DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦d6dc351af⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_08dea6

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007d29 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0008dea6 [0000000000010001101111010100110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0002876e [000000000000101000011101101110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220048003fd0007e2 [111111111111111111111111111111110000000000100010000000000100100000000000001111111101000000000000011111100010]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06094/0x370} [00000000000000000110000010010100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07290/0x2c6} [00000000000000000111001010010000]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06054/0x40} [00000000000000000110000001010100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07250/0x40} [00000000000000000111001001010000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »TABLE_PARSED«
  [$0x0002]  0x002b8 003 »FALSE«
  [$0x0003]  0x002f8 004 »LISTE_LIEN«
  [$0x0004]  0x00360 005 »PARSE«
  [$0x0005]  0x003a0 006 »SUCCESS«
  [$0x0006]  0x003f0 007 »TEXT_IO«
  [$0x0007]  0x00440 008 »OK«
  [$0x0008]  0x00468 009 »TRUE«
  [$0x0009]  0x004a0 00a »T_DIRECTIONS«
  [$0x000a]  0x00518 00b »and«
  [$0x000b]  0x03cc8 000 »T_PIECES«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »TABLE_PARSED«
    @0x026c6 [0x01] =  $0x0002 »FALSE«
    @0x02706 [0x02] =  $0x0003 »LISTE_LIEN«
    @0x0276e [0x03] =  $0x0004 »PARSE«
    @0x027ae [0x04] =  $0x0005 »SUCCESS«
    @0x027fe [0x05] =  $0x0006 »TEXT_IO«
    @0x0284e [0x06] =  $0x0007 »OK«
    @0x02876 [0x07] =  $0x0008 »TRUE«
    @0x028ae [0x08] =  $0x0009 »T_DIRECTIONS«
    @0x02926 [0x09] =  $0x000a »and«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0030d0 [0x00] +0x0000: ptr_0x0_p → {D306 0x06e37/0x83} [00000000000000000110111000110111]
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x056b7/0x83} [00000000000000000101011010110111]
    0x003370 [0x15] +0x02a0: ptr_0x15_p → {D306 0x0712d/0x83} [00000000000000000111000100101101]
    0x003570 [0x25] +0x04a0: ptr_0x25_p → {D306 0x07a1f/0x83} [00000000000000000111101000011111]
    0x0035d0 [0x28] +0x0500: ptr_0x28_p → {D306 0x06b51/0x83} [00000000000000000110101101010001]
    0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x07721/0x83} [00000000000000000111011100100001]
    0x003a30 [0x4b] +0x0960: ptr_0x4b_p → {D306 0x05d65/0x83} [00000000000000000101110101100101]
    0x003b10 [0x52] +0x0a40: ptr_0x52_p → {D306 0x07d25/0x83} [00000000000000000111110100100101]
    0x003bf0 [0x59] +0x0b20: ptr_0x59_p → {D306 0x065d7/0x83} [00000000000000000110010111010111]

    0x003c10 +0x0b40:                                    0x0 [0x1a0] 0…
{D301 0x03db0/0xce0}:D301
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x04f54/0xa0} [00000000000000000100111101010100]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x07878/0xa0} [00000000000000000111100001111000]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x05158/0xa0} [00000000000000000101000101011000]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x06f8e/0xa0} [00000000000000000110111110001110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x04d78/0xa0} [00000000000000000100110101111000]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x07b76/0xa0} [00000000000000000111101101110110]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x05ba6/0xa0} [00000000000000000101101110100110]
    0x0043f0 [0x32] +0x0640: ptr_0x32_p → {D302 0x0580e/0xa0} [00000000000000000101100000001110]
    0x004550 [0x3d] +0x07a0: ptr_0x3d_p → {D302 0x0758a/0xa0} [00000000000000000111010110001010]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x06ca8/0xa0} [00000000000000000110110010101000]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x05520/0xa0} [00000000000000000101010100100000]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x06438/0xa0} [00000000000000000110010000111000]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x069c2/0xa0} [00000000000000000110100111000010]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x05334/0xa0} [00000000000000000101001100110100]

