DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦c56cad41d⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0002a7

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000092c1 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000002a7 [0000000000000000000001010100111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00000125 [000000000000000000000100100101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0038006800693000cc9 [111111111111111111111111111111110000000000111000000000000110100000000000011010010011000000000000110011001001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x089ec/0x378} [00000000000000001000100111101100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x08da4/0x468} [00000000000000001000110110100100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x089ac/0x40} [00000000000000001000100110101100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08d64/0x40} [00000000000000001000110101100100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »QUEUE«
  [$0x0004]  0x002f0 005 »INITIALIZE«
  [$0x0005]  0x00358 006 »Q«
  [$0x0006]  0x00378 007 »IS_EMPTY«
  [$0x0007]  0x003d0 008 »MAKE_EMPTY«
  [$0x0008]  0x00438 009 »COPY«
  [$0x0009]  0x00470 00a »TARGET«
  [$0x000a]  0x004b8 00b »SOURCE«
  [$0x000b]  0x00500 000 »ADD«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »ELEMENT«
    @0x0269e [0x01] =  $0x0002 »=«
    @0x026be [0x02] =  $0x0003 »QUEUE«
    @0x026fe [0x03] =  $0x0004 »INITIALIZE«
    @0x02766 [0x04] =  $0x0005 »Q«
    @0x02786 [0x05] =  $0x0006 »IS_EMPTY«
    @0x027de [0x06] =  $0x0007 »MAKE_EMPTY«
    @0x02846 [0x07] =  $0x0008 »COPY«
    @0x0287e [0x08] =  $0x0009 »TARGET«
    @0x028c6 [0x09] =  $0x000a »SOURCE«
    @0x0290e [0x0a] =  $0x000b »ADD«
    @0x0293e [0x0b] =  $0x000c »X«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003690 [0x2e] +0x05c0: ptr_0x2e_p → {D306 0x084e1/0x83} [00000000000000001000010011100001]

    0x0036b0 +0x05e0:                                    0x0 [0x700] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x070c2/0xa0} [00000000000000000111000011000010]
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x06808/0xa0} [00000000000000000110100000001000]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x06ece/0xa0} [00000000000000000110111011001110]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x077e2/0xa0} [00000000000000000111011111100010]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x069ec/0xa0} [00000000000000000110100111101100]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x04f0c/0xa0} [00000000000000000100111100001100]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x0834a/0xa0} [00000000000000001000001101001010]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x054a8/0xa0} [00000000000000000101010010101000]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x07b92/0xa0} [00000000000000000111101110010010]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x09240/0xa0} [00000000000000001001001001000000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05a74/0xa0} [00000000000000000101101001110100]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x0880c/0xa0} [00000000000000001000100000001100]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x052ec/0xa0} [00000000000000000101001011101100]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x079b6/0xa0} [00000000000000000111100110110110]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x058a0/0xa0} [00000000000000000101100010100000]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x050e8/0xa0} [00000000000000000101000011101000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x05c58/0xa0} [00000000000000000101110001011000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04d50/0xa0} [00000000000000000100110101010000]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x08638/0xa0} [00000000000000001000011000111000]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x0629c/0xa0} [00000000000000000110001010011100]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x08176/0xa0} [00000000000000001000000101110110]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0569c/0xa0} [00000000000000000101011010011100]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "ELEMENT"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04df0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e38/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ed8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ed8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f0c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04e38/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04fac/0x68}:ARRAY_STRING[0x1,0x5] = "QUEUE"
{D303 0x05014/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050b4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050e8/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05014/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05188/0x90}:ARRAY_STRING[0x1,0xa] = "INITIALIZE"
{D303 0x05218/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052b8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052ec/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05218/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0538c/0x48}:ARRAY_STRING[0x1,0x1] = "Q"
{D303 0x053d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05474/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05474/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054a8/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x053d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05548/0x80}:ARRAY_STRING[0x1,0x8] = "IS_EMPTY"
