DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦cabe16fad⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_066ca1

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007cf3 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00066ca1 [0000000000001100110110010100001]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0001dd79 [000000000000011101110101111001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00280054003dd8007b4 [111111111111111111111111111111110000000000101000000000000101010000000000001111011101100000000000011110110100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05e98/0x370} [00000000000000000101111010011000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07556/0x338} [00000000000000000111010101010110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05e58/0x40} [00000000000000000101111001011000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07516/0x40} [00000000000000000111010100010110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »STATE«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »STATE_PTR«
  [$0x0004]  0x00300 005 »CREATE«
  [$0x0005]  0x00348 006 »OFFSPRING«
  [$0x0006]  0x003a8 007 »DELETE«
  [$0x0007]  0x003f0 008 »THIS_OBJECT«
  [$0x0008]  0x00460 009 »SET_Y«
  [$0x0009]  0x004a0 00a »THIS_STATE«
  [$0x000a]  0x00508 00b »THIS_Y«
  [$0x000b]  0x03ad0 000 »GET_Y«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »STATE«
    @0x0268e [0x01] =  $0x0002 »=«
    @0x026ae [0x02] =  $0x0003 »STATE_PTR«
    @0x0270e [0x03] =  $0x0004 »CREATE«
    @0x02756 [0x04] =  $0x0005 »OFFSPRING«
    @0x027b6 [0x05] =  $0x0006 »DELETE«
    @0x027fe [0x06] =  $0x0007 »THIS_OBJECT«
    @0x0286e [0x07] =  $0x0008 »SET_Y«
    @0x028ae [0x08] =  $0x0009 »THIS_STATE«
    @0x02916 [0x09] =  $0x000a »THIS_Y«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x054d8/0xa0} [00000000000000000101010011011000]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x06f46/0xa0} [00000000000000000110111101000110]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x04efc/0xa0} [00000000000000000100111011111100]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x0623c/0xa0} [00000000000000000110001000111100]
    0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x05ca8/0xa0} [00000000000000000101110010101000]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x066ac/0xa0} [00000000000000000110011010101100]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x07132/0xa0} [00000000000000000111000100110010]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x05aa4/0xa0} [00000000000000000101101010100100]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x078c2/0xa0} [00000000000000000111100011000010]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x06a64/0xa0} [00000000000000000110101001100100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x07c8a/0xa0} [00000000000000000111110010001010]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x058c8/0xa0} [00000000000000000101100011001000]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x07326/0xa0} [00000000000000000111001100100110]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x056bc/0xa0} [00000000000000000101011010111100]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x07a96/0xa0} [00000000000000000111101010010110]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x06880/0xa0} [00000000000000000110100010000000]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x050f8/0xa0} [00000000000000000101000011111000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04d40/0xa0} [00000000000000000100110101000000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x052dc/0xa0} [00000000000000000101001011011100]

    0x0049f0 +0x0c40:                                    0x0 [0xa0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "STATE"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ec8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ec8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04efc/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04e28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04f9c/0x88}:ARRAY_STRING[0x1,0x9] = "STATE_PTR"
{D303 0x05024/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050c4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050f8/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05024/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05198/0x70}:ARRAY_STRING[0x1,0x6] = "CREATE"
{D303 0x05208/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052a8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052a8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052dc/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05208/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0537c/0x88}:ARRAY_STRING[0x1,0x9] = "OFFSPRING"
{D303 0x05404/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054a4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054a4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054d8/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05404/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05578/0x70}:ARRAY_STRING[0x1,0x6] = "DELETE"
{D303 0x055e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05688/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05688/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056bc/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x055e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0575c/0x98}:ARRAY_STRING[0x1,0xb] = "THIS_OBJECT"
{D303 0x057f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05894/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05894/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058c8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x057f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05968/0x68}:ARRAY_STRING[0x1,0x5] = "SET_Y"
{D303 0x059d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a70/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a70/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05aa4/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x059d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05b44/0x90}:ARRAY_STRING[0x1,0xa] = "THIS_STATE"
