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Length: 8192 (0x2000) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Ajouter_Supprimer, seg_0476b6, seg_048c39, seg_048ca9, seg_048dda
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧ └─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
with Lex; with Traduction_Scenario; package body Ajouter_Supprimer is function Etat_Ou_Possession_Id return Boolean is use Lex; begin case Lex.Next_Token is when L_Possession => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); case Lex.Next_Token is when L_Id | L_Objet => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Lex.Next; return True; when others => return False; end case; when L_Etat => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); if Lex.Next_Token = L_Id then Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Lex.Next; return True; else return False; end if; when others => return False; end case; end Etat_Ou_Possession_Id; function Etat_Ou_Contenu_Id return Boolean is use Lex; Correct : Boolean; begin case Lex.Next_Token is when L_Contenu => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Correct := True; when L_Etat => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Correct := True; when others => Correct := False; end case; if Correct then if Lex.Next_Token = L_Id then Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Lex.Next; else Correct := False; end if; end if; return Correct; end Etat_Ou_Contenu_Id; function Etat_Id return Boolean is use Lex; begin if Lex.Get_Token = L_Etat then Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); if Lex.Next_Token = L_Id then Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => True); Lex.Next; return True; end if; end if; return False; end Etat_Id; function Syntaxe_Ajouter_Supprimer return Boolean is use Lex; begin case Lex.Next_Token is when L_Possession => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); case Lex.Next_Token is when L_Id => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Lex.Next; return True; when others => return False; end case; when L_Contenu => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); case Lex.Next_Token is when L_Id => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Lex.Next; return True; when others => return False; end case; when others => if (Lex.Get_Token = L_Sens1 or Lex.Get_Token = L_Sens2) then Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Lex.Next; end if; return Etat_Id; end case; end Syntaxe_Ajouter_Supprimer; procedure Parse (Ok : in out Boolean) is use Lex; begin case Lex.Get_Token is when L_Id => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Ok := Syntaxe_Ajouter_Supprimer; when L_Personnage => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Ok := Etat_Ou_Possession_Id; when L_Objet => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Ok := Etat_Ou_Contenu_Id; when L_Joueur => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Ok := Etat_Ou_Possession_Id; when L_Communication => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Lex.Next; if (Lex.Get_Token = L_Sens1 or Lex.Get_Token = L_Sens2) then Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Lex.Next; end if; Ok := Etat_Id; when L_Lieu => Traduction_Scenario.Add_Function_Parameter (P => Lex.Get_Value, Is_Text => False); Lex.Next; Ok := Etat_Id; when others => Ok := False; end case; end Parse; end Ajouter_Supprimer;
nblk1=7 nid=0 hdr6=e [0x00] rec0=1c rec1=00 rec2=01 rec3=064 [0x01] rec0=21 rec1=00 rec2=07 rec3=032 [0x02] rec0=22 rec1=00 rec2=06 rec3=030 [0x03] rec0=19 rec1=00 rec2=05 rec3=044 [0x04] rec0=20 rec1=00 rec2=03 rec3=030 [0x05] rec0=1d rec1=00 rec2=04 rec3=050 [0x06] rec0=12 rec1=00 rec2=02 rec3=000 tail 0x2174ae6408654487033e5 0x42a00088462060003