|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - download
Length: 3072 (0xc00) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Ball_Boxes_And_Robots_Bundle, package body Pair_Ball_And_Boxes_Rule, package body Remove_The_Robots_Rule, seg_02aeb2
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
with Application; with Attribute; with Condition; with Fact; with Some_Frames; with Text_Io; use Attribute, Condition, Fact, Some_Frames; package body Ball_Boxes_And_Robots_Bundle is type Rule_Names is (Pair_Ball_And_Boxes, Remove_The_Robots, Nothing); ------------------------------------------------------------------------------- package Pair_Ball_And_Boxes_Rule is function Premiss return Join_Descriptor; procedure Action (The_Pair : Fact.Collection); end Pair_Ball_And_Boxes_Rule; package body Pair_Ball_And_Boxes_Rule is separate; ------------------------------------------------------------------------------- package Remove_The_Robots_Rule is function Premiss return Join_Descriptor; procedure Action (Objects : Fact.Collection); end Remove_The_Robots_Rule; package body Remove_The_Robots_Rule is separate; ------------------------------------------------------------------------------- package Rule_Bundle is new Application.Rule_Base.Generic_Rule_Bundle (The_Bundle => Application.Ball_Boxes_And_Robots_Bundle, Rule_Names => Ball_Boxes_And_Robots_Bundle.Rule_Names, Nothing => Rule_Names'Last, Rule_1 => Pair_Ball_And_Boxes, Premiss_1 => Pair_Ball_And_Boxes_Rule.Premiss, Action_1 => Pair_Ball_And_Boxes_Rule.Action, Rule_2 => Remove_The_Robots, Premiss_2 => Remove_The_Robots_Rule.Premiss, Action_2 => Remove_The_Robots_Rule.Action); procedure Do_Action (For_Rule : Application.Rule_Base.Rule_Id; On_Facts : Fact.Collection) is begin Rule_Bundle.Do_Action (For_Rule, On_Facts); end Do_Action; end Ball_Boxes_And_Robots_Bundle;
nblk1=2 nid=0 hdr6=4 [0x00] rec0=1d rec1=00 rec2=01 rec3=088 [0x01] rec0=18 rec1=00 rec2=02 rec3=001 tail 0x21523352a83e584eb19df 0x42a00088462063c03