DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦d10611a21⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_075264

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008977 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00075264 [0000000000001110101001001100100]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00021dfc [000000000000100001110111111100]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0030005800439000846 [111111111111111111111111111111110000000000110000000000000101100000000000010000111001000000000000100001000110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06454/0x370} [00000000000000000110010001010100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0850a/0x3d0} [00000000000000001000010100001010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06414/0x40} [00000000000000000110010000010100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x084ca/0x40} [00000000000000001000010011001010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »CARRE«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CENTER«
  [$0x0004]  0x002e8 005 »X«
  [$0x0005]  0x00308 006 »Y«
  [$0x0006]  0x00328 007 »MOVENORTH«
  [$0x0007]  0x00388 008 »MOVEEAST«
  [$0x0008]  0x003e0 009 »MOVEWEST«
  [$0x0009]  0x00438 00a »DEPOSIT«
  [$0x000a]  0x00488 00b »I«
  [$0x000b]  0x004a8 000 »SQUARE«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »CARRE«
    @0x0268e [0x01] =  $0x0002 »=«
    @0x026ae [0x02] =  $0x0003 »CENTER«
    @0x026f6 [0x03] =  $0x0004 »X«
    @0x02716 [0x04] =  $0x0005 »Y«
    @0x02736 [0x05] =  $0x0006 »MOVENORTH«
    @0x02796 [0x06] =  $0x0007 »MOVEEAST«
    @0x027ee [0x07] =  $0x0008 »MOVEWEST«
    @0x02846 [0x08] =  $0x0009 »DEPOSIT«
    @0x02896 [0x09] =  $0x000a »I«
    @0x028b6 [0x0a] =  $0x000b »SQUARE«
    @0x028fe [0x0b] =  $0x000c »ISEMPTY«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0030d0 [0x00] +0x0000: ptr_0x0_p → {D306 0x07df3/0x83} [00000000000000000111110111110011]
    0x003330 [0x13] +0x0260: ptr_0x13_p → {D306 0x083a7/0x83} [00000000000000001000001110100111]
    0x003390 [0x16] +0x02c0: ptr_0x16_p → {D306 0x07cf1/0x83} [00000000000000000111110011110001]
    0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x06b7b/0x83} [00000000000000000110101101111011]
    0x003570 [0x25] +0x04a0: ptr_0x25_p → {D306 0x07bef/0x83} [00000000000000000111101111101111]
    0x003750 [0x34] +0x0680: ptr_0x34_p → {D306 0x07241/0x83} [00000000000000000111001001000001]
    0x003830 [0x3b] +0x0760: ptr_0x3b_p → {D306 0x06c7d/0x83} [00000000000000000110110001111101]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x07ef5/0x83} [00000000000000000111111011110101]

    0x003d10 +0x0c40:                                    0x0 [0xa0] 0…
{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x070da/0xa0} [00000000000000000111000011011010]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x07a88/0xa0} [00000000000000000111101010001000]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x05654/0xa0} [00000000000000000101011001010100]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x067f8/0xa0} [00000000000000000110011111111000]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x0890e/0xa0} [00000000000000001000100100001110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x08220/0xa0} [00000000000000001000001000100000]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x05a3c/0xa0} [00000000000000000101101000111100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x0529c/0xa0} [00000000000000000101001010011100]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x05de4/0xa0} [00000000000000000101110111100100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0625c/0xa0} [00000000000000000110001001011100]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x05848/0xa0} [00000000000000000101100001001000]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x0804c/0xa0} [00000000000000001000000001001100]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x04efc/0xa0} [00000000000000000100111011111100]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x05c28/0xa0} [00000000000000000101110000101000]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x069e4/0xa0} [00000000000000000110100111100100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x07398/0xa0} [00000000000000000111001110011000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04d40/0xa0} [00000000000000000100110101000000]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x050e0/0xa0} [00000000000000000101000011100000]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x05458/0xa0} [00000000000000000101010001011000]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "CARRE"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ec8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ec8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04efc/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04e28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04f9c/0x70}:ARRAY_STRING[0x1,0x6] = "CENTER"
