DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦c4847e6b8⟧

    Length: 3072 (0xc00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_090e7d

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00005c91 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00005fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00090e7d [0000000000010010000111001111101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000296e9 [000000000000101001011011101001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0016002c00054000093 [111111111111111111111111111111110000000000010110000000000010110000000000000001010100000000000000000010010011]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x02608/0x368} [00000000000000000010011000001000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023e6 [0x04] +0x00cc: [00000000000000000000000000000000]
    0x002406 [0x05] +0x00ec: [00000000000000000000000000000000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »NUMBER_SLOTS«
  [$0x0004]  0x00370 005 »VALUE«
  [$0x0005]  0x003b0 006 »=«
  [$0x0006]  0x003d0 007 »<«
  [$0x0007]  0x003f0 008 »>«
  [$0x0008]  0x00410 009 »<=«
  [$0x0009]  0x00438 00a »>=«
  [$0x000a]  0x00460 000 »NUMBER«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OUTPUT_STREAM«
    @0x026ce [0x01] =  $0x0002 »SLOT«
    @0x02706 [0x02] =  $0x0003 »NUMBER_SLOTS«
    @0x0277e [0x03] =  $0x0004 »VALUE«
    @0x027be [0x04] =  $0x0005 »=«
    @0x027de [0x05] =  $0x0006 »<«
    @0x027fe [0x06] =  $0x0007 »>«
    @0x0281e [0x07] =  $0x0008 »<=«
    @0x02846 [0x08] =  $0x0009 »>=«
    @0x0286e [0x09] =  $0x000a »NUMBER«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x04d80/0xa0} [00000000000000000100110110000000]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05500/0xa0} [00000000000000000101010100000000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05878/0xa0} [00000000000000000101100001111000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x056bc/0xa0} [00000000000000000101011010111100]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x04f54/0xa0} [00000000000000000100111101010100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05a3c/0xa0} [00000000000000000101101000111100]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x05c00/0xa0} [00000000000000000101110000000000]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05344/0xa0} [00000000000000000101001101000100]

    0x004850 +0x0aa0:                                    0x0 [0x240] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x04c04/0xa8}:ARRAY_STRING[0x1,0xd] = "OUTPUT_STREAM"
{D303 0x04cac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d4c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d4c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d80/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04cac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04e20/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x04e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f20/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f54/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x04ff4/0xa0}:ARRAY_STRING[0x1,0xc] = "NUMBER_SLOTS"
{D303 0x05094/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05134/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05134/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05168/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05094/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05208/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x05270/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05310/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05310/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05344/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05270/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x053e4/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x0542c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054cc/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05500/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0542c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x055a0/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x055e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05688/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05688/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056bc/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x055e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0575c/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x057a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05844/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05844/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05878/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x057a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05918/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05968/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a08/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a08/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a3c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05968/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05adc/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05b2c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bcc/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05bcc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c00/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x05168/0xa0} d302_d303_p → {D303 0x05b2c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05ca0/0x70}:ARRAY_STRING[0x1,0x6] = "NUMBER"