DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦c7c354532⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_057e72

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000081d9 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00057e72 [0000000000001010111111001110010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0001a42e [000000000000011010010000101110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00300058004d0800963 [111111111111111111111111111111110000000000110000000000000101100000000000010011010000100000000000100101100011]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06dca/0x370} [00000000000000000110110111001010]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07d34/0x3d0} [00000000000000000111110100110100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06d8a/0x40} [00000000000000000110110110001010]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07cf4/0x40} [00000000000000000111110011110100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »RAND«
  [$0x0002]  0x00278 003 »RANDOM«
  [$0x0003]  0x002c0 004 »TEXT_IO«
  [$0x0004]  0x00310 005 »RANDOM_RANGE«
  [$0x0005]  0x00388 006 »>=«
  [$0x0006]  0x003b0 007 »<=«
  [$0x0007]  0x003d8 008 »>«
  [$0x0008]  0x003f8 009 »<«
  [$0x0009]  0x00418 00a »=«
  [$0x000a]  0x00438 00b »+«
  [$0x000b]  0x00458 000 »-«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »RAND«
    @0x02686 [0x01] =  $0x0002 »RANDOM«
    @0x026ce [0x02] =  $0x0003 »TEXT_IO«
    @0x0271e [0x03] =  $0x0004 »RANDOM_RANGE«
    @0x02796 [0x04] =  $0x0005 »>=«
    @0x027be [0x05] =  $0x0006 »<=«
    @0x027e6 [0x06] =  $0x0007 »>«
    @0x02806 [0x07] =  $0x0008 »<«
    @0x02826 [0x08] =  $0x0009 »=«
    @0x02846 [0x09] =  $0x000a »+«
    @0x02866 [0x0a] =  $0x000b »-«
    @0x02886 [0x0b] =  $0x000c »*«
    @0x028a6 [0x0c] =  $0x000d »/«
    @0x028c6 [0x0d] =  $0x000e »rem«
    @0x028f6 [0x0e] =  $0x000f »mod«
    @0x02926 [0x0f] =  $0x0010 »**«
    @0x0294e [0x10] =  $0x0101 »\x01«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x072e5/0x83} [00000000000000000111001011100101]

    0x003510 +0x0440:                                    0x0 [0x8a0] 0…
{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x05d94/0xa0} [00000000000000000101110110010100]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x0655c/0xa0} [00000000000000000110010101011100]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x04d38/0xa0} [00000000000000000100110100111000]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x061e4/0xa0} [00000000000000000110000111100100]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05860/0xa0} [00000000000000000101100001100000]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x063a0/0xa0} [00000000000000000110001110100000]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x054e0/0xa0} [00000000000000000101010011100000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x056a4/0xa0} [00000000000000000101011010100100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x0531c/0xa0} [00000000000000000101001100011100]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x06bfa/0xa0} [00000000000000000110101111111010]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x079b0/0xa0} [00000000000000000111100110110000]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x077b4/0xa0} [00000000000000000111011110110100]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x04f1c/0xa0} [00000000000000000100111100011100]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x07b6c/0xa0} [00000000000000000111101101101100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x05bd8/0xa0} [00000000000000000101101111011000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05a1c/0xa0} [00000000000000000101101000011100]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x06a2e/0xa0} [00000000000000000110101000101110]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x0716e/0xa0} [00000000000000000111000101101110]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x05108/0xa0} [00000000000000000101000100001000]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x08138/0xa0} [00000000000000001000000100111000]

