feb/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x11f17/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x1208b/0xa0}:ARRAY_STRING[0x1,0xc] = "PLACES_IMAGE"
{D303 0x1212b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x121cb/0x34} d303_2 = 0x003e d303_3 = 0x0000000000000000000
{D304 0x121cb/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x121ff/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x0d272/0xa0} d302_d303_p → {D303 0x1212b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x1229f/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D307 0x12307/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D303 0x12386/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12806/0x34} d303_2 = 0x003f d303_3 = 0x0000000000000000000
{Thing2 0x12426/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0fe98/0x398} next_p → {Thing2 0x0fe58/0x40}
{StringStore 0x12466/0x3a0}:StringStore x = 0x00000001 y = 0x0000006c
    @0x124a6 [0x00] =  $0x003f »HAVE_SAME_TYPE«
    @0x1252e [0x01] =  $0x0040 »GET«
    @0x1255e [0x02] =  $0x0041 »&«
    @0x1257e [0x03] =  $0x0042 »' '«
    @0x125ae [0x04] =  $0x0043 »'B'«
    @0x125de [0x05] =  $0x0044 »'O'«
    @0x1260e [0x06] =  $0x0045 »'X'«
    @0x1263e [0x07] =  $0x0046 »ACTIONS_IMAGE«
    @0x126be [0x08] =  $0x0047 »BOOLEANS_IMAGE«
    @0x12746 [0x09] =  $0x0048 »STATES_IMAGE«
{D304 0x12806/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1283a/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x12386/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x128da/0xb0}:ARRAY_STRING[0x1,0xe] = "HAVE_SAME_TYPE"
{D307 0x1298a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x12a09/0x83}:D306 d306_d303_p → {D303 0x12386/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1298a/0x7f}
{R1kSegChunk 0x12a8c/0x105}: ===================
    0x012a8c +0x0000:            0x100121d640000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010010 0001110101100100 0000000000000000 0000000000000010 0000000000000000 0000000000000000
    0x012b0c +0x0080:      0x1003856a00000000000095460000000 [0x80] 0000000100000000 0011100001010110 1010000000000000 0000000000000000 0000000000000000 0000100101010100 0110000000000000 0000000000000000
    0x012b8c +0x0100:                                    0x0 [0x05] 0…
{D303 0x12b91/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12c31/0x34} d303_2 = 0x0040 d303_3 = 0x0000000000000000000
{D304 0x12c31/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12c65/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0a820/0xa0} d302_d303_p → {D303 0x12b91/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x12d05/0x58}:ARRAY_STRING[0x1,0x3] = "GET"
{D307 0x12d5d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x12ddc/0x83}:D306 d306_d303_p → {D303 0x12b91/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x12d5d/0x7f}
{D303 0x12e5f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13a2f/0x34} d303_2 = 0x0041 d303_3 = 0x0000000000000000000
{Thing2 0x12eff/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x10da8/0x9c0} next_p → {Thing2 0x10d68/0x40}
{StringIndex 0x12f3f/0xaf0}:StringIndex x = 0x00000001 y = 0x00000048
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 012 »YES_BOOLEAN«
  [$0x0012]  0x03e50 013 »NO_BOOLEAN«
  [$0x0013]  0x05858 014 »STATES«
  [$0x0014]  0x058a0 015 »EMPTY_STATE«
  [$0x0015]  0x05910 016 »RESERVED_STATE«
  [$0x0016]  0x05998 017 »FULL_STATE«
  [$0x0017]  0x05a00 018 »PLACES_FACILITIES«
  [$0x0018]  0x05aa0 019 »ENUMERATION_FACILITIES«
  [$0x0019]  0x06dd8 01a »ACTIONS_FACILITIES«
