DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦c1a0f172c⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_049b52

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000807b max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00049b52 [0000000000001001001101101010010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000158b1 [000000000000010101100010110001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff002800540045a80089e [111111111111111111111111111111110000000000101000000000000101010000000000010001011010100000000000100010011110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06668/0x370} [00000000000000000110011001101000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0777c/0x338} [00000000000000000111011101111100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06628/0x40} [00000000000000000110011000101000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0773c/0x40} [00000000000000000111011100111100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »STATE_SLOTS«
  [$0x0002]  0x002b0 003 »VALUE«
  [$0x0003]  0x002f0 004 »MAX_OBJECTS«
  [$0x0004]  0x00360 005 »MAX_ITERATIONS«
  [$0x0005]  0x003e8 006 »=«
  [$0x0006]  0x00408 007 »<«
  [$0x0007]  0x00428 008 »>«
  [$0x0008]  0x00448 009 »<=«
  [$0x0009]  0x00470 00a »>=«
  [$0x000a]  0x00498 00b »STATES«
  [$0x000b]  0x004e0 000 »KBS«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »STATE_SLOTS«
    @0x026be [0x01] =  $0x0002 »VALUE«
    @0x026fe [0x02] =  $0x0003 »MAX_OBJECTS«
    @0x0276e [0x03] =  $0x0004 »MAX_ITERATIONS«
    @0x027f6 [0x04] =  $0x0005 »=«
    @0x02816 [0x05] =  $0x0006 »<«
    @0x02836 [0x06] =  $0x0007 »>«
    @0x02856 [0x07] =  $0x0008 »<=«
    @0x0287e [0x08] =  $0x0009 »>=«
    @0x028a6 [0x09] =  $0x000a »STATES«
    @0x028ee [0x0a] =  $0x000b »KBS«
    @0x0291e [0x0b] =  $0x000c »STATE«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003570 [0x25] +0x04a0: ptr_0x25_p → {D306 0x08077/0x83} [00000000000000001000000001110111]
    0x003870 [0x3d] +0x07a0: ptr_0x3d_p → {D306 0x07619/0x83} [00000000000000000111011000011001]
    0x003b50 [0x54] +0x0a80: ptr_0x54_p → {D306 0x06505/0x83} [00000000000000000110010100000101]
    0x003bb0 [0x57] +0x0ae0: ptr_0x57_p → {D306 0x05f93/0x83} [00000000000000000101111110010011]

    0x003bd0 +0x0b00:                                    0x0 [0x1e0] 0…
{D301 0x03db0/0xce0}:D301
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05538/0xa0} [00000000000000000101010100111000]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x04f4c/0xa0} [00000000000000000100111101001100]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x05e1c/0xa0} [00000000000000000101111000011100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x058b0/0xa0} [00000000000000000101100010110000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0729e/0xa0} [00000000000000000111001010011110]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x07ae8/0xa0} [00000000000000000111101011101000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05a74/0xa0} [00000000000000000101101001110100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x070e2/0xa0} [00000000000000000111000011100010]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x07cfc/0xa0} [00000000000000000111110011111100]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x07ee8/0xa0} [00000000000000000111111011101000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x05158/0xa0} [00000000000000000101000101011000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0637e/0xa0} [00000000000000000110001101111110]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0748a/0xa0} [00000000000000000111010010001010]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x06c20/0xa0} [00000000000000000110110000100000]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x05c38/0xa0} [00000000000000000101110000111000]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x06a0c/0xa0} [00000000000000000110101000001100]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x04c04/0x98}:ARRAY_STRING[0x1,0xb] = "STATE_SLOTS"
{D303 0x04c9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d3c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d3c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d70/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04c9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04e10/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x04e78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f18/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f4c/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04e78/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x04fec/0x98}:ARRAY_STRING[0x1,0xb] = "MAX_OBJECTS"
{D303 0x05084/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05124/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05124/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05158/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x05084/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x051f8/0xb0}:ARRAY_STRING[0x1,0xe] = "MAX_ITERATIONS"
{D303 0x052a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05348/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05348/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0537c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x052a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0541c/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05464/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05504/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05504/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05538/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05464/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x055d8/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05620/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056c0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056f4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05620/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05794/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x057dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0587c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0587c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058b0/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x057dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05950/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x059a0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a40/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a40/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a74/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x059a0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05b14/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05b64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c04/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c38/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05b64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05cd8/0x70}:ARRAY_STRING[0x1,0x6] = "STATES"
