DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦d647b08a8⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_01df1d

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000070eb max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0001df1d [0000000000000011101111100011101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00009fcc [000000000000001001111111001100]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff002200440045280085d [111111111111111111111111111111110000000000100010000000000100010000000000010001010010100000000000100001011101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x065e8/0x370} [00000000000000000110010111101000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x06b8c/0x2c6} [00000000000000000110101110001100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x065a8/0x40} [00000000000000000110010110101000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x06b4c/0x40} [00000000000000000110101101001100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »TASKS«
  [$0x0003]  0x002b8 004 »TAKE«
  [$0x0004]  0x002f0 005 »PUT«
  [$0x0005]  0x00320 006 »=«
  [$0x0006]  0x00340 007 »<«
  [$0x0007]  0x00360 008 »>«
  [$0x0008]  0x00380 009 »<=«
  [$0x0009]  0x003a8 00a »>=«
  [$0x000a]  0x003d0 00b »STATE_SLOT_TASKS«
  [$0x000b]  0x00468 000 »ATTRIBUTES«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »SLOT«
    @0x02686 [0x01] =  $0x0002 »TASKS«
    @0x026c6 [0x02] =  $0x0003 »TAKE«
    @0x026fe [0x03] =  $0x0004 »PUT«
    @0x0272e [0x04] =  $0x0005 »=«
    @0x0274e [0x05] =  $0x0006 »<«
    @0x0276e [0x06] =  $0x0007 »>«
    @0x0278e [0x07] =  $0x0008 »<=«
    @0x027b6 [0x08] =  $0x0009 »>=«
    @0x027de [0x09] =  $0x000a »STATE_SLOT_TASKS«
    @0x02876 [0x0a] =  $0x000b »ATTRIBUTES«
    @0x028de [0x0b] =  $0x000c »NAME«
    @0x02916 [0x0c] =  $0x000d »BOX«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x04d38/0xa0} [00000000000000000100110100111000]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x050e8/0xa0} [00000000000000000101000011101000]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05470/0xa0} [00000000000000000101010001110000]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x07072/0xa0} [00000000000000000111000001110010]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x04f14/0xa0} [00000000000000000100111100010100]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x06410/0xa0} [00000000000000000110010000010000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x057e8/0xa0} [00000000000000000101011111101000]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x05b70/0xa0} [00000000000000000101101101110000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0562c/0xa0} [00000000000000000101011000101100]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0698c/0xa0} [00000000000000000110100110001100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x059ac/0xa0} [00000000000000000101100110101100]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x06e86/0xa0} [00000000000000000110111010000110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x052b4/0xa0} [00000000000000000101001010110100]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x05da4/0xa0} [00000000000000000101110110100100]

    0x004910 +0x0b60:                                    0x0 [0x180] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04c04/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x04c64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d04/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d38/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04c64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04dd8/0x68}:ARRAY_STRING[0x1,0x5] = "TASKS"
{D303 0x04e40/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f14/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04e40/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04fb4/0x60}:ARRAY_STRING[0x1,0x4] = "TAKE"
{D303 0x05014/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050b4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050e8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05014/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05188/0x58}:ARRAY_STRING[0x1,0x3] = "PUT"
{D303 0x051e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05280/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05280/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052b4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x051e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05354/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x0539c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0543c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0543c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05470/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0539c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05510/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05558/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055f8/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x055f8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0562c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05558/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x056cc/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05714/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057b4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x057b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057e8/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05714/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05888/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x058d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05978/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05978/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059ac/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x058d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05a4c/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05a9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b3c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05b3c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b70/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x05a9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x05c10/0xc0}:ARRAY_STRING[0x1,0x10] = "STATE_SLOT_TASKS"
{D303 0x05cd0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d70/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05d70/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05da4/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05cd0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05e44/0x90}:ARRAY_STRING[0x1,0xa] = "ATTRIBUTES"
{D303 0x05ed4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06208/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f74/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05fb4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »TASKS«
  [$0x0003]  0x002b8 004 »TAKE«
  [$0x0004]  0x002f0 005 »PUT«
  [$0x0005]  0x00320 006 »=«
  [$0x0006]  0x00340 007 »<«
  [$0x0007]  0x00360 008 »>«
  [$0x0008]  0x00380 009 »<=«
  [$0x0009]  0x003a8 00a »>=«
  [$0x000a]  0x003d0 00b »STATE_SLOT_TASKS«
  [$0x000b]  0x00468 00c »ATTRIBUTES«
  [$0x000c]  0x004d0 00d »NAME«
  [$0x000d]  0x00508 00e »BOX«
  [$0x000e]  0x04220 000 »THE_TASK«
{D304 0x06208/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0623c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05ed4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x062dc/0x60}:ARRAY_STRING[0x1,0x4] = "NAME"
{D303 0x0633c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x063dc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x063dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06410/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0633c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x064b0/0x58}:ARRAY_STRING[0x1,0x3] = "BOX"
{D303 0x06508/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06958/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{Thing2 0x065a8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x065e8/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0662e [0x00] =  $0x000e »THE_TASK«
    @0x06686 [0x01] =  $0x000f »IS_BUSY«
    @0x066d6 [0x02] =  $0x0010 »OLD«
{D304 0x06958/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0698c/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x0623c/0xa0} d302_d303_p → {D303 0x06508/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06a2c/0x80}:ARRAY_STRING[0x1,0x8] = "THE_TASK"
{D303 0x06aac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e52/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06b4c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05fb4/0x254} next_p → {Thing2 0x05f74/0x40}
{StringIndex 0x06b8c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »TASKS«
  [$0x0003]  0x002b8 004 »TAKE«
  [$0x0004]  0x002f0 005 »PUT«
  [$0x0005]  0x00320 006 »=«
  [$0x0006]  0x00340 007 »<«
  [$0x0007]  0x00360 008 »>«
  [$0x0008]  0x00380 009 »<=«
  [$0x0009]  0x003a8 00a »>=«
  [$0x000a]  0x003d0 00b »STATE_SLOT_TASKS«
  [$0x000b]  0x00468 00c »ATTRIBUTES«
  [$0x000c]  0x004d0 00d »NAME«
  [$0x000d]  0x00508 00e »BOX«
  [$0x000e]  0x04220 00f »THE_TASK«
  [$0x000f]  0x04278 010 »IS_BUSY«
  [$0x0010]  0x042c8 000 »OLD«
{D304 0x06e52/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06e86/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06aac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06f26/0x78}:ARRAY_STRING[0x1,0x7] = "IS_BUSY"
{D303 0x06f9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0703e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0703e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07072/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06f9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07112/0x58}:ARRAY_STRING[0x1,0x3] = "OLD"