  [$0x001a]  0x06e80 01b »BOOLEANS_FACILITIES«
  [$0x001b]  0x06f30 01c »STATES_FACILITIES«
  [$0x001c]  0x06fd0 01d »ON_HEAP«
  [$0x001d]  0x07020 01e »OBJECT«
  [$0x001e]  0x07068 01f »IN_BOX«
  [$0x001f]  0x070b0 020 »IN_PLIERS«
  [$0x0020]  0x08b28 021 »TAKING«
  [$0x0021]  0x08b70 022 »DROPPING«
  [$0x0022]  0x08bc8 023 »YES«
  [$0x0023]  0x08bf8 024 »NO«
  [$0x0024]  0x08c20 025 »EMPTY«
  [$0x0025]  0x08c60 026 »RESERVED«
  [$0x0026]  0x08cb8 027 »FULL«
  [$0x0027]  0x08cf0 028 »SLOTS«
  [$0x0028]  0x08d30 029 »SIZE«
  [$0x0029]  0x08d68 02a »PLACE«
  [$0x002a]  0x08da8 02b »NUMBER«
  [$0x002b]  0x08df0 02c »STATE«
  [$0x002c]  0x0b270 02d »ACTION«
  [$0x002d]  0x0b2b8 02e »WORKING«
  [$0x002e]  0x0b308 02f »IDENTIFIER«
  [$0x002f]  0x0b370 030 »BRICK_SLOTS«
  [$0x0030]  0x0b3e0 031 »BOX_SLOTS«
  [$0x0031]  0x0b440 032 »ROBOT_SLOTS«
  [$0x0032]  0x0b4b0 033 »BRICKS«
  [$0x0033]  0x0b4f8 034 »FACT_BASE«
  [$0x0034]  0x0b558 035 »BRICK«
  [$0x0035]  0x0dad0 036 »BOXES«
  [$0x0036]  0x0db10 037 »BOX«
  [$0x0037]  0x0db40 038 »ROBOTS«
  [$0x0038]  0x0db88 039 »ROBOT«
  [$0x0039]  0x0dbc8 03a »PUT«
  [$0x003a]  0x0dbf8 03b »THE_FACT«
  [$0x003b]  0x0dc50 03c »FACT_NAME«
  [$0x003c]  0x0dcb0 03d »WHERE«
  [$0x003d]  0x0dcf0 03e »PLACES_IMAGE«
  [$0x003e]  0x0dd68 03f »VALUE«
  [$0x003f]  0x10098 040 »HAVE_SAME_TYPE«
  [$0x0040]  0x10120 041 »GET«
  [$0x0041]  0x10150 042 »&«
  [$0x0042]  0x10170 043 »' '«
  [$0x0043]  0x101a0 044 »'B'«
  [$0x0044]  0x101d0 045 »'O'«
  [$0x0045]  0x10200 046 »'X'«
  [$0x0046]  0x10230 047 »ACTIONS_IMAGE«
  [$0x0047]  0x102b0 048 »BOOLEANS_IMAGE«
  [$0x0048]  0x10338 000 »STATES_IMAGE«
{D304 0x13a2f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13a63/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x12e5f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x13b03/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x13b4b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13beb/0x34} d303_2 = 0x0042 d303_3 = 0x0000000000000000000
{D304 0x13beb/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13c1f/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x13b4b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x13cbf/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x13d17/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13db7/0x34} d303_2 = 0x0043 d303_3 = 0x0000000000000000000
{D304 0x13db7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13deb/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x13d17/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x13e8b/0x58}:ARRAY_STRING[0x1,0x3] = "'B'"
{D303 0x13ee3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13f83/0x34} d303_2 = 0x0044 d303_3 = 0x0000000000000000000
{D304 0x13f83/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13fb7/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x13ee3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x14057/0x58}:ARRAY_STRING[0x1,0x3] = "'O'"
{D303 0x140af/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1414f/0x34} d303_2 = 0x0045 d303_3 = 0x0000000000000000000
{D304 0x1414f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14183/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x140af/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x14223/0x58}:ARRAY_STRING[0x1,0x3] = "'X'"
{D303 0x1427b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1431b/0x34} d303_2 = 0x0046 d303_3 = 0x0000000000000000000
{D304 0x1431b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1434f/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x1427b/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x143ef/0xa8}:ARRAY_STRING[0x1,0xd] = "ACTIONS_IMAGE"