{D303 0x0500c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050ac/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050e0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0500c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05180/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x051c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05268/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05268/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0529c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x051c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0533c/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x05384/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05424/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05424/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05458/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05384/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x054f8/0x88}:ARRAY_STRING[0x1,0x9] = "MOVENORTH"
{D303 0x05580/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05620/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05620/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05654/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05580/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x056f4/0x80}:ARRAY_STRING[0x1,0x8] = "MOVEEAST"
{D303 0x05774/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05814/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05814/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05848/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05774/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x058e8/0x80}:ARRAY_STRING[0x1,0x8] = "MOVEWEST"
{D303 0x05968/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a08/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a08/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a3c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05968/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05adc/0x78}:ARRAY_STRING[0x1,0x7] = "DEPOSIT"
{D303 0x05b54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bf4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05bf4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c28/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05b54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05cc8/0x48}:ARRAY_STRING[0x1,0x1] = "I"
{D303 0x05d10/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05db0/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05db0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05de4/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05d10/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05e84/0x70}:ARRAY_STRING[0x1,0x6] = "SQUARE"
{D303 0x05ef4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06228/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f94/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05fd4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »CARRE«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CENTER«
  [$0x0004]  0x002e8 005 »X«
  [$0x0005]  0x00308 006 »Y«
  [$0x0006]  0x00328 007 »MOVENORTH«
  [$0x0007]  0x00388 008 »MOVEEAST«
  [$0x0008]  0x003e0 009 »MOVEWEST«
  [$0x0009]  0x00438 00a »DEPOSIT«
  [$0x000a]  0x00488 00b »I«
  [$0x000b]  0x004a8 00c »SQUARE«
  [$0x000c]  0x004f0 00d »ISEMPTY«
  [$0x000d]  0x04088 00e »DISPLAY«
  [$0x000e]  0x040d8 000 »TEXT_IO«
{D304 0x06228/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0625c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05ef4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x062fc/0x78}:ARRAY_STRING[0x1,0x7] = "ISEMPTY"
{D303 0x06374/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067c4/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x06414/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06454/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06496 [0x00] =  $0x000d »DISPLAY«
    @0x064e6 [0x01] =  $0x000e »TEXT_IO«
    @0x06536 [0x02] =  $0x000f »-«
    @0x06556 [0x03] =  $0x0010 »+«
    @0x06576 [0x04] =  $0x0011 »>«
    @0x06596 [0x05] =  $0x0012 »<«
    @0x065b6 [0x06] =  $0x0013 »TRUE«
    @0x065ee [0x07] =  $0x0014 »FALSE«
    @0x0662e [0x08] =  $0x0015 »J«
{D304 0x067c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x067f8/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06374/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06898/0x78}:ARRAY_STRING[0x1,0x7] = "DISPLAY"
{D303 0x06910/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069b0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x069b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069e4/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06910/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06a84/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D307 0x06afc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ea4c6 d307_3 = 0x00000002
{D306 0x06b7b/0x83}:D306 d306_d303_p → {D303 0x04e28/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06afc/0x7f}
{D307 0x06bfe/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ea4c6 d307_3 = 0x00000002
{D306 0x06c7d/0x83}:D306 d306_d303_p → {D303 0x05384/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06bfe/0x7f}
{D303 0x06d00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070a6/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06da0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05fd4/0x254} next_p → {Thing2 0x05f94/0x40}
{StringIndex 0x06de0/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »CARRE«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CENTER«
  [$0x0004]  0x002e8 005 »X«
  [$0x0005]  0x00308 006 »Y«
  [$0x0006]  0x00328 007 »MOVENORTH«
  [$0x0007]  0x00388 008 »MOVEEAST«
  [$0x0008]  0x003e0 009 »MOVEWEST«
  [$0x0009]  0x00438 00a »DEPOSIT«
  [$0x000a]  0x00488 00b »I«
  [$0x000b]  0x004a8 00c »SQUARE«
  [$0x000c]  0x004f0 00d »ISEMPTY«
