DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦ce9f920cc⟧ Ada Source

    Length: 8192 (0x2000)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Ajouter_Supprimer, seg_0476b6, seg_048c39, seg_048ca9, seg_048dda

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

E3 Source Code



with Lex;
with Traduction_Scenario;
package body Ajouter_Supprimer is

    function Etat_Ou_Possession_Id return Boolean is
        use Lex;
    begin
        case Lex.Next_Token is
            when L_Possession =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);

                case Lex.Next_Token is
                    when L_Id | L_Objet =>
                        Traduction_Scenario.Add_Function_Parameter
                           (P => Lex.Get_Value, Is_Text => False);
                        Lex.Next;
                        return True;
                    when others =>
                        return False;
                end case;
            when L_Etat =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);

                if Lex.Next_Token = L_Id then
                    Traduction_Scenario.Add_Function_Parameter
                       (P => Lex.Get_Value, Is_Text => False);
                    Lex.Next;
                    return True;
                else
                    return False;
                end if;
            when others =>
                return False;
        end case;
    end Etat_Ou_Possession_Id;


    function Etat_Ou_Contenu_Id return Boolean is
        use Lex;
        Correct : Boolean;
    begin
        case Lex.Next_Token is
            when L_Contenu =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);

                Correct := True;
            when L_Etat =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);

                Correct := True;
            when others =>
                Correct := False;
        end case;

        if Correct then
            if Lex.Next_Token = L_Id then
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);
                Lex.Next;
            else
                Correct := False;
            end if;
        end if;

        return Correct;
    end Etat_Ou_Contenu_Id;

    function Etat_Id return Boolean is
        use Lex;
    begin
        if Lex.Get_Token = L_Etat then
            Traduction_Scenario.Add_Function_Parameter
               (P => Lex.Get_Value, Is_Text => False);

            if Lex.Next_Token = L_Id then
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => True);

                Lex.Next;
                return True;
            end if;
        end if;
        return False;
    end Etat_Id;

    function Syntaxe_Ajouter_Supprimer return Boolean is
        use Lex;
    begin
        case Lex.Next_Token is
            when L_Possession =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);

                case Lex.Next_Token is
                    when L_Id =>
                        Traduction_Scenario.Add_Function_Parameter
                           (P => Lex.Get_Value, Is_Text => False);

                        Lex.Next;
                        return True;
                    when others =>
                        return False;
                end case;
            when L_Contenu =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);

                case Lex.Next_Token is
                    when L_Id =>
                        Traduction_Scenario.Add_Function_Parameter
                           (P => Lex.Get_Value, Is_Text => False);

                        Lex.Next;
                        return True;
                    when others =>
                        return False;
                end case;
            when others =>
                if (Lex.Get_Token = L_Sens1 or Lex.Get_Token = L_Sens2) then
                    Traduction_Scenario.Add_Function_Parameter
                       (P => Lex.Get_Value, Is_Text => False);

                    Lex.Next;
                end if;
                return Etat_Id;
        end case;
    end Syntaxe_Ajouter_Supprimer;

    procedure Parse (Ok : in out Boolean) is
        use Lex;
    begin
        case Lex.Get_Token is


            when L_Id =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);

                Ok := Syntaxe_Ajouter_Supprimer;

            when L_Personnage =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);

                Ok := Etat_Ou_Possession_Id;

            when L_Objet =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);

                Ok := Etat_Ou_Contenu_Id;

            when L_Joueur =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);


                Ok := Etat_Ou_Possession_Id;

            when L_Communication =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);

                Lex.Next;
                if (Lex.Get_Token = L_Sens1 or Lex.Get_Token = L_Sens2) then
                    Traduction_Scenario.Add_Function_Parameter
                       (P => Lex.Get_Value, Is_Text => False);

                    Lex.Next;
                end if;
                Ok := Etat_Id;


            when L_Lieu =>
                Traduction_Scenario.Add_Function_Parameter
                   (P => Lex.Get_Value, Is_Text => False);

                Lex.Next;
                Ok := Etat_Id;

            when others =>
                Ok := False;


        end case;
    end Parse;

end Ajouter_Supprimer;





E3 Meta Data

    nblk1=7
    nid=0
    hdr6=e
        [0x00] rec0=1c rec1=00 rec2=01 rec3=064
        [0x01] rec0=21 rec1=00 rec2=07 rec3=032
        [0x02] rec0=22 rec1=00 rec2=06 rec3=030
        [0x03] rec0=19 rec1=00 rec2=05 rec3=044
        [0x04] rec0=20 rec1=00 rec2=03 rec3=030
        [0x05] rec0=1d rec1=00 rec2=04 rec3=050
        [0x06] rec0=12 rec1=00 rec2=02 rec3=000
    tail 0x2174ae6408654487033e5 0x42a00088462060003