{R1kSegChunk 0x14497/0x105}: ===================
    0x014497 +0x0000:            0x100121d640000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010010 0001110101100100 0000000000000000 0000000000000010 0000000000000000 0000000000000000
    0x014517 +0x0080:      0x100406ee000000000000a24b8000000 [0x80] 0000000100000000 0100000001101110 1110000000000000 0000000000000000 0000000000000000 0000101000100100 1011100000000000 0000000000000000
    0x014597 +0x0100:                                    0x0 [0x05] 0…
{D303 0x1459c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1463c/0x34} d303_2 = 0x0047 d303_3 = 0x0000000000000000000
{D304 0x1463c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14670/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x1459c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x14710/0xb0}:ARRAY_STRING[0x1,0xe] = "BOOLEANS_IMAGE"
{R1kSegChunk 0x147c0/0x105}: ===================
    0x0147c0 +0x0000:            0x100121d640000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010010 0001110101100100 0000000000000000 0000000000000010 0000000000000000 0000000000000000
    0x014840 +0x0080:      0x10044bc2000000000000a3e00000000 [0x80] 0000000100000000 0100010010111100 0010000000000000 0000000000000000 0000000000000000 0000101000111110 0000000000000000 0000000000000000
    0x0148c0 +0x0100:                                    0x0 [0x05] 0…
{D303 0x148c5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14965/0x34} d303_2 = 0x0048 d303_3 = 0x0000000000000000000
{D304 0x14965/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14999/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x148c5/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x14a39/0xa0}:ARRAY_STRING[0x1,0xc] = "STATES_IMAGE"
{R1kSegChunk 0x14ad9/0x105}: ===================
    0x014ad9 +0x0000:            0x100121d640000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010010 0001110101100100 0000000000000000 0000000000000010 0000000000000000 0000000000000000
    0x014b59 +0x0080:      0x10049096000000000000a56c8000000 [0x80] 0000000100000000 0100100100001001 0110000000000000 0000000000000000 0000000000000000 0000101001010110 1100100000000000 0000000000000000
    0x014bd9 +0x0100:                                    0x0 [0x05] 0…
{D303 0x14bde/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15cec/0x34} d303_2 = 0x0049 d303_3 = 0x0000000000000000000
{Thing2 0x14c7e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x12466/0x3a0} next_p → {Thing2 0x12426/0x40}
{StringStore 0x14cbe/0x3a8}:StringStore x = 0x00000001 y = 0x0000006d
    @0x14cfe [0x00] =  $0x0049 »BRICK_FRAMES_IMAGE«
    @0x14da6 [0x01] =  $0x004a »FOR_SLOT«
    @0x14dfe [0x02] =  $0x004b »ROBOT_FRAMES_IMAGE«
    @0x14ea6 [0x03] =  $0x004c »BOX_FRAMES_IMAGE«
    @0x14f3e [0x04] =  $0x004d »PUT_BRICK«
    @0x14f9e [0x05] =  $0x004e »PUT_ROBOT«
    @0x14ffe [0x06] =  $0x004f »PUT_BOX«
{Thing2 0x15066/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x12f3f/0xaf0} next_p → {Thing2 0x12eff/0x40}
{StringIndex 0x150a6/0xc46}:StringIndex x = 0x00000001 y = 0x00000051
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »PLACES«
  [$0x0005]  0x00370 006 »ON_HEAP_PLACE«
  [$0x0006]  0x003f0 007 »IN_BOX_PLACE«
  [$0x0007]  0x00468 008 »IN_PLIERS_PLACE«
  [$0x0008]  0x004f8 009 »=«
  [$0x0009]  0x00518 00a »<«
  [$0x000a]  0x00538 00b »>«
  [$0x000b]  0x03bd8 00c »<=«
  [$0x000c]  0x03c00 00d »>=«
  [$0x000d]  0x03c28 00e »ACTIONS«
  [$0x000e]  0x03c78 00f »TAKING_ACTION«
