|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - download
Length: 7168 (0x1c00) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_08f328
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000de7d max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000dfff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x0008f328 [0000000000010001111001100101000] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x00028d6a [000000000000101000110101101010] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff006400bc009e180138d [111111111111111111111111111111110000000001100100000000001011110000000000100111100001100000000001001110001101] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0bec0/0x388} [00000000000000001011111011000000] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0d458/0x7ac} [00000000000000001101010001011000] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0be80/0x40} [00000000000000001011111010000000] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0d418/0x40} [00000000000000001101010000011000] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »OUTPUT_STREAM« [$0x0002] 0x002c0 003 »SLOT« [$0x0003] 0x002f8 004 »PLACES« [$0x0004] 0x00340 005 »ON_HEAP« [$0x0005] 0x00390 006 »IN_BOX« [$0x0006] 0x003d8 007 »IN_PLIERS« [$0x0007] 0x00438 008 »=« [$0x0008] 0x00458 009 »<« [$0x0009] 0x00478 00a »>« [$0x000a] 0x00498 00b »<=« [$0x000b] 0x004c0 000 »>=« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »OUTPUT_STREAM« @0x026ce [0x01] = $0x0002 »SLOT« @0x02706 [0x02] = $0x0003 »PLACES« @0x0274e [0x03] = $0x0004 »ON_HEAP« @0x0279e [0x04] = $0x0005 »IN_BOX« @0x027e6 [0x05] = $0x0006 »IN_PLIERS« @0x02846 [0x06] = $0x0007 »=« @0x02866 [0x07] = $0x0008 »<« @0x02886 [0x08] = $0x0009 »>« @0x028a6 [0x09] = $0x000a »<=« @0x028ce [0x0a] = $0x000b »>=« @0x028f6 [0x0b] = $0x000c »ACTIONS« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003170 [0x05] +0x00a0: ptr_0x5_p → {D306 0x0bd5d/0x83} [00000000000000001011110101011101] 0x003c10 [0x5a] +0x0b40: ptr_0x5a_p → {D306 0x0a993/0x83} [00000000000000001010100110010011] 0x003c30 +0x0b60: 0x0 [0x180] 0… {D301 0x03db0/0xce0}:D301 0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0cd1c/0xa0} [00000000000000001100110100011100] 0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x06254/0xa0} [00000000000000000110001001010100] 0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x0a80c/0xa0} [00000000000000001010100000001100] 0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x0b84e/0xa0} [00000000000000001011100001001110] 0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0cb50/0xa0} [00000000000000001100101101010000] 0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0d0b4/0xa0} [00000000000000001101000010110100] 0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x058c0/0xa0} [00000000000000000101100011000000] 0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x0ba1a/0xa0} [00000000000000001011101000011010] 0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x0938e/0xa0} [00000000000000001001001110001110] 0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x067f0/0xa0} [00000000000000000110011111110000] 0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x09d1a/0xa0} [00000000000000001001110100011010] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05c38/0xa0} [00000000000000000101110000111000] 0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x0aca6/0xa0} [00000000000000001010110010100110] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05a7c/0xa0} [00000000000000000101101001111100] 0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x0b692/0xa0} [00000000000000001011011010010010] 0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0cee8/0xa0} [00000000000000001100111011101000] 0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x04f54/0xa0} [00000000000000000100111101010100] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05dfc/0xa0} [00000000000000000101110111111100] 0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x078e2/0xa0} [00000000000000000111100011100010] 0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0dc38/0xa0} [00000000000000001101110000111000] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x080da/0xa0} [00000000000000001000000011011010] 