DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦d2a406206⟧

    Length: 6144 (0x1800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0adbdf

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000aa7a max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x0000bfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000adbdf [0000000000010101101101111011111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00031667 [000000000000110001011001100111]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0042007c0060b000bf1 [111111111111111111111111111111110000000001000010000000000111110000000000011000001011000000000000101111110001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x08168/0x378} [00000000000000001000000101101000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0a1f9/0x526} [00000000000000001010000111111001]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x08128/0x40} [00000000000000001000000100101000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0a1b9/0x40} [00000000000000001010000110111001]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »POUR«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ba0 000 »AFFICHER«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OBJET«
    @0x0268e [0x01] =  $0x0002 »=«
    @0x026ae [0x02] =  $0x0003 »CREER«
    @0x026ee [0x03] =  $0x0004 »POUR«
    @0x02726 [0x04] =  $0x0005 »POSITION«
    @0x0277e [0x05] =  $0x0006 »COLLISION«
    @0x027de [0x06] =  $0x0007 »LA_CELLULE«
    @0x02846 [0x07] =  $0x0008 »ENTRER«
    @0x0288e [0x08] =  $0x0009 »QUITTER«
    @0x028de [0x09] =  $0x000a »PRENDRE«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003390 [0x16] +0x02c0: ptr_0x16_p → {D306 0x099f0/0x83} [00000000000000001001100111110000]
    0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x08ab3/0x83} [00000000000000001000101010110011]
    0x003450 [0x1c] +0x0380: ptr_0x1c_p → {D306 0x073f3/0x83} [00000000000000000111001111110011]
    0x003630 [0x2b] +0x0560: ptr_0x2b_p → {D306 0x05e07/0x83} [00000000000000000101111000000111]
    0x0039b0 [0x47] +0x08e0: ptr_0x47_p → {D306 0x0a096/0x83} [00000000000000001010000010010110]
    0x003a10 [0x4a] +0x0940: ptr_0x4a_p → {D306 0x09cc6/0x83} [00000000000000001001110011000110]
    0x003c90 [0x5e] +0x0bc0: ptr_0x5e_p → {D306 0x0a8ba/0x83} [00000000000000001010100010111010]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x074f5/0x83} [00000000000000000111010011110101]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x09dc8/0x83} [00000000000000001001110111001000]

    0x003d70 +0x0ca0:                                    0x0 [0x40] 0…
{D301 0x03db0/0xce0}:D301
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x09881/0xa0} [00000000000000001001100010000001]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x07d7c/0xa0} [00000000000000000111110101111100]
    0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x0764c/0xa0} [00000000000000000111011001001100]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x0697a/0xa0} [00000000000000000110100101111010]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x0569c/0xa0} [00000000000000000101011010011100]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x07244/0xa0} [00000000000000000111001001000100]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x07ba0/0xa0} [00000000000000000111101110100000]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x054a0/0xa0} [00000000000000000101010010100000]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x0aa11/0xa0} [00000000000000001010101000010001]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x07f58/0xa0} [00000000000000000111111101011000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x0630e/0xa0} [00000000000000000110001100001110]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x06b56/0xa0} [00000000000000000110101101010110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x08e06/0xa0} [00000000000000001000111000000110]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x08924/0xa0} [00000000000000001000100100100100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x09646/0xa0} [00000000000000001001011001000110]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x050d8/0xa0} [00000000000000000101000011011000]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x09b47/0xa0} [00000000000000001001101101000111]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x052ac/0xa0} [00000000000000000101001010101100]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x09f1f/0xa0} [00000000000000001001111100011111]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x0a753/0xa0} [00000000000000001010011101010011]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x05a84/0xa0} [00000000000000000101101010000100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x06796/0xa0} [00000000000000000110011110010110]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x05c70/0xa0} [00000000000000000101110001110000]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x08fe2/0xa0} [00000000000000001000111111100010]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x058a0/0xa0} [00000000000000000101100010100000]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x07050/0xa0} [00000000000000000111000001010000]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ec8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ec8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04efc/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04e28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04f9c/0x68}:ARRAY_STRING[0x1,0x5] = "CREER"