  [$0x000f]  0x03cf8 010 »DROPPING_ACTION«
  [$0x0010]  0x03d88 011 »BOOLEANS«
  [$0x0011]  0x03de0 012 »YES_BOOLEAN«
  [$0x0012]  0x03e50 013 »NO_BOOLEAN«
  [$0x0013]  0x05858 014 »STATES«
  [$0x0014]  0x058a0 015 »EMPTY_STATE«
  [$0x0015]  0x05910 016 »RESERVED_STATE«
  [$0x0016]  0x05998 017 »FULL_STATE«
  [$0x0017]  0x05a00 018 »PLACES_FACILITIES«
  [$0x0018]  0x05aa0 019 »ENUMERATION_FACILITIES«
  [$0x0019]  0x06dd8 01a »ACTIONS_FACILITIES«
  [$0x001a]  0x06e80 01b »BOOLEANS_FACILITIES«
  [$0x001b]  0x06f30 01c »STATES_FACILITIES«
  [$0x001c]  0x06fd0 01d »ON_HEAP«
  [$0x001d]  0x07020 01e »OBJECT«
  [$0x001e]  0x07068 01f »IN_BOX«
  [$0x001f]  0x070b0 020 »IN_PLIERS«
  [$0x0020]  0x08b28 021 »TAKING«
  [$0x0021]  0x08b70 022 »DROPPING«
  [$0x0022]  0x08bc8 023 »YES«
  [$0x0023]  0x08bf8 024 »NO«
  [$0x0024]  0x08c20 025 »EMPTY«
  [$0x0025]  0x08c60 026 »RESERVED«
  [$0x0026]  0x08cb8 027 »FULL«
  [$0x0027]  0x08cf0 028 »SLOTS«
  [$0x0028]  0x08d30 029 »SIZE«
  [$0x0029]  0x08d68 02a »PLACE«
  [$0x002a]  0x08da8 02b »NUMBER«
  [$0x002b]  0x08df0 02c »STATE«
  [$0x002c]  0x0b270 02d »ACTION«
  [$0x002d]  0x0b2b8 02e »WORKING«
  [$0x002e]  0x0b308 02f »IDENTIFIER«
  [$0x002f]  0x0b370 030 »BRICK_SLOTS«
  [$0x0030]  0x0b3e0 031 »BOX_SLOTS«
  [$0x0031]  0x0b440 032 »ROBOT_SLOTS«
  [$0x0032]  0x0b4b0 033 »BRICKS«
  [$0x0033]  0x0b4f8 034 »FACT_BASE«
  [$0x0034]  0x0b558 035 »BRICK«
  [$0x0035]  0x0dad0 036 »BOXES«
  [$0x0036]  0x0db10 037 »BOX«
  [$0x0037]  0x0db40 038 »ROBOTS«
  [$0x0038]  0x0db88 039 »ROBOT«
  [$0x0039]  0x0dbc8 03a »PUT«
  [$0x003a]  0x0dbf8 03b »THE_FACT«
  [$0x003b]  0x0dc50 03c »FACT_NAME«
  [$0x003c]  0x0dcb0 03d »WHERE«
  [$0x003d]  0x0dcf0 03e »PLACES_IMAGE«
  [$0x003e]  0x0dd68 03f »VALUE«
  [$0x003f]  0x10098 040 »HAVE_SAME_TYPE«
  [$0x0040]  0x10120 041 »GET«
  [$0x0041]  0x10150 042 »&«
  [$0x0042]  0x10170 043 »' '«
  [$0x0043]  0x101a0 044 »'B'«
  [$0x0044]  0x101d0 045 »'O'«
  [$0x0045]  0x10200 046 »'X'«
  [$0x0046]  0x10230 047 »ACTIONS_IMAGE«
  [$0x0047]  0x102b0 048 »BOOLEANS_IMAGE«
  [$0x0048]  0x10338 049 »STATES_IMAGE«
  [$0x0049]  0x128f0 04a »BRICK_FRAMES_IMAGE«
  [$0x004a]  0x12998 04b »FOR_SLOT«
  [$0x004b]  0x129f0 04c »ROBOT_FRAMES_IMAGE«
  [$0x004c]  0x12a98 04d »BOX_FRAMES_IMAGE«
  [$0x004d]  0x12b30 04e »PUT_BRICK«
  [$0x004e]  0x12b90 04f »PUT_ROBOT«
  [$0x004f]  0x12bf0 050 »PUT_BOX«
  [$0x0050]  0x15b10 000 »NOTHING«
{D304 0x15cec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15d20/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x14bde/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x15dc0/0xd0}:ARRAY_STRING[0x1,0x12] = "BRICK_FRAMES_IMAGE"
{D303 0x15e90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15f30/0x34} d303_2 = 0x004a d303_3 = 0x0000000000000000000
{D304 0x15f30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15f64/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x15e90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x16004/0x80}:ARRAY_STRING[0x1,0x8] = "FOR_SLOT"
{D307 0x16084/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002
{D308 0x16103/0x83}:D308 d308_d303_p → {D303 0x0cdee/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x16084/0x7f}
{D307 0x16186/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002
{D306 0x16205/0x83}:D306 d306_d303_p → {D303 0x0cfc2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x16186/0x7f}
{D307 0x16288/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x16307/0x83}:D306 d306_d303_p → {D303 0x11f17/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x16288/0x7f}