    0x0049f0 +0x0c40:                                    0x0 [0xa0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x04c04/0xa0}:ARRAY_STRING[0x1,0xc] = "TABLE_PARSED"
{D303 0x04ca4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d44/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d44/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d78/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04ca4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04e18/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x04e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f20/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f54/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x04ff4/0x90}:ARRAY_STRING[0x1,0xa] = "LISTE_LIEN"
{D303 0x05084/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05124/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05124/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05158/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05084/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x051f8/0x68}:ARRAY_STRING[0x1,0x5] = "PARSE"
{D303 0x05260/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05300/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05300/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05334/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05260/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x053d4/0x78}:ARRAY_STRING[0x1,0x7] = "SUCCESS"
{D303 0x0544c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054ec/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05520/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0544c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x055c0/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D307 0x05638/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bd4a d307_3 = 0x00000002
{D306 0x056b7/0x83}:D306 d306_d303_p → {D303 0x05084/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05638/0x7f}
{D303 0x0573a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057da/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x057da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0580e/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0573a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x058ae/0x50}:ARRAY_STRING[0x1,0x2] = "OK"
{D303 0x058fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0599e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0599e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059d2/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x058fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05a72/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x05ad2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b72/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05b72/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ba6/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05ad2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05c46/0xa0}:ARRAY_STRING[0x1,0xc] = "T_DIRECTIONS"
{D307 0x05ce6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bea8 d307_3 = 0x00000002
{D306 0x05d65/0x83}:D306 d306_d303_p → {D303 0x05ad2/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05ce6/0x7f}
{D303 0x05de8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e88/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05e88/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ebc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05de8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05f5c/0x58}:ARRAY_STRING[0x1,0x3] = "and"
{D303 0x05fb4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06404/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x06054/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06094/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x060d6 [0x00] =  $0x000b »T_PIECES«
    @0x0612e [0x01] =  $0x000c »T_PNJS«
    @0x06176 [0x02] =  $0x000d »T_HERO«
    @0x061be [0x03] =  $0x000e »T_OBJETS«
    @0x06216 [0x04] =  $0x000f »T_LIENS«
    @0x06266 [0x05] =  $0x0010 »T_ACTIONS«
    @0x062c6 [0x06] =  $0x0011 »T_SCENARIO«
    @0x0632e [0x07] =  $0x2cb9 »«
{D304 0x06404/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06438/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05fb4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x064d8/0x80}:ARRAY_STRING[0x1,0x8] = "T_PIECES"
{D307 0x06558/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bea8 d307_3 = 0x00000002
{D306 0x065d7/0x83}:D306 d306_d303_p → {D303 0x05fb4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06558/0x7f}
{D303 0x0665a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0698e/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x066fa/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0673a/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »TABLE_PARSED«
  [$0x0002]  0x002b8 003 »FALSE«
  [$0x0003]  0x002f8 004 »LISTE_LIEN«
  [$0x0004]  0x00360 005 »PARSE«
  [$0x0005]  0x003a0 006 »SUCCESS«
  [$0x0006]  0x003f0 007 »TEXT_IO«
  [$0x0007]  0x00440 008 »OK«
  [$0x0008]  0x00468 009 »TRUE«
  [$0x0009]  0x004a0 00a »T_DIRECTIONS«
  [$0x000a]  0x00518 00b »and«
  [$0x000b]  0x03cc8 00c »T_PIECES«
  [$0x000c]  0x03d20 00d »T_PNJS«
  [$0x000d]  0x03d68 00e »T_HERO«
  [$0x000e]  0x03db0 000 »T_OBJETS«
{D304 0x0698e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069c2/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0665a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06a62/0x70}:ARRAY_STRING[0x1,0x6] = "T_PNJS"
{D307 0x06ad2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bea8 d307_3 = 0x00000002
{D306 0x06b51/0x83}:D306 d306_d303_p → {D303 0x0665a/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06ad2/0x7f}
{D303 0x06bd4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06c74/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06c74/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ca8/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x059d2/0xa0} d302_d303_p → {D303 0x06bd4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06d48/0x70}:ARRAY_STRING[0x1,0x6] = "T_HERO"
{D307 0x06db8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bea8 d307_3 = 0x00000002
{D306 0x06e37/0x83}:D306 d306_d303_p → {D303 0x06bd4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06db8/0x7f}
{D303 0x06eba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f5a/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06f5a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f8e/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x05ebc/0xa0} d302_d303_p → {D303 0x06eba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0702e/0x80}:ARRAY_STRING[0x1,0x8] = "T_OBJETS"
{D307 0x070ae/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bea8 d307_3 = 0x00000002
{D306 0x0712d/0x83}:D306 d306_d303_p → {D303 0x06eba/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x070ae/0x7f}
{D303 0x071b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07556/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x07250/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0673a/0x254} next_p → {Thing2 0x066fa/0x40}
{StringIndex 0x07290/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »TABLE_PARSED«
  [$0x0002]  0x002b8 003 »FALSE«
  [$0x0003]  0x002f8 004 »LISTE_LIEN«
  [$0x0004]  0x00360 005 »PARSE«
  [$0x0005]  0x003a0 006 »SUCCESS«
  [$0x0006]  0x003f0 007 »TEXT_IO«
  [$0x0007]  0x00440 008 »OK«
  [$0x0008]  0x00468 009 »TRUE«
  [$0x0009]  0x004a0 00a »T_DIRECTIONS«
  [$0x000a]  0x00518 00b »and«
  [$0x000b]  0x03cc8 00c »T_PIECES«
  [$0x000c]  0x03d20 00d »T_PNJS«
  [$0x000d]  0x03d68 00e »T_HERO«
  [$0x000e]  0x03db0 00f »T_OBJETS«
  [$0x000f]  0x03e08 010 »T_LIENS«
  [$0x0010]  0x03e58 011 »T_ACTIONS«
  [$0x0011]  0x03eb8 000 »T_SCENARIO«
{D304 0x07556/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0758a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x071b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0762a/0x78}:ARRAY_STRING[0x1,0x7] = "T_LIENS"
{D307 0x076a2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bea8 d307_3 = 0x00000002
{D306 0x07721/0x83}:D306 d306_d303_p → {D303 0x071b0/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x076a2/0x7f}
{D303 0x077a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07844/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07844/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07878/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x077a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x07918/0x88}:ARRAY_STRING[0x1,0x9] = "T_ACTIONS"
{D307 0x079a0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bea8 d307_3 = 0x00000002
{D306 0x07a1f/0x83}:D306 d306_d303_p → {D303 0x077a4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x079a0/0x7f}
{D303 0x07aa2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b42/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07b42/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07b76/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07aa2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x07c16/0x90}:ARRAY_STRING[0x1,0xa] = "T_SCENARIO"
{D307 0x07ca6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011bea8 d307_3 = 0x00000002
{D306 0x07d25/0x83}:D306 d306_d303_p → {D303 0x07aa2/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x07ca6/0x7f}