{D303 0x05004/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050a4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050a4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050d8/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05004/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05178/0x60}:ARRAY_STRING[0x1,0x4] = "POUR"
{D303 0x051d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05278/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05278/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052ac/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x051d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0534c/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION"
{D303 0x053cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0546c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0546c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054a0/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x053cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05540/0x88}:ARRAY_STRING[0x1,0x9] = "COLLISION"
{D303 0x055c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05668/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05668/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0569c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x055c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0573c/0x90}:ARRAY_STRING[0x1,0xa] = "LA_CELLULE"
{D303 0x057cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0586c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0586c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058a0/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04efc/0xa0} d302_d303_p → {D303 0x057cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05940/0x70}:ARRAY_STRING[0x1,0x6] = "ENTRER"
{D303 0x059b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a50/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a84/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x059b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05b24/0x78}:ARRAY_STRING[0x1,0x7] = "QUITTER"
{D303 0x05b9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c3c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c3c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c70/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05b9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05d10/0x78}:ARRAY_STRING[0x1,0x7] = "PRENDRE"
{D307 0x05d88/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57e d307_3 = 0x00000002
{D306 0x05e07/0x83}:D306 d306_d303_p → {D303 0x051d8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05d88/0x7f}
{D303 0x05e8a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062da/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x05f2a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05f6a/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05fae [0x00] =  $0x000b »AFFICHER«
    @0x06006 [0x01] =  $0x000c »FIGURE«
    @0x0604e [0x02] =  $0x000d »BLINK«
    @0x0608e [0x03] =  $0x000e »DETRUIRE«
    @0x060e6 [0x04] =  $0x000f »INTERNAL«
    @0x0613e [0x05] =  $0x0010 »MON_SOLIDE«
    @0x061a6 [0x06] =  $0x0011 »CASES«
    @0x061e6 [0x07] =  $0x0012 »CEL_1«
    @0x06226 [0x08] =  $0x0013 »CEL_2«
    @0x06266 [0x09] =  $0x0014 »CASE_NULLE«
{D304 0x062da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0630e/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05e8a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x063ae/0x80}:ARRAY_STRING[0x1,0x8] = "AFFICHER"
{D303 0x0642e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06762/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x064ce/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0650e/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »POUR«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ba0 00c »AFFICHER«
  [$0x000c]  0x03bf8 00d »FIGURE«
  [$0x000d]  0x03c40 00e »BLINK«
  [$0x000e]  0x03c80 000 »DETRUIRE«
{D304 0x06762/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06796/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04d40/0xa0} d302_d303_p → {D303 0x0642e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06836/0x70}:ARRAY_STRING[0x1,0x6] = "FIGURE"
{D303 0x068a6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06946/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06946/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0697a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x068a6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06a1a/0x68}:ARRAY_STRING[0x1,0x5] = "BLINK"
{D303 0x06a82/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b22/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b22/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b56/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06a82/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06bf6/0x80}:ARRAY_STRING[0x1,0x8] = "DETRUIRE"
{D303 0x06c76/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0701c/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06d16/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0650e/0x254} next_p → {Thing2 0x064ce/0x40}
{StringIndex 0x06d56/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »POUR«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ba0 00c »AFFICHER«
  [$0x000c]  0x03bf8 00d »FIGURE«
  [$0x000d]  0x03c40 00e »BLINK«
  [$0x000e]  0x03c80 00f »DETRUIRE«
  [$0x000f]  0x03cd8 010 »INTERNAL«