{D303 0x1638a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1642a/0x34} d303_2 = 0x004b d303_3 = 0x0000000000000000000
{D304 0x1642a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1645e/0xa0}:D302 d302_0 = 0x80000012 d302_d302_p → {D302 0x1070e/0xa0} d302_d303_p → {D303 0x1638a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x164fe/0xd0}:ARRAY_STRING[0x1,0x12] = "ROBOT_FRAMES_IMAGE"
{D307 0x165ce/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002
{D306 0x1664d/0x83}:D306 d306_d303_p → {D303 0x0d55e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x165ce/0x7f}
{D307 0x166d0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x1674f/0x83}:D306 d306_d303_p → {D303 0x1427b/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x166d0/0x7f}
{D307 0x167d2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002
{D306 0x16851/0x83}:D306 d306_d303_p → {D303 0x0db12/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x167d2/0x7f}
{D307 0x168d4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x16953/0x83}:D306 d306_d303_p → {D303 0x1459c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x168d4/0x7f}
{D307 0x169d6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002
{D306 0x16a55/0x83}:D306 d306_d303_p → {D303 0x0e4ea/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x169d6/0x7f}
{D303 0x16ad8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16b78/0x34} d303_2 = 0x004c d303_3 = 0x0000000000000000000
{D304 0x16b78/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16bac/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x16ad8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x16c4c/0xc0}:ARRAY_STRING[0x1,0x10] = "BOX_FRAMES_IMAGE"
{D307 0x16d0c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002
{D306 0x16d8b/0x83}:D306 d306_d303_p → {D303 0x0d19e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x16d0c/0x7f}
{D307 0x16e0e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121c8c d307_3 = 0x00000002
{D308 0x16e8d/0x83}:D308 d308_d303_p → {D303 0x0d382/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x16e0e/0x7f}
{D307 0x16f10/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x16f8f/0x83}:D306 d306_d303_p → {D303 0x148c5/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x16f10/0x7f}
{D303 0x17012/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x170b2/0x34} d303_2 = 0x004d d303_3 = 0x0000000000000000000
{D304 0x170b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x170e6/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x17012/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x17186/0x88}:ARRAY_STRING[0x1,0x9] = "PUT_BRICK"
{D307 0x1720e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x1728d/0x83}:D306 d306_d303_p → {D303 0x14bde/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1720e/0x7f}
{D303 0x17310/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x173b0/0x34} d303_2 = 0x004e d303_3 = 0x0000000000000000000
{D304 0x173b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x173e4/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x17310/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x17484/0x88}:ARRAY_STRING[0x1,0x9] = "PUT_ROBOT"
{D307 0x1750c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x1758b/0x83}:D306 d306_d303_p → {D303 0x1638a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1750c/0x7f}
{D303 0x1760e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x176ae/0x34} d303_2 = 0x004f d303_3 = 0x0000000000000000000