0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x0d280/0xa0} [00000000000000001101001010000000] 0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x0aaea/0xa0} [00000000000000001010101011101010] 0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0b4a6/0xa0} [00000000000000001011010010100110] 0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x0c984/0xa0} [00000000000000001100100110000100] 0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x07eae/0xa0} [00000000000000000111111010101110] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05704/0xa0} [00000000000000000101011100000100] 0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x05508/0xa0} [00000000000000000101010100001000] 0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x0a618/0xa0} [00000000000000001010011000011000] 0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x08d12/0xa0} [00000000000000001000110100010010] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x0de04/0xa0} [00000000000000001101111000000100] 0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x0bbe6/0xa0} [00000000000000001011101111100110] 0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x08932/0xa0} [00000000000000001000100100110010] 0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x0710a/0xa0} [00000000000000000111000100001010] 0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x0992a/0xa0} [00000000000000001001100100101010] {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x04c04/0xa8}:ARRAY_STRING[0x1,0xd] = "OUTPUT_STREAM" {D303 0x04cac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d4c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d4c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d80/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04cac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x04e20/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT" {D303 0x04e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f20/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f20/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f54/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x04ff4/0x70}:ARRAY_STRING[0x1,0x6] = "PLACES" {D303 0x05064/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05104/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x05104/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05138/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05064/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x051d8/0x78}:ARRAY_STRING[0x1,0x7] = "ON_HEAP" {D303 0x05250/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052f0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x052f0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05324/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05250/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x053c4/0x70}:ARRAY_STRING[0x1,0x6] = "IN_BOX" {D303 0x05434/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054d4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x054d4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05508/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05434/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x055a8/0x88}:ARRAY_STRING[0x1,0x9] = "IN_PLIERS" {D303 0x05630/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056d0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x056d0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05704/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05630/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x057a4/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x057ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0588c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x0588c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x058c0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x057ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05960/0x48}:ARRAY_STRING[0x1,0x1] = "<" {D303 0x059a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a48/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05a48/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05a7c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x059a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05b1c/0x48}:ARRAY_STRING[0x1,0x1] = ">" {D303 