  [$0x0010]  0x03d30 011 »MON_SOLIDE«
  [$0x0011]  0x03d98 000 »CASES«
{D304 0x0701c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07050/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06c76/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x070f0/0x80}:ARRAY_STRING[0x1,0x8] = "INTERNAL"
{D303 0x07170/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07210/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07210/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07244/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07170/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x072e4/0x90}:ARRAY_STRING[0x1,0xa] = "MON_SOLIDE"
{D307 0x07374/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57e d307_3 = 0x00000002
{D306 0x073f3/0x83}:D306 d306_d303_p → {D303 0x053cc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07374/0x7f}
{D307 0x07476/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57e d307_3 = 0x00000002 d307_d307_p → {D307 0x0972e/0x7f}
{D306 0x074f5/0x83}:D306 d306_d303_p → {D303 0x04c6c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07476/0x7f}
{D303 0x07578/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07618/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07618/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0764c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07578/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x076ec/0x68}:ARRAY_STRING[0x1,0x5] = "CASES"
{D303 0x07754/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b6c/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x077f4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d56/0x2c6} next_p → {Thing2 0x06d16/0x40}
{StringIndex 0x07834/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »POUR«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ba0 00c »AFFICHER«
  [$0x000c]  0x03bf8 00d »FIGURE«
  [$0x000d]  0x03c40 00e »BLINK«
  [$0x000e]  0x03c80 00f »DETRUIRE«
  [$0x000f]  0x03cd8 010 »INTERNAL«
  [$0x0010]  0x03d30 011 »MON_SOLIDE«
  [$0x0011]  0x03d98 012 »CASES«
  [$0x0012]  0x03dd8 013 »CEL_1«
  [$0x0013]  0x03e18 014 »CEL_2«
  [$0x0014]  0x03e58 000 »CASE_NULLE«
{D304 0x07b6c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ba0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07754/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07c40/0x68}:ARRAY_STRING[0x1,0x5] = "CEL_1"
{D303 0x07ca8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d48/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07d48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d7c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07ca8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07e1c/0x68}:ARRAY_STRING[0x1,0x5] = "CEL_2"
{D303 0x07e84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f24/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07f24/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f58/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07e84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x07ff8/0x90}:ARRAY_STRING[0x1,0xa] = "CASE_NULLE"
{D303 0x08088/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x088f0/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08128/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05f6a/0x370} next_p → {Thing2 0x05f2a/0x40}
{StringStore 0x08168/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x081ae [0x00] =  $0x0015 »ESPACE«
    @0x081f6 [0x01] =  $0x0016 »LOC_OBJET«
    @0x08256 [0x02] =  $0x0017 »FALSE«
    @0x08296 [0x03] =  $0x0018 »X«
    @0x082b6 [0x04] =  $0x0019 »Y«
    @0x082d6 [0x05] =  $0x001a »/=«
    @0x082fe [0x06] =  $0x001b »TRUE«
    @0x08336 [0x07] =  $0x001c »' '«
    @0x08366 [0x08] =  $0x001d »I«
    @0x08386 [0x09] =  $0x001e »J«
{Thing2 0x084e0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07834/0x338} next_p → {Thing2 0x077f4/0x40}
{StringIndex 0x08520/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »POUR«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ba0 00c »AFFICHER«
  [$0x000c]  0x03bf8 00d »FIGURE«
  [$0x000d]  0x03c40 00e »BLINK«
  [$0x000e]  0x03c80 00f »DETRUIRE«
  [$0x000f]  0x03cd8 010 »INTERNAL«
  [$0x0010]  0x03d30 011 »MON_SOLIDE«
  [$0x0011]  0x03d98 012 »CASES«
  [$0x0012]  0x03dd8 013 »CEL_1«
  [$0x0013]  0x03e18 014 »CEL_2«
  [$0x0014]  0x03e58 015 »CASE_NULLE«
  [$0x0015]  0x05da0 016 »ESPACE«
  [$0x0016]  0x05de8 017 »LOC_OBJET«
  [$0x0017]  0x05e48 018 »FALSE«
  [$0x0018]  0x05e88 000 »X«
{D304 0x088f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08924/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08088/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x089c4/0x70}:ARRAY_STRING[0x1,0x6] = "ESPACE"
{D307 0x08a34/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57e d307_3 = 0x00000002
{D306 0x08ab3/0x83}:D306 d306_d303_p → {D303 0x04e28/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08a34/0x7f}
{D303 0x08b36/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08bd6/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08bd6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08c0a/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x08b36/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x08caa/0x88}:ARRAY_STRING[0x1,0x9] = "LOC_OBJET"