{D304 0x176ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x176e2/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x1760e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x17782/0x78}:ARRAY_STRING[0x1,0x7] = "PUT_BOX"
{D307 0x177fa/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x17879/0x83}:D306 d306_d303_p → {D303 0x16ad8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x177fa/0x7f} d306_d308_p → {D308 0x16103/0x83}
{D307 0x178fc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D307 0x1797b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D307 0x179fa/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x17a79/0x83}:D306 d306_d303_p → {D303 0x17012/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x179fa/0x7f}
{D307 0x17afc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D307 0x17b7b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x17bfa/0x83}:D306 d306_d303_p → {D303 0x17310/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x17b7b/0x7f}
{D307 0x17c7d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D307 0x17cfc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x17d7b/0x83}:D306 d306_d303_p → {D303 0x1760e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x17cfc/0x7f} d306_d308_p → {D308 0x16e8d/0x83}
{D303 0x17dfe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1828e/0x34} d303_2 = 0x0050 d303_3 = 0x0000000000000000000
{Thing2 0x17e9e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x14cbe/0x3a8} next_p → {Thing2 0x14c7e/0x40}
{StringStore 0x17ede/0x3b0}:StringStore x = 0x00000001 y = 0x0000006e
    @0x17f1e [0x00] =  $0x0050 »NOTHING«
    @0x17f6e [0x01] =  $0x8000 »\x9d\xf0\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x19\x02\x31\x5f\x4b\x42\x53\x2e\x4b\x42\x53\x2e\x46\x41\x43\x54\x5f\x42\x41\x53\x45\x2e\x43\x4c\x41\x53\x53\x2e\x4f\x42\x4a\x45\x43\x54\x00\x01\xf1\x40\x00\x00\x01\x0c\x00\x00\x00\x02\x00\x00\x00\x8c«
{D304 0x1828e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x182c2/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x089f4/0xa0} d302_d303_p → {D303 0x17dfe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x18362/0x78}:ARRAY_STRING[0x1,0x7] = "NOTHING"
{D307 0x183da/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121d64 d307_3 = 0x00000002
{D306 0x18459/0x83}:D306 d306_d303_p → {D303 0x17dfe/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x183da/0x7f}
{R1kSegChunk 0x184dc/0x86}: ===================
    0x0184dc +0x0000:      0x100203770000000000005125c000000 [0x80] 0000000100000000 0010000000110111 0111000000000000 0000000000000000 0000000000000000 0000010100010010 0101110000000000 0000000000000000
    0x01855c +0x0080:                                    0x0 [0x06] 0…
{R1kSegChunk 0x18562/0x86}: ===================
    0x018562 +0x0000:      0x1001c2b50000000000004aa30000000 [0x80] 0000000100000000 0001110000101011 0101000000000000 0000000000000000 0000000000000000 0000010010101010 0011000000000000 0000000000000000
    0x0185e2 +0x0080:                                    0x0 [0x06] 0…
{R1kSegChunk 0x185e8/0x86}: ===================
    0x0185e8 +0x0000:      0x1002484b00000000000052b64000000 [0x80] 0000000100000000 0010010010000100 1011000000000000 0000000000000000 0000000000000000 0000010100101011 0110010000000000 0000000000000000
    0x018668 +0x0080:                                    0x0 [0x06] 0…
{R1kSegChunk 0x1866e/0x86}: ===================
    0x01866e +0x0000:      0x100225e100000000000051f00000000 [0x80] 0000000100000000 0010001001011110 0001000000000000 0000000000000000 0000000000000000 0000010100011111 0000000000000000 0000000000000000
    0x0186ee +0x0080:                                    0x0 [0x06] 0…