0x05b64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c04/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05c04/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05c38/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05b64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x05cd8/0x50}:ARRAY_STRING[0x1,0x2] = "<=" {D303 0x05d28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05dc8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x05dc8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05dfc/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05d28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x05e9c/0x50}:ARRAY_STRING[0x1,0x2] = ">=" {D303 0x05eec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06220/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x05f8c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x05fcc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »OUTPUT_STREAM« [$0x0002] 0x002c0 003 »SLOT« [$0x0003] 0x002f8 004 »PLACES« [$0x0004] 0x00340 005 »ON_HEAP« [$0x0005] 0x00390 006 »IN_BOX« [$0x0006] 0x003d8 007 »IN_PLIERS« [$0x0007] 0x00438 008 »=« [$0x0008] 0x00458 009 »<« [$0x0009] 0x00478 00a »>« [$0x000a] 0x00498 00b »<=« [$0x000b] 0x004c0 00c »>=« [$0x000c] 0x004e8 00d »ACTIONS« [$0x000d] 0x04080 00e »TAKING« [$0x000e] 0x040c8 000 »DROPPING« {D304 0x06220/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06254/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x04d80/0xa0} d302_d303_p → {D303 0x05eec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x062f4/0x78}:ARRAY_STRING[0x1,0x7] = "ACTIONS" {D303 0x0636c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067bc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {Thing2 0x0640c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x0644c/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x0648e [0x00] = $0x000d »TAKING« @0x064d6 [0x01] = $0x000e »DROPPING« @0x0652e [0x02] = $0x000f »PLACES_FACILITIES« @0x065ce [0x03] = $0x0010 »ACTIONS_FACILITIES« @0x06676 [0x04] = $0x0011 »ON_HEAP_PLACE« @0x066f6 [0x05] = $0x0012 »IN_BOX_PLACE« {D304 0x067bc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x067f0/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0636c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x06890/0x70}:ARRAY_STRING[0x1,0x6] = "TAKING" {D303 0x06900/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069a0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x069a0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x069d4/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06900/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x06a74/0x80}:ARRAY_STRING[0x1,0x8] = "DROPPING" {D303 0x06af4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e9a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06b94/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05fcc/0x254} next_p → {Thing2 0x05f8c/0x40} {StringIndex 0x06bd4/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »OUTPUT_STREAM« [$0x0002] 0x002c0 003 »SLOT« [$0x0003] 0x002f8 004 »PLACES« [$0x0004] 0x00340 005 »ON_HEAP« [$0x0005] 0x00390 006 »IN_BOX« [$0x0006] 0x003d8 007 »IN_PLIERS« [$0x0007] 0x00438 008 »=« [$0x0008] 0x00458 009 »<« [$0x0009] 0x00478 00a »>« [$0x000a] 0x00498 00b »<=« [$0x000b] 0x004c0 00c »>=« [$0x000c] 0x004e8 00d »ACTIONS« [$0x000d] 0x04080 00e »TAKING« [$0x000e] 0x040c8 00f »DROPPING« [$0x000f] 0x04120 010 »PLACES_FACILITIES« [$0x0010] 0x041c0 011 »ACTIONS_FACILITIES« [$0x0011] 0x04268 000 »ON_HEAP_PLACE« {D304 0x06e9a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06ece/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x06af4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8 {ArrayString 0x06f6e/0xc8}:ARRAY_STRING[0x1,0x11] = "PLACES_FACILITIES" {D303 0x07036/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070d6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x070d6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0710a/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x07036/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0 {ArrayString 0x071aa/0xd0}:ARRAY_STRING[0x1,0x12] = "ACTIONS_FACILITIES" {D303 0x0727a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0731a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x0731a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0734e/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0727a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x073ee/0xa8}:ARRAY_STRING[0x1,0xd] = "ON_HEAP_PLACE" {D303 