{D303 0x05d48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05de8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05de8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e1c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05d48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05ebc/0x58}:ARRAY_STRING[0x1,0x3] = "KBS"
{D307 0x05f14/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000936a2 d307_3 = 0x00000002
{D306 0x05f93/0x83}:D306 d306_d303_p → {D303 0x05d48/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05f14/0x7f}
{D303 0x06016/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0634a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x060b6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x060f6/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »STATE_SLOTS«
  [$0x0002]  0x002b0 003 »VALUE«
  [$0x0003]  0x002f0 004 »MAX_OBJECTS«
  [$0x0004]  0x00360 005 »MAX_ITERATIONS«
  [$0x0005]  0x003e8 006 »=«
  [$0x0006]  0x00408 007 »<«
  [$0x0007]  0x00428 008 »>«
  [$0x0008]  0x00448 009 »<=«
  [$0x0009]  0x00470 00a »>=«
  [$0x000a]  0x00498 00b »STATES«
  [$0x000b]  0x004e0 00c »KBS«
  [$0x000c]  0x00510 00d »STATE«
  [$0x000d]  0x042a0 00e »OBJECT_SLOTS«
  [$0x000e]  0x04318 000 »X«
{D304 0x0634a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0637e/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x0537c/0xa0} d302_d303_p → {D303 0x06016/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0641e/0x68}:ARRAY_STRING[0x1,0x5] = "STATE"
{D307 0x06486/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000936a2 d307_3 = 0x00000002
{D306 0x06505/0x83}:D306 d306_d303_p → {D303 0x06016/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06486/0x7f}
{D303 0x06588/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069d8/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x06628/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06668/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x066ae [0x00] =  $0x000d »OBJECT_SLOTS«
    @0x06726 [0x01] =  $0x000e »X«
    @0x06746 [0x02] =  $0x000f »Y«
    @0x06766 [0x03] =  $0x0010 »OBJECTS«
    @0x067b6 [0x04] =  $0x0011 »OBJECT«
    @0x067fe [0x05] =  $0x0012 »NUMBER_SLOTS«
    @0x06876 [0x06] =  $0x0013 »NUMBERS«
    @0x068c6 [0x07] =  $0x0014 »NUMBER«
{D304 0x069d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a0c/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x06588/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x06aac/0xa0}:ARRAY_STRING[0x1,0xc] = "OBJECT_SLOTS"
{D303 0x06b4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06bec/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06bec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06c20/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06b4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06cc0/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x06d08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070ae/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06da8/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x060f6/0x254} next_p → {Thing2 0x060b6/0x40}
{StringIndex 0x06de8/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »STATE_SLOTS«
  [$0x0002]  0x002b0 003 »VALUE«
  [$0x0003]  0x002f0 004 »MAX_OBJECTS«
  [$0x0004]  0x00360 005 »MAX_ITERATIONS«
  [$0x0005]  0x003e8 006 »=«
  [$0x0006]  0x00408 007 »<«
  [$0x0007]  0x00428 008 »>«
  [$0x0008]  0x00448 009 »<=«
  [$0x0009]  0x00470 00a »>=«
  [$0x000a]  0x00498 00b »STATES«
  [$0x000b]  0x004e0 00c »KBS«
  [$0x000c]  0x00510 00d »STATE«
  [$0x000d]  0x042a0 00e »OBJECT_SLOTS«
  [$0x000e]  0x04318 00f »X«
  [$0x000f]  0x04338 010 »Y«
  [$0x0010]  0x04358 011 »OBJECTS«
  [$0x0011]  0x043a8 000 »OBJECT«
{D304 0x070ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070e2/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06d08/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07182/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x071ca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0726a/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0726a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0729e/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x056f4/0xa0} d302_d303_p → {D303 0x071ca/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0733e/0x78}:ARRAY_STRING[0x1,0x7] = "OBJECTS"
{D303 0x073b6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07456/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07456/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0748a/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x073b6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0752a/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D307 0x0759a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000936a2 d307_3 = 0x00000002
{D306 0x07619/0x83}:D306 d306_d303_p → {D303 0x073b6/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0759a/0x7f}
{D303 0x0769c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07ab4/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x0773c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06de8/0x2c6} next_p → {Thing2 0x06da8/0x40}
{StringIndex 0x0777c/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »STATE_SLOTS«
  [$0x0002]  0x002b0 003 »VALUE«
  [$0x0003]  0x002f0 004 »MAX_OBJECTS«
  [$0x0004]  0x00360 005 »MAX_ITERATIONS«
  [$0x0005]  0x003e8 006 »=«
  [$0x0006]  0x00408 007 »<«
  [$0x0007]  0x00428 008 »>«
  [$0x0008]  0x00448 009 »<=«
  [$0x0009]  0x00470 00a »>=«
  [$0x000a]  0x00498 00b »STATES«
  [$0x000b]  0x004e0 00c »KBS«
  [$0x000c]  0x00510 00d »STATE«
  [$0x000d]  0x042a0 00e »OBJECT_SLOTS«
  [$0x000e]  0x04318 00f »X«
  [$0x000f]  0x04338 010 »Y«
  [$0x0010]  0x04358 011 »OBJECTS«
  [$0x0011]  0x043a8 012 »OBJECT«
  [$0x0012]  0x043f0 013 »NUMBER_SLOTS«
  [$0x0013]  0x04468 014 »NUMBERS«
  [$0x0014]  0x044b8 000 »NUMBER«
{D304 0x07ab4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ae8/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0769c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x07b88/0xa0}:ARRAY_STRING[0x1,0xc] = "NUMBER_SLOTS"
{D303 0x07c28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07cc8/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07cc8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07cfc/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07c28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07d9c/0x78}:ARRAY_STRING[0x1,0x7] = "NUMBERS"
{D303 0x07e14/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07eb4/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07eb4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ee8/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04d70/0xa0} d302_d303_p → {D303 0x07e14/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07f88/0x70}:ARRAY_STRING[0x1,0x6] = "NUMBER"
{D307 0x07ff8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000936a2 d307_3 = 0x00000002
{D306 0x08077/0x83}:D306 d306_d303_p → {D303 0x07e14/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x07ff8/0x7f}