{D303 0x08d32/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08dd2/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08dd2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08e06/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08d32/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08ea6/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x08f0e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08fae/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08fae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08fe2/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x08f0e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x09082/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x090ca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09612/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x0916a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08520/0x3d0} next_p → {Thing2 0x084e0/0x40}
{StringIndex 0x091aa/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »POUR«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ba0 00c »AFFICHER«
  [$0x000c]  0x03bf8 00d »FIGURE«
  [$0x000d]  0x03c40 00e »BLINK«
  [$0x000e]  0x03c80 00f »DETRUIRE«
  [$0x000f]  0x03cd8 010 »INTERNAL«
  [$0x0010]  0x03d30 011 »MON_SOLIDE«
  [$0x0011]  0x03d98 012 »CASES«
  [$0x0012]  0x03dd8 013 »CEL_1«
  [$0x0013]  0x03e18 014 »CEL_2«
  [$0x0014]  0x03e58 015 »CASE_NULLE«
  [$0x0015]  0x05da0 016 »ESPACE«
  [$0x0016]  0x05de8 017 »LOC_OBJET«
  [$0x0017]  0x05e48 018 »FALSE«
  [$0x0018]  0x05e88 019 »X«
  [$0x0019]  0x05ea8 01a »Y«
  [$0x001a]  0x05ec8 01b »/=«
  [$0x001b]  0x05ef0 01c »TRUE«
  [$0x001c]  0x05f28 000 »' '«
{D304 0x09612/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09646/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x090ca/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x096e6/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D307 0x0972e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b58a d307_3 = 0x00000002
{D303 0x097ad/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0984d/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x0984d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09881/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x097ad/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x09921/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D307 0x09971/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57e d307_3 = 0x00000002
{D306 0x099f0/0x83}:D306 d306_d303_p → {D303 0x057cc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09971/0x7f}
{D303 0x09a73/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09b13/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09b13/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09b47/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09a73/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x09be7/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D307 0x09c47/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57e d307_3 = 0x00000002
{D306 0x09cc6/0x83}:D306 d306_d303_p → {D303 0x06a82/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09c47/0x7f}
{D307 0x09d49/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57e d307_3 = 0x00000002
{D306 0x09dc8/0x83}:D306 d306_d303_p → {D303 0x05e8a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09d49/0x7f}
{D303 0x09e4b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09eeb/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09eeb/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09f1f/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x09e4b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09fbf/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D307 0x0a017/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57e d307_3 = 0x00000002
{D306 0x0a096/0x83}:D306 d306_d303_p → {D303 0x05b9c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a017/0x7f}
{D303 0x0a119/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a71f/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a1b9/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x091aa/0x468} next_p → {Thing2 0x0916a/0x40}
{StringIndex 0x0a1f9/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »POUR«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ba0 00c »AFFICHER«
  [$0x000c]  0x03bf8 00d »FIGURE«
  [$0x000d]  0x03c40 00e »BLINK«
  [$0x000e]  0x03c80 00f »DETRUIRE«
  [$0x000f]  0x03cd8 010 »INTERNAL«
  [$0x0010]  0x03d30 011 »MON_SOLIDE«
  [$0x0011]  0x03d98 012 »CASES«
  [$0x0012]  0x03dd8 013 »CEL_1«
  [$0x0013]  0x03e18 014 »CEL_2«
  [$0x0014]  0x03e58 015 »CASE_NULLE«
  [$0x0015]  0x05da0 016 »ESPACE«
  [$0x0016]  0x05de8 017 »LOC_OBJET«
  [$0x0017]  0x05e48 018 »FALSE«
  [$0x0018]  0x05e88 019 »X«
  [$0x0019]  0x05ea8 01a »Y«
  [$0x001a]  0x05ec8 01b »/=«
  [$0x001b]  0x05ef0 01c »TRUE«
  [$0x001c]  0x05f28 01d »' '«
  [$0x001d]  0x05f58 01e »I«
  [$0x001e]  0x05f78 000 »J«
{D304 0x0a71f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a753/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x08c0a/0xa0} d302_d303_p → {D303 0x0a119/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0a7f3/0x48}:ARRAY_STRING[0x1,0x1] = "I"
{D307 0x0a83b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57e d307_3 = 0x00000002
{D306 0x0a8ba/0x83}:D306 d306_d303_p → {D303 0x059b0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a83b/0x7f}
{D303 0x0a93d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a9dd/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a9dd/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0aa11/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0a93d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0aab1/0x48}:ARRAY_STRING[0x1,0x1] = "J"