0x07496/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x078ae/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x07536/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06bd4/0x2c6} next_p → {Thing2 0x06b94/0x40} {StringIndex 0x07576/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »OUTPUT_STREAM« [$0x0002] 0x002c0 003 »SLOT« [$0x0003] 0x002f8 004 »PLACES« [$0x0004] 0x00340 005 »ON_HEAP« [$0x0005] 0x00390 006 »IN_BOX« [$0x0006] 0x003d8 007 »IN_PLIERS« [$0x0007] 0x00438 008 »=« [$0x0008] 0x00458 009 »<« [$0x0009] 0x00478 00a »>« [$0x000a] 0x00498 00b »<=« [$0x000b] 0x004c0 00c »>=« [$0x000c] 0x004e8 00d »ACTIONS« [$0x000d] 0x04080 00e »TAKING« [$0x000e] 0x040c8 00f »DROPPING« [$0x000f] 0x04120 010 »PLACES_FACILITIES« [$0x0010] 0x041c0 011 »ACTIONS_FACILITIES« [$0x0011] 0x04268 012 »ON_HEAP_PLACE« [$0x0012] 0x042e8 013 »IN_BOX_PLACE« [$0x0013] 0x05738 014 »IN_PLIERS_PLACE« [$0x0014] 0x057c8 000 »TAKING_ACTION« {D304 0x078ae/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x078e2/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x07496/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x07982/0xa0}:ARRAY_STRING[0x1,0xc] = "IN_BOX_PLACE" {D303 0x07a22/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07e7a/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {Thing2 0x07ac2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0644c/0x370} next_p → {Thing2 0x0640c/0x40} {StringStore 0x07b02/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x07b46 [0x00] = $0x0013 »IN_PLIERS_PLACE« @0x07bd6 [0x01] = $0x0014 »TAKING_ACTION« @0x07c56 [0x02] = $0x0015 »DROPPING_ACTION« @0x07ce6 [0x03] = $0x0016 »BRICK_SLOTS« @0x07d56 [0x04] = $0x0017 »NAME« @0x07d8e [0x05] = $0x0018 »SIZE« @0x07dc6 [0x06] = $0x0019 »PLACE« {D304 0x07e7a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07eae/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x07a22/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8 {ArrayString 0x07f4e/0xb8}:ARRAY_STRING[0x1,0xf] = "IN_PLIERS_PLACE" {D303 0x08006/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x080a6/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x080a6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x080da/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x05138/0xa0} d302_d303_p → {D303 0x08006/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x0817a/0xa8}:ARRAY_STRING[0x1,0xd] = "TAKING_ACTION" {D303 0x08222/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x086d2/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000 {Thing2 0x082c2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07576/0x338} next_p → {Thing2 0x07536/0x40} {StringIndex 0x08302/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018 [$0x0001] 0x00240 002 »OUTPUT_STREAM« [$0x0002] 0x002c0 003 »SLOT« [$0x0003] 0x002f8 004 »PLACES« [$0x0004] 0x00340 005 »ON_HEAP« [$0x0005] 0x00390 006 »IN_BOX« [$0x0006] 0x003d8 007 »IN_PLIERS« [$0x0007] 0x00438 008 »=« [$0x0008] 0x00458 009 »<« [$0x0009] 0x00478 00a »>« [$0x000a] 0x00498 00b »<=« [$0x000b] 0x004c0 00c »>=« [$0x000c] 0x004e8 00d »ACTIONS« [$0x000d] 0x04080 00e »TAKING« [$0x000e] 0x040c8 00f »DROPPING« [$0x000f] 0x04120 010 »PLACES_FACILITIES« [$0x0010] 0x041c0 011 »ACTIONS_FACILITIES« [$0x0011] 0x04268 012 »ON_HEAP_PLACE« [$0x0012] 0x042e8 013 »IN_BOX_PLACE« [$0x0013] 0x05738 014 »IN_PLIERS_PLACE« [$0x0014] 0x057c8 015 »TAKING_ACTION« [$0x0015] 0x05848 016 »DROPPING_ACTION« [$0x0016] 0x058d8 017 »BRICK_SLOTS« [$0x0017] 0x05948 018 »NAME« [$0x0018] 0x05980 000 »SIZE« {D304 0x086d2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08706/0xa0}:D302 d302_0 = 0x8000000f d302_d302_p → {D302 0x06ece/0xa0} d302_d303_p → {D303 0x08222/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8 {ArrayString 0x087a6/0xb8}:ARRAY_STRING[0x1,0xf] = "DROPPING_ACTION" {D303 0x0885e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x088fe/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000 {D304 0x088fe/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08932/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x05324/0xa0} d302_d303_p → {D303 0x0885e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x089d2/0x98}:ARRAY_STRING[0x1,0xb] = "BRICK_SLOTS" {D303 