  [$0x000d]  0x04088 00e »DISPLAY«
  [$0x000e]  0x040d8 00f »TEXT_IO«
  [$0x000f]  0x04128 010 »-«
  [$0x0010]  0x04148 011 »+«
  [$0x0011]  0x04168 000 »>«
{D304 0x070a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070da/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06d00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0717a/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D307 0x071c2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ea4c6 d307_3 = 0x00000002
{D306 0x07241/0x83}:D306 d306_d303_p → {D303 0x05580/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x071c2/0x7f}
{D303 0x072c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07364/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07364/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07398/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x072c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07438/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D303 0x07480/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07520/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07520/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07554/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07480/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x075f4/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x0763c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a54/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x076dc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06de0/0x2c6} next_p → {Thing2 0x06da0/0x40}
{StringIndex 0x0771c/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »CARRE«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CENTER«
  [$0x0004]  0x002e8 005 »X«
  [$0x0005]  0x00308 006 »Y«
  [$0x0006]  0x00328 007 »MOVENORTH«
  [$0x0007]  0x00388 008 »MOVEEAST«
  [$0x0008]  0x003e0 009 »MOVEWEST«
  [$0x0009]  0x00438 00a »DEPOSIT«
  [$0x000a]  0x00488 00b »I«
  [$0x000b]  0x004a8 00c »SQUARE«
  [$0x000c]  0x004f0 00d »ISEMPTY«
  [$0x000d]  0x04088 00e »DISPLAY«
  [$0x000e]  0x040d8 00f »TEXT_IO«
  [$0x000f]  0x04128 010 »-«
  [$0x0010]  0x04148 011 »+«
  [$0x0011]  0x04168 012 »>«
  [$0x0012]  0x04188 013 »<«
  [$0x0013]  0x041a8 014 »TRUE«
  [$0x0014]  0x041e0 000 »FALSE«
{D304 0x07a54/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a88/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0763c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07b28/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D307 0x07b70/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ea4c6 d307_3 = 0x00000002
{D306 0x07bef/0x83}:D306 d306_d303_p → {D303 0x05774/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07b70/0x7f}
{D307 0x07c72/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ea4c6 d307_3 = 0x00000002
{D306 0x07cf1/0x83}:D306 d306_d303_p → {D303 0x05968/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07c72/0x7f}
{D307 0x07d74/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ea4c6 d307_3 = 0x00000002
{D306 0x07df3/0x83}:D306 d306_d303_p → {D303 0x05ef4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07d74/0x7f}
{D307 0x07e76/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ea4c6 d307_3 = 0x00000002
{D306 0x07ef5/0x83}:D306 d306_d303_p → {D303 0x04c6c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07e76/0x7f}
{D303 0x07f78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08018/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x08018/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0804c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07f78/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x080ec/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x0814c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x081ec/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x081ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08220/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x07554/0xa0} d302_d303_p → {D303 0x0814c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x082c0/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D307 0x08328/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000ea4c6 d307_3 = 0x00000002
{D306 0x083a7/0x83}:D306 d306_d303_p → {D303 0x06374/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08328/0x7f}
{D303 0x0842a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x088da/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x084ca/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0771c/0x338} next_p → {Thing2 0x076dc/0x40}
{StringIndex 0x0850a/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »CARRE«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CENTER«
  [$0x0004]  0x002e8 005 »X«
  [$0x0005]  0x00308 006 »Y«
  [$0x0006]  0x00328 007 »MOVENORTH«
  [$0x0007]  0x00388 008 »MOVEEAST«
  [$0x0008]  0x003e0 009 »MOVEWEST«
  [$0x0009]  0x00438 00a »DEPOSIT«
  [$0x000a]  0x00488 00b »I«
  [$0x000b]  0x004a8 00c »SQUARE«
  [$0x000c]  0x004f0 00d »ISEMPTY«
  [$0x000d]  0x04088 00e »DISPLAY«
  [$0x000e]  0x040d8 00f »TEXT_IO«
  [$0x000f]  0x04128 010 »-«
  [$0x0010]  0x04148 011 »+«
  [$0x0011]  0x04168 012 »>«
  [$0x0012]  0x04188 013 »<«
  [$0x0013]  0x041a8 014 »TRUE«
  [$0x0014]  0x041e0 015 »FALSE«
  [$0x0015]  0x04220 000 »J«
{D304 0x088da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0890e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0842a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x089ae/0x48}:ARRAY_STRING[0x1,0x1] = "J"