{D303 0x05bd4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c74/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c74/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ca8/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05bd4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05d48/0x70}:ARRAY_STRING[0x1,0x6] = "THIS_Y"
{D303 0x05db8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06208/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x05e58/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05e98/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05ede [0x00] =  $0x000b »GET_Y«
    @0x05f1e [0x01] =  $0x000c »GROW«
    @0x05f56 [0x02] =  $0x000d »MARKER«
    @0x05f9e [0x03] =  $0x000e »FALSE«
    @0x05fde [0x04] =  $0x000f »PART_OF«
    @0x0602e [0x05] =  $0x0010 »SET_HEIR«
    @0x06086 [0x06] =  $0x0011 »THIS_STATE_PTR«
    @0x0610e [0x07] =  $0x0012 »HEIR«
    @0x06146 [0x08] =  $0x0013 »GET_HEIR«
    @0x0619e [0x09] =  $0x0014 »Y«
    @0x061be [0x0a] =  $0x1600 »\xe3«
    @0x061de [0x0b] =  $0x1400 »«
{D304 0x06208/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0623c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05db8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x062dc/0x68}:ARRAY_STRING[0x1,0x5] = "GET_Y"
{D303 0x06344/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06678/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x063e4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06424/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »STATE«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »STATE_PTR«
  [$0x0004]  0x00300 005 »CREATE«
  [$0x0005]  0x00348 006 »OFFSPRING«
  [$0x0006]  0x003a8 007 »DELETE«
  [$0x0007]  0x003f0 008 »THIS_OBJECT«
  [$0x0008]  0x00460 009 »SET_Y«
  [$0x0009]  0x004a0 00a »THIS_STATE«
  [$0x000a]  0x00508 00b »THIS_Y«
  [$0x000b]  0x03ad0 00c »GET_Y«
  [$0x000c]  0x03b10 00d »GROW«
  [$0x000d]  0x03b48 00e »MARKER«
  [$0x000e]  0x03b90 000 »FALSE«
{D304 0x06678/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x066ac/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06344/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0674c/0x60}:ARRAY_STRING[0x1,0x4] = "GROW"
{D303 0x067ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0684c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0684c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06880/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x067ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06920/0x70}:ARRAY_STRING[0x1,0x6] = "MARKER"
{D303 0x06990/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a30/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06990/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06b04/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x06b6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f12/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c0c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06424/0x254} next_p → {Thing2 0x063e4/0x40}
{StringIndex 0x06c4c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »STATE«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »STATE_PTR«
  [$0x0004]  0x00300 005 »CREATE«
  [$0x0005]  0x00348 006 »OFFSPRING«
  [$0x0006]  0x003a8 007 »DELETE«
  [$0x0007]  0x003f0 008 »THIS_OBJECT«
  [$0x0008]  0x00460 009 »SET_Y«
  [$0x0009]  0x004a0 00a »THIS_STATE«
  [$0x000a]  0x00508 00b »THIS_Y«
  [$0x000b]  0x03ad0 00c »GET_Y«
  [$0x000c]  0x03b10 00d »GROW«
  [$0x000d]  0x03b48 00e »MARKER«
  [$0x000e]  0x03b90 00f »FALSE«
  [$0x000f]  0x03bd0 010 »PART_OF«
  [$0x0010]  0x03c20 011 »SET_HEIR«
  [$0x0011]  0x03c78 000 »THIS_STATE_PTR«
{D304 0x06f12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f46/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06b6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06fe6/0x78}:ARRAY_STRING[0x1,0x7] = "PART_OF"
{D303 0x0705e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070fe/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x070fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07132/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0705e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x071d2/0x80}:ARRAY_STRING[0x1,0x8] = "SET_HEIR"
{D303 0x07252/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072f2/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x072f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07326/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x07252/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x073c6/0xb0}:ARRAY_STRING[0x1,0xe] = "THIS_STATE_PTR"
{D303 0x07476/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0788e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07516/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c4c/0x2c6} next_p → {Thing2 0x06c0c/0x40}
{StringIndex 0x07556/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »STATE«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »STATE_PTR«
  [$0x0004]  0x00300 005 »CREATE«
  [$0x0005]  0x00348 006 »OFFSPRING«
  [$0x0006]  0x003a8 007 »DELETE«
  [$0x0007]  0x003f0 008 »THIS_OBJECT«
  [$0x0008]  0x00460 009 »SET_Y«
  [$0x0009]  0x004a0 00a »THIS_STATE«
  [$0x000a]  0x00508 00b »THIS_Y«
  [$0x000b]  0x03ad0 00c »GET_Y«
  [$0x000c]  0x03b10 00d »GROW«
  [$0x000d]  0x03b48 00e »MARKER«
  [$0x000e]  0x03b90 00f »FALSE«
  [$0x000f]  0x03bd0 010 »PART_OF«
  [$0x0010]  0x03c20 011 »SET_HEIR«
  [$0x0011]  0x03c78 012 »THIS_STATE_PTR«
  [$0x0012]  0x03d00 013 »HEIR«
  [$0x0013]  0x03d38 014 »GET_HEIR«
  [$0x0014]  0x03d90 000 »Y«
{D304 0x0788e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x078c2/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07476/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x07962/0x60}:ARRAY_STRING[0x1,0x4] = "HEIR"
{D303 0x079c2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a62/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07a62/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a96/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x079c2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07b36/0x80}:ARRAY_STRING[0x1,0x8] = "GET_HEIR"
{D303 0x07bb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07c56/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07c56/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c8a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07bb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07d2a/0x48}:ARRAY_STRING[0x1,0x1] = "Y"