0x08a6a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b0a/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000 {D304 0x08b0a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08b3e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08a6a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x08bde/0x60}:ARRAY_STRING[0x1,0x4] = "NAME" {D303 0x08c3e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08cde/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000 {D304 0x08cde/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08d12/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08c3e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x08db2/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE" {D303 0x08e12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0935a/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000 {Thing2 0x08eb2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08302/0x3d0} next_p → {Thing2 0x082c2/0x40} {StringIndex 0x08ef2/0x468}:StringIndex x = 0x00000001 y = 0x0000001c [$0x0001] 0x00240 002 »OUTPUT_STREAM« [$0x0002] 0x002c0 003 »SLOT« [$0x0003] 0x002f8 004 »PLACES« [$0x0004] 0x00340 005 »ON_HEAP« [$0x0005] 0x00390 006 »IN_BOX« [$0x0006] 0x003d8 007 »IN_PLIERS« [$0x0007] 0x00438 008 »=« [$0x0008] 0x00458 009 »<« [$0x0009] 0x00478 00a »>« [$0x000a] 0x00498 00b »<=« [$0x000b] 0x004c0 00c »>=« [$0x000c] 0x004e8 00d »ACTIONS« [$0x000d] 0x04080 00e »TAKING« [$0x000e] 0x040c8 00f »DROPPING« [$0x000f] 0x04120 010 »PLACES_FACILITIES« [$0x0010] 0x041c0 011 »ACTIONS_FACILITIES« [$0x0011] 0x04268 012 »ON_HEAP_PLACE« [$0x0012] 0x042e8 013 »IN_BOX_PLACE« [$0x0013] 0x05738 014 »IN_PLIERS_PLACE« [$0x0014] 0x057c8 015 »TAKING_ACTION« [$0x0015] 0x05848 016 »DROPPING_ACTION« [$0x0016] 0x058d8 017 »BRICK_SLOTS« [$0x0017] 0x05948 018 »NAME« [$0x0018] 0x05980 019 »SIZE« [$0x0019] 0x059b8 01a »PLACE« [$0x001a] 0x071a8 01b »ROBOT_SLOTS« [$0x001b] 0x07218 01c »ACTION« [$0x001c] 0x07260 000 »BOX« {D304 0x0935a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0938e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08e12/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0942e/0x68}:ARRAY_STRING[0x1,0x5] = "PLACE" {D303 0x09496/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x098f6/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000 {Thing2 0x09536/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07b02/0x378} next_p → {Thing2 0x07ac2/0x40} {StringStore 0x09576/0x380}:StringStore x = 0x00000001 y = 0x00000068 @0x095b6 [0x00] = $0x001a »ROBOT_SLOTS« @0x09626 [0x01] = $0x001b »ACTION« @0x0966e [0x02] = $0x001c »BOX« @0x0969e [0x03] = $0x001d »PUT« @0x096ce [0x04] = $0x001e »THE_FACT« @0x09726 [0x05] = $0x001f »WHERE« @0x09766 [0x06] = $0x0020 »I« @0x09786 [0x07] = $0x0021 »BIDON« @0x097c6 [0x08] = $0x0022 »TEXT_IO« @0x09816 [0x09] = $0x0023 »B« @0x09836 [0x0a] = $0x0024 »'p'« @0x09866 [0x0b] = $0x0025 »'u'« @0x09896 [0x0c] = $0x0026 »'t'« {D304 0x098f6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0992a/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x0734e/0xa0} d302_d303_p → {D303 0x09496/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x099ca/0x98}:ARRAY_STRING[0x1,0xb] = "ROBOT_SLOTS" {D303 0x09a62/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09b02/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000 {D304 0x09b02/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09b36/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x09a62/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x09bd6/0x70}:ARRAY_STRING[0x1,0x6] = "ACTION" {D303 0x09c46/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09ce6/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000 {D304 0x09ce6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09d1a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x09c46/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x09dba/0x58}:ARRAY_STRING[0x1,0x3] = "BOX" {D303 0x09e12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a418/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000 {Thing2 0x09eb2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08ef2/0x468} next_p → {Thing2 0x08eb2/0x40} {StringIndex 0x09ef2/0x526}:StringIndex x = 0x00000001 y = 0x00000021 [$0x0001] 0x00240 002 »OUTPUT_STREAM« [$0x0002] 