    0x0049d0 +0x0c20:                                    0x0 [0xc0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04c04/0x60}:ARRAY_STRING[0x1,0x4] = "RAND"
{D303 0x04c64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d04/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d38/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04c64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04dd8/0x70}:ARRAY_STRING[0x1,0x6] = "RANDOM"
{D303 0x04e48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f1c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04e48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04fbc/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x05034/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050d4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05108/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05034/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x051a8/0xa0}:ARRAY_STRING[0x1,0xc] = "RANDOM_RANGE"
{D303 0x05248/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052e8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0531c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05248/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x053bc/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x0540c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054ac/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054e0/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0540c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05580/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x055d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05670/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05670/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056a4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x055d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05744/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x0578c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0582c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0582c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05860/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0578c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05900/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05948/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059e8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a1c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05948/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05abc/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05b04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ba4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05ba4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05bd8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05b04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05c78/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D303 0x05cc0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d60/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05d60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d94/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05cc0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05e34/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D303 0x05e7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061b0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f1c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05f5c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »RAND«
  [$0x0002]  0x00278 003 »RANDOM«
  [$0x0003]  0x002c0 004 »TEXT_IO«
  [$0x0004]  0x00310 005 »RANDOM_RANGE«
  [$0x0005]  0x00388 006 »>=«
  [$0x0006]  0x003b0 007 »<=«
  [$0x0007]  0x003d8 008 »>«
  [$0x0008]  0x003f8 009 »<«
  [$0x0009]  0x00418 00a »=«
  [$0x000a]  0x00438 00b »+«
  [$0x000b]  0x00458 00c »-«
  [$0x000c]  0x00478 00d »*«
  [$0x000d]  0x00498 00e »/«
  [$0x000e]  0x004b8 000 »rem«
{D304 0x061b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x061e4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05e7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06284/0x48}:ARRAY_STRING[0x1,0x1] = "*"
{D303 0x062cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0636c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0636c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x063a0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x062cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06440/0x48}:ARRAY_STRING[0x1,0x1] = "/"
{D303 0x06488/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06528/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06528/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0655c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06488/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x065fc/0x58}:ARRAY_STRING[0x1,0x3] = "rem"
{D303 0x06654/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069fa/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x066f4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05f5c/0x254} next_p → {Thing2 0x05f1c/0x40}
{StringIndex 0x06734/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »RAND«
  [$0x0002]  0x00278 003 »RANDOM«
  [$0x0003]  0x002c0 004 »TEXT_IO«
  [$0x0004]  0x00310 005 »RANDOM_RANGE«
  [$0x0005]  0x00388 006 »>=«
  [$0x0006]  0x003b0 007 »<=«
  [$0x0007]  0x003d8 008 »>«
  [$0x0008]  0x003f8 009 »<«
  [$0x0009]  0x00418 00a »=«
  [$0x000a]  0x00438 00b »+«
  [$0x000b]  0x00458 00c »-«
  [$0x000c]  0x00478 00d »*«
  [$0x000d]  0x00498 00e »/«
  [$0x000e]  0x004b8 00f »rem«
  [$0x000f]  0x004e8 010 »mod«
  [$0x0010]  0x00518 011 »**«
  [$0x0011]  0x04a00 000 »abs«
{D304 0x069fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a2e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06654/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06ace/0x58}:ARRAY_STRING[0x1,0x3] = "mod"
{D303 0x06b26/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06bc6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x06bc6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06bfa/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06b26/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06c9a/0x50}:ARRAY_STRING[0x1,0x2] = "**"
{D303 0x06cea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0713a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{Thing2 0x06d8a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06dca/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06e0e [0x00] =  $0x0011 »abs«
    @0x06e3e [0x01] =  $0x0012 »MY_HANDLE«
    @0x06e9e [0x02] =  $0x0013 »I«
    @0x06ebe [0x03] =  $0x0014 »N«
    @0x06ede [0x04] =  $0x0015 »THE_SEED«
{D304 0x0713a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0716e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06cea/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0720e/0x58}:ARRAY_STRING[0x1,0x3] = "abs"
{D307 0x07266/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000afce2 d307_3 = 0x00000002
{D306 0x072e5/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07266/0x7f}
{D303 0x07368/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07780/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07408/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06734/0x2c6} next_p → {Thing2 0x066f4/0x40}
{StringIndex 0x07448/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »RAND«
  [$0x0002]  0x00278 003 »RANDOM«
  [$0x0003]  0x002c0 004 »TEXT_IO«
  [$0x0004]  0x00310 005 »RANDOM_RANGE«
  [$0x0005]  0x00388 006 »>=«
  [$0x0006]  0x003b0 007 »<=«
  [$0x0007]  0x003d8 008 »>«
  [$0x0008]  0x003f8 009 »<«
  [$0x0009]  0x00418 00a »=«
  [$0x000a]  0x00438 00b »+«
  [$0x000b]  0x00458 00c »-«
  [$0x000c]  0x00478 00d »*«
  [$0x000d]  0x00498 00e »/«
  [$0x000e]  0x004b8 00f »rem«
  [$0x000f]  0x004e8 010 »mod«
  [$0x0010]  0x00518 011 »**«
  [$0x0011]  0x04a00 012 »abs«
  [$0x0012]  0x04a30 013 »MY_HANDLE«
  [$0x0013]  0x04a90 014 »I«
  [$0x0014]  0x04ab0 000 »N«
{D304 0x07780/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x077b4/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x07368/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x07854/0x88}:ARRAY_STRING[0x1,0x9] = "MY_HANDLE"
{D303 0x078dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0797c/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x0797c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x079b0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x078dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07a50/0x48}:ARRAY_STRING[0x1,0x1] = "I"
{D303 0x07a98/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b38/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07b38/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07b6c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07a98/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07c0c/0x48}:ARRAY_STRING[0x1,0x1] = "N"
{D303 0x07c54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08104/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07cf4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07448/0x338} next_p → {Thing2 0x07408/0x40}
{StringIndex 0x07d34/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »RAND«
  [$0x0002]  0x00278 003 »RANDOM«
  [$0x0003]  0x002c0 004 »TEXT_IO«
  [$0x0004]  0x00310 005 »RANDOM_RANGE«
  [$0x0005]  0x00388 006 »>=«
  [$0x0006]  0x003b0 007 »<=«
  [$0x0007]  0x003d8 008 »>«
  [$0x0008]  0x003f8 009 »<«
  [$0x0009]  0x00418 00a »=«
  [$0x000a]  0x00438 00b »+«
  [$0x000b]  0x00458 00c »-«
  [$0x000c]  0x00478 00d »*«
  [$0x000d]  0x00498 00e »/«
  [$0x000e]  0x004b8 00f »rem«
  [$0x000f]  0x004e8 010 »mod«
  [$0x0010]  0x00518 011 »**«
  [$0x0011]  0x04a00 012 »abs«
  [$0x0012]  0x04a30 013 »MY_HANDLE«
  [$0x0013]  0x04a90 014 »I«
  [$0x0014]  0x04ab0 015 »N«
  [$0x0015]  0x04ad0 000 »THE_SEED«
{D304 0x08104/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08138/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07c54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x081d8/0x80}:ARRAY_STRING[0x1,0x8] = "THE_SEED"