DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦c929c8396⟧ Ada Source

    Length: 5120 (0x1400)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Bbr_Test, seg_02d0c5, seg_02d10a, seg_0399cf, seg_03b8ee, seg_03c03d, seg_03c46b, seg_03c612, seg_03c947, seg_04a911, seg_04b381

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

E3 Source Code



with Bbr_Do_Action;
with Bbr_Frames;
with Bbr_Kbs;
with Output_Stream;
with Slot;

use Bbr_Frames;
use Bbr_Kbs;
use Output_Stream;

procedure Bbr_Test is

    procedure Load_Initial_Working_Memory is
    begin

        Robots.Add ((Colour   => Green_Colour,  
                     State    => Free_State,
                     Identity => Slot.Value ("Greta")));

        Robots.Add ((Colour   => Red_Colour,  
                     State    => Busy_State,
                     Identity => Slot.Value ("Garbo")));

        Robots.Add ((Colour   => Red_Colour,  
                     State    => Free_State,
                     Identity => Slot.Value ("Greta")));

        Robots.Add ((Colour   => Blue_Colour,
                     State    => Free_State,
                     Identity => Slot.Value ("Shrdlu")));

        Robots.Add ((Colour   => Blue_Colour,
                     State    => Busy_State,
                     Identity => Slot.Value ("Greta")));

        Robots.Add ((Colour   => Green_Colour,
                     State    => Busy_State,
                     Identity => Slot.Value ("Marylin")));

        Balls.Add ((Size   => Slot.Value (50),  
                    Colour => Blue_Colour,
                    Place  => On_Heap_Place));

        Balls.Add ((Size   => Slot.Value (75),
                    Colour => Green_Colour,
                    Place  => On_Heap_Place));

        Balls.Add ((Size   => Slot.Value (95),  
                    Colour => Red_Colour,
                    Place  => On_Heap_Place));

        Balls.Add ((Size   => Slot.Value (100),
                    Colour => Blue_Colour,
                    Place  => On_Heap_Place));

        Boxes.Add ((Size   => Slot.Value (750),  
                    Colour => Red_Colour,
                    State  => Free_State));

        Boxes.Add ((Size   => Slot.Value (10000),
                    Colour => Green_Colour,
                    State  => Free_State));

        Boxes.Add ((Size   => Slot.Value (150),  
                    Colour => Red_Colour,
                    State  => Busy_State));

    end Load_Initial_Working_Memory;

    procedure Play_With_Balls_Boxes_And_Robots is
       new Kbs.Rule_Base.Infere (Do_Action => Bbr_Do_Action);

    procedure Put_Working_Memory is
       new Kbs.Fact_Base.Working_Memory.Generic_Put (Put => Bbr_Frames.Put);

begin
    Load_Initial_Working_Memory;

    Put_Working_Memory (Standard_Output);
    New_Line (Standard_Output);

    for I in 1 .. Kbs.Rule_Base.Count loop
        Kbs.Rule_Base.Put (I, Standard_Output);
    end loop;  
    Play_With_Balls_Boxes_And_Robots;
end Bbr_Test;


E3 Meta Data

    nblk1=4
    nid=0
    hdr6=8
        [0x00] rec0=23 rec1=00 rec2=01 rec3=058
        [0x01] rec0=06 rec1=00 rec2=03 rec3=00a
        [0x02] rec0=1a rec1=00 rec2=02 rec3=056
        [0x03] rec0=16 rec1=00 rec2=04 rec3=000
    tail 0x2152611dc84154a95ed77 0x42a00088462063c03