0x002c0 003 »SLOT« [$0x0003] 0x002f8 004 »PLACES« [$0x0004] 0x00340 005 »ON_HEAP« [$0x0005] 0x00390 006 »IN_BOX« [$0x0006] 0x003d8 007 »IN_PLIERS« [$0x0007] 0x00438 008 »=« [$0x0008] 0x00458 009 »<« [$0x0009] 0x00478 00a »>« [$0x000a] 0x00498 00b »<=« [$0x000b] 0x004c0 00c »>=« [$0x000c] 0x004e8 00d »ACTIONS« [$0x000d] 0x04080 00e »TAKING« [$0x000e] 0x040c8 00f »DROPPING« [$0x000f] 0x04120 010 »PLACES_FACILITIES« [$0x0010] 0x041c0 011 »ACTIONS_FACILITIES« [$0x0011] 0x04268 012 »ON_HEAP_PLACE« [$0x0012] 0x042e8 013 »IN_BOX_PLACE« [$0x0013] 0x05738 014 »IN_PLIERS_PLACE« [$0x0014] 0x057c8 015 »TAKING_ACTION« [$0x0015] 0x05848 016 »DROPPING_ACTION« [$0x0016] 0x058d8 017 »BRICK_SLOTS« [$0x0017] 0x05948 018 »NAME« [$0x0018] 0x05980 019 »SIZE« [$0x0019] 0x059b8 01a »PLACE« [$0x001a] 0x071a8 01b »ROBOT_SLOTS« [$0x001b] 0x07218 01c »ACTION« [$0x001c] 0x07260 01d »BOX« [$0x001d] 0x07290 01e »PUT« [$0x001e] 0x072c0 01f »THE_FACT« [$0x001f] 0x07318 020 »WHERE« [$0x0020] 0x07358 021 »I« [$0x0021] 0x07378 000 »BIDON« {D304 0x0a418/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a44c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x09e12/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0a4ec/0x58}:ARRAY_STRING[0x1,0x3] = "PUT" {D303 0x0a544/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a5e4/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000 {D304 0x0a5e4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a618/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0a544/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x0a6b8/0x80}:ARRAY_STRING[0x1,0x8] = "THE_FACT" {D303 0x0a738/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a7d8/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000 {D304 0x0a7d8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a80c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0a738/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0a8ac/0x68}:ARRAY_STRING[0x1,0x5] = "WHERE" {D307 0x0a914/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e64e d307_3 = 0x00000002 {D306 0x0a993/0x83}:D306 d306_d303_p → {D303 0x09e12/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a914/0x7f} {D303 0x0aa16/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aab6/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000 {D304 0x0aab6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0aaea/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0aa16/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x0ab8a/0x48}:ARRAY_STRING[0x1,0x1] = "I" {D303 0x0abd2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ac72/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000 {D304 0x0ac72/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0aca6/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0abd2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0ad46/0x68}:ARRAY_STRING[0x1,0x5] = "BIDON" {D303 0x0adae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b472/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000 {Thing2 0x0ae4e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09ef2/0x526} next_p → {Thing2 0x09eb2/0x40} {StringIndex 0x0ae8e/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026 [$0x0001] 0x00240 002 »OUTPUT_STREAM« [$0x0002] 0x002c0 003 »SLOT« [$0x0003] 0x002f8 004 »PLACES« [$0x0004] 0x00340 005 »ON_HEAP« [$0x0005] 0x00390 006 »IN_BOX« [$0x0006] 0x003d8 007 »IN_PLIERS« [$0x0007] 0x00438 008 »=« [$0x0008] 0x00458 009 »<« [$0x0009] 0x00478 00a »>« [$0x000a] 0x00498 00b »<=« [$0x000b] 0x004c0 00c »>=« [$0x000c] 0x004e8 00d »ACTIONS« [$0x000d] 0x04080 00e »TAKING« [$0x000e] 0x040c8 00f »DROPPING« [$0x000f] 0x04120 010 »PLACES_FACILITIES« [$0x0010] 0x041c0 011 »ACTIONS_FACILITIES« [$0x0011] 0x04268 012 »ON_HEAP_PLACE« [$0x0012] 0x042e8 013 »IN_BOX_PLACE« [$0x0013] 0x05738 014 »IN_PLIERS_PLACE« [$0x0014] 0x057c8 015 »TAKING_ACTION« [$0x0015] 0x05848 016 »DROPPING_ACTION« [$0x0016] 0x058d8 017 »BRICK_SLOTS« [$0x0017] 0x05948 018 »NAME« [$0x0018] 0x05980 019 »SIZE« [$0x0019] 0x059b8 01a »PLACE« [$0x001a] 0x071a8 01b »ROBOT_SLOTS« [$0x001b] 0x07218 01c »ACTION« [$0x001c] 0x07260 01d »BOX« [$0x001d] 0x07290 01e »PUT« [$0x001e] 0x072c0 01f »THE_FACT« [$0x001f] 0x07318 020 »WHERE« [$0x0020] 0x07358 021 »I« [$0x0021] 0x07378 022 »BIDON« [$0x0022] 0x073b8 023 »TEXT_IO« [$0x0023] 0x07408 024 »B« [$0x0024] 0x07428 025 »'p'« [$0x0025] 0x07458 026 »'u'« [$0x0026] 0x07488 000 »'t'« {D304 0x0b472/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b4a6/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0adae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x0b546/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO" {D303 0x0b5be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b65e/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000 {D304 0x0b65e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b692/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x08706/0xa0} d302_d303_p → {D303 0x0b5be/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x0b732/0x48}:ARRAY_STRING[0x1,0x1] = "B" {D303 0x0b77a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b81a/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000 {D304 0x0b81a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b84e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0b77a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0b8ee/0x58}:ARRAY_STRING[0x1,0x3] = "'p'" {D303 0x0b946/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b9e6/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000 {D304 0x0b9e6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0ba1a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0b946/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0baba/0x58}:ARRAY_STRING[0x1,0x3] = "'u'" {D303 0x0bb12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bbb2/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000 {D304 0x0bbb2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0bbe6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0bb12/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0bc86/0x58}:ARRAY_STRING[0x1,0x3] = "'t'" {D307 0x0bcde/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e64e d307_3 = 0x00000002 {D306 0x0bd5d/0x83}:D306 d306_d303_p → {D303 0x0abd2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bcde/0x7f} {D303 0x0bde0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c950/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000 {Thing2 0x0be80/0x40}:Thing2 Chain2 payload_p → {StringStore 0x09576/0x380} next_p → {Thing2 0x09536/0x40} {StringStore 0x0bec0/0x388}:StringStore x = 0x00000001 y = 0x00000069 @0x0bf06 [0x00] = $0x0027 »'b'« @0x0bf36 [0x01] = $0x0028 »'i'« @0x0bf66 [0x02] = $0x0029 »'d'« @0x0bf96 [0x03] = $0x002a »'o'« @0x0bfc6 [0x04] = $0x002b »'n'« @0x0bff6 [0x05] = $0x002c »'l'« @0x0c026 [0x06] = $0x002d »'a'« @0x0c056 [0x07] = $0x002e »'1'« {Thing2 0x0c248/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0ae8e/0x5e4} next_p → {Thing2 0x0ae4e/0x40} {StringIndex 0x0c288/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c [$0x0001] 0x00240 002 »OUTPUT_STREAM« [$0x0002] 0x002c0 003 »SLOT« [$0x0003] 0x002f8 004 »PLACES« [$0x0004] 0x00340 005 »ON_HEAP« [$0x0005] 0x00390 006 »IN_BOX« [$0x0006] 0x003d8 007 »IN_PLIERS« [$0x0007] 0x00438 008 »=« [$0x0008] 0x00458 009 »<« [$0x0009] 0x00478 00a »>« [$0x000a] 0x00498 00b »<=« [$0x000b] 0x004c0 00c »>=« [$0x000c] 0x004e8 00d »ACTIONS« [$0x000d] 0x04080 00e »TAKING« [$0x000e] 0x040c8 00f »DROPPING« [$0x000f] 0x04120 010 »PLACES_FACILITIES« [$0x0010] 0x041c0 011 »ACTIONS_FACILITIES« [$0x0011] 0x04268 012 »ON_HEAP_PLACE« [$0x0012] 0x042e8 013 »IN_BOX_PLACE« [$0x0013] 0x05738 014 »IN_PLIERS_PLACE« [$0x0014] 0x057c8 015 »TAKING_ACTION« [$0x0015] 0x05848 016 »DROPPING_ACTION« [$0x0016] 0x058d8 017 »BRICK_SLOTS« [$0x0017] 0x05948 018 »NAME« [$0x0018] 0x05980 019 »SIZE« [$0x0019] 0x059b8 01a »PLACE« [$0x001a] 0x071a8 01b »ROBOT_SLOTS« [$0x001b] 0x07218 01c »ACTION« [$0x001c] 0x07260 01d »BOX« [$0x001d] 0x07290 01e »PUT« [$0x001e] 0x072c0 01f »THE_FACT« [$0x001f] 0x07318 020 »WHERE« [$0x0020] 0x07358 021 »I« [$0x0021] 0x07378 022 »BIDON« [$0x0022] 0x073b8 023 »TEXT_IO« [$0x0023] 0x07408 024 »B« [$0x0024] 0x07428 025 »'p'« [$0x0025] 0x07458 026 »'u'« [$0x0026] 0x07488 027 »'t'« [$0x0027] 0x09af8 028 »'b'« [$0x0028] 0x09b28 029 »'i'« [$0x0029] 0x09b58 02a »'d'« [$0x002a] 0x09b88 02b »'o'« [$0x002b] 0x09bb8 02c »'n'« [$0x002c] 0x09be8 000 »'l'« {D304 0x0c950/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0c984/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0bde0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0ca24/0x58}:ARRAY_STRING[0x1,0x3] = "'b'" {D303 