{D303 0x055c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05668/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05668/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0569c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x055c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0573c/0x90}:ARRAY_STRING[0x1,0xa] = "MAKE_EMPTY"
{D303 0x057cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0586c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0586c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058a0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x057cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05940/0x60}:ARRAY_STRING[0x1,0x4] = "COPY"
{D303 0x059a0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a40/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a40/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a74/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x059a0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05b14/0x70}:ARRAY_STRING[0x1,0x6] = "TARGET"
{D303 0x05b84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c24/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c24/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c58/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05b84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05cf8/0x70}:ARRAY_STRING[0x1,0x6] = "SOURCE"
{D303 0x05d68/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e08/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05e08/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e3c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05d68/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05edc/0x58}:ARRAY_STRING[0x1,0x3] = "ADD"
{D303 0x05f34/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06268/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05fd4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06014/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »QUEUE«
  [$0x0004]  0x002f0 005 »INITIALIZE«
  [$0x0005]  0x00358 006 »Q«
  [$0x0006]  0x00378 007 »IS_EMPTY«
  [$0x0007]  0x003d0 008 »MAKE_EMPTY«
  [$0x0008]  0x00438 009 »COPY«
  [$0x0009]  0x00470 00a »TARGET«
  [$0x000a]  0x004b8 00b »SOURCE«
  [$0x000b]  0x00500 00c »ADD«
  [$0x000c]  0x00530 00d »X«
  [$0x000d]  0x04098 00e »DELETE«
  [$0x000e]  0x040e0 000 »FIRST«
{D304 0x06268/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0629c/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x05e3c/0xa0} d302_d303_p → {D303 0x05f34/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0633c/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x06384/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067d4/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x06424/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06464/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x064a6 [0x00] =  $0x000d »DELETE«
    @0x064ee [0x01] =  $0x000e »FIRST«
    @0x0652e [0x02] =  $0x000f »ITERATOR«
    @0x06586 [0x03] =  $0x0010 »INIT«
    @0x065be [0x04] =  $0x0011 »ITER«
    @0x065f6 [0x05] =  $0x0012 »NEXT«
    @0x0662e [0x06] =  $0x0013 »VALUE«
    @0x0666e [0x07] =  $0x0014 »DONE«
    @0x066a6 [0x08] =  $0x0015 »NODE«
    @0x066de [0x09] =  $0x0016 »POINTER«
    @0x0672e [0x0a] =  $0x0017 »LINK«
    @0x06766 [0x0b] =  $0x0018 »HEAD«
{D304 0x067d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06808/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x06384/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x068a8/0x70}:ARRAY_STRING[0x1,0x6] = "DELETE"
{D303 0x06918/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069b8/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x069b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069ec/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06918/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06a8c/0x68}:ARRAY_STRING[0x1,0x5] = "FIRST"
{D303 0x06af4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e9a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06b94/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06014/0x254} next_p → {Thing2 0x05fd4/0x40}
{StringIndex 0x06bd4/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »QUEUE«
  [$0x0004]  0x002f0 005 »INITIALIZE«
  [$0x0005]  0x00358 006 »Q«
  [$0x0006]  0x00378 007 »IS_EMPTY«
  [$0x0007]  0x003d0 008 »MAKE_EMPTY«
  [$0x0008]  0x00438 009 »COPY«
  [$0x0009]  0x00470 00a »TARGET«
  [$0x000a]  0x004b8 00b »SOURCE«
  [$0x000b]  0x00500 00c »ADD«
  [$0x000c]  0x00530 00d »X«
  [$0x000d]  0x04098 00e »DELETE«
  [$0x000e]  0x040e0 00f »FIRST«
  [$0x000f]  0x04120 010 »ITERATOR«
  [$0x0010]  0x04178 011 »INIT«
  [$0x0011]  0x041b0 000 »ITER«
{D304 0x06e9a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ece/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06af4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06f6e/0x80}:ARRAY_STRING[0x1,0x8] = "ITERATOR"
{D303 0x06fee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0708e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0708e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070c2/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06fee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x07162/0x60}:ARRAY_STRING[0x1,0x4] = "INIT"
{D303 0x071c2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07262/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07262/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07296/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x071c2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x07336/0x60}:ARRAY_STRING[0x1,0x4] = "ITER"
{D303 0x07396/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077ae/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07436/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06bd4/0x2c6} next_p → {Thing2 0x06b94/0x40}