0x0ca7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cb1c/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000 {D304 0x0cb1c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0cb50/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0a44c/0xa0} d302_d303_p → {D303 0x0ca7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0cbf0/0x58}:ARRAY_STRING[0x1,0x3] = "'i'" {D303 0x0cc48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cce8/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000 {D304 0x0cce8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0cd1c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0cc48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0cdbc/0x58}:ARRAY_STRING[0x1,0x3] = "'d'" {D303 0x0ce14/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ceb4/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000 {D304 0x0ceb4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0cee8/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x08b3e/0xa0} d302_d303_p → {D303 0x0ce14/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0cf88/0x58}:ARRAY_STRING[0x1,0x3] = "'o'" {D303 0x0cfe0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d080/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000 {D304 0x0d080/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0d0b4/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x069d4/0xa0} d302_d303_p → {D303 0x0cfe0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0d154/0x58}:ARRAY_STRING[0x1,0x3] = "'n'" {D303 0x0d1ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d24c/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000 {D304 0x0d24c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0d280/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d1ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0d320/0x58}:ARRAY_STRING[0x1,0x3] = "'l'" {D303 0x0d378/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dc04/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000 {Thing2 0x0d418/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c288/0x6c8} next_p → {Thing2 0x0c248/0x40} {StringIndex 0x0d458/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032 [$0x0001] 0x00240 002 »OUTPUT_STREAM« [$0x0002] 0x002c0 003 »SLOT« [$0x0003] 0x002f8 004 »PLACES« [$0x0004] 0x00340 005 »ON_HEAP« [$0x0005] 0x00390 006 »IN_BOX« [$0x0006] 0x003d8 007 »IN_PLIERS« [$0x0007] 0x00438 008 »=« [$0x0008] 0x00458 009 »<« [$0x0009] 0x00478 00a »>« [$0x000a] 0x00498 00b »<=« [$0x000b] 0x004c0 00c »>=« [$0x000c] 0x004e8 00d »ACTIONS« [$0x000d] 0x04080 00e »TAKING« [$0x000e] 0x040c8 00f »DROPPING« [$0x000f] 0x04120 010 »PLACES_FACILITIES« [$0x0010] 0x041c0 011 »ACTIONS_FACILITIES« [$0x0011] 0x04268 012 »ON_HEAP_PLACE« [$0x0012] 0x042e8 013 »IN_BOX_PLACE« [$0x0013] 0x05738 014 »IN_PLIERS_PLACE« [$0x0014] 0x057c8 015 »TAKING_ACTION« [$0x0015] 0x05848 016 »DROPPING_ACTION« [$0x0016] 0x058d8 017 »BRICK_SLOTS« [$0x0017] 0x05948 018 »NAME« [$0x0018] 0x05980 019 »SIZE« [$0x0019] 0x059b8 01a »PLACE« [$0x001a] 0x071a8 01b »ROBOT_SLOTS« [$0x001b] 0x07218 01c »ACTION« [$0x001c] 0x07260 01d »BOX« [$0x001d] 0x07290 01e »PUT« [$0x001e] 0x072c0 01f »THE_FACT« [$0x001f] 0x07318 020 »WHERE« [$0x0020] 0x07358 021 »I« [$0x0021] 0x07378 022 »BIDON« [$0x0022] 0x073b8 023 »TEXT_IO« [$0x0023] 0x07408 024 »B« [$0x0024] 0x07428 025 »'p'« [$0x0025] 0x07458 026 »'u'« [$0x0026] 0x07488 027 »'t'« [$0x0027] 0x09af8 028 »'b'« [$0x0028] 0x09b28 029 »'i'« [$0x0029] 0x09b58 02a »'d'« [$0x002a] 0x09b88 02b »'o'« [$0x002b] 0x09bb8 02c »'n'« [$0x002c] 0x09be8 02d »'l'« [$0x002d] 0x09c18 02e »'a'« [$0x002e] 0x09c48 000 »'1'« {D304 0x0dc04/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0dc38/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d378/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0dcd8/0x58}:ARRAY_STRING[0x1,0x3] = "'a'" {D303 0x0dd30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ddd0/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000 {D304 0x0ddd0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0de04/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x09b36/0xa0} d302_d303_p → {D303 0x0dd30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0dea4/0x58}:ARRAY_STRING[0x1,0x3] = "'1'"