{StringIndex 0x07476/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »QUEUE«
  [$0x0004]  0x002f0 005 »INITIALIZE«
  [$0x0005]  0x00358 006 »Q«
  [$0x0006]  0x00378 007 »IS_EMPTY«
  [$0x0007]  0x003d0 008 »MAKE_EMPTY«
  [$0x0008]  0x00438 009 »COPY«
  [$0x0009]  0x00470 00a »TARGET«
  [$0x000a]  0x004b8 00b »SOURCE«
  [$0x000b]  0x00500 00c »ADD«
  [$0x000c]  0x00530 00d »X«
  [$0x000d]  0x04098 00e »DELETE«
  [$0x000e]  0x040e0 00f »FIRST«
  [$0x000f]  0x04120 010 »ITERATOR«
  [$0x0010]  0x04178 011 »INIT«
  [$0x0011]  0x041b0 012 »ITER«
  [$0x0012]  0x041e8 013 »NEXT«
  [$0x0013]  0x04220 014 »VALUE«
  [$0x0014]  0x04260 000 »DONE«
{D304 0x077ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x077e2/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07396/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x07882/0x60}:ARRAY_STRING[0x1,0x4] = "NEXT"
{D303 0x078e2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07982/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07982/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x079b6/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x078e2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07a56/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x07abe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b5e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07b5e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07b92/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07abe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x07c32/0x60}:ARRAY_STRING[0x1,0x4] = "DONE"
{D303 0x07c92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08142/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07d32/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07476/0x338} next_p → {Thing2 0x07436/0x40}
{StringIndex 0x07d72/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »QUEUE«
  [$0x0004]  0x002f0 005 »INITIALIZE«
  [$0x0005]  0x00358 006 »Q«
  [$0x0006]  0x00378 007 »IS_EMPTY«
  [$0x0007]  0x003d0 008 »MAKE_EMPTY«
  [$0x0008]  0x00438 009 »COPY«
  [$0x0009]  0x00470 00a »TARGET«
  [$0x000a]  0x004b8 00b »SOURCE«
  [$0x000b]  0x00500 00c »ADD«
  [$0x000c]  0x00530 00d »X«
  [$0x000d]  0x04098 00e »DELETE«
  [$0x000e]  0x040e0 00f »FIRST«
  [$0x000f]  0x04120 010 »ITERATOR«
  [$0x0010]  0x04178 011 »INIT«
  [$0x0011]  0x041b0 012 »ITER«
  [$0x0012]  0x041e8 013 »NEXT«
  [$0x0013]  0x04220 014 »VALUE«
  [$0x0014]  0x04260 015 »DONE«
  [$0x0015]  0x04298 016 »NODE«
  [$0x0016]  0x042d0 017 »POINTER«
  [$0x0017]  0x04320 018 »LINK«
  [$0x0018]  0x04358 000 »HEAD«
{D304 0x08142/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08176/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07c92/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08216/0x60}:ARRAY_STRING[0x1,0x4] = "NODE"
{D303 0x08276/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08316/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08316/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0834a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x08276/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x083ea/0x78}:ARRAY_STRING[0x1,0x7] = "POINTER"
{D307 0x08462/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000054c d307_3 = 0x00000002
{D306 0x084e1/0x83}:D306 d306_d303_p → {D303 0x078e2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08462/0x7f}
{D303 0x08564/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08604/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08604/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08638/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08564/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x086d8/0x60}:ARRAY_STRING[0x1,0x4] = "LINK"
{D303 0x08738/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x087d8/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x087d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0880c/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x07296/0xa0} d302_d303_p → {D303 0x08738/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x088ac/0x60}:ARRAY_STRING[0x1,0x4] = "HEAD"
{D303 0x0890c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0920c/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x089ac/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06464/0x370} next_p → {Thing2 0x06424/0x40}
{StringStore 0x089ec/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x08a2e [0x00] =  $0x0019 »TAIL«
    @0x08a66 [0x01] =  $0x15d0 »«
{Thing2 0x08d64/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07d72/0x3d0} next_p → {Thing2 0x07d32/0x40}
{StringIndex 0x08da4/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »QUEUE«
  [$0x0004]  0x002f0 005 »INITIALIZE«
  [$0x0005]  0x00358 006 »Q«
  [$0x0006]  0x00378 007 »IS_EMPTY«
  [$0x0007]  0x003d0 008 »MAKE_EMPTY«
  [$0x0008]  0x00438 009 »COPY«
  [$0x0009]  0x00470 00a »TARGET«
  [$0x000a]  0x004b8 00b »SOURCE«
  [$0x000b]  0x00500 00c »ADD«
  [$0x000c]  0x00530 00d »X«
  [$0x000d]  0x04098 00e »DELETE«
  [$0x000e]  0x040e0 00f »FIRST«
  [$0x000f]  0x04120 010 »ITERATOR«
  [$0x0010]  0x04178 011 »INIT«
  [$0x0011]  0x041b0 012 »ITER«
  [$0x0012]  0x041e8 013 »NEXT«
  [$0x0013]  0x04220 014 »VALUE«
  [$0x0014]  0x04260 015 »DONE«
  [$0x0015]  0x04298 016 »NODE«
  [$0x0016]  0x042d0 017 »POINTER«
  [$0x0017]  0x04320 018 »LINK«
  [$0x0018]  0x04358 019 »HEAD«
  [$0x0019]  0x06620 000 »TAIL«
{D304 0x0920c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09240/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0890c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x092e0/0x60}:ARRAY_STRING[